Fire Magic/Treasure Effects: Difference between revisions
Jump to navigation
Jump to search
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
||
| Line 5: | Line 5: | ||
See also: [[Fire Magic/Treasure Effects:By Ability]] | See also: [[Fire Magic/Treasure Effects:By Ability]] | ||
<!-- This table is from patch | <!-- This table is from patch v288, August 28, 2017 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers | ||
| Line 57: | Line 57: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to + | | || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +32 damage (randomly determined) || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:All fire spells deal up to +6 damage (randomly determined) | :All fire spells deal up to +6 damage (randomly determined) | ||
| Line 83: | Line 83: | ||
:All fire spells deal up to +28 damage (randomly determined) | :All fire spells deal up to +28 damage (randomly determined) | ||
*; Tier 13 | *; Tier 13 | ||
:All fire spells deal up to +30 damage (randomly determined) | |||
*; Tier 14 | |||
:All fire spells deal up to +32 damage (randomly determined) | :All fire spells deal up to +32 damage (randomly determined) | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage + | | Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +36% || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Scintillating Flame and Scintillating Frost Damage +13% | :Scintillating Flame and Scintillating Frost Damage +13% | ||
| Line 102: | Line 102: | ||
:Scintillating Flame and Scintillating Frost Damage +30% | :Scintillating Flame and Scintillating Frost Damage +30% | ||
*; Tier 7 | *; Tier 7 | ||
:Scintillating Flame and Scintillating Frost Damage + | :Scintillating Flame and Scintillating Frost Damage +36% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal + | | || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +140 damage over 10 seconds || Legs, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Breath and Super Fireball deal +45 damage over 10 seconds | :Fire Breath and Super Fireball deal +45 damage over 10 seconds | ||
| Line 119: | Line 119: | ||
:Fire Breath and Super Fireball deal +120 damage over 10 seconds | :Fire Breath and Super Fireball deal +120 damage over 10 seconds | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Breath and Super Fireball deal + | :Fire Breath and Super Fireball deal +140 damage over 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 153: | Line 153: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage + | | Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +44% || Hands, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Super Fireball Damage +16% | :Super Fireball Damage +16% | ||
| Line 179: | Line 179: | ||
:Super Fireball Damage +38% | :Super Fireball Damage +38% | ||
*; Tier 13 | *; Tier 13 | ||
:Super Fireball Damage + | :Super Fireball Damage +41% | ||
*; Tier 14 | *; Tier 14 | ||
:Super Fireball Damage + | :Super Fireball Damage +44% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 201: | Line 201: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier 7</b> - Fire Breath deals + | | || || <b>Tier 7</b> - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds || Legs || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds | :Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds | ||
| Line 215: | Line 215: | ||
:Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds | :Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Breath deals + | :Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage + | | Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +70% || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Room-Temperature Ball Damage +10% | :Room-Temperature Ball Damage +10% | ||
| Line 232: | Line 232: | ||
:Room-Temperature Ball Damage +60% | :Room-Temperature Ball Damage +60% | ||
*; Tier 7 | *; Tier 7 | ||
:Room-Temperature Ball Damage + | :Room-Temperature Ball Damage +70% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals + | | || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% | :Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% | ||
| Line 261: | Line 261: | ||
:Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% | :Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% | ||
*; Tier 13 | *; Tier 13 | ||
:Fire Breath hits all targets within 8 meters and deals +26% damage, but reuse timer is +3 seconds and Power cost is +33% | |||
*; Tier 14 | |||
:Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% | :Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals + | | || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Super Fireball deals + | :Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 2 | *; Tier 2 | ||
