Unarmed/Treasure Effects: Difference between revisions
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m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
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See also: [[Unarmed/Treasure Effects:By Ability]] | See also: [[Unarmed/Treasure Effects:By Ability]] | ||
<!-- This table is from patch | <!-- This table is from patch v277, March 25, 2017 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
| Martial || of Deadly Fists || <b>Tier 7</b> - Unarmed Damage +23% || Head, MainHand || {{Spoiler| | | Martial || of Deadly Fists || <b>Tier 7</b> - Unarmed Base Damage +23% || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Unarmed Damage +3 | *Unarmed Damage +3 | ||
*; Tier 2 | *; Tier 2 | ||
*Unarmed Damage +8% | *Unarmed Base Damage +8% | ||
*; Tier 3 | *; Tier 3 | ||
*Unarmed Damage +11% | *Unarmed Base Damage +11% | ||
*; Tier 4 | *; Tier 4 | ||
*Unarmed Damage +14% | *Unarmed Base Damage +14% | ||
*; Tier 5 | *; Tier 5 | ||
*Unarmed Damage +17% | *Unarmed Base Damage +17% | ||
*; Tier 6 | *; Tier 6 | ||
*Unarmed Damage +20% | *Unarmed Base Damage +20% | ||
*; Tier 7 | *; Tier 7 | ||
*Unarmed Damage +23% | *Unarmed Base Damage +23% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 43: | Line 43: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Refreshing Punches || <b>Tier 7</b> - Punch, Jab, and Infuriating Fist restore | | || of Refreshing Punches || <b>Tier 7</b> - Punch, Jab, and Infuriating Fist restore 16 Health to you || OffHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Punch, Jab, and Infuriating Fist restore 3 Health to you | *Punch, Jab, and Infuriating Fist restore 3 Health to you | ||
| Line 57: | Line 57: | ||
*Punch, Jab, and Infuriating Fist restore 14 Health to you | *Punch, Jab, and Infuriating Fist restore 14 Health to you | ||
*; Tier 7 | *; Tier 7 | ||
*Punch, Jab, and Infuriating Fist restore | *Punch, Jab, and Infuriating Fist restore 16 Health to you | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 232: | Line 232: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Angst Fists || <b>Tier 14</b> - 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler| | | || of Angst Fists || <b>Tier 14</b> - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 2 | *; Tier 2 | ||
*4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 3 | *; Tier 3 | ||
*5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 4 | *; Tier 4 | ||
*6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 5 | *; Tier 5 | ||
*7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 6 | *; Tier 6 | ||
*8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 7 | *; Tier 7 | ||
*9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 8 | *; Tier 8 | ||
*10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 9 | *; Tier 9 | ||
*11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 10 | *; Tier 10 | ||
*12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 11 | *; Tier 11 | ||
*13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 12 | *; Tier 12 | ||
*14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 13 | *; Tier 13 | ||
*16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 14 | *; Tier 14 | ||
*18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 14</b> - 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler| | | Anti-Darkness || of Dark and Angry Fists || <b>Tier 14</b> - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 2 | *; Tier 2 | ||
*9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 3 | *; Tier 3 | ||
*10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 4 | *; Tier 4 | ||
*11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 5 | *; Tier 5 | ||
*13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 6 | *; Tier 6 | ||
*14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 7 | *; Tier 7 | ||
*15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 8 | *; Tier 8 | ||
*17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 9 | *; Tier 9 | ||
*18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 10 | *; Tier 10 | ||
*19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 11 | *; Tier 11 | ||
*21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 12 | *; Tier 12 | ||
*24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 13 | *; Tier 13 | ||
*27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 14 | *; Tier 14 | ||
*30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 325: | Line 325: | ||
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|- | |- | ||
| || of Slow Mambas || <b>Tier 7</b> - Mamba Strike deals +225% Crushing damage and + | | || of Slow Mambas || <b>Tier 7</b> - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | *Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | ||
