Animal Handling: Difference between revisions

From Project Gorgon
Jump to navigation Jump to search
Eachna (talk | contribs)
m Wrong title
mNo edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Skill infobox
{{Skill infobox
|title            = Animal Handling <!-- You can leave this blank -->
|title            = Animal Handling
|image            =[[File:AnimalHandling_skill.png|300px]]  
|image            = [[File:AnimalHandling_skill.png|300px]]  
|caption          = The art of taming animals and teaching them to fight alongside you.
|caption          = The art of taming animals and teaching them to fight alongside you.
|skilltype        = Combat Skills
|skilltype        = Combat Skill
|maxlevel        = 60 <!-- List without bonus levels -->
|maxlevel        = 60 <!-- List without bonus levels -->
|req              = None  
|req              = None  

Revision as of 18:56, 18 January 2017

Animal Handling

The art of taming animals and teaching them to fight alongside you.
Skill Type:
Combat Skill
Max Level:
60
Requirements:
None
Skill Trainers:

Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)

— Developer Blog [1]

Animal Handling Overview

Animal Handling is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.

In-Game Description

The art of taming animals and teaching them to fight alongside you.

Training Animal Handling

Gisli, a Dwarf living in Serbule Keep, will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay.

Sub-Skills:

  • Animal Husbandry - Not in the game yet.

Secondary:

  • Charm Rat - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to Tame Rats from Gisli, the method to Charm Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on Anagoge Island. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.

Animal Handling Basic Abilities

As you level Animal Handling, you will learn the following abilities:

Abilities available from Gisli the stable master in Serbule Keep.

Ability Lvl Req Cost Notes
Wild Endurance 17 3100 Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
Wild Endurance 2 32 8600 Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
Wild Endurance 3 47 14100 Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
Unnatural Wrath 15 2900 Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 2 30 5400 Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 3 45 13900 Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it

Animal Handling Advanced Abilities

Upon reaching higher levels, experts of the Animal Handling Skill may learn the following abilities:

(Under Construction - Higher level skills may be learned from Gisli.)