:Super Fireball deals + | :Super Fireball deals +12% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 3 | *; Tier 3 | ||
:Super Fireball deals + | :Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 4 | *; Tier 4 | ||
:Super Fireball deals + | :Super Fireball deals +16% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 5 | *; Tier 5 | ||
:Super Fireball deals + | :Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 6 | *; Tier 6 | ||
:Super Fireball deals + | :Super Fireball deals +20% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 7 | *; Tier 7 | ||
:Super Fireball deals + | :Super Fireball deals +23% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 8 | *; Tier 8 | ||
:Super Fireball deals + | :Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 9 | *; Tier 9 | ||
:Super Fireball deals + | :Super Fireball deals +29% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 10 | *; Tier 10 | ||
:Super Fireball deals + | :Super Fireball deals +32% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 11 | *; Tier 11 | ||
:Super Fireball deals + | :Super Fireball deals +35% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 12 | *; Tier 12 | ||
:Super Fireball deals + | :Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 13 | *; Tier 13 | ||
:Super Fireball deals + | :Super Fireball deals +41% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 14 | *; Tier 14 | ||
:Super Fireball deals + | :Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage + | | || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +31% || MainHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Breath Damage +5% | :Fire Breath Damage +5% | ||
| Line 323: | Line 323: | ||
:Fire Breath Damage +27% | :Fire Breath Damage +27% | ||
*; Tier 13 | *; Tier 13 | ||
:Fire Breath Damage +29% | |||
*; Tier 14 | |||
:Fire Breath Damage +31% | :Fire Breath Damage +31% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage + | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +15% || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Magic Base Damage +3% | :Fire Magic Base Damage +3% | ||
| Line 336: | Line 336: | ||
:Fire Magic Base Damage +7% | :Fire Magic Base Damage +7% | ||
*; Tier 4 | *; Tier 4 | ||
:Fire Magic Base Damage + | :Fire Magic Base Damage +9% | ||
*; Tier 5 | *; Tier 5 | ||
:Fire Magic Base Damage +11% | |||
*; Tier 6 | |||
:Fire Magic Base Damage +13% | :Fire Magic Base Damage +13% | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Magic Base Damage + | :Fire Magic Base Damage +15% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | | || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds | ||
| Line 371: | Line 371: | ||
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds | ||
*; Tier 13 | *; Tier 13 | ||
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds | ||
*; Tier 14 | *; Tier 14 | ||
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take + | | || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +40% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Calefaction causes target to take +4% damage from Cold for 12 seconds | :Calefaction causes target to take +4% damage from Cold for 12 seconds | ||
| Line 402: | Line 402: | ||
:Calefaction causes target to take +36% damage from Cold for 12 seconds | :Calefaction causes target to take +36% damage from Cold for 12 seconds | ||
*; Tier 13 | *; Tier 13 | ||
:Calefaction causes target to take + | :Calefaction causes target to take +38% damage from Cold for 12 seconds | ||
*; Tier 14 | *; Tier 14 | ||
:Calefaction causes target to take + | :Calefaction causes target to take +40% damage from Cold for 12 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 424: | Line 424: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take + | | || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Super Fireball causes the target to take + | :Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself) | ||
*; Tier 2 | *; Tier 2 | ||
:Super Fireball causes the target to take + | :Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself) | ||
*; Tier 3 | *; Tier 3 | ||
:Super Fireball causes the target to take + | :Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself) | ||
*; Tier 4 | *; Tier 4 | ||
:Super Fireball causes the target to take + | :Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself) | ||
*; Tier 5 | *; Tier 5 | ||
:Super Fireball causes the target to take + | :Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself) | ||
