Priest/Treasure Effects: Difference between revisions

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See also: [[Priest/Treasure Effects:By Ability]]
See also: [[Priest/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
|  || of Priests || <b>Tier 7</b> - Priest Base Damage +23% || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Priest Base Damage +3
*; Tier 2
:Priest Base Damage +8%
*; Tier 3
:Priest Base Damage +11%
*; Tier 4
:Priest Base Damage +14%
*; Tier 5
:Priest Base Damage +17%
*; Tier 6
:Priest Base Damage +20%
*; Tier 7
:Priest Base Damage +23%
}}
|-
|  || of Dodgy Priesting || <b>Tier 7</b> - Chance to Evade Bursts +33% when Priest is active || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Chance to Evade Bursts +15% when Priest is active
*; Tier 2
:Chance to Evade Bursts +18% when Priest is active
*; Tier 3
:Chance to Evade Bursts +21% when Priest is active
*; Tier 4
:Chance to Evade Bursts +24% when Priest is active
*; Tier 5
:Chance to Evade Bursts +27% when Priest is active
*; Tier 6
:Chance to Evade Bursts +30% when Priest is active
*; Tier 7
:Chance to Evade Bursts +33% when Priest is active
}}
|-
| Pacifist's || of Powerful Pacifism || <b>Tier 7</b> - If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +11 Power every 5 seconds (in and out of combat) || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +5 Power every 5 seconds (in and out of combat)
*; Tier 2
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +6 Power every 5 seconds (in and out of combat)
*; Tier 3
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +7 Power every 5 seconds (in and out of combat)
*; Tier 4
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +8 Power every 5 seconds (in and out of combat)
*; Tier 5
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +9 Power every 5 seconds (in and out of combat)
*; Tier 6
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +10 Power every 5 seconds (in and out of combat)
*; Tier 7
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +11 Power every 5 seconds (in and out of combat)
}}
|-
|  ||  || <b>Tier 14</b> - Direct Fire Damage +31 when Priest is active || Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Direct Fire Damage +5 when Priest is active
*; Tier 2
:Direct Fire Damage +7 when Priest is active
*; Tier 3
:Direct Fire Damage +9 when Priest is active
*; Tier 4
:Direct Fire Damage +11 when Priest is active
*; Tier 5
:Direct Fire Damage +13 when Priest is active
*; Tier 6
:Direct Fire Damage +15 when Priest is active
*; Tier 7
:Direct Fire Damage +17 when Priest is active
*; Tier 8
:Direct Fire Damage +19 when Priest is active
*; Tier 9
:Direct Fire Damage +21 when Priest is active
*; Tier 10
:Direct Fire Damage +23 when Priest is active
*; Tier 11
:Direct Fire Damage +25 when Priest is active
*; Tier 12
:Direct Fire Damage +27 when Priest is active
*; Tier 13
:Direct Fire Damage +29 when Priest is active
*; Tier 14
:Direct Fire Damage +31 when Priest is active
}}
|-
| Admonisher's || of Admonishment || <b>Tier 7</b> - The maximum Power restored by Admonish increases +9 || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:The maximum Power restored by Admonish increases +3
*; Tier 2
:The maximum Power restored by Admonish increases +4
*; Tier 3
:The maximum Power restored by Admonish increases +5
*; Tier 4
:The maximum Power restored by Admonish increases +6
*; Tier 5
:The maximum Power restored by Admonish increases +7
*; Tier 6
:The maximum Power restored by Admonish increases +8
*; Tier 7
:The maximum Power restored by Admonish increases +9
}}
|-
|  ||  || <b>Tier 14</b> - Admonish boosts your Priest Damage +14 for 10 seconds (this effect does not stack with itself) || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Admonish boosts your Priest Damage +1 for 10 seconds (this effect does not stack with itself)
*; Tier 2
:Admonish boosts your Priest Damage +2 for 10 seconds (this effect does not stack with itself)
*; Tier 3
:Admonish boosts your Priest Damage +3 for 10 seconds (this effect does not stack with itself)
*; Tier 4
:Admonish boosts your Priest Damage +4 for 10 seconds (this effect does not stack with itself)
*; Tier 5
:Admonish boosts your Priest Damage +5 for 10 seconds (this effect does not stack with itself)
*; Tier 6
:Admonish boosts your Priest Damage +6 for 10 seconds (this effect does not stack with itself)
*; Tier 7
:Admonish boosts your Priest Damage +7 for 10 seconds (this effect does not stack with itself)
*; Tier 8
:Admonish boosts your Priest Damage +8 for 10 seconds (this effect does not stack with itself)
*; Tier 9
:Admonish boosts your Priest Damage +9 for 10 seconds (this effect does not stack with itself)
*; Tier 10
:Admonish boosts your Priest Damage +10 for 10 seconds (this effect does not stack with itself)
*; Tier 11
:Admonish boosts your Priest Damage +11 for 10 seconds (this effect does not stack with itself)
*; Tier 12
:Admonish boosts your Priest Damage +12 for 10 seconds (this effect does not stack with itself)
*; Tier 13
:Admonish boosts your Priest Damage +13 for 10 seconds (this effect does not stack with itself)
*; Tier 14
:Admonish boosts your Priest Damage +14 for 10 seconds (this effect does not stack with itself)
}}
|-
|  ||  || <b>Tier 7</b> - Admonish makes the target 7% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself) || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Admonish makes the target 1% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 2
:Admonish makes the target 2% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 3
:Admonish makes the target 3% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 4
:Admonish makes the target 4% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 5
:Admonish makes the target 5% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 6
:Admonish makes the target 6% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
*; Tier 7
:Admonish makes the target 7% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
}}
|-
| Castigator's || of Castigation || <b>Tier 14</b> - Castigate Damage +85 || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Castigate Damage +7
*; Tier 2
:Castigate Damage +13
*; Tier 3
:Castigate Damage +19
*; Tier 4
:Castigate Damage +25
*; Tier 5
:Castigate Damage +31
*; Tier 6
:Castigate Damage +37
*; Tier 7
:Castigate Damage +43
*; Tier 8
:Castigate Damage +49
*; Tier 9
:Castigate Damage +55
*; Tier 10
:Castigate Damage +61
*; Tier 11
:Castigate Damage +67
*; Tier 12
:Castigate Damage +73
*; Tier 13
:Castigate Damage +79
*; Tier 14
:Castigate Damage +85
}}
|-
| Castigator's || of Castigation || <b>Tier 14</b> - Castigate Damage +49% || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Castigate Damage +10%
*; Tier 2
:Castigate Damage +13%
*; Tier 3
:Castigate Damage +16%
*; Tier 4
:Castigate Damage +19%
*; Tier 5
:Castigate Damage +22%
*; Tier 6
:Castigate Damage +25%
*; Tier 7
:Castigate Damage +28%
*; Tier 8
:Castigate Damage +31%
*; Tier 9
:Castigate Damage +34%
*; Tier 10
:Castigate Damage +37%
*; Tier 11
:Castigate Damage +40%
*; Tier 12
:Castigate Damage +43%
*; Tier 13
:Castigate Damage +46%
*; Tier 14
:Castigate Damage +49%
}}
|-
| Castigator's || of Castigation || <b>Tier 14</b> - When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:When Castigate is used on an undead target, it has a 25% chance to stun the target
*; Tier 2
:When Castigate is used on an undead target, it has a 25% chance to deal +20 damage and stun the target
*; Tier 3
:When Castigate is used on an undead target, it has a 25% chance to deal +40 damage and stun the target