Icon Level Name Description Special Effects Stats Source
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2135.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 1 Tame Rat Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. Can Be On Sidebar Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
Gift: Gisli
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2161.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 2 Call Stabled Pet #1 Summon the pet in your stable slot #1 Summon Pet from Stable Slot #1
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2136.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 3 Sic 'Em Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +3 speed for 10 seconds and pet attempts to use its pet-specific Special Attack Power Cost: 10
Range: 20
Cooldown: 12
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 4 Feed Pet Give your pet a quick snack to bolster it in the middle of combat. Restores: 15 Health (or Armor if Health is full) to Pet Power Cost: 10
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 5 That'll Do Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 70 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2141.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 6 Get It Off Me Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 17
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2140.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 7 Monstrous Rage Give your pet the signal to unleash its inner fury. Pet deals +20% damage for one attack Power Cost: 17
Range: 20
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3462.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 8 Shrill Command Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 25 Psychic Power Cost: 18
Range: 30
Cooldown: 10
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3619.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 10 Clever Trick Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
This is a Survival-Utility ability
Pet attempts to perform its pet-specific Clever Trick Power Cost: 23
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 11 That'll Do 2 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 105 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 13 Feed Pet 2 Give your pet a quick snack to bolster it in the middle of combat. Restores: 35 Health (or Armor if Health is full) to Pet Power Cost: 13
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2162.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 15 Call Stabled Pet #2 Summon the pet in your stable slot #2 Summon Pet from Stable Slot #2
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3418.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 15 Unnatural Wrath Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 41 damage and deals +30 damage for one attack Damage: 41 Nothingness Power Cost: 22
Range: 5
Cooldown: 10
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2141.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 16 Get It Off Me 2 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 23
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2140.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 17 Monstrous Rage 2 Give your pet the signal to unleash its inner fury. Pet deals +40% damage for one attack Power Cost: 23
Range: 20
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3469.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 17 Wild Endurance Order your pet to hold its ground. Pet recovers 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds Power Cost: 23
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3462.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 18 Shrill Command 2 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 48 Psychic Power Cost: 24
Range: 30
Cooldown: 10
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2136.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 19 Sic 'Em 2 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +4 speed and +5 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 15
Range: 20
Cooldown: 12
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3465.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 20 Nimble Limbs Your pet becomes more agile and evasive. Pet gains +50% Projectile Evasion for 10 seconds Power Cost: 13
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2135.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 20 Tame Big Cat Tame a wild great cat into becoming your permanent pet. Requires a piece of string. Can Be On Sidebar Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
Gift: Sacrificial Bowl
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 21 That'll Do 3 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 150 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 23 Feed Pet 3 Give your pet a quick snack to bolster it in the middle of combat. Restores: 70 Health (or Armor if Health is full) to Pet Power Cost: 16
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3619.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 25 Clever Trick 2 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
This is a Survival-Utility ability
Pet recovers 25 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 32
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2141.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 26 Get It Off Me 3 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 28
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2140.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 27 Monstrous Rage 3 Give your pet the signal to unleash its inner fury. Pet deals +60% damage for one attack Power Cost: 28
Range: 20
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3462.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 28 Shrill Command 3 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 78 Psychic Power Cost: 29
Range: 30
Cooldown: 10
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2136.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 29 Sic 'Em 3 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +5 speed and +10 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 18
Range: 20
Cooldown: 12
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3465.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 30 Nimble Limbs 2 Your pet becomes more agile and evasive. Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds Power Cost: 16