*; Tier 6 | *; Tier 6 | ||
:Super Fireball causes the target to take + | :Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself) | ||
*; Tier 7 | *; Tier 7 | ||
:Super Fireball causes the target to take + | :Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage + | | || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds | :Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds | ||
| Line 467: | Line 467: | ||
:Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds | :Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds | ||
*; Tier 13 | *; Tier 13 | ||
:Flesh to Fuel boosts your Core Attack Damage + | :Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds | ||
*; Tier 14 | *; Tier 14 | ||
:Flesh to Fuel boosts your Core Attack Damage + | :Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 503: | Line 503: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores + | | || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +32 Power but has a 5% chance to stun you || Legs || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you | :Flesh to Fuel restores +8 Power but has a 5% chance to stun you | ||
| Line 529: | Line 529: | ||
:Flesh to Fuel restores +30 Power but has a 5% chance to stun you | :Flesh to Fuel restores +30 Power but has a 5% chance to stun you | ||
*; Tier 13 | *; Tier 13 | ||
:Flesh to Fuel restores +31 Power but has a 5% chance to stun you | |||
*; Tier 14 | |||
:Flesh to Fuel restores +32 Power but has a 5% chance to stun you | :Flesh to Fuel restores +32 Power but has a 5% chance to stun you | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 551: | Line 551: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes + | | || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds || OffHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds | :Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds | ||
| Line 577: | Line 577: | ||
:Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds | :Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds | ||
*; Tier 13 | *; Tier 13 | ||
:Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds | |||
*; Tier 14 | |||
:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds | :Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage + | | || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +32% and reuse timer -3 seconds || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Room-Temperature Ball Damage +6% and reuse timer -1 second | :Room-Temperature Ball Damage +6% and reuse timer -1 second | ||
| Line 596: | Line 596: | ||
:Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds | :Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds | ||
*; Tier 7 | *; Tier 7 | ||
:Room-Temperature Ball Damage + | :Room-Temperature Ball Damage +32% and reuse timer -3 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fire Tapping || <b>Tier 14</b> - You regain | | || of Fire Tapping || <b>Tier 14</b> - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
| Line 627: | Line 627: | ||
:You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | :You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
*; Tier 14 | *; Tier 14 | ||
:You regain | :You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 723: | Line 723: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage + | | || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds || Head, Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds | ||
| Line 749: | Line 749: | ||
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds | ||
*; Tier 13 | *; Tier 13 | ||
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds | |||
*; Tier 14 | |||
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage + | | || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +33% || Head, Chest || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Ring of Fire Damage +7% | :Ring of Fire Damage +7% | ||
| Line 780: | Line 780: | ||
:Ring of Fire Damage +29% | :Ring of Fire Damage +29% | ||
*; Tier 13 | *; Tier 13 | ||
:Ring of Fire Damage +31% | |||
*; Tier 14 | |||
:Ring of Fire Damage +33% | :Ring of Fire Damage +33% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal + | | || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets | :Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets | ||
| Line 811: | Line 811: | ||
:Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets | :Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets | ||
*; Tier 13 | *; Tier 13 | ||
:Scintillating Frost and Scintillating Flame stun and deal +85% damage to Vulnerable targets | |||
*; Tier 14 | |||
:Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets | :Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals + | | || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU | :Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU | ||
| Line 842: | Line 842: | ||
:Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU | :Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU | ||
*; Tier 13 | *; Tier 13 | ||
:Ring of Fire deals + | :Ring of Fire deals +46% damage but has a 5% chance to deal 122 fire damage to YOU | ||
*; Tier 14 | *; Tier 14 | ||
:Ring of Fire deals + | :Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore | | || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 27 Armor || Legs, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Scintillating Frost and Defensive Chill restore 5 Armor | :Scintillating Frost and Defensive Chill restore 5 Armor | ||
| Line 873: | Line 873: | ||
:Scintillating Frost and Defensive Chill restore 23 Armor | :Scintillating Frost and Defensive Chill restore 23 Armor | ||
*; Tier 13 | *; Tier 13 | ||
:Scintillating Frost and Defensive Chill restore 25 Armor | |||
*; Tier 14 | |||
:Scintillating Frost and Defensive Chill restore 27 Armor | :Scintillating Frost and Defensive Chill restore 27 Armor | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage + | | || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +42% || Head, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Bolts Damage +12% | :Fire Bolts Damage +12% | ||
| Line 892: | Line 892: | ||
:Fire Bolts Damage +37% | :Fire Bolts Damage +37% | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Bolts Damage + | :Fire Bolts Damage +42% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals + | | || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage | ||
| Line 909: | Line 909: | ||
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals + | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal + | | || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +102 armor damage || Legs, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Bolts deal +11 armor damage | :Fire Bolts deal +11 armor damage | ||
| Line 938: | Line 938: | ||
:Fire Bolts deal +88 armor damage | :Fire Bolts deal +88 armor damage | ||
*; Tier 13 | *; Tier 13 | ||
:Fire Bolts deal + | :Fire Bolts deal +95 armor damage | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Bolts deal + | :Fire Bolts deal +102 armor damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals + | | || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 | :Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 | ||
| Line 969: | Line 969: | ||
:Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 | :Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 | ||
*; Tier 13 | *; Tier 13 | ||
:Fire Bolts deals + | :Fire Bolts deals +18% damage and reuse timer is -2 seconds, but Power cost is +10 | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Bolts deals + | :Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Calefaction || <b>Tier 14</b> - Calefaction Damage + | | || of Calefaction || <b>Tier 14</b> - Calefaction Damage +53% || Head, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Calefaction Damage + | :Calefaction Damage +23% | ||
*; Tier 2 | *; Tier 2 | ||
:Calefaction Damage + | :Calefaction Damage +25% | ||
*; Tier 3 | *; Tier 3 | ||
:Calefaction Damage + | :Calefaction Damage +27% | ||
*; Tier 4 | *; Tier 4 | ||
:Calefaction Damage + | :Calefaction Damage +29% | ||
*; Tier 5 | *; Tier 5 | ||
:Calefaction Damage + | :Calefaction Damage +31% | ||
*; Tier 6 | *; Tier 6 | ||
:Calefaction Damage + | :Calefaction Damage +33% | ||
*; Tier 7 | *; Tier 7 | ||
:Calefaction Damage + | :Calefaction Damage +35% | ||
*; Tier 8 | *; Tier 8 | ||
:Calefaction Damage + | :Calefaction Damage +37% | ||
*; Tier 9 | *; Tier 9 | ||
:Calefaction Damage + | :Calefaction Damage +39% | ||
*; Tier 10 | *; Tier 10 | ||
:Calefaction Damage + | :Calefaction Damage +41% | ||
*; Tier 11 | *; Tier 11 | ||
:Calefaction Damage + | :Calefaction Damage +43% | ||
*; Tier 12 | *; Tier 12 | ||
:Calefaction Damage + | :Calefaction Damage +45% | ||
*; Tier 13 | *; Tier 13 | ||
:Calefaction Damage + | :Calefaction Damage +49% | ||
*; Tier 14 | *; Tier 14 | ||
:Calefaction Damage + | :Calefaction Damage +53% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage + | | || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second || Legs, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second | ||
*; Tier 2 | *; Tier 2 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second | ||
