Fire Magic/Treasure Effects:By Slot: Difference between revisions

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m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
ExtraBot (talk | contribs)
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
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<!-- Updated as of patch v273, January 22, 2017 -->
<!-- Updated as of patch v277, March 25, 2017 -->
==<!--start-->Fire Magic Slot List==
==<!--start-->Fire Magic Slot List==
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
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* Room-Temperature Ball Damage +74%<br>
* Room-Temperature Ball Damage +74%<br>
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
* Flesh to Fuel restores +64 Armor<br>
* Flesh to Fuel restores +54 Armor<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Ring of Fire Damage +37%<br>
* Ring of Fire Damage +37%<br>
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* Calefaction causes target to take +42% damage from Cold for 12 seconds<br>
* Calefaction causes target to take +42% damage from Cold for 12 seconds<br>
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
* You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Ring of Fire Damage +37%<br>
* Ring of Fire Damage +37%<br>
* Fireball and Frostball Damage +42%<br>
* Fireball and Frostball Damage +42%<br>
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
* Fire Walls have +110 Max Health<br>
* Fire Walls have +110 Max Health<br>


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* Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
* Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
* Flesh to Fuel restores +36 Power but has a 5% chance to stun you<br>
* Flesh to Fuel restores +34 Power but has a 5% chance to stun you<br>
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
* Scintillating Flame restores 36 Health<br>
* Scintillating Flame restores 29 Health<br>
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
* Fire Bolts deal +118 armor damage<br>
* Fire Bolts deal +118 armor damage<br>
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* Indirect Fire Damage +47%<br>
* Indirect Fire Damage +47%<br>
* Super Fireball Damage +48%<br>
* Super Fireball Damage +48%<br>
* Flesh To Fuel Power Restoration +25<br>
* Flesh To Fuel Power Restoration +22<br>
* Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
* Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
* Room-Temperature Ball Damage +40% and reuse timer -3 seconds<br>
* Room-Temperature Ball Damage +40% and reuse timer -3 seconds<br>
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* Indirect Fire Damage +47%<br>
* Indirect Fire Damage +47%<br>
* Super Fireball Damage +48%<br>
* Super Fireball Damage +48%<br>
* Flesh To Fuel Power Restoration +25<br>
* Flesh To Fuel Power Restoration +22<br>
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
* Calefaction Damage +80%<br>
* Calefaction Damage +80%<br>
* Calefaction restores 48 Health<br>
* Calefaction restores 40 Health<br>
* Fireball and Frostball Damage +42%<br>
* Fireball and Frostball Damage +42%<br>
* Frostball slows target's movement by 25% and deals +16 damage<br>
* Frostball slows target's movement by 25% and deals +16 damage<br>
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* Room-Temperature Ball Damage +74%<br>
* Room-Temperature Ball Damage +74%<br>
* Fire Breath Damage +35%<br>
* Fire Breath Damage +35%<br>
* Flesh to Fuel restores +64 Armor<br>
* Flesh to Fuel restores +54 Armor<br>
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
* Fire Bolts deal +118 armor damage<br>
* Fire Bolts deal +118 armor damage<br>
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* Calefaction causes 215 additional damage after a 20 second delay<br>
* Calefaction causes 215 additional damage after a 20 second delay<br>
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
* 25 seconds after summoning a Fire Wall, you regain 70 Health<br>
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br>
* Defensive Chill Damage +66%<br>
* Defensive Chill Damage +66%<br>


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* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
* Scintillating Flame restores 36 Health<br>
* Scintillating Flame restores 29 Health<br>
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
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* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
* Fire Bolts Damage +49%<br>
* Fire Bolts Damage +49%<br>
* Calefaction restores 48 Health<br>
* Calefaction restores 40 Health<br>
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
* 25 seconds after summoning a Fire Wall, you regain 70 Health<br>
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br>
* Fire Walls deal +18 damage per hit<br>
* Fire Walls deal +18 damage per hit<br>


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* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
* You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
* Defensive Chill Damage +66%<br>
* Defensive Chill Damage +66%<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
* Fire Walls' attacks taunt +160%<br>
* Fire Walls' attacks taunt +160%<br>


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<b><u>Special2</u></b><br>
<b><u>Special2</u></b><br>
<!--end-->

Revision as of 23:59, 27 March 2017

Fire Magic Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Fire Magic Base Damage +23%
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Room-Temperature Ball Damage +74%
  • Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
  • Flesh to Fuel restores +54 Armor
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Ring of Fire Damage +37%
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Fire Bolts Damage +49%
  • Calefaction Damage +80%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Fire Walls deal +18 damage per hit


Chest

  • All fire spells deal up to +36 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +40%
  • Calefaction causes target to take +42% damage from Cold for 12 seconds
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Ring of Fire Damage +37%
  • Fireball and Frostball Damage +42%
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Fire Walls have +110 Max Health


Legs

  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Flesh to Fuel restores +34 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame restores 29 Health
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Fire Bolts deal +118 armor damage
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Defensive Chill Damage +66%
  • Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds


Hands

  • Indirect Fire Damage +47%
  • Super Fireball Damage +48%
  • Flesh To Fuel Power Restoration +22
  • Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Room-Temperature Ball Damage +40% and reuse timer -3 seconds
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
  • Calefaction causes 215 additional damage after a 20 second delay
  • Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Fire Walls' attacks taunt +160%


Feet

  • All fire spells deal up to +36 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +40%
  • Indirect Fire Damage +47%
  • Super Fireball Damage +48%
  • Flesh To Fuel Power Restoration +22
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Calefaction Damage +80%
  • Calefaction restores 40 Health
  • Fireball and Frostball Damage +42%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds


MainHand

  • Fire Magic Base Damage +23%
  • Room-Temperature Ball Damage +74%
  • Fire Breath Damage +35%
  • Flesh to Fuel restores +54 Armor
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Fire Bolts deal +118 armor damage
  • Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
  • Calefaction causes 215 additional damage after a 20 second delay
  • Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • Defensive Chill Damage +66%


OffHand

  • Fire Magic Base Damage +22%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Calefaction causes target to take +42% damage from Cold for 12 seconds
  • Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame restores 29 Health
  • Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
  • Fire Walls have +110 Max Health


Necklace

  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Fire Breath Damage +35%
  • Fire Magic Base Damage +22%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
  • Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
  • Fire Bolts Damage +49%
  • Calefaction restores 40 Health
  • Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • Fire Walls deal +18 damage per hit


Ring

  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Defensive Chill Damage +66%
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Fire Walls' attacks taunt +160%


Special1


Special2