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3418.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 30 Unnatural Wrath 2 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 86 damage and deals +70 damage for one attack Damage: 86 Nothingness Power Cost: 30
Range: 5
Cooldown: 10
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3934.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 30 Mark Weakness Point out a weakness in your target so that your pet can take advantage of it.
This is a Signature Debuff ability
Target Suffers 0.1 Direct Damage from Pets for 30 seconds (non-stacking) Damage: 62 Psychic Power Cost: 19
Range: 30
Cooldown: 15
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 31 That'll Do 4 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 190 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3469.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 32 Wild Endurance 2 Order your pet to hold its ground. Pet recovers 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds Power Cost: 31
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 33 Feed Pet 4 Give your pet a quick snack to bolster it in the middle of combat. Restores: 105 Health (or Armor if Health is full) to Pet Power Cost: 20
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2163.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 34 Call Stabled Pet #3 Summon the pet in your stable slot #3 Summon Pet from Stable Slot #3
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2141.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 36 Get It Off Me 4 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 34
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2140.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 37 Monstrous Rage 4 Give your pet the signal to unleash its inner fury. Pet deals +80% damage for one attack Power Cost: 34
Range: 20
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3462.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 38 Shrill Command 4 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 118 Psychic Power Cost: 35
Range: 30
Cooldown: 10
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2136.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 39 Sic 'Em 4 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +6 speed and +15 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 22
Range: 20
Cooldown: 12
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3465.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 40 Nimble Limbs 3 Your pet becomes more agile and evasive. Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds Power Cost: 19
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3934.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 40 Mark Weakness 2 Point out a weakness in your target so that your pet can take advantage of it.
This is a Signature Debuff ability
Target Suffers 0.11 Direct Damage from Pets for 30 seconds (non-stacking) Damage: 93 Psychic Power Cost: 22
Range: 30
Cooldown: 15
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2135.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 40 Tame Bear Tame a wild bear into becoming your permanent pet. Requires a perch. Can Be On Sidebar Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
Gift: Sacrificial Bowl
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 41 That'll Do 5 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 240 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 43 Feed Pet 5 Give your pet a quick snack to bolster it in the middle of combat. Restores: 150 Health (or Armor if Health is full) to Pet Power Cost: 23
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3619.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 44 Clever Trick 3 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
This is a Survival-Utility ability
Pet recovers 50 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 40
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2164.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 45 Call Stabled Pet #4 Summon the pet in your stable slot #4 Summon Pet from Stable Slot #4
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3418.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 45 Unnatural Wrath 3 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 162 damage and deals +100 damage for one attack Damage: 162 Nothingness Power Cost: 38
Range: 5
Cooldown: 10
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2141.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 46 Get It Off Me 5 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 38
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2140.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 47 Monstrous Rage 5 Give your pet the signal to unleash its inner fury. Pet deals +100% damage for one attack Power Cost: 39
Range: 20
Cooldown: 15
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3469.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 47 Wild Endurance 3 Order your pet to hold its ground. Pet recovers 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds Power Cost: 39
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3462.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 48 Shrill Command 5 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 185 Psychic Power Cost: 39
Range: 30
Cooldown: 10
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2136.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 49 Sic 'Em 5 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +7 speed and +20 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 25
Range: 20
Cooldown: 12
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3465.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 50 Nimble Limbs 4 Your pet becomes more agile and evasive. Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds Power Cost: 22
Range: 20
Cooldown: 30
Leveling
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3934.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 50 Mark Weakness 3 Point out a weakness in your target so that your pet can take advantage of it.
This is a Signature Debuff ability
Target Suffers 0.12 Direct Damage from Pets for 30 seconds (non-stacking) Damage: 144 Psychic Power Cost: 25
Range: 30
Cooldown: 15
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 51 That'll Do 6 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 280 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 53 Feed Pet 6 Give your pet a quick snack to bolster it in the middle of combat. Restores: 190 Health (or Armor if Health is full) to Pet Power Cost: 26