*; Tier 3 | *; Tier 3 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second | ||
*; Tier 4 | *; Tier 4 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second | ||
*; Tier 5 | *; Tier 5 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second | ||
*; Tier 6 | *; Tier 6 | ||
:Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second | :Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second | ||
*; Tier 7 | *; Tier 7 | ||
:Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second | |||
*; Tier 8 | |||
:Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second | :Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second | ||
*; Tier 9 | *; Tier 9 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +23% and Reuse Timer -1 second | ||
*; Tier 10 | *; Tier 10 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second | ||
*; Tier 11 | *; Tier 11 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +25% and Reuse Timer -1 second | ||
*; Tier 12 | *; Tier 12 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second | ||
*; Tier 13 | *; Tier 13 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second | ||
*; Tier 14 | *; Tier 14 | ||
:Calefaction and Defensive Burst Damage + | :Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 1,067: | Line 1,067: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes | | || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 189 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Calefaction causes 33 additional damage after a 20 second delay | :Calefaction causes 33 additional damage after a 20 second delay | ||
| Line 1,093: | Line 1,093: | ||
:Calefaction causes 165 additional damage after a 20 second delay | :Calefaction causes 165 additional damage after a 20 second delay | ||
*; Tier 13 | *; Tier 13 | ||
:Calefaction causes | :Calefaction causes 177 additional damage after a 20 second delay | ||
*; Tier 14 | *; Tier 14 | ||
:Calefaction causes | :Calefaction causes 189 additional damage after a 20 second delay | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage + | | || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +37% || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fireball and Frostball Damage +10% | :Fireball and Frostball Damage +10% | ||
| Line 1,124: | Line 1,124: | ||
:Fireball and Frostball Damage +32% | :Fireball and Frostball Damage +32% | ||
*; Tier 13 | *; Tier 13 | ||
:Fireball and Frostball Damage +34% | |||
*; Tier 14 | |||
:Fireball and Frostball Damage +37% | :Fireball and Frostball Damage +37% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 1,160: | Line 1,160: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals + | | || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +14 damage || Head, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Frostball slows target's movement by 25% and deals +2 damage | :Frostball slows target's movement by 25% and deals +2 damage | ||
| Line 1,174: | Line 1,174: | ||
:Frostball slows target's movement by 25% and deals +12 damage | :Frostball slows target's movement by 25% and deals +12 damage | ||
*; Tier 7 | *; Tier 7 | ||
:Frostball slows target's movement by 25% and deals + | :Frostball slows target's movement by 25% and deals +14 damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals + | | || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds || MainHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Defensive Burst deals + | :Defensive Burst deals +11% damage and raises Basic Attack Damage +5% for 10 seconds | ||
*; Tier 2 | *; Tier 2 | ||
:Defensive Burst deals + | :Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds | ||
*; Tier 3 | *; Tier 3 | ||
:Defensive Burst deals + | :Defensive Burst deals +15% damage and raises Basic Attack Damage +11% for 10 seconds | ||
*; Tier 4 | *; Tier 4 | ||
:Defensive Burst deals + | :Defensive Burst deals +17% damage and raises Basic Attack Damage +14% for 10 seconds | ||
*; Tier 5 | *; Tier 5 | ||
:Defensive Burst deals + | :Defensive Burst deals +19% damage and raises Basic Attack Damage +17% for 10 seconds | ||
*; Tier 6 | *; Tier 6 | ||
:Defensive Burst deals + | :Defensive Burst deals +21% damage and raises Basic Attack Damage +20% for 10 seconds | ||
*; Tier 7 | *; Tier 7 | ||
:Defensive Burst deals + | :Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 1,211: | Line 1,211: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage + | | || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +40% || Legs, MainHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +10% | ||
*; Tier 2 | *; Tier 2 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +12% | ||
