All Skills/Treasure Effects: Difference between revisions
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m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
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See also: [[All Skills/Treasure Effects:By Ability]] | See also: [[All Skills/Treasure Effects:By Ability]] | ||
<!-- This table is from patch | <!-- This table is from patch v288, August 28, 2017 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers | ||
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|- | |- | ||
| || || <b>Tier 14</b> - Health from Combat Refresh Abilities + | | || || <b>Tier 14</b> - Health from Combat Refresh Abilities +34 || Necklace, Ring, OffHand, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Health from Combat Refresh Abilities +3 | :Health from Combat Refresh Abilities +3 | ||
| Line 174: | Line 174: | ||
:Health from Combat Refresh Abilities +30 | :Health from Combat Refresh Abilities +30 | ||
*; Tier 13 | *; Tier 13 | ||
:Health from Combat Refresh Abilities + | :Health from Combat Refresh Abilities +32 | ||
*; Tier 14 | *; Tier 14 | ||
:Health from Combat Refresh Abilities + | :Health from Combat Refresh Abilities +34 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Tireless || || <b>Tier 14</b> - Power from Combat Refresh Abilities + | | Tireless || || <b>Tier 14</b> - Power from Combat Refresh Abilities +16 || Necklace, Ring, OffHand, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Power from Combat Refresh Abilities +3 | :Power from Combat Refresh Abilities +3 | ||
| Line 207: | Line 207: | ||
:Power from Combat Refresh Abilities +15 | :Power from Combat Refresh Abilities +15 | ||
*; Tier 14 | *; Tier 14 | ||
:Power from Combat Refresh Abilities + | :Power from Combat Refresh Abilities +16 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 698: | Line 698: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fish Gutting || <b>Tier 14</b> - Fish Gut Damage + | | || of Fish Gutting || <b>Tier 14</b> - Fish Gut Damage +47% || Hands, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fish Gut Damage +5% | :Fish Gut Damage +5% | ||
| Line 722: | Line 722: | ||
:Fish Gut Damage +35% | :Fish Gut Damage +35% | ||
*; Tier 12 | *; Tier 12 | ||
:Fish Gut Damage + | :Fish Gut Damage +39% | ||
*; Tier 13 | *; Tier 13 | ||
:Fish Gut Damage + | :Fish Gut Damage +43% | ||
*; Tier 14 | *; Tier 14 | ||
:Fish Gut Damage + | :Fish Gut Damage +47% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Heart-Staking || of Deadly Stakes || <b>Tier 14</b> - Stake The Heart Damage + | | Heart-Staking || of Deadly Stakes || <b>Tier 14</b> - Stake The Heart Damage +75% || Chest, Legs || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Stake The Heart Damage +10% | :Stake The Heart Damage +10% | ||
| Line 755: | Line 755: | ||
:Stake The Heart Damage +65% | :Stake The Heart Damage +65% | ||
*; Tier 13 | *; Tier 13 | ||
:Stake The Heart Damage +70% | |||
*; Tier 14 | |||
:Stake The Heart Damage +75% | :Stake The Heart Damage +75% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Spore-Bomby || of Spore Bombs || <b>Tier 14</b> - Spore Bomb Damage + | | Spore-Bomby || of Spore Bombs || <b>Tier 14</b> - Spore Bomb Damage +30% || Head, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Spore Bomb Damage +4% | :Spore Bomb Damage +4% | ||
| Line 786: | Line 786: | ||
:Spore Bomb Damage +26% | :Spore Bomb Damage +26% | ||
*; Tier 13 | *; Tier 13 | ||
:Spore Bomb Damage +28% | |||
*; Tier 14 | |||
:Spore Bomb Damage +30% | :Spore Bomb Damage +30% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Crossbowman's || of Deadly Quarrels || <b>Tier 14</b> - Crossbow Base Damage +41% || OffHand, Ring || {{Spoiler| | | Crossbowman's || of Deadly Quarrels || <b>Tier 14</b> - Crossbow Base Damage +41% || OffHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +10% | ||
*; Tier 2 | *; Tier 2 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +12% | ||
*; Tier 3 | *; Tier 3 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +14% | ||
*; Tier 4 | *; Tier 4 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +16% | ||
*; Tier 5 | *; Tier 5 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +18% | ||
*; Tier 6 | *; Tier 6 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +20% | ||
*; Tier 7 | *; Tier 7 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +22% | ||
*; Tier 8 | *; Tier 8 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +24% | ||
*; Tier 9 | *; Tier 9 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +26% | ||
*; Tier 10 | *; Tier 10 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +29% | ||
*; Tier 11 | *; Tier 11 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +32% | ||
*; Tier 12 | *; Tier 12 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +35% | ||
*; Tier 13 | *; Tier 13 | ||
:Crossbow Base Damage + | :Crossbow Base Damage +38% | ||
*; Tier 14 | *; Tier 14 | ||