*; Tier 4
:When Castigate is used on an undead target, it has a 25% chance to deal +60 damage and stun the target
*; Tier 5
:When Castigate is used on an undead target, it has a 25% chance to deal +80 damage and stun the target
*; Tier 6
:When Castigate is used on an undead target, it has a 25% chance to deal +100 damage and stun the target
*; Tier 7
:When Castigate is used on an undead target, it has a 25% chance to deal +120 damage and stun the target
*; Tier 8
:When Castigate is used on an undead target, it has a 25% chance to deal +140 damage and stun the target
*; Tier 9
:When Castigate is used on an undead target, it has a 25% chance to deal +160 damage and stun the target
*; Tier 10
:When Castigate is used on an undead target, it has a 25% chance to deal +180 damage and stun the target
*; Tier 11
:When Castigate is used on an undead target, it has a 25% chance to deal +200 damage and stun the target
*; Tier 12
:When Castigate is used on an undead target, it has a 25% chance to deal +220 damage and stun the target
*; Tier 13
:When Castigate is used on an undead target, it has a 25% chance to deal +240 damage and stun the target
*; Tier 14
:When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target
}}
|-
|  || of Burning Heretics || <b>Tier 14</b> - Castigate deals Fire damage instead of Psychic, and deals +75% damage to Aberrations || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Castigate deals Fire damage instead of Psychic, and deals +10% damage to Aberrations
*; Tier 2
:Castigate deals Fire damage instead of Psychic, and deals +15% damage to Aberrations
*; Tier 3
:Castigate deals Fire damage instead of Psychic, and deals +20% damage to Aberrations
*; Tier 4
:Castigate deals Fire damage instead of Psychic, and deals +25% damage to Aberrations
*; Tier 5
:Castigate deals Fire damage instead of Psychic, and deals +30% damage to Aberrations
*; Tier 6
:Castigate deals Fire damage instead of Psychic, and deals +35% damage to Aberrations
*; Tier 7
:Castigate deals Fire damage instead of Psychic, and deals +40% damage to Aberrations
*; Tier 8
:Castigate deals Fire damage instead of Psychic, and deals +45% damage to Aberrations
*; Tier 9
:Castigate deals Fire damage instead of Psychic, and deals +50% damage to Aberrations
*; Tier 10
:Castigate deals Fire damage instead of Psychic, and deals +55% damage to Aberrations
*; Tier 11
:Castigate deals Fire damage instead of Psychic, and deals +60% damage to Aberrations
*; Tier 12
:Castigate deals Fire damage instead of Psychic, and deals +65% damage to Aberrations
*; Tier 13
:Castigate deals Fire damage instead of Psychic, and deals +70% damage to Aberrations
*; Tier 14
:Castigate deals Fire damage instead of Psychic, and deals +75% damage to Aberrations
}}
|-
|  ||  || <b>Tier 14</b> - Castigate boosts your Nice Attack Damage +84 for 8 seconds || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Castigate boosts your Nice Attack Damage +6 for 8 seconds
*; Tier 2
:Castigate boosts your Nice Attack Damage +12 for 8 seconds
*; Tier 3
:Castigate boosts your Nice Attack Damage +18 for 8 seconds
*; Tier 4
:Castigate boosts your Nice Attack Damage +24 for 8 seconds
*; Tier 5
:Castigate boosts your Nice Attack Damage +30 for 8 seconds
*; Tier 6
:Castigate boosts your Nice Attack Damage +36 for 8 seconds
*; Tier 7
:Castigate boosts your Nice Attack Damage +42 for 8 seconds
*; Tier 8
:Castigate boosts your Nice Attack Damage +48 for 8 seconds
*; Tier 9
:Castigate boosts your Nice Attack Damage +54 for 8 seconds
*; Tier 10
:Castigate boosts your Nice Attack Damage +60 for 8 seconds
*; Tier 11
:Castigate boosts your Nice Attack Damage +66 for 8 seconds
*; Tier 12
:Castigate boosts your Nice Attack Damage +72 for 8 seconds
*; Tier 13
:Castigate boosts your Nice Attack Damage +78 for 8 seconds
*; Tier 14
:Castigate boosts your Nice Attack Damage +84 for 8 seconds
}}
|-
|  || of Exhilaration || <b>Tier 14</b> - Exhilarate Healing +31 || MainHand, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Exhilarate Healing +5
*; Tier 2
:Exhilarate Healing +7
*; Tier 3
:Exhilarate Healing +9
*; Tier 4
:Exhilarate Healing +11
*; Tier 5
:Exhilarate Healing +13
*; Tier 6
:Exhilarate Healing +15
*; Tier 7
:Exhilarate Healing +17
*; Tier 8
:Exhilarate Healing +19
*; Tier 9
:Exhilarate Healing +21
*; Tier 10
:Exhilarate Healing +23
*; Tier 11
:Exhilarate Healing +25
*; Tier 12
:Exhilarate Healing +27
*; Tier 13
:Exhilarate Healing +29
*; Tier 14
:Exhilarate Healing +31
}}
|-
|  || of Exhilaration || <b>Tier 14</b> - For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health || OffHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +5 Health
*; Tier 2
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +7 Health
*; Tier 3
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +9 Health
*; Tier 4
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +11 Health
*; Tier 5
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +13 Health
*; Tier 6
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +15 Health
*; Tier 7
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +17 Health
*; Tier 8
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +19 Health
*; Tier 9
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +21 Health
*; Tier 10
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +23 Health
*; Tier 11
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +25 Health
*; Tier 12
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +27 Health
*; Tier 13
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +29 Health
*; Tier 14
:For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health
}}
|-
|  || of Exhilaration || <b>Tier 14</b> - Exhilarate restores 56 Armor over 8 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Exhilarate restores 4 Armor over 8 seconds
*; Tier 2
:Exhilarate restores 8 Armor over 8 seconds
*; Tier 3
:Exhilarate restores 12 Armor over 8 seconds
*; Tier 4
:Exhilarate restores 16 Armor over 8 seconds
*; Tier 5
:Exhilarate restores 20 Armor over 8 seconds
*; Tier 6
:Exhilarate restores 24 Armor over 8 seconds
*; Tier 7
:Exhilarate restores 28 Armor over 8 seconds
*; Tier 8
:Exhilarate restores 32 Armor over 8 seconds
*; Tier 9
:Exhilarate restores 36 Armor over 8 seconds
*; Tier 10
:Exhilarate restores 40 Armor over 8 seconds
*; Tier 11
:Exhilarate restores 44 Armor over 8 seconds
*; Tier 12
:Exhilarate restores 48 Armor over 8 seconds
*; Tier 13
:Exhilarate restores 52 Armor over 8 seconds
*; Tier 14
:Exhilarate restores 56 Armor over 8 seconds
}}
|-
|  || of Enhanced Care || <b>Tier 7</b> - Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Exhilarate, Triage, and Invigorate restore +5 Health if you haven't been attacked in the past 15 seconds
*; Tier 2
:Exhilarate, Triage, and Invigorate restore +11 Health if you haven't been attacked in the past 15 seconds
*; Tier 3
:Exhilarate, Triage, and Invigorate restore +17 Health if you haven't been attacked in the past 15 seconds
*; Tier 4
:Exhilarate, Triage, and Invigorate restore +23 Health if you haven't been attacked in the past 15 seconds
*; Tier 5
:Exhilarate, Triage, and Invigorate restore +29 Health if you haven't been attacked in the past 15 seconds
*; Tier 6
:Exhilarate, Triage, and Invigorate restore +35 Health if you haven't been attacked in the past 15 seconds
*; Tier 7
:Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds
}}
|-
|  ||  || <b>Tier 14</b> - Mend Flesh Healing +66 || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Mend Flesh Healing +14
*; Tier 2