| Line 339: | Line 339: | ||
*Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | *Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | ||
*; Tier 7 | *; Tier 7 | ||
*Mamba Strike deals +225% Crushing damage and + | *Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 390: | Line 390: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Platefooted || || <b>Tier 14</b> - Kick attacks restore | | Platefooted || || <b>Tier 14</b> - Kick attacks restore 38 Armor || Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Kick attacks restore | *Kick attacks restore 12 Armor | ||
*; Tier 2 | *; Tier 2 | ||
*Kick attacks restore | *Kick attacks restore 14 Armor | ||
*; Tier 3 | *; Tier 3 | ||
*Kick attacks restore 16 Armor | *Kick attacks restore 16 Armor | ||
*; Tier 4 | *; Tier 4 | ||
*Kick attacks restore | *Kick attacks restore 18 Armor | ||
*; Tier 5 | *; Tier 5 | ||
*Kick attacks restore 20 Armor | |||
*; Tier 6 | |||
*Kick attacks restore 22 Armor | *Kick attacks restore 22 Armor | ||
*; Tier 7 | *; Tier 7 | ||
*Kick attacks restore | *Kick attacks restore 24 Armor | ||
*; Tier 8 | *; Tier 8 | ||
*Kick attacks restore | *Kick attacks restore 26 Armor | ||
*; Tier 9 | *; Tier 9 | ||
*Kick attacks restore | *Kick attacks restore 28 Armor | ||
*; Tier 10 | *; Tier 10 | ||
*Kick attacks restore | *Kick attacks restore 30 Armor | ||
*; Tier 11 | *; Tier 11 | ||
*Kick attacks restore | *Kick attacks restore 32 Armor | ||
*; Tier 12 | *; Tier 12 | ||
*Kick attacks restore | *Kick attacks restore 34 Armor | ||
*; Tier 13 | *; Tier 13 | ||
*Kick attacks restore | *Kick attacks restore 36 Armor | ||
*; Tier 14 | *; Tier 14 | ||
*Kick attacks restore | *Kick attacks restore 38 Armor | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 438: | Line 438: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage + | | Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +42% || Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Front Kick Damage +8% | *Front Kick Damage +8% | ||
| Line 450: | Line 450: | ||
*Front Kick Damage +28% | *Front Kick Damage +28% | ||
*; Tier 6 | *; Tier 6 | ||
*Front Kick Damage + | *Front Kick Damage +34% | ||
*; Tier 7 | *; Tier 7 | ||
*Front Kick Damage + | *Front Kick Damage +42% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 503: | Line 503: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Kicking Away Toxins || <b>Tier 14</b> - 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler| | | || of Kicking Away Toxins || <b>Tier 14</b> - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 2 | *; Tier 2 | ||
*8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 3 | *; Tier 3 | ||
*9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 4 | *; Tier 4 | ||
*10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 5 | *; Tier 5 | ||
*11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 6 | *; Tier 6 | ||
*12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 7 | *; Tier 7 | ||
*13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 8 | *; Tier 8 | ||
*14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 9 | *; Tier 9 | ||
*15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 10 | *; Tier 10 | ||
*16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 11 | *; Tier 11 | ||
*17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 12 | *; Tier 12 | ||
*18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 13 | *; Tier 13 | ||
*19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 14 | *; Tier 14 | ||
*20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
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|- | |- | ||
| || of Calloused Barrages || <b>Tier 14</b> - Barrage costs -13 Power and restores | | || of Calloused Barrages || <b>Tier 14</b> - Barrage costs -13 Power and restores 19 Armor to you || Head, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Barrage costs -1 Power and restores 3 Armor to you | *Barrage costs -1 Power and restores 3 Armor to you | ||
| Line 718: | Line 718: | ||
*Barrage costs -12 Power and restores 15 Armor to you | *Barrage costs -12 Power and restores 15 Armor to you | ||
*; Tier 13 | *; Tier 13 | ||
*Barrage costs -12 Power and restores | *Barrage costs -12 Power and restores 17 Armor to you | ||
*; Tier 14 | *; Tier 14 | ||
*Barrage costs -13 Power and restores | *Barrage costs -13 Power and restores 19 Armor to you | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 929: | Line 929: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Healslamming || <b>Tier 14</b> - Bodyslam heals you for | | || of Healslamming || <b>Tier 14</b> - Bodyslam heals you for 114 health || Chest, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bodyslam heals you for 10 health | *Bodyslam heals you for 10 health | ||