*; Tier 3 | *; Tier 3 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +14% | ||
*; Tier 4 | *; Tier 4 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +16% | ||
*; Tier 5 | *; Tier 5 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +18% | ||
*; Tier 6 | *; Tier 6 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +20% | ||
*; Tier 7 | *; Tier 7 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +22% | ||
*; Tier 8 | *; Tier 8 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +24% | ||
*; Tier 9 | *; Tier 9 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +26% | ||
*; Tier 10 | *; Tier 10 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +28% | ||
*; Tier 11 | *; Tier 11 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +31% | ||
*; Tier 12 | *; Tier 12 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +34% | ||
*; Tier 13 | *; Tier 13 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +37% | ||
*; Tier 14 | *; Tier 14 | ||
:Defensive Chill Damage + | :Defensive Chill Damage +40% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 1,290: | Line 1,290: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals + | | || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds | :Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 2 | *; Tier 2 | ||
:Defensive Chill deals +5 damage and grants you | :Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 3 | *; Tier 3 | ||
:Defensive Chill deals +7 damage and grants you | :Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 4 | *; Tier 4 | ||
:Defensive Chill deals +10 damage and grants you | :Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 5 | *; Tier 5 | ||
:Defensive Chill deals +13 damage and grants you | :Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 6 | *; Tier 6 | ||
:Defensive Chill deals +15 damage and grants you | :Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 7 | *; Tier 7 | ||
:Defensive Chill deals +17 damage and grants you | :Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 8 | *; Tier 8 | ||
:Defensive Chill deals +20 damage and grants you | :Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 9 | *; Tier 9 | ||
:Defensive Chill deals +23 damage and grants you | :Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 10 | *; Tier 10 | ||
:Defensive Chill deals +25 damage and grants you | :Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 11 | *; Tier 11 | ||
:Defensive Chill deals +28 damage and grants you | :Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 12 | *; Tier 12 | ||
:Defensive Chill deals +30 damage and grants you | :Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 13 | *; Tier 13 | ||
:Defensive Chill deals + | :Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 14 | *; Tier 14 | ||
:Defensive Chill deals + | :Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 1,383: | Line 1,383: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier 14</b> - Fire Walls' attacks taunt + | | || || <b>Tier 14</b> - Fire Walls' attacks taunt +150% || Hands, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
:Fire Walls' attacks taunt +20% | :Fire Walls' attacks taunt +20% | ||
| Line 1,409: | Line 1,409: | ||
:Fire Walls' attacks taunt +130% | :Fire Walls' attacks taunt +130% | ||
*; Tier 13 | *; Tier 13 | ||
:Fire Walls' attacks taunt + | :Fire Walls' attacks taunt +140% | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Walls' attacks taunt + | :Fire Walls' attacks taunt +150% | ||
|Expand}} | |Expand}} | ||
|} | |} | ||
Revision as of 17:55, 3 October 2017
See also: Fire Magic/Treasure Effects:By Slot
See also: Fire Magic/Treasure Effects:By Ability
| Prefix | Suffix | Best Tier | Slot | All Tiers |
|---|---|---|---|---|
| Fiery | of Flames | Tier 7 - Fire Magic Base Damage +23% | Head, MainHand |
Expand
|
| Flameproof | Tier 14 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active | Head, Ring |
Expand
| |
| of Chaotic Flames | Tier 14 - All fire spells deal up to +32 damage (randomly determined) | Chest, Feet |
Expand
| |
| Sparkly | of Sparklefire | Tier 7 - Scintillating Flame and Scintillating Frost Damage +36% | Chest, Feet |
Expand
|
| of Burning | Tier 7 - Fire Breath and Super Fireball deal +140 damage over 10 seconds | Legs, Necklace |
Expand
| |
| of Prolonged Agony | Tier 14 - Indirect Fire Damage +47% | Hands, Feet |
Expand
| |
| Super | of Super Fire | Tier 14 - Super Fireball Damage +44% | Hands, Feet |
Expand
|
| of Flesh Frying | Tier 7 - Flesh To Fuel Power Restoration +22 | Hands, Feet |
Expand
| |
| Tier 7 - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds | Legs |