:Mend Flesh Healing +18
*; Tier 3
:Mend Flesh Healing +22
*; Tier 4
:Mend Flesh Healing +26
*; Tier 5
:Mend Flesh Healing +30
*; Tier 6
:Mend Flesh Healing +34
*; Tier 7
:Mend Flesh Healing +38
*; Tier 8
:Mend Flesh Healing +42
*; Tier 9
:Mend Flesh Healing +46
*; Tier 10
:Mend Flesh Healing +50
*; Tier 11
:Mend Flesh Healing +54
*; Tier 12
:Mend Flesh Healing +58
*; Tier 13
:Mend Flesh Healing +62
*; Tier 14
:Mend Flesh Healing +66
}}
|-
|  ||  || <b>Tier 14</b> - Mend Flesh Armor Healing +98 || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Mend Flesh Armor Healing +30
*; Tier 2
:Mend Flesh Armor Healing +35
*; Tier 3
:Mend Flesh Armor Healing +40
*; Tier 4
:Mend Flesh Armor Healing +45
*; Tier 5
:Mend Flesh Armor Healing +50
*; Tier 6
:Mend Flesh Armor Healing +55
*; Tier 7
:Mend Flesh Armor Healing +60
*; Tier 8
:Mend Flesh Armor Healing +65
*; Tier 9
:Mend Flesh Armor Healing +70
*; Tier 10
:Mend Flesh Armor Healing +75
*; Tier 11
:Mend Flesh Armor Healing +80
*; Tier 12
:Mend Flesh Armor Healing +86
*; Tier 13
:Mend Flesh Armor Healing +92
*; Tier 14
:Mend Flesh Armor Healing +98
}}
|-
|  ||  || <b>Tier 7</b> - Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Mend Flesh gives the target +3 mitigation against physical attacks for 12 seconds
*; Tier 2
:Mend Flesh gives the target +4 mitigation against physical attacks for 12 seconds
*; Tier 3
:Mend Flesh gives the target +5 mitigation against physical attacks for 12 seconds
*; Tier 4
:Mend Flesh gives the target +6 mitigation against physical attacks for 12 seconds
*; Tier 5
:Mend Flesh gives the target +7 mitigation against physical attacks for 12 seconds
*; Tier 6
:Mend Flesh gives the target +8 mitigation against physical attacks for 12 seconds
*; Tier 7
:Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds
}}
|-
| Unfettered || of Freedom || <b>Tier 7</b> - Unfetter grants immunity to Knockback effects for 12 seconds || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unfetter grants immunity to Knockback effects for 6 seconds
*; Tier 2
:Unfetter grants immunity to Knockback effects for 7 seconds
*; Tier 3
:Unfetter grants immunity to Knockback effects for 8 seconds
*; Tier 4
:Unfetter grants immunity to Knockback effects for 9 seconds
*; Tier 5
:Unfetter grants immunity to Knockback effects for 10 seconds
*; Tier 6
:Unfetter grants immunity to Knockback effects for 11 seconds
*; Tier 7
:Unfetter grants immunity to Knockback effects for 12 seconds
}}
|-
| Free-Flying || of Boundless Skies || <b>Tier 7</b> - Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds || Necklace, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.3 m/s for 20 seconds
*; Tier 2
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.6 m/s for 20 seconds
*; Tier 3
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.9 m/s for 20 seconds
*; Tier 4
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +1.2 m/s for 20 seconds
*; Tier 5
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +1.5 m/s for 20 seconds
*; Tier 6
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +1.8 m/s for 20 seconds
*; Tier 7
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds
}}
|-
| Swimmer's ||  || <b>Tier 7</b> - Unfetter boosts swim speed +2.8 m/s for 20 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unfetter boosts swim speed +0.4 m/s for 20 seconds
*; Tier 2
:Unfetter boosts swim speed +0.8 m/s for 20 seconds
*; Tier 3
:Unfetter boosts swim speed +1.2 m/s for 20 seconds
*; Tier 4
:Unfetter boosts swim speed +1.6 m/s for 20 seconds
*; Tier 5
:Unfetter boosts swim speed +2 m/s for 20 seconds
*; Tier 6
:Unfetter boosts swim speed +2.4 m/s for 20 seconds
*; Tier 7
:Unfetter boosts swim speed +2.8 m/s for 20 seconds
}}
|-
|  || of Unfettered Power || <b>Tier 14</b> - Unfetter restores 45 Power over 9 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Unfetter restores 6 Power over 9 seconds
*; Tier 2
:Unfetter restores 9 Power over 9 seconds
*; Tier 3
:Unfetter restores 12 Power over 9 seconds
*; Tier 4
:Unfetter restores 15 Power over 9 seconds
*; Tier 5
:Unfetter restores 18 Power over 9 seconds
*; Tier 6
:Unfetter restores 21 Power over 9 seconds
*; Tier 7
:Unfetter restores 24 Power over 9 seconds
*; Tier 8
:Unfetter restores 27 Power over 9 seconds
*; Tier 9
:Unfetter restores 30 Power over 9 seconds
*; Tier 10
:Unfetter restores 33 Power over 9 seconds
*; Tier 11
:Unfetter restores 36 Power over 9 seconds
*; Tier 12
:Unfetter restores 39 Power over 9 seconds
*; Tier 13
:Unfetter restores 42 Power over 9 seconds
*; Tier 14
:Unfetter restores 45 Power over 9 seconds
}}
|-
|  || of Corrupted Hate || <b>Tier 14</b> - Corrupt Hate Damage +207 || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Corrupt Hate Damage +25
*; Tier 2
:Corrupt Hate Damage +39
*; Tier 3
:Corrupt Hate Damage +53
*; Tier 4
:Corrupt Hate Damage +67
*; Tier 5
:Corrupt Hate Damage +81
*; Tier 6
:Corrupt Hate Damage +95
*; Tier 7
:Corrupt Hate Damage +109
*; Tier 8
:Corrupt Hate Damage +123
*; Tier 9
:Corrupt Hate Damage +137
*; Tier 10
:Corrupt Hate Damage +151
*; Tier 11
:Corrupt Hate Damage +165
*; Tier 12
:Corrupt Hate Damage +179
*; Tier 13
:Corrupt Hate Damage +193
*; Tier 14
:Corrupt Hate Damage +207
}}
|-
|  || of Corrupted Hate || <b>Tier 14</b> - Corrupt Hate Damage +85% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Corrupt Hate Damage +20%
*; Tier 2
:Corrupt Hate Damage +25%
*; Tier 3
:Corrupt Hate Damage +30%
*; Tier 4
:Corrupt Hate Damage +35%
*; Tier 5
:Corrupt Hate Damage +40%
*; Tier 6
:Corrupt Hate Damage +45%
*; Tier 7
:Corrupt Hate Damage +50%
*; Tier 8
:Corrupt Hate Damage +55%
*; Tier 9
:Corrupt Hate Damage +60%
*; Tier 10
:Corrupt Hate Damage +65%
*; Tier 11
:Corrupt Hate Damage +70%
*; Tier 12
:Corrupt Hate Damage +75%
*; Tier 13
:Corrupt Hate Damage +80%
*; Tier 14
:Corrupt Hate Damage +85%
}}
|-
|  || of Self-Hate || <b>Tier 14</b> - Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack || OffHand, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Corrupt Hate causes the target to deal 18 Psychic damage to themselves the next time they use a Rage attack
*; Tier 2
:Corrupt Hate causes the target to deal 36 Psychic damage to themselves the next time they use a Rage attack
*; Tier 3
:Corrupt Hate causes the target to deal 54 Psychic damage to themselves the next time they use a Rage attack
*; Tier 4
:Corrupt Hate causes the target to deal 72 Psychic damage to themselves the next time they use a Rage attack
*; Tier 5
:Corrupt Hate causes the target to deal 90 Psychic damage to themselves the next time they use a Rage attack
*; Tier 6
:Corrupt Hate causes the target to deal 108 Psychic damage to themselves the next time they use a Rage attack
*; Tier 7
:Corrupt Hate causes the target to deal 126 Psychic damage to themselves the next time they use a Rage attack
*; Tier 8
:Corrupt Hate causes the target to deal 144 Psychic damage to themselves the next time they use a Rage attack
*; Tier 9
:Corrupt Hate causes the target to deal 162 Psychic damage to themselves the next time they use a Rage attack
*; Tier 10
:Corrupt Hate causes the target to deal 180 Psychic damage to themselves the next time they use a Rage attack
*; Tier 11
:Corrupt Hate causes the target to deal 198 Psychic damage to themselves the next time they use a Rage attack
*; Tier 12
:Corrupt Hate causes the target to deal 216 Psychic damage to themselves the next time they use a Rage attack
*; Tier 13
:Corrupt Hate causes the target to deal 234 Psychic damage to themselves the next time they use a Rage attack
*; Tier 14
:Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack
}}
|-
|  || of Relentless Hope || <b>Tier 14</b> - Relentless Hope Healing +48 || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Relentless Hope Healing +9
*; Tier 2
:Relentless Hope Healing +12
*; Tier 3
:Relentless Hope Healing +15
*; Tier 4
:Relentless Hope Healing +18
*; Tier 5
:Relentless Hope Healing +21
*; Tier 6
:Relentless Hope Healing +24
*; Tier 7
:Relentless Hope Healing +27
*; Tier 8
:Relentless Hope Healing +30
*; Tier 9
:Relentless Hope Healing +33
*; Tier 10
:Relentless Hope Healing +36
*; Tier 11
:Relentless Hope Healing +39
*; Tier 12
:Relentless Hope Healing +42
*; Tier 13
:Relentless Hope Healing +45
*; Tier 14
:Relentless Hope Healing +48
}}
|-
|  || of Relentless Hope || <b>Tier 14</b> - Relentless Hope Power Restoration +31 || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Relentless Hope Power Restoration +5
*; Tier 2
:Relentless Hope Power Restoration +7
*; Tier 3
:Relentless Hope Power Restoration +9
*; Tier 4
:Relentless Hope Power Restoration +11
*; Tier 5
:Relentless Hope Power Restoration +13
*; Tier 6
:Relentless Hope Power Restoration +15
*; Tier 7
:Relentless Hope Power Restoration +17
*; Tier 8
:Relentless Hope Power Restoration +19
*; Tier 9
:Relentless Hope Power Restoration +21
*; Tier 10
:Relentless Hope Power Restoration +23
*; Tier 11
:Relentless Hope Power Restoration +25
*; Tier 12
:Relentless Hope Power Restoration +27
*; Tier 13
:Relentless Hope Power Restoration +29
*; Tier 14
:Relentless Hope Power Restoration +31
}}
|-
|  || of Relentless Hope || <b>Tier 14</b> - Relentless Hope Armor Healing +75 || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Relentless Hope Armor Healing +10
*; Tier 2
:Relentless Hope Armor Healing +15
*; Tier 3
:Relentless Hope Armor Healing +20
*; Tier 4
:Relentless Hope Armor Healing +25
*; Tier 5
:Relentless Hope Armor Healing +30
*; Tier 6
:Relentless Hope Armor Healing +35
*; Tier 7
:Relentless Hope Armor Healing +40
*; Tier 8
:Relentless Hope Armor Healing +45
*; Tier 9
:Relentless Hope Armor Healing +50
*; Tier 10
:Relentless Hope Armor Healing +55
*; Tier 11
:Relentless Hope Armor Healing +60
*; Tier 12
:Relentless Hope Armor Healing +65
*; Tier 13
:Relentless Hope Armor Healing +70
*; Tier 14
:Relentless Hope Armor Healing +75
}}
|-
| Righteous || of Righteous Flame || <b>Tier 14</b> - Righteous Flame Direct Damage +135 || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Righteous Flame Direct Damage +18
*; Tier 2
:Righteous Flame Direct Damage +27
*; Tier 3
:Righteous Flame Direct Damage +36
*; Tier 4
:Righteous Flame Direct Damage +45
*; Tier 5
:Righteous Flame Direct Damage +54
*; Tier 6
:Righteous Flame Direct Damage +63
*; Tier 7
:Righteous Flame Direct Damage +72
*; Tier 8
:Righteous Flame Direct Damage +81
*; Tier 9
:Righteous Flame Direct Damage +90
*; Tier 10
:Righteous Flame Direct Damage +99
*; Tier 11
:Righteous Flame Direct Damage +108
*; Tier 12
:Righteous Flame Direct Damage +117
*; Tier 13
:Righteous Flame Direct Damage +126
*; Tier 14
:Righteous Flame Direct Damage +135
}}
|-
| Righteous || of Righteous Flame || <b>Tier 14</b> - Righteous Flame Direct Damage +56% || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Righteous Flame Direct Damage +4%
*; Tier 2
:Righteous Flame Direct Damage +8%
*; Tier 3
:Righteous Flame Direct Damage +12%
*; Tier 4
:Righteous Flame Direct Damage +16%
*; Tier 5
:Righteous Flame Direct Damage +20%
*; Tier 6
:Righteous Flame Direct Damage +24%
*; Tier 7
:Righteous Flame Direct Damage +28%
*; Tier 8
:Righteous Flame Direct Damage +32%
*; Tier 9
:Righteous Flame Direct Damage +36%
*; Tier 10
:Righteous Flame Direct Damage +40%
*; Tier 11
:Righteous Flame Direct Damage +44%
*; Tier 12
:Righteous Flame Direct Damage +48%
*; Tier 13
:Righteous Flame Direct Damage +52%
*; Tier 14
:Righteous Flame Direct Damage +56%
}}
|-
|  ||  || <b>Tier 14</b> - Righteous Flame deals +185 Fire damage over 10 seconds || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Righteous Flame deals +55 Fire damage over 10 seconds
*; Tier 2
:Righteous Flame deals +65 Fire damage over 10 seconds
*; Tier 3
:Righteous Flame deals +75 Fire damage over 10 seconds
*; Tier 4
:Righteous Flame deals +85 Fire damage over 10 seconds
*; Tier 5
:Righteous Flame deals +95 Fire damage over 10 seconds
*; Tier 6
:Righteous Flame deals +105 Fire damage over 10 seconds
*; Tier 7
:Righteous Flame deals +115 Fire damage over 10 seconds
*; Tier 8
:Righteous Flame deals +125 Fire damage over 10 seconds
*; Tier 9
:Righteous Flame deals +135 Fire damage over 10 seconds
*; Tier 10
:Righteous Flame deals +145 Fire damage over 10 seconds
*; Tier 11
:Righteous Flame deals +155 Fire damage over 10 seconds
*; Tier 12
:Righteous Flame deals +165 Fire damage over 10 seconds
*; Tier 13
:Righteous Flame deals +175 Fire damage over 10 seconds
*; Tier 14
:Righteous Flame deals +185 Fire damage over 10 seconds
}}
|-
|  ||  || <b>Tier 14</b> - Flamestrike Damage +290 || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flamestrike Damage +30
*; Tier 2
:Flamestrike Damage +50
*; Tier 3
:Flamestrike Damage +70
*; Tier 4
:Flamestrike Damage +90
*; Tier 5
:Flamestrike Damage +110
*; Tier 6
:Flamestrike Damage +130
*; Tier 7
:Flamestrike Damage +150
*; Tier 8
:Flamestrike Damage +170
*; Tier 9
:Flamestrike Damage +190
*; Tier 10
:Flamestrike Damage +210
*; Tier 11
:Flamestrike Damage +230
*; Tier 12
:Flamestrike Damage +250
*; Tier 13
:Flamestrike Damage +270
*; Tier 14
:Flamestrike Damage +290
}}
|-
|  ||  || <b>Tier 14</b> - Flamestrike Damage +62% || OffHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flamestrike Damage +10%
*; Tier 2
:Flamestrike Damage +14%
*; Tier 3
:Flamestrike Damage +18%
*; Tier 4
:Flamestrike Damage +22%
*; Tier 5
:Flamestrike Damage +26%
*; Tier 6
:Flamestrike Damage +30%
*; Tier 7
:Flamestrike Damage +34%
*; Tier 8
:Flamestrike Damage +38%
*; Tier 9
:Flamestrike Damage +42%
*; Tier 10
:Flamestrike Damage +46%
*; Tier 11
:Flamestrike Damage +50%
*; Tier 12
:Flamestrike Damage +54%
*; Tier 13
:Flamestrike Damage +58%
*; Tier 14
:Flamestrike Damage +62%
}}
|-
|  ||  || <b>Tier 14</b> - Flamestrike deals 425 Fire damage over 10 seconds || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flamestrike deals 100 Fire damage over 10 seconds
*; Tier 2
:Flamestrike deals 125 Fire damage over 10 seconds
*; Tier 3
:Flamestrike deals 150 Fire damage over 10 seconds
*; Tier 4
:Flamestrike deals 175 Fire damage over 10 seconds
*; Tier 5
:Flamestrike deals 200 Fire damage over 10 seconds
*; Tier 6
:Flamestrike deals 225 Fire damage over 10 seconds
*; Tier 7
:Flamestrike deals 250 Fire damage over 10 seconds
*; Tier 8
:Flamestrike deals 275 Fire damage over 10 seconds
*; Tier 9
:Flamestrike deals 300 Fire damage over 10 seconds
*; Tier 10
:Flamestrike deals 325 Fire damage over 10 seconds
*; Tier 11
:Flamestrike deals 350 Fire damage over 10 seconds
*; Tier 12
:Flamestrike deals 375 Fire damage over 10 seconds
*; Tier 13
:Flamestrike deals 400 Fire damage over 10 seconds
*; Tier 14
:Flamestrike deals 425 Fire damage over 10 seconds
}}
|-
|  || of Triaging || <b>Tier 14</b> - Triage Healing +39 || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage Healing +11
*; Tier 2
:Triage Healing +13
*; Tier 3
:Triage Healing +15
*; Tier 4
:Triage Healing +17
*; Tier 5
:Triage Healing +19
*; Tier 6
:Triage Healing +21
*; Tier 7
:Triage Healing +23
*; Tier 8
:Triage Healing +25
*; Tier 9
:Triage Healing +27
*; Tier 10
:Triage Healing +29
*; Tier 11
:Triage Healing +31
*; Tier 12
:Triage Healing +33
*; Tier 13