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3418.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 55 Unnatural Wrath 4 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 237 damage and deals +150 damage for one attack Damage: 237 Nothingness Power Cost: 43
Range: 5
Cooldown: 10
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2141.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 56 Get It Off Me 6 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 43
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2140.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 57 Monstrous Rage 6 Give your pet the signal to unleash its inner fury. Pet deals +120% damage for one attack Power Cost: 44
Range: 20
Cooldown: 15
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3469.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 57 Wild Endurance 4 Order your pet to hold its ground. Pet recovers 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds Power Cost: 44
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3462.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 58 Shrill Command 6 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 257 Psychic Power Cost: 44
Range: 30
Cooldown: 10
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2136.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 59 Sic 'Em 6 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +8 speed and +25 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 27
Range: 20
Cooldown: 12
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2165.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 60 Call Stabled Pet #5 Summon the pet in your stable slot #5 Summon Pet from Stable Slot #5
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2160.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 60 Call Living Stabled Pet Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. Summon Pet from first Stable Slot with a Living Pet
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3465.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 60 Nimble Limbs 5 Your pet becomes more agile and evasive. Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds Power Cost: 24
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3934.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 60 Mark Weakness 4 Point out a weakness in your target so that your pet can take advantage of it.
This is a Signature Debuff ability
Target Suffers 0.13 Direct Damage from Pets for 30 seconds (non-stacking) Damage: 196 Psychic Power Cost: 28
Range: 30
Cooldown: 15
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 61 That'll Do 7 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 320 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 63 Feed Pet 7 Give your pet a quick snack to bolster it in the middle of combat. Restores: 240 Health (or Armor if Health is full) to Pet Power Cost: 29
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3619.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 64 Clever Trick 4 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
This is a Survival-Utility ability
Pet recovers 100 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 51
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3418.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 65 Unnatural Wrath 5 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 309 damage and deals +200 damage for one attack Damage: 309 Nothingness Power Cost: 48
Range: 5
Cooldown: 10
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2141.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 66 Get It Off Me 7 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 400% more damage, and pet gains +27 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 48
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2140.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 67 Monstrous Rage 7 Give your pet the signal to unleash its inner fury. Pet deals +150% damage for one attack Power Cost: 49
Range: 20
Cooldown: 15
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3469.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 67 Wild Endurance 5 Order your pet to hold its ground. Pet recovers 12 Health/Sec and gains Universal Mitigation +25 for 15 seconds Power Cost: 49
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3462.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 68 Shrill Command 7 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 331 Psychic Power Cost: 49
Range: 30
Cooldown: 10
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2136.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 69 Sic 'Em 7 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +8 speed and +40 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 31
Range: 20
Cooldown: 12
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2135.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 70 Tame Bee Tame a wild bee or wasp into becoming your permanent pet. Requires a Bee-Lover's Bouquet. Can Be On Sidebar Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3465.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 70 Nimble Limbs 6 Your pet becomes more agile and evasive. Pet gains +80% Projectile Evasion, +75% Burst Evasion, and +10% Melee Evasion for 15 seconds Power Cost: 27
Range: 20
Cooldown: 30
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3934.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 70 Mark Weakness 5 Point out a weakness in your target so that your pet can take advantage of it.
This is a Signature Debuff ability
Target Suffers 0.14 Direct Damage from Pets for 30 seconds (non-stacking) Damage: 251 Psychic Power Cost: 31
Range: 30
Cooldown: 15
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 71 That'll Do 8 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 360 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Training: Gisli
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 73 Feed Pet 8 Give your pet a quick snack to bolster it in the middle of combat. Restores: 280 Health (or Armor if Health is full) to Pet Power Cost: 32
Range: 20
Cooldown: 30
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2166.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 75 Call Stabled Pet #6 Summon the pet in your stable slot #6 Summon Pet from Stable Slot #6
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3418.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 75 Unnatural Wrath 6 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 392 damage and deals +250 damage for one attack Damage: 392 Nothingness Power Cost: 53
Range: 5
Cooldown: 10
Item: Animal Handling: Unnatural Wrath 6
