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|info = "Instead, I’m trying to capture some of the spirit of each skill without slavishly modeling it. I decided that most cheese can be made instantaneously (just like any other crafting recipe, in other words), but a few special types of cheese require aging. You need to put the casks in a cool damp place (like a cave) for several hours before your cheese is ready. This is a pleasant kind of detail, because you have to make decisions. Not hard ones: crafting isn’t really supposed to be a brain teaser. But it also shouldn’t be a grind. (“Which cave should I put them in? Hmm, I wanted to hunt near X, so I’ll put them in Y.”)" - [[Elder Game: Cheesemaking|Citan on December 6, 2013]]}}


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Revision as of 17:31, 6 January 2026

Welcome to the Project Gorgon Wiki

This wiki is dedicated to Project Gorgon. A sandbox MMORPG in development by Eric Heimburg and Sandra Powers. This game is not your typical MMO and features many innovative ideas such as morphing into animals and a unique, intricate combat system.

Latest game update: <dpl> category = Game updates ordermethod = title order = descending count = 1 replaceintitle = /Game updates\//, format = ,²{ #time: j F Y | %TITLE% }², </dpl> (archive)

Developer's Blog
Official Website
Official Forum
EULA & Code of Conduct
Gameplay
Combat Skills Beast Skills Trade Skills Other Skills

<dpl> category = Combat Skills notcategory = Beast Skills mode = unordered columns = 1 </dpl>

<dpl> category = Beast Skills mode = unordered columns = 1 </dpl>

<dpl> category = Trade Skills mode = unordered columns = 1 </dpl>

<dpl> category = Other Skills mode = unordered columns = 1 </dpl>