:Triage Healing +36
*; Tier 14
:Triage Healing +39
}}
|-
|  || of Evasive Medicine || <b>Tier 14</b> - Triage gives the target +23.5% Melee Evasion for 10 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage gives the target +4% Melee Evasion for 10 seconds
*; Tier 2
:Triage gives the target +5.5% Melee Evasion for 10 seconds
*; Tier 3
:Triage gives the target +7% Melee Evasion for 10 seconds
*; Tier 4
:Triage gives the target +8.5% Melee Evasion for 10 seconds
*; Tier 5
:Triage gives the target +10% Melee Evasion for 10 seconds
*; Tier 6
:Triage gives the target +11.5% Melee Evasion for 10 seconds
*; Tier 7
:Triage gives the target +13% Melee Evasion for 10 seconds
*; Tier 8
:Triage gives the target +14.5% Melee Evasion for 10 seconds
*; Tier 9
:Triage gives the target +16% Melee Evasion for 10 seconds
*; Tier 10
:Triage gives the target +17.5% Melee Evasion for 10 seconds
*; Tier 11
:Triage gives the target +19% Melee Evasion for 10 seconds
*; Tier 12
:Triage gives the target +20.5% Melee Evasion for 10 seconds
*; Tier 13
:Triage gives the target +22% Melee Evasion for 10 seconds
*; Tier 14
:Triage gives the target +23.5% Melee Evasion for 10 seconds
}}
|-
|  || of Evasive Medicine || <b>Tier 14</b> - Triage gives the target +29% Burst Evasion for 10 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage gives the target +3% Burst Evasion for 10 seconds
*; Tier 2
:Triage gives the target +5% Burst Evasion for 10 seconds
*; Tier 3
:Triage gives the target +7% Burst Evasion for 10 seconds
*; Tier 4
:Triage gives the target +9% Burst Evasion for 10 seconds
*; Tier 5
:Triage gives the target +11% Burst Evasion for 10 seconds
*; Tier 6
:Triage gives the target +13% Burst Evasion for 10 seconds
*; Tier 7
:Triage gives the target +15% Burst Evasion for 10 seconds
*; Tier 8
:Triage gives the target +17% Burst Evasion for 10 seconds
*; Tier 9
:Triage gives the target +19% Burst Evasion for 10 seconds
*; Tier 10
:Triage gives the target +21% Burst Evasion for 10 seconds
*; Tier 11
:Triage gives the target +23% Burst Evasion for 10 seconds
*; Tier 12
:Triage gives the target +25% Burst Evasion for 10 seconds
*; Tier 13
:Triage gives the target +27% Burst Evasion for 10 seconds
*; Tier 14
:Triage gives the target +29% Burst Evasion for 10 seconds
}}
|-
| Careful || of Careful Triaging || <b>Tier 14</b> - Triage costs no Power to cast and restores +33 Health, but takes +1 second to channel || Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage costs no Power to cast and restores +5 Health, but takes +1 second to channel
*; Tier 2
:Triage costs no Power to cast and restores +7 Health, but takes +1 second to channel
*; Tier 3
:Triage costs no Power to cast and restores +9 Health, but takes +1 second to channel
*; Tier 4
:Triage costs no Power to cast and restores +11 Health, but takes +1 second to channel
*; Tier 5
:Triage costs no Power to cast and restores +13 Health, but takes +1 second to channel
*; Tier 6
:Triage costs no Power to cast and restores +15 Health, but takes +1 second to channel
*; Tier 7
:Triage costs no Power to cast and restores +17 Health, but takes +1 second to channel
*; Tier 8
:Triage costs no Power to cast and restores +19 Health, but takes +1 second to channel
*; Tier 9
:Triage costs no Power to cast and restores +21 Health, but takes +1 second to channel
*; Tier 10
:Triage costs no Power to cast and restores +23 Health, but takes +1 second to channel
*; Tier 11
:Triage costs no Power to cast and restores +25 Health, but takes +1 second to channel
*; Tier 12
:Triage costs no Power to cast and restores +27 Health, but takes +1 second to channel
*; Tier 13
:Triage costs no Power to cast and restores +30 Health, but takes +1 second to channel
*; Tier 14
:Triage costs no Power to cast and restores +33 Health, but takes +1 second to channel
}}
|-
|  || of Recuperative Care || <b>Tier 14</b> - Triage restores 70 Health over 15 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Triage restores 5 Health over 15 seconds
*; Tier 2
:Triage restores 10 Health over 15 seconds
*; Tier 3
:Triage restores 15 Health over 15 seconds
*; Tier 4
:Triage restores 20 Health over 15 seconds
*; Tier 5
:Triage restores 25 Health over 15 seconds
*; Tier 6
:Triage restores 30 Health over 15 seconds
*; Tier 7
:Triage restores 35 Health over 15 seconds
*; Tier 8
:Triage restores 40 Health over 15 seconds
*; Tier 9
:Triage restores 45 Health over 15 seconds
*; Tier 10
:Triage restores 50 Health over 15 seconds
*; Tier 11
:Triage restores 55 Health over 15 seconds
*; Tier 12
:Triage restores 60 Health over 15 seconds
*; Tier 13
:Triage restores 65 Health over 15 seconds
*; Tier 14
:Triage restores 70 Health over 15 seconds
}}
|-
|  || of Fire Suppression || <b>Tier 14</b> - Remedy removes ongoing Fire effects (up to 29 dmg/sec) || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Remedy removes ongoing Fire effects (up to 3 dmg/sec)
*; Tier 2
:Remedy removes ongoing Fire effects (up to 5 dmg/sec)
*; Tier 3
:Remedy removes ongoing Fire effects (up to 7 dmg/sec)
*; Tier 4
:Remedy removes ongoing Fire effects (up to 9 dmg/sec)
*; Tier 5
:Remedy removes ongoing Fire effects (up to 11 dmg/sec)
*; Tier 6
:Remedy removes ongoing Fire effects (up to 13 dmg/sec)
*; Tier 7
:Remedy removes ongoing Fire effects (up to 15 dmg/sec)
*; Tier 8
:Remedy removes ongoing Fire effects (up to 17 dmg/sec)
*; Tier 9
:Remedy removes ongoing Fire effects (up to 19 dmg/sec)
*; Tier 10
:Remedy removes ongoing Fire effects (up to 21 dmg/sec)
*; Tier 11
:Remedy removes ongoing Fire effects (up to 23 dmg/sec)
*; Tier 12
:Remedy removes ongoing Fire effects (up to 25 dmg/sec)
*; Tier 13
:Remedy removes ongoing Fire effects (up to 27 dmg/sec)
*; Tier 14
:Remedy removes ongoing Fire effects (up to 29 dmg/sec)
}}
|-
|  || of Fire Suppression || <b>Tier 14</b> - Remedy restores 58 Armor || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Remedy restores 6 Armor
*; Tier 2
:Remedy restores 10 Armor
*; Tier 3
:Remedy restores 14 Armor
*; Tier 4
:Remedy restores 18 Armor
*; Tier 5
:Remedy restores 22 Armor
*; Tier 6
:Remedy restores 26 Armor
*; Tier 7
:Remedy restores 30 Armor
*; Tier 8
:Remedy restores 34 Armor
*; Tier 9
:Remedy restores 38 Armor
*; Tier 10
:Remedy restores 42 Armor
*; Tier 11
:Remedy restores 46 Armor
*; Tier 12
:Remedy restores 50 Armor
*; Tier 13
:Remedy restores 54 Armor
*; Tier 14
:Remedy restores 58 Armor
}}
|-
|  || of Remedies || <b>Tier 14</b> - Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Remedy restores 5 Armor and mitigates all damage over time by 1 per tick for 10 seconds
*; Tier 2
:Remedy restores 6 Armor and mitigates all damage over time by 1 per tick for 10 seconds
*; Tier 3
:Remedy restores 7 Armor and mitigates all damage over time by 2 per tick for 10 seconds
*; Tier 4
:Remedy restores 8 Armor and mitigates all damage over time by 2 per tick for 10 seconds
*; Tier 5
:Remedy restores 9 Armor and mitigates all damage over time by 3 per tick for 10 seconds
*; Tier 6
:Remedy restores 10 Armor and mitigates all damage over time by 3 per tick for 10 seconds
*; Tier 7
:Remedy restores 11 Armor and mitigates all damage over time by 4 per tick for 10 seconds
*; Tier 8
:Remedy restores 12 Armor and mitigates all damage over time by 4 per tick for 10 seconds
*; Tier 9
:Remedy restores 13 Armor and mitigates all damage over time by 5 per tick for 10 seconds
*; Tier 10
:Remedy restores 14 Armor and mitigates all damage over time by 5 per tick for 10 seconds
*; Tier 11
:Remedy restores 15 Armor and mitigates all damage over time by 6 per tick for 10 seconds