| Line 953: | Line 953: | ||
*Bodyslam heals you for 90 health | *Bodyslam heals you for 90 health | ||
*; Tier 12 | *; Tier 12 | ||
*Bodyslam heals you for | *Bodyslam heals you for 98 health | ||
*; Tier 13 | *; Tier 13 | ||
*Bodyslam heals you for | *Bodyslam heals you for 106 health | ||
*; Tier 14 | *; Tier 14 | ||
*Bodyslam heals you for | *Bodyslam heals you for 114 health | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 1,022: | Line 1,022: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Cobra Scales || <b>Tier 14</b> - Cobra Strike and Mamba Strike restore | | || of Cobra Scales || <b>Tier 14</b> - Cobra Strike and Mamba Strike restore 28 Armor to you || Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Cobra Strike and Mamba Strike restore 2 Armor to you | *Cobra Strike and Mamba Strike restore 2 Armor to you | ||
| Line 1,048: | Line 1,048: | ||
*Cobra Strike and Mamba Strike restore 24 Armor to you | *Cobra Strike and Mamba Strike restore 24 Armor to you | ||
*; Tier 13 | *; Tier 13 | ||
*Cobra Strike and Mamba Strike restore 26 Armor to you | |||
*; Tier 14 | |||
*Cobra Strike and Mamba Strike restore 28 Armor to you | *Cobra Strike and Mamba Strike restore 28 Armor to you | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 1,115: | Line 1,115: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Healthy Bruises || <b>Tier 14</b> - Bruising Blow and Headbutt restore | | || of Healthy Bruises || <b>Tier 14</b> - Bruising Blow and Headbutt restore 24 Health || Legs, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bruising Blow and Headbutt restore 2 Health | *Bruising Blow and Headbutt restore 2 Health | ||
| Line 1,141: | Line 1,141: | ||
*Bruising Blow and Headbutt restore 20 Health | *Bruising Blow and Headbutt restore 20 Health | ||
*; Tier 13 | *; Tier 13 | ||
*Bruising Blow and Headbutt restore | *Bruising Blow and Headbutt restore 22 Health | ||
*; Tier 14 | *; Tier 14 | ||
*Bruising Blow and Headbutt restore | *Bruising Blow and Headbutt restore 24 Health | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
Revision as of 23:53, 27 March 2017
See also: Unarmed/Treasure Effects:By Slot
See also: Unarmed/Treasure Effects:By Ability
| Prefix | Suffix | Best Tier | Slot | All Tiers |
|---|---|---|---|---|
| Martial | of Deadly Fists | Tier 7 - Unarmed Base Damage +23% | Head, MainHand |
Expand
|
| Punching | of Punches | Tier 7 - Jab and Infuriating Fist Damage +56 | Chest, Feet |
Expand
|
| of Refreshing Punches | Tier 7 - Punch, Jab, and Infuriating Fist restore 16 Health to you | OffHand, Ring |
Expand
| |
| of Knee-Kicking | Tier 14 - Knee Kick Damage +52% | Chest, Feet |
Expand
| |
| of Naked Fury | Tier 14 - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left | Legs, Necklace |
Expand
| |
| of Armor Hatred | Tier 7 - Unarmed attacks deal +18 Armor damage | Head, MainHand |
Expand
| |
| of Accurate Martial Arts | Tier 14 - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) | MainHand, Necklace |
Expand
| |
| of Punch-Shielding | Tier 14 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | Head, MainHand |
Expand
| |
| of Pain-Reflection | Tier 14 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | Head, MainHand |
Expand
| |
| of Angst Fists | Tier 14 - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | Chest, Feet |
Expand
| |
| Anti-Darkness | of Dark and Angry Fists | Tier 14 - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | Legs, Feet |
Expand
|
| Infuriating | Tier 14 - Taunt From Attack Damage +70% when Unarmed is active | Head, Ring |
Expand
| |
| of Slow Mambas | Tier 7 - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | Head, OffHand |
Expand
| |
| of Internal Injuries | Tier 7 - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds | OffHand, Necklace |
Expand
| |
| Kicking | of Kicking | Tier 14 - Kick Damage +62 | Legs, MainHand, Ring |
Expand
|
| Platefooted | Tier 14 - Kick attacks restore 38 Armor | Chest, Ring |
Expand
| |
| of Reflective Kicks | Tier 7 - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds | Hands |
Expand
| |
| Front-Kicker's | of Front-Kicking | Tier 7 - Front Kick Damage +42% | Feet |
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| Hip-Shattering | of Hip-Shattering | Tier 7 - Kick attacks deal +17% damage and slow target's movement speed by 45% | OffHand |
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| of Kicking While Nude | Tier 14 - Kick attacks deal +43% damage when you have 33% or less of your Armor left | Legs, Necklace |