:Crossbow Base Damage +41% | :Crossbow Base Damage +41% | ||
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|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Epic Destruction || <b>Tier 14</b> - Crossbow abilities boost your Epic Attack Damage + | | || of Epic Destruction || <b>Tier 14</b> - Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds || OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +10% for 15 seconds | ||
*; Tier 2 | *; Tier 2 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +12% for 15 seconds | ||
*; Tier 3 | *; Tier 3 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +14% for 15 seconds | ||
*; Tier 4 | *; Tier 4 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +16% for 15 seconds | ||
*; Tier 5 | *; Tier 5 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +18% for 15 seconds | ||
*; Tier 6 | *; Tier 6 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +20% for 15 seconds | ||
*; Tier 7 | *; Tier 7 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +22% for 15 seconds | ||
*; Tier 8 | *; Tier 8 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +24% for 15 seconds | ||
*; Tier 9 | *; Tier 9 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +26% for 15 seconds | ||
*; Tier 10 | *; Tier 10 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +28% for 15 seconds | ||
*; Tier 11 | *; Tier 11 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +30% for 15 seconds | ||
*; Tier 12 | *; Tier 12 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +32% for 15 seconds | ||
*; Tier 13 | *; Tier 13 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +34% for 15 seconds | ||
*; Tier 14 | *; Tier 14 | ||
:Crossbow abilities boost your Epic Attack Damage + | :Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 915: | Line 915: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Soothing || of Soothing Bolts || <b>Tier 14</b> - Crossbow abilities restore | | Soothing || of Soothing Bolts || <b>Tier 14</b> - Crossbow abilities restore 166 armor after a 15 second delay || OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Crossbow abilities restore 18 armor after a 15 second delay | :Crossbow abilities restore 18 armor after a 15 second delay | ||
| Line 941: | Line 941: | ||
:Crossbow abilities restore 150 armor after a 15 second delay | :Crossbow abilities restore 150 armor after a 15 second delay | ||
*; Tier 13 | *; Tier 13 | ||
:Crossbow abilities restore | :Crossbow abilities restore 158 armor after a 15 second delay | ||
*; Tier 14 | *; Tier 14 | ||
:Crossbow abilities restore | :Crossbow abilities restore 166 armor after a 15 second delay | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities + | | Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities +49 || Hands, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Healing of your Major Healing Abilities +15 | :Healing of your Major Healing Abilities +15 | ||
| Line 970: | Line 970: | ||
:Healing of your Major Healing Abilities +45 | :Healing of your Major Healing Abilities +45 | ||
*; Tier 12 | *; Tier 12 | ||
:Healing of your Major Healing Abilities + | :Healing of your Major Healing Abilities +49 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier 12</b> - Major Healing abilities have a | | || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 132 Armor || Head, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Major Healing abilities have a 65% chance to also restore 12 Armor | :Major Healing abilities have a 65% chance to also restore 12 Armor | ||
| Line 991: | Line 991: | ||
:Major Healing abilities have a 65% chance to also restore 96 Armor | :Major Healing abilities have a 65% chance to also restore 96 Armor | ||
*; Tier 9 | *; Tier 9 | ||
:Major Healing abilities have a | :Major Healing abilities have a 65% chance to also restore 105 Armor | ||
*; Tier 10 | *; Tier 10 | ||
:Major Healing abilities have a | :Major Healing abilities have a 65% chance to also restore 114 Armor | ||
*; Tier 11 | *; Tier 11 | ||
:Major Healing abilities have a | :Major Healing abilities have a 65% chance to also restore 123 Armor | ||
*; Tier 12 | *; Tier 12 | ||
:Major Healing abilities have a | :Major Healing abilities have a 65% chance to also restore 132 Armor | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to restore an additional | | || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to restore an additional 88 Health || Chest, Legs || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Major Healing abilities have a 65% chance to restore an additional 8 Health | :Major Healing abilities have a 65% chance to restore an additional 8 Health | ||
| Line 1,018: | Line 1,018: | ||
:Major Healing abilities have a 65% chance to restore an additional 64 Health | :Major Healing abilities have a 65% chance to restore an additional 64 Health | ||
*; Tier 9 | *; Tier 9 | ||
:Major Healing abilities have a 65% chance to restore an additional | :Major Healing abilities have a 65% chance to restore an additional 70 Health | ||