*; Tier 12
:Remedy restores 16 Armor and mitigates all damage over time by 6 per tick for 10 seconds
*; Tier 13
:Remedy restores 17 Armor and mitigates all damage over time by 7 per tick for 10 seconds
*; Tier 14
:Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds
}}
|-
|  || of Fast-Acting Remedies || <b>Tier 14</b> - Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Remedy costs -1 Power to cast, its reuse timer is -1 second, and it has a 10% chance to mend a broken bone in the target
*; Tier 2
:Remedy costs -2 Power to cast, its reuse timer is -1 second, and it has a 11% chance to mend a broken bone in the target
*; Tier 3
:Remedy costs -3 Power to cast, its reuse timer is -1 second, and it has a 12% chance to mend a broken bone in the target
*; Tier 4
:Remedy costs -4 Power to cast, its reuse timer is -1 second, and it has a 13% chance to mend a broken bone in the target
*; Tier 5
:Remedy costs -5 Power to cast, its reuse timer is -1 second, and it has a 14% chance to mend a broken bone in the target
*; Tier 6
:Remedy costs -6 Power to cast, its reuse timer is -1 second, and it has a 15% chance to mend a broken bone in the target
*; Tier 7
:Remedy costs -7 Power to cast, its reuse timer is -1 second, and it has a 16% chance to mend a broken bone in the target
*; Tier 8
:Remedy costs -8 Power to cast, its reuse timer is -1 second, and it has a 17% chance to mend a broken bone in the target
*; Tier 9
:Remedy costs -9 Power to cast, its reuse timer is -1 second, and it has a 18% chance to mend a broken bone in the target
*; Tier 10
:Remedy costs -10 Power to cast, its reuse timer is -1 second, and it has a 19% chance to mend a broken bone in the target
*; Tier 11
:Remedy costs -11 Power to cast, its reuse timer is -1 second, and it has a 20% chance to mend a broken bone in the target
*; Tier 12
:Remedy costs -12 Power to cast, its reuse timer is -1 second, and it has a 21% chance to mend a broken bone in the target
*; Tier 13
:Remedy costs -13 Power to cast, its reuse timer is -1 second, and it has a 22% chance to mend a broken bone in the target
*; Tier 14
:Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target
}}
|-
|  || of Invigoration || <b>Tier 14</b> - Invigorate Healing +68 || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Invigorate Healing +16
*; Tier 2
:Invigorate Healing +20
*; Tier 3
:Invigorate Healing +24
*; Tier 4
:Invigorate Healing +28
*; Tier 5
:Invigorate Healing +32
*; Tier 6
:Invigorate Healing +36
*; Tier 7
:Invigorate Healing +40
*; Tier 8
:Invigorate Healing +44
*; Tier 9
:Invigorate Healing +48
*; Tier 10
:Invigorate Healing +52
*; Tier 11
:Invigorate Healing +56
*; Tier 12
:Invigorate Healing +60
*; Tier 13
:Invigorate Healing +64
*; Tier 14
:Invigorate Healing +68
}}
|-
|  || of Invigoration || <b>Tier 14</b> - Invigorate Armor Healing +100 || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Invigorate Armor Healing +22
*; Tier 2
:Invigorate Armor Healing +28
*; Tier 3
:Invigorate Armor Healing +34
*; Tier 4
:Invigorate Armor Healing +40
*; Tier 5
:Invigorate Armor Healing +46
*; Tier 6
:Invigorate Armor Healing +52
*; Tier 7
:Invigorate Armor Healing +58
*; Tier 8
:Invigorate Armor Healing +64
*; Tier 9
:Invigorate Armor Healing +70
*; Tier 10
:Invigorate Armor Healing +76
*; Tier 11
:Invigorate Armor Healing +82
*; Tier 12
:Invigorate Armor Healing +88
*; Tier 13
:Invigorate Armor Healing +94
*; Tier 14
:Invigorate Armor Healing +100
}}
|-
|  || of Invigoration || <b>Tier 14</b> - Invigorate restores +20 Health, Armor, and Power || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Invigorate restores +7 Health, Armor, and Power
*; Tier 2
:Invigorate restores +8 Health, Armor, and Power
*; Tier 3
:Invigorate restores +9 Health, Armor, and Power
*; Tier 4
:Invigorate restores +10 Health, Armor, and Power
*; Tier 5
:Invigorate restores +11 Health, Armor, and Power
*; Tier 6
:Invigorate restores +12 Health, Armor, and Power
*; Tier 7
:Invigorate restores +13 Health, Armor, and Power
*; Tier 8
:Invigorate restores +14 Health, Armor, and Power
*; Tier 9
:Invigorate restores +15 Health, Armor, and Power
*; Tier 10
:Invigorate restores +16 Health, Armor, and Power
*; Tier 11
:Invigorate restores +17 Health, Armor, and Power
*; Tier 12
:Invigorate restores +18 Health, Armor, and Power
*; Tier 13
:Invigorate restores +19 Health, Armor, and Power
*; Tier 14
:Invigorate restores +20 Health, Armor, and Power
}}
|-
|  || of Warm Blessings || <b>Tier 14</b> - Give Warmth restores 55 Health and +15 Body Heat || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Give Warmth restores 3 Health and +2 Body Heat
*; Tier 2
:Give Warmth restores 7 Health and +3 Body Heat
*; Tier 3
:Give Warmth restores 11 Health and +4 Body Heat
*; Tier 4
:Give Warmth restores 15 Health and +5 Body Heat
*; Tier 5
:Give Warmth restores 19 Health and +6 Body Heat
*; Tier 6
:Give Warmth restores 23 Health and +7 Body Heat
*; Tier 7
:Give Warmth restores 27 Health and +8 Body Heat
*; Tier 8
:Give Warmth restores 31 Health and +9 Body Heat
*; Tier 9
:Give Warmth restores 35 Health and +10 Body Heat
*; Tier 10
:Give Warmth restores 39 Health and +11 Body Heat
*; Tier 11
:Give Warmth restores 43 Health and +12 Body Heat
*; Tier 12
:Give Warmth restores 47 Health and +13 Body Heat
*; Tier 13
:Give Warmth restores 51 Health and +14 Body Heat
*; Tier 14
:Give Warmth restores 55 Health and +15 Body Heat
}}
|-
|  || of Hot Tidings || <b>Tier 14</b> - Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Give Warmth causes the target's next attack to deal +13 damage if it is a Fire attack
*; Tier 2
:Give Warmth causes the target's next attack to deal +26 damage if it is a Fire attack
*; Tier 3
:Give Warmth causes the target's next attack to deal +39 damage if it is a Fire attack
*; Tier 4
:Give Warmth causes the target's next attack to deal +52 damage if it is a Fire attack
*; Tier 5
:Give Warmth causes the target's next attack to deal +65 damage if it is a Fire attack
*; Tier 6
:Give Warmth causes the target's next attack to deal +78 damage if it is a Fire attack
*; Tier 7
:Give Warmth causes the target's next attack to deal +91 damage if it is a Fire attack
*; Tier 8
:Give Warmth causes the target's next attack to deal +104 damage if it is a Fire attack
*; Tier 9
:Give Warmth causes the target's next attack to deal +117 damage if it is a Fire attack
*; Tier 10
:Give Warmth causes the target's next attack to deal +130 damage if it is a Fire attack
*; Tier 11
:Give Warmth causes the target's next attack to deal +143 damage if it is a Fire attack
*; Tier 12
:Give Warmth causes the target's next attack to deal +156 damage if it is a Fire attack
*; Tier 13
:Give Warmth causes the target's next attack to deal +169 damage if it is a Fire attack
*; Tier 14
:Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack
}}
|-
|  ||  || <b>Tier 7</b> - Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Give Warmth boosts the target's fire damage-over-time by +3 per tick for 60 seconds
*; Tier 2
:Give Warmth boosts the target's fire damage-over-time by +4 per tick for 60 seconds
*; Tier 3
:Give Warmth boosts the target's fire damage-over-time by +5 per tick for 60 seconds
*; Tier 4
:Give Warmth boosts the target's fire damage-over-time by +6 per tick for 60 seconds
*; Tier 5
:Give Warmth boosts the target's fire damage-over-time by +7 per tick for 60 seconds
*; Tier 6
:Give Warmth boosts the target's fire damage-over-time by +8 per tick for 60 seconds
*; Tier 7
:Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds
}}
|}