Expand
| ||
| Room-Temperature | Tier 7 - Room-Temperature Ball Damage +70% | Head, MainHand |
Expand
| |
| of Molten Spewing | Tier 14 - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% | Hands |
Expand
| |
| of Enraging Flame | Tier 14 - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage | Head, Ring |
Expand
| |
| of Burning Breath | Tier 14 - Fire Breath Damage +31% | MainHand, Necklace |
Expand
| |
| Fiery | of Flames | Tier 7 - Fire Magic Base Damage +15% | OffHand, Necklace |
Expand
|
| of Nice Flames | Tier 14 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds | OffHand, Necklace |
Expand
| |
| of Cold Calefaction | Tier 14 - Calefaction causes target to take +40% damage from Cold for 12 seconds | Chest, OffHand |
Expand
| |
| of Weakening Flame | Tier 7 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds | Legs, Necklace |
Expand
| |
| of Enflaming Skin | Tier 7 - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) | Chest |
Expand
| |
| Tier 14 - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds | OffHand, Necklace |
Expand
| ||
| of Tough Ruined Flesh | Tier 14 - Flesh to Fuel restores +54 Armor | MainHand, Head |
Expand
| |
| of Flesh Frying | Tier 14 - Flesh to Fuel restores +32 Power but has a 5% chance to stun you | Legs |
Expand
| |
| of Quickly Melted Flesh | Tier 7 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds | Legs, Feet |
Expand
| |
| of Dark Balls | Tier 14 - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds | OffHand, Ring |
Expand
| |
| of Fast Balls | Tier 7 - Room-Temperature Ball Damage +32% and reuse timer -3 seconds | Hands |
Expand
| |
| of Fire Tapping | Tier 14 - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
| of the Salamander | Tier 14 - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
| of Scintillating Power | Tier 14 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 | Legs, OffHand |
Expand
| |
| of Scintillating Life | Tier 14 - Scintillating Flame restores 29 Health | Legs, OffHand |
Expand
| |
| Tier 14 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds | Head, Chest, Ring |
Expand
| ||
| of Fire Rings | Tier 14 - Ring of Fire Damage +33% | Head, Chest |
Expand
| |
| of Scintillating Opportunism | Tier 14 - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets | Hands, MainHand, Head |
Expand
| |
| of Chaotic Rings | Tier 14 - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU | OffHand, Necklace |
Expand
| |
| of Icy Armor | Tier 14 - Scintillating Frost and Defensive Chill restore 27 Armor | Legs, OffHand |
Expand
| |
| of Fiery Bolts | Tier 7 - Fire Bolts Damage +42% | Head, Necklace |
Expand
| |
| of Everlong Flames | Tier 7 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage | Hands |
Expand
| |
| of Drilling Fire Bolts | Tier 14 - Fire Bolts deal +102 armor damage | Legs, MainHand |
Expand
| |
| of Fast Fire Bolts | Tier 14 - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 | OffHand, MainHand |
Expand
| |
| of Calefaction | Tier 14 - Calefaction Damage +53% | Head, Feet |
Expand
| |
| of Nuclear Calefaction | Tier 14 - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second | Legs, Ring |
Expand
| |
| Tier 14 - Calefaction restores 40 Health | Feet, Necklace |
Expand
| ||
| of Delayed Eruption | Tier 14 - Calefaction causes 189 additional damage after a 20 second delay | Hands, MainHand |
Expand
| |
| of Frosty Balls | Tier 14 - Fireball and Frostball Damage +37% | Chest, Feet |
Expand
| |
| of Frost Waves | Tier 14 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds | Hands |
Expand
| |
| of Stiffening Cold | Tier 7 - Frostball slows target's movement by 25% and deals +14 damage | Head, Feet |
Expand
| |
| of Spider Freezing | Tier 7 - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds | MainHand, Necklace |
Expand
| |
| of Restorative Bonfires | Tier 7 - 25 seconds after summoning a Fire Wall, you regain 62 Health | MainHand, Necklace |
Expand
| |
| of Freezewalls | Tier 14 - Defensive Chill Damage +40% | Legs, MainHand, Ring |
Expand
| |
| Freezeproof | Tier 7 - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds | Head, Ring |
Expand
| |
| of Icy Blood | Tier 14 - Defensive Burst and Defensive Chill restore 36 Armor to you | Chest, Ring |
Expand
| |
| of Frozen Fortitude | Tier 14 - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds | Legs, Feet |
Expand
| |
| Tier 14 - Fire Walls deal +18 damage per hit | Head, Necklace |
Expand
| ||
| Tier 14 - Fire Walls have +110 Max Health | Chest, OffHand |
Expand
| ||
| Tier 14 - Fire Walls' attacks taunt +150% | Hands, Ring |
Expand
|