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2141.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 76 Get It Off Me 8 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 450% more damage, and pet gains +30 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 53
Range: 20
Cooldown: 30
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2140.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 77 Monstrous Rage 8 Give your pet the signal to unleash its inner fury. Pet deals +175% damage for one attack Power Cost: 54
Range: 20
Cooldown: 15
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3469.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 77 Wild Endurance 6 Order your pet to hold its ground. Pet recovers 15 Health/Sec and gains Universal Mitigation +30 for 15 seconds Power Cost: 54
Range: 20
Cooldown: 30
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3462.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 78 Shrill Command 8 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 417 Psychic Power Cost: 54
Range: 30
Cooldown: 10
Item: Animal Handling: Shrill Command 8
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2136.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 79 Sic 'Em 8 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +9 speed and +55 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 34
Range: 20
Cooldown: 12
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3465.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 80 Nimble Limbs 7 Your pet becomes more agile and evasive. Pet gains +80% Projectile Evasion, +80% Burst Evasion, and +15% Melee Evasion for 15 seconds Power Cost: 30
Range: 20
Cooldown: 30
Item: Animal Handling: Nimble Limbs 7
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3934.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 80 Mark Weakness 6 Point out a weakness in your target so that your pet can take advantage of it.
This is a Signature Debuff ability
Target Suffers 0.15 Direct Damage from Pets for 30 seconds (non-stacking) Damage: 314 Psychic Power Cost: 34
Range: 30
Cooldown: 15
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 81 That'll Do 9 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 400 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 83 Feed Pet 9 Give your pet a quick snack to bolster it in the middle of combat. Restores: 320 Health (or Armor if Health is full) to Pet Power Cost: 35
Range: 20
Cooldown: 30
Item: Animal Handling: Feed Pet 9
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3619.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 84 Clever Trick 5 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
This is a Survival-Utility ability
Pet recovers 150 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 64
Range: 20
Cooldown: 30
Item: Animal Handling: Clever Trick 5
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3418.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 85 Unnatural Wrath 7 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 480 damage and deals +300 damage for one attack Damage: 480 Nothingness Power Cost: 58
Range: 5
Cooldown: 10
Item: Animal Handling: Unnatural Wrath 7
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2141.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 86 Get It Off Me 9 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 500% more damage, and pet gains +33 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 59
Range: 20
Cooldown: 30
Item: Animal Handling: Get It Off Me 9
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2140.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 87 Monstrous Rage 9 Give your pet the signal to unleash its inner fury. Pet deals +200% damage for one attack Power Cost: 59
Range: 20
Cooldown: 15
Item: Animal Handling: Monstrous Rage 9
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3469.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 87 Wild Endurance 7 Order your pet to hold its ground. Pet recovers 18 Health/Sec and gains Universal Mitigation +35 for 15 seconds Power Cost: 59
Range: 20
Cooldown: 30
Item: Animal Handling: Wild Endurance 7
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3462.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 88 Shrill Command 9 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack
Damage: 506 Psychic Power Cost: 60
Range: 30
Cooldown: 10
Item: Animal Handling: Shrill Command 9
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2136.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 89 Sic 'Em 9 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +9 speed and +70 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack Power Cost: 37
Range: 20
Cooldown: 12
Item: Animal Handling: Sic 'Em 9
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3465.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 90 Nimble Limbs 8 Your pet becomes more agile and evasive. Pet gains +85% Projectile Evasion, +80% Burst Evasion, and +17% Melee Evasion for 15 seconds Power Cost: 33
Range: 20
Cooldown: 30
Item: Animal Handling: Nimble Limbs 8
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3934.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 90 Mark Weakness 7 Point out a weakness in your target so that your pet can take advantage of it.
This is a Signature Debuff ability
Target Suffers 0.16 Direct Damage from Pets for 30 seconds (non-stacking) Damage: 379 Psychic Power Cost: 38
Range: 30
Cooldown: 15
Training: Crelpin
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2138.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 91 That'll Do 10 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores: 450 Health (or Armor if Health is full) to Pet
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 15
Item: Animal Handling: That'll Do 10
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2137.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 93 Feed Pet 10 Give your pet a quick snack to bolster it in the middle of combat. Restores: 360 Health (or Armor if Health is full) to Pet Power Cost: 39
Range: 20
Cooldown: 30
Item: Animal Handling: Feed Pet 10
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3934.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }} 100 Mark Weakness 8 Point out a weakness in your target so that your pet can take advantage of it.
This is a Signature Debuff ability
Target Suffers 0.17 Direct Damage from Pets for 30 seconds (non-stacking) Damage: 445 Psychic Power Cost: 41
Range: 30
Cooldown: 15
Unknown Source: Not Found