Revision as of 18:36, 25 May 2018

See also: Priest/Treasure Effects:By Slot

See also: Priest/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Priests Tier 7 - Priest Base Damage +23% Head, Necklace

Click Expand to reveal

  • Tier 1
Priest Base Damage +3
  • Tier 2
Priest Base Damage +8%
  • Tier 3
Priest Base Damage +11%
  • Tier 4
Priest Base Damage +14%
  • Tier 5
Priest Base Damage +17%
  • Tier 6
Priest Base Damage +20%
  • Tier 7
Priest Base Damage +23%
of Dodgy Priesting Tier 7 - Chance to Evade Bursts +33% when Priest is active Legs, Hands

Click Expand to reveal

  • Tier 1
Chance to Evade Bursts +15% when Priest is active
  • Tier 2
Chance to Evade Bursts +18% when Priest is active
  • Tier 3
Chance to Evade Bursts +21% when Priest is active
  • Tier 4
Chance to Evade Bursts +24% when Priest is active
  • Tier 5
Chance to Evade Bursts +27% when Priest is active
  • Tier 6
Chance to Evade Bursts +30% when Priest is active
  • Tier 7
Chance to Evade Bursts +33% when Priest is active
Pacifist's of Powerful Pacifism Tier 7 - If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +11 Power every 5 seconds (in and out of combat) Head, Feet

Click Expand to reveal

  • Tier 1
If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +5 Power every 5 seconds (in and out of combat)
  • Tier 2
If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +6 Power every 5 seconds (in and out of combat)
  • Tier 3
If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +7 Power every 5 seconds (in and out of combat)
  • Tier 4
If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +8 Power every 5 seconds (in and out of combat)
  • Tier 5
If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +9 Power every 5 seconds (in and out of combat)
  • Tier 6
If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +10 Power every 5 seconds (in and out of combat)
  • Tier 7
If you are using the Priest skill and you have not been attacked in the past 15 seconds, you recover +11 Power every 5 seconds (in and out of combat)
Tier 14 - Direct Fire Damage +31 when Priest is active Ring, OffHand

Click Expand to reveal

  • Tier 1
Direct Fire Damage +5 when Priest is active
  • Tier 2
Direct Fire Damage +7 when Priest is active
  • Tier 3
Direct Fire Damage +9 when Priest is active
  • Tier 4
Direct Fire Damage +11 when Priest is active
  • Tier 5
Direct Fire Damage +13 when Priest is active
  • Tier 6
Direct Fire Damage +15 when Priest is active
  • Tier 7
Direct Fire Damage +17 when Priest is active
  • Tier 8
Direct Fire Damage +19 when Priest is active
  • Tier 9
Direct Fire Damage +21 when Priest is active
  • Tier 10
Direct Fire Damage +23 when Priest is active
  • Tier 11
Direct Fire Damage +25 when Priest is active
  • Tier 12
Direct Fire Damage +27 when Priest is active
  • Tier 13
Direct Fire Damage +29 when Priest is active
  • Tier 14
Direct Fire Damage +31 when Priest is active
Admonisher's of Admonishment Tier 7 - The maximum Power restored by Admonish increases +9 Hands, Necklace

Click Expand to reveal

  • Tier 1
The maximum Power restored by Admonish increases +3
  • Tier 2
The maximum Power restored by Admonish increases +4
  • Tier 3
The maximum Power restored by Admonish increases +5
  • Tier 4
The maximum Power restored by Admonish increases +6
  • Tier 5
The maximum Power restored by Admonish increases +7
  • Tier 6
The maximum Power restored by Admonish increases +8
  • Tier 7
The maximum Power restored by Admonish increases +9
Tier 14 - Admonish boosts your Priest Damage +14 for 10 seconds (this effect does not stack with itself) Head

Click Expand to reveal

  • Tier 1
Admonish boosts your Priest Damage +1 for 10 seconds (this effect does not stack with itself)
  • Tier 2
Admonish boosts your Priest Damage +2 for 10 seconds (this effect does not stack with itself)
  • Tier 3
Admonish boosts your Priest Damage +3 for 10 seconds (this effect does not stack with itself)
  • Tier 4
Admonish boosts your Priest Damage +4 for 10 seconds (this effect does not stack with itself)
  • Tier 5
Admonish boosts your Priest Damage +5 for 10 seconds (this effect does not stack with itself)
  • Tier 6
Admonish boosts your Priest Damage +6 for 10 seconds (this effect does not stack with itself)
  • Tier 7
Admonish boosts your Priest Damage +7 for 10 seconds (this effect does not stack with itself)
  • Tier 8
Admonish boosts your Priest Damage +8 for 10 seconds (this effect does not stack with itself)
  • Tier 9
Admonish boosts your Priest Damage +9 for 10 seconds (this effect does not stack with itself)
  • Tier 10
Admonish boosts your Priest Damage +10 for 10 seconds (this effect does not stack with itself)
  • Tier 11
Admonish boosts your Priest Damage +11 for 10 seconds (this effect does not stack with itself)
  • Tier 12
Admonish boosts your Priest Damage +12 for 10 seconds (this effect does not stack with itself)
  • Tier 13
Admonish boosts your Priest Damage +13 for 10 seconds (this effect does not stack with itself)
  • Tier 14
Admonish boosts your Priest Damage +14 for 10 seconds (this effect does not stack with itself)
Tier 7 - Admonish makes the target 7% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself) Ring

