Emersil the Ever-Gloating: Difference between revisions

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[[Emersil the Ever-Gloating]] is an elf stationed in the [[Nightmare Caves]]. He offers a challenge to open a door and gain access to training from the red orb.
[[Emersil the Ever-Gloating]] is an elf stationed in the [[Nightmare Caves]]. He offers a challenge to open a door and gain access to training from the red orb.
== Location ==
== Location ==
; [[Statehelm]]
; [[Nightmare Caves]]
: [[Emersil the Ever-Gloating]] can be found at the southernmost trainer door.
: [[Emersil the Ever-Gloating]] can be found at the southernmost trainer door.
== Favor ==
== Favor ==
[[Emersil the Ever-Gloating]] does not use the favor system.
[[Emersil the Ever-Gloating]] does not use the favor system.

Latest revision as of 01:46, 30 April 2026

Emersil the Ever-Gloating

Region:
Dungeon:
Location:
Trainer Area
Anatomy:
Skill Trainer:
Unarmed, Sword, Psychology, Animal Handling,
Staff, Archery, Shield, Knife, Bard, Hammer

Oh, hi! I haven't seen a visitor in a long time! What's your name? I'm Emersil the Ever-Gloating.

Emersil the Ever-Gloating

Emersil the Ever-Gloating is an elf stationed in the Nightmare Caves. He offers a challenge to open a door and gain access to training from the red orb.

Location

Nightmare Caves
Emersil the Ever-Gloating can be found at the southernmost trainer door.

Favor

Emersil the Ever-Gloating does not use the favor system.

Training

Unarmed
Unlock Level Cost
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x50 & 0 councils 
Sword
Unlock Level Cost
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x50 & 0 councils 
Psychology
Unlock Level Cost
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x50 & 0 councils 
Animal Handling
Unlock Level Cost
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x50 & 0 councils 
Archery
Unlock Level Cost
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x50 & 0 councils 
Staff
Unlock Level Cost
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x50 & 0 councils 
Shield
Unlock Level Cost
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x50 & 0 councils 
Knife
Unlock Level Cost
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x50 & 0 councils 
Bard
Unlock Level Cost
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x50 & 0 councils 
Hammer
Unlock Level Cost
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[[Expression error: Unrecognized punctuation character "{".]]
x50 & 0 councils 

Services

Door Challenge

Emersil the Ever-Gloating guards a door which requires at least 1200 Max Armor to open. Speaking to him while fulfilling this condition opens the door for all adventurers for 1 hour.

Events

Conversations

Oh, hi! I haven't seen a visitor in a long time! What's your name? I'm Emersil the Ever-Gloating.

My name is...

Let me see if I remember what I'm supposed to do next. Um, you stand before a doorway to vast knowledge for the worthy. Complete my challenge and you will be deemed worthy for a time.

What's this challenge?

My challenge is this: to enter my door, you must be stronger than steel.

You must have at least 1200 Max Armor

I can't complete that challenge at this time

Emersil the Ever-Gloating