Animal Handling Mechanics

Animal Taming

Before Animal Handlers can call a wild animal their pet, it must first be Tamed. Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to Taming their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, Grimalkin are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.

To Tame a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to Tame a cat must complete a twenty second cast of their Tame Cat ability, while focusing on a specific wild Feline. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.

Charm Rat
Learned on Anagoge Island.
Tame Rat
Learned from Gisli in Serbule.
Tame Cat
Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest Eltibule.

<spoiler show="Click to see the item required for the Cat Shrine"> The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. </spoiler>

Tame Bear
Learned by Level XX Animal Handlers at the Bear Shrine in the Kur Mountains.

<spoiler show="Click to see the item required for the Bear Shrine"> The answer is "Perch": This item can be obtained through fishing... </spoiler>

Raising Skill Levels

To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.

Stables

You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.

These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.

Deceased pets can be revived at a stable for a small fee.

Anchor Runes

Potential Prodigies versed in Animal Handling may have learned the Unnatural Wrath abilities.Hint These abilities require an Anchor Rune to be used.

Shadowy deer shaped Constructs such as the Misery Yak are reportedly sources of this item.

Healing Pets

While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using Good First Aid Kits.

  • Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.

Pet Combat & Tricks

Every Tamed animal has two types of special attacks, a Sic 'Em Attack and a Special Trick. Every animal has a different set of attacks.

Clever Trick is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its Special Trick.
Sic 'Em is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its Sic 'Em Attack.

Pet Stats

( Data after Oct 2016 update )

Rats

Rats are generally the first animal Animal Handlers will learn to Charm and Tame. Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.

Giant Rat Tamed at level 10
67 armor, 106 Health, 6 Dmg Crush / Slash.
Special Abilities: Rage debuff, Heal owner.
Weak against: Fire, Electricity
Resists: Poison, Trauma.
Sewer Rat Tamed at level 7
87 armor, 116 health, 9 Dmg Crush / Slash.
Special Abilities: Rage debuff, Poison vulnerability debuff.
Weak against: Fire, Electricity
Resists: Poison, Trauma. 20% Evasion.
<spoiler show="Level 60 stats">Expect at level 60: 340 Armor, 426 Health, 72 Dmg. </spoiler>

Felines

Animal Handlers who master Rats may wish to move onto something more ferocious, the Feline. Felines, also known as Big Cats, can be Charmed by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.

Tiger Tamed at level 15
71 armor, 185 health, 20 Dmg Slash / Slash.
Special Abilities: Heavy Slash, Very Heavy Slash.
Weak against: Fire, Poison, Trauma
Resists: Nature.
Old Fangsworth Tamed at level 20
54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.
Special Abilities: Heavy Slash, Slash + root 9".
Weak against: Fire, Poison, Trauma
Resists: Nature.
<spoiler show="Level 60 stats">Level 60: 197 Armor, 500 health, 98 Dmg. </spoiler>
Panther Tamed at level 13
71 Armor, 185 Health, 20 Dmg, Slash / Slash.
Special Abilities: Slash vulnerability debuff, Very heavy Slash.
Weak against: Fire, Poison, Trauma
Resists: Nature.
Fey Panther Tamed at level 23
105 Armor, 147 Health, 36 Dmg, Slash / Slash.
Special Abilities: Heavy Slash, Heal owner 150.
Weak against: Fire, Poison, Trauma
Resists: Nature (very).
Fey Panther Groupie Tamed at level 25
145 Armor, 181 Health, 27 Dmg, Slash / Slash.
Special Abilities: Heavy Slash, Heal owner 150.
Weak against: Fire, Poison, Trauma
Resists: Nature (very).
<spoiler show="Level 60 stats">Level 60: 411 Armor, 426 Health, 93 Dmg. </spoiler>
Razorslash Panther Tamed at level 50
375 Armor, 400 Health, 63 Dmg, Slash / Slash.
Special Abilities: Slash vulnerability debuff 12% 8", Slash + Root 8".
Weak against: Poison, Trauma.

Bears

Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids.

Angry Bear Tamed at level 18
89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.
Special Abilities: Slash + Self-heal 100, Heavy Crush.
Weak against: Electricity, Acid
Resists: Crush, Trauma.
<spoiler show="Level 60 stats">Level 60: 340 Armor, 426 Health, 93 Dmg. </spoiler>
Bear Groupie Tamed at level 25
194 Armor, 205 Health, 18 Dmg, Slash / Crush.
Special Abilities: Slash + Taunt 300, Heavy Crush.
Weak against: Electricity, Acid
Resists: Crush, Trauma.
The Mangler Tamed at level 25
100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.
Special Abilities: Slash + Taunt 300, Heavy Crush.
Weak against: Electricity, Acid
Resists: Crush, Trauma.
<spoiler show="Level 60 stats">Level 60: 275 Armor, 559 Health, 93 Dmg. </spoiler>
Trained Crushing Bear Tamed at level 30
225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.
Special Abilities: Slash + Taunt 300, Crush + Stun.
Weak against: Electricity, Acid
Resists: Crush, Trauma.
Graz Tamed at level 35
284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.
Special Abilities: Slash + Self-Heal100, Crush + Stun.
Weak against Electricity Acid
Resists: Crush, Trauma.