*; Tier 10 | *; Tier 10 | ||
:Major Healing abilities have a 65% chance to restore an additional | :Major Healing abilities have a 65% chance to restore an additional 76 Health | ||
*; Tier 11 | *; Tier 11 | ||
:Major Healing abilities have a 65% chance to restore an additional 82 Health | |||
*; Tier 12 | |||
:Major Healing abilities have a 65% chance to restore an additional 88 Health | :Major Healing abilities have a 65% chance to restore an additional 88 Health | ||
|Expand}} | |Expand}} | ||
|} | |} | ||
Revision as of 17:55, 3 October 2017
See also: All Skills/Treasure Effects:By Slot
See also: All Skills/Treasure Effects:By Ability
| Prefix | Suffix | Best Tier | Slot | All Tiers |
|---|---|---|---|---|
| Odor-Eating | of Odor-Eating | Tier 1 - Hygiene +1 | Feet |
Expand
|
| Stain-Resistant | of Stain Resistance | Tier 1 - Hygiene +1 | Chest |
Expand
|
| Tidy | Tier 1 - Hygiene +1 | Legs |
Expand
| |
| Sprinter's | Tier 1 - Sprint Speed Boost +1 | Legs |
Expand
| |
| Featherlight | of Light Feet | Tier 5 - Falling Damage -50% | Feet |
Expand
|
| Tier 7 - Max Underwater Held Breath +8 | Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
Expand
| ||
| Tier 1 - Inventory Slots +1 | Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
Expand
| ||
| Tier 4 - Max Power +12 | Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
Expand
| ||
| Tier 4 - Max Health +20 | Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
Expand
| ||
| Tier 14 - Max Health +35 | Necklace, Ring, OffHand, Feet |
Expand
| ||
| Tier 14 - Max Power +22 | Necklace, Ring, OffHand, Hands |
Expand
| ||
| Tier 14 - Health from Combat Refresh Abilities +34 | Necklace, Ring, OffHand, MainHand |
Expand
| ||
| Tireless | Tier 14 - Power from Combat Refresh Abilities +16 | Necklace, Ring, OffHand, MainHand |
Expand
| |
| Tier 14 - Armor from Combat Refresh Abilities +36 | Necklace, Ring, OffHand, MainHand |
Expand
| ||
| of the Wolf | Tier 14 - In-Combat Health Regen +14 | Necklace, Ring, OffHand, MainHand |
Expand
| |
| Indefatigable | Tier 14 - In-Combat Power Regen +7, In-Combat Armor Regen +1 | Necklace, Ring, OffHand, MainHand |
Expand
| |
| Titan's | Tier 14 - In-Combat Armor Regen +14 | Necklace, Ring, OffHand, MainHand |
Expand
| |
| First Responder's | Tier 14 - Healing Received From First Aid +49 | Chest, Legs, OffHand |
Expand
| |
| Repairman's | Tier 14 - Armor Received from Patch Armor +64 | Head, Chest, Feet |
Expand
| |
| Treasure-Hunter's | Tier 14 - Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY | Chest, Necklace |
Expand
| |
| Treasure-Hunter's | Tier 5 - Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY | Chest, Necklace |
Expand
| |
| Roomy | Tier 5 - Inventory Slots +10 | Chest, Legs |
Expand
| |
| Provocative | Tier 14 - Taunt From Attack Damage +28% | Chest, Legs, Head |
Expand
| |
| Insulated | Tier 7 - Direct Electricity Damage Reduction +24 | Feet |
Expand
| |
| Foil-Lined | Tier 7 - Direct Psychic Damage Reduction +24 | Head |
Expand
| |
| Waterproof | Tier 7 - Trauma Damage Reduction +7 | Hands |
Expand
| |
| Antifungal | Tier 7 - Nature Damage Reduction +7 | Legs |
Expand
| |
| Antitoxic | Tier 7 - Poison Damage Reduction +7 | Chest |
Expand
| |
| Learner's | Tier 5 - Combat XP Boost +5% | Head |
Expand
| |
| Poisoner's | Tier 7 - Poison Damage +7 | Hands |
Expand
| |
| Traumatic | Tier 7 - Trauma Damage +7 | Hands |
Expand
| |
| Natural | Tier 7 - Nature Damage +7 | Hands |
Expand
| |
| Patient's | Tier 14 - Healing Received from Major Healing Abilities +44 | Chest, OffHand |
Expand
| |
| Calming | Tier 7 - Monster Rage Boost -7% | Head, Hands |
Expand
| |
| Accurate | Tier 7 - Accuracy Boost +18% | Chest, Necklace |
Expand
| |
| of Fish Gutting | Tier 14 - Fish Gut Damage +47% | Hands, MainHand |
Expand
| |
| Heart-Staking | of Deadly Stakes | Tier 14 - Stake The Heart Damage +75% | Chest, Legs |
Expand
|
| Spore-Bomby | of Spore Bombs | Tier 14 - Spore Bomb Damage +30% | Head, Feet |
Expand
|
| Crossbowman's | of Deadly Quarrels | Tier 14 - Crossbow Base Damage +41% | OffHand, Ring |
Expand
|
| Hasty | of Fast Quarrels | Tier 14 - Crossbow Reuse Timer -7.5 | OffHand, Necklace |
Expand
|
| of Epic Destruction | Tier 14 - Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds | OffHand |
Expand
| |
| Soothing | of Soothing Bolts | Tier 14 - Crossbow abilities restore 116 health after a 15 second delay | OffHand |
Expand
|
| Soothing | of Soothing Bolts | Tier 14 - Crossbow abilities restore 166 armor after a 15 second delay | OffHand |
Expand
|
| Healer's | of Major Healing | Tier 12 - Healing of your Major Healing Abilities +49 | Hands, MainHand |
Expand
|
| Tier 12 - Major Healing abilities have a 65% chance to also restore 132 Armor | Head, OffHand |
Expand
| ||
| Tier 12 - Major Healing abilities have a 65% chance to restore an additional 88 Health | Chest, Legs |
Expand
|