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| of Kicking Away Toxins | Tier 14 - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | Hands, Feet |
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| of Reckless Barrages | Tier 14 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds | Hands |
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| Mindfist | Tier 7 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | Necklace |
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| of Headbutt Bubbles | Tier 14 - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | Hands |
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| of Deadly Barrages | Tier 14 - Barrage Damage +61% | Legs, Ring |
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| of Fiery Barrages | Tier 7 - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds | Legs, Ring |
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| of Headbutting Armor | Tier 14 - Headbutt and Knee Kick deal +128 armor damage | Legs, Ring |
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| of Calloused Barrages | Tier 14 - Barrage costs -13 Power and restores 19 Armor to you | Head, OffHand |
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| of Hip Throwing | Tier 14 - Hip Throw Damage +53% | Chest, MainHand |
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| of Armor Tossing | Tier 14 - Hip Throw and Bodyslam deal +136 armor damage | Necklace, Hands |
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| of Anger Tossing | Tier 14 - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage | Head, Legs |
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| of Impossible Hip Throws | Tier 7 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 | Hands |
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| Bodyslamming | of Bodyslamming | Tier 14 - Bodyslam Damage +55% | MainHand, Ring |
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| of Crippling Slams | Tier 7 - Bodyslam deals +40% damage and slows target's movement speed by 45% | Head, Hands |
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| of Toxic Bruising | Tier 7 - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) | Necklace |
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| of Slamming Weaklings | Tier 14 - Bodyslam deals +450 damage to non-Elite enemies | Necklace, MainHand |
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| of Healslamming | Tier 14 - Bodyslam heals you for 114 health | Chest, OffHand |
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| Serpentine | of Cobra Striking | Tier 14 - Cobra Strike and Mamba Strike Damage +43% | Legs, Feet |
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| Tier 14 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds | Chest, Hands |
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| of Cobra Scales | Tier 14 - Cobra Strike and Mamba Strike restore 28 Armor to you | Chest, Ring |
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| Bruising | of Bruises | Tier 14 - Bruising Blow Damage +62% | MainHand, Ring |
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| of Bruising Slams | Tier 14 - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds | Legs, Feet |
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| of Healthy Bruises | Tier 14 - Bruising Blow and Headbutt restore 24 Health | Legs, Necklace |
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| Slashing | of Slashing Strikes | Tier 7 - Slashing Strike Damage +47% | OffHand, Necklace |
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| of Bleeding Strikes | Tier 7 - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds | MainHand, Necklace |
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| Slashing | of Slashing Strikes | Tier 7 - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds | OffHand, Head |
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| Tier 7 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds | Chest, Hands |
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| Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active | Feet, OffHand |
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| Tier 7 - Infuriating Fist deals +40% damage and taunts +400 | OffHand, Ring |
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| of Traumatic Furious Punches | Tier 7 - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds | Hands, Feet |
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| of Paradoxical Rage Fists | Tier 7 - Infuriating Fist generates no Rage and instead reduces Rage by 550 | Head, Chest |
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