<spoiler show="Level 60 stats"> Level 60: 608 Armor, 367 Health, 93 Dmg. </spoiler>

Ice Bear Tamed at level 43
331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.
Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
Weak against Electricity Acid
Resists: Crush, Trauma, Ice (very).
<spoiler show="Level 60 stats">Level 60: 546 Armor, 617 Health, 72 Dmg. </spoiler>

Grinmalkins

Grimalkins are a species of Feline.

Grimalkin Tamed at level 55
488 Armor, 332 Health, 82 Dmg, Slash / Crush.
Special Abilities: DOT trauma 15 for 20", Lure away.
Weak against: Ice
Resists: Poison, Trauma.
<spoiler show="Level 60 stats">Level 60: 546 Armor, 367 Health, 93 Dmg. </spoiler>
Hissy Tamed at level 55
488 Armor, 386 Health, 87 Dmg, Slash / Crush.
Special Abilities: DOT trauma 20 for 15", Slash + Root.
Weak against: Ice
Resists: Poison, Trauma.
<spoiler show="Level 60 stats">Level 60: 546 Armor, 426 Health, 98 Dmg. </spoiler>


These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95


Level Reward
1 Gain Ability: Tame Rat
2 Gain Ability: Call Stabled Pet #1
3 Gain Ability: Feed Pet
5 Gain Ability: That'll Do
Can See Stabled Pet's Enthusiasm
6 Gain Ability: Get It Off Me
7 Gain Ability: Monstrous Rage
8 Gain Ability: Shrill Command
9 Gain Ability: Sic 'Em
10 Gain Ability: Clever Trick
Can See Stabled Pet's Friendliness
11 Gain Ability: That'll Do 2
13 Gain Ability: Feed Pet 2
15 Gain Ability: Call Stabled Pet #2
Can See Stabled Pet's Intelligence
16 Gain Ability: Get It Off Me 2
17 Gain Ability: Monstrous Rage 2
18 Gain Ability: Shrill Command 2
19 Gain Ability: Sic 'Em 2
20 Gain Ability: Nimble Limbs
Can See Stabled Pet's Ferocity
21 Gain Ability: That'll Do 3
22 +1 to Fishing
23 Gain Ability: Feed Pet 3
24 +1 to Deer
25 +1 to Riding
Gain Ability: Clever Trick 2
Can See Stabled Pet's Toughness
26 Gain Ability: Get It Off Me 3
27 Gain Ability: Monstrous Rage 3
28 +1 to Rabbit
Gain Ability: Shrill Command 3
29 Gain Ability: Sic 'Em 3
30 Gain Ability: Nimble Limbs 2
Can See Stabled Pet's Ruggedness
31 Gain Ability: That'll Do 4
32 +1 to Shamanic Infusion
33 Gain Ability: Feed Pet 4
34 Gain Ability: Call Stabled Pet #3
35 (!) +1 to Fairy Magic
36 Gain Ability: Get It Off Me 4
Can See Stabled Pet's Virility
37 Gain Ability: Monstrous Rage 4
38 Gain Ability: Shrill Command 4
39 Gain Ability: Sic 'Em 4
40 Gain Ability: Nimble Limbs 3
41 Gain Ability: That'll Do 5
42 +1 to Survival Instincts
43 Gain Ability: Feed Pet 5
44 Gain Ability: Clever Trick 3
45 Gain Ability: Call Stabled Pet #4
46 +1 to Giant Bat
Gain Ability: Get It Off Me 5
47 Gain Ability: Monstrous Rage 5
48 Gain Ability: Shrill Command 5
49 Gain Ability: Sic 'Em 5
50 +1 to Spider
Gain Ability: Nimble Limbs 4
55 +1 to Fishing
60 +1 to Lycanthropy
70 +1 to Saddlery
75 +1 to Riding

Trivia

Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.

References