Elzehatl: Difference between revisions

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* Elzehatl's Insignia: Necklace, white to purple quality, level 15-20
* Elzehatl's Insignia: Necklace, white to purple quality, level 15-20


[[Category:Bosses]][[Category:Serbule Bosses]]
[[Category:Bosses]][[Category:Serbule Creatures]]

Revision as of 01:10, 30 April 2017

Elzehatl

Health728Armor189Rage384
Anatomy:
Effective:
Cold
Ineffective:
Slashing, Psychic (Very), Nature (Very)


Elzehatl is one of the psychic mantises named creatures in Serbule. Unlike Gluzax who wanders around and can often surprise players, Elzehatl stays in one place, and is thus easy to find. Elzehatl was exiled by Sherzat. Elzehatl eventually modified the population of Mantis that were under Sherzat's control, turning them into Augmented Mantis Slaves.

... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create.

I have begun etching acid incantations into their carapaces. At least they can be potent --if dimwitted -- guardians.

 First Journal

Sherzat has gone mad. I tried to reason with her and was banished from our new home! I remain camping nearby, hoping that she will come to her senses. But I can no longer feel her psychic presence, and the presence of my other brethren has gone green with fear and worry.

 SecondJournal

Location

Serbule
Near the Under the Hand Dungeon, in an abandoned house.

Combat Abilities

  • Slashing Damage
  • Rage Burst Psychic Stun

Miscellaenous

  • Skin: None
  • Meat: None
  • Skull: None

Reported Loot

  • Giant Mantis Claw
  • Elzehatl's Insignia: Necklace, white to purple quality, level 15-20