Click Expand to reveal

  • Tier 1
Admonish makes the target 1% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
  • Tier 2
Admonish makes the target 2% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
  • Tier 3
Admonish makes the target 3% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
  • Tier 4
Admonish makes the target 4% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
  • Tier 5
Admonish makes the target 5% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
  • Tier 6
Admonish makes the target 6% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
  • Tier 7
Admonish makes the target 7% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
Castigator's of Castigation Tier 14 - Castigate Damage +85 Ring, Feet

Click Expand to reveal

  • Tier 1
Castigate Damage +7
  • Tier 2
Castigate Damage +13
  • Tier 3
Castigate Damage +19
  • Tier 4
Castigate Damage +25
  • Tier 5
Castigate Damage +31
  • Tier 6
Castigate Damage +37
  • Tier 7
Castigate Damage +43
  • Tier 8
Castigate Damage +49
  • Tier 9
Castigate Damage +55
  • Tier 10
Castigate Damage +61
  • Tier 11
Castigate Damage +67
  • Tier 12
Castigate Damage +73
  • Tier 13
Castigate Damage +79
  • Tier 14
Castigate Damage +85
Castigator's of Castigation Tier 14 - Castigate Damage +49% Hands, MainHand

Click Expand to reveal

  • Tier 1
Castigate Damage +10%
  • Tier 2
Castigate Damage +13%
  • Tier 3
Castigate Damage +16%
  • Tier 4
Castigate Damage +19%
  • Tier 5
Castigate Damage +22%
  • Tier 6
Castigate Damage +25%
  • Tier 7
Castigate Damage +28%
  • Tier 8
Castigate Damage +31%
  • Tier 9
Castigate Damage +34%
  • Tier 10
Castigate Damage +37%
  • Tier 11
Castigate Damage +40%
  • Tier 12
Castigate Damage +43%
  • Tier 13
Castigate Damage +46%
  • Tier 14
Castigate Damage +49%
Castigator's of Castigation Tier 14 - When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target Chest, OffHand

Click Expand to reveal

  • Tier 1
When Castigate is used on an undead target, it has a 25% chance to stun the target
  • Tier 2
When Castigate is used on an undead target, it has a 25% chance to deal +20 damage and stun the target
  • Tier 3
When Castigate is used on an undead target, it has a 25% chance to deal +40 damage and stun the target
  • Tier 4
When Castigate is used on an undead target, it has a 25% chance to deal +60 damage and stun the target
  • Tier 5
When Castigate is used on an undead target, it has a 25% chance to deal +80 damage and stun the target
  • Tier 6
When Castigate is used on an undead target, it has a 25% chance to deal +100 damage and stun the target
  • Tier 7
When Castigate is used on an undead target, it has a 25% chance to deal +120 damage and stun the target
  • Tier 8
When Castigate is used on an undead target, it has a 25% chance to deal +140 damage and stun the target
  • Tier 9
When Castigate is used on an undead target, it has a 25% chance to deal +160 damage and stun the target
  • Tier 10
When Castigate is used on an undead target, it has a 25% chance to deal +180 damage and stun the target
  • Tier 11
When Castigate is used on an undead target, it has a 25% chance to deal +200 damage and stun the target
  • Tier 12
When Castigate is used on an undead target, it has a 25% chance to deal +220 damage and stun the target
  • Tier 13
When Castigate is used on an undead target, it has a 25% chance to deal +240 damage and stun the target
  • Tier 14
When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target
of Burning Heretics Tier 14 - Castigate deals Fire damage instead of Psychic, and deals +75% damage to Aberrations Legs

Click Expand to reveal

  • Tier 1
Castigate deals Fire damage instead of Psychic, and deals +10% damage to Aberrations
  • Tier 2
Castigate deals Fire damage instead of Psychic, and deals +15% damage to Aberrations
  • Tier 3
Castigate deals Fire damage instead of Psychic, and deals +20% damage to Aberrations
  • Tier 4
Castigate deals Fire damage instead of Psychic, and deals +25% damage to Aberrations
  • Tier 5
Castigate deals Fire damage instead of Psychic, and deals +30% damage to Aberrations
  • Tier 6
Castigate deals Fire damage instead of Psychic, and deals +35% damage to Aberrations
  • Tier 7
Castigate deals Fire damage instead of Psychic, and deals +40% damage to Aberrations
  • Tier 8
Castigate deals Fire damage instead of Psychic, and deals +45% damage to Aberrations
  • Tier 9
Castigate deals Fire damage instead of Psychic, and deals +50% damage to Aberrations
  • Tier 10
Castigate deals Fire damage instead of Psychic, and deals +55% damage to Aberrations
  • Tier 11
Castigate deals Fire damage instead of Psychic, and deals +60% damage to Aberrations
  • Tier 12
Castigate deals Fire damage instead of Psychic, and deals +65% damage to Aberrations
  • Tier 13
Castigate deals Fire damage instead of Psychic, and deals +70% damage to Aberrations
  • Tier 14
Castigate deals Fire damage instead of Psychic, and deals +75% damage to Aberrations
Tier 14 - Castigate boosts your Nice Attack Damage +84 for 8 seconds Hands, Necklace

Click Expand to reveal

  • Tier 1
Castigate boosts your Nice Attack Damage +6 for 8 seconds
  • Tier 2
Castigate boosts your Nice Attack Damage +12 for 8 seconds
  • Tier 3
Castigate boosts your Nice Attack Damage +18 for 8 seconds
  • Tier 4
Castigate boosts your Nice Attack Damage +24 for 8 seconds
  • Tier 5
Castigate boosts your Nice Attack Damage +30 for 8 seconds
  • Tier 6
Castigate boosts your Nice Attack Damage +36 for 8 seconds
  • Tier 7
Castigate boosts your Nice Attack Damage +42 for 8 seconds
  • Tier 8
Castigate boosts your Nice Attack Damage +48 for 8 seconds
  • Tier 9
Castigate boosts your Nice Attack Damage +54 for 8 seconds
  • Tier 10
Castigate boosts your Nice Attack Damage +60 for 8 seconds
  • Tier 11
Castigate boosts your Nice Attack Damage +66 for 8 seconds
  • Tier 12
Castigate boosts your Nice Attack Damage +72 for 8 seconds
  • Tier 13
Castigate boosts your Nice Attack Damage +78 for 8 seconds
  • Tier 14
Castigate boosts your Nice Attack Damage +84 for 8 seconds
of Exhilaration Tier 14 - Exhilarate Healing +31 MainHand, Chest

Click Expand to reveal

  • Tier 1
Exhilarate Healing +5
  • Tier 2
Exhilarate Healing +7
  • Tier 3
Exhilarate Healing +9
  • Tier 4
Exhilarate Healing +11
  • Tier 5
Exhilarate Healing +13
  • Tier 6
Exhilarate Healing +15
  • Tier 7
Exhilarate Healing +17
  • Tier 8
Exhilarate Healing +19
  • Tier 9
Exhilarate Healing +21
  • Tier 10
Exhilarate Healing +23
  • Tier 11
Exhilarate Healing +25
  • Tier 12
Exhilarate Healing +27
  • Tier 13
Exhilarate Healing +29
  • Tier 14
Exhilarate Healing +31
of Exhilaration Tier 14 - For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health OffHand, Legs

Click Expand to reveal

  • Tier 1
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +5 Health
  • Tier 2
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +7 Health
  • Tier 3
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +9 Health
  • Tier 4
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +11 Health
  • Tier 5
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +13 Health
  • Tier 6
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +15 Health
  • Tier 7
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +17 Health
  • Tier 8
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +19 Health
  • Tier 9
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +21 Health
  • Tier 10
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +23 Health
  • Tier 11
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +25 Health
  • Tier 12
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +27 Health
  • Tier 13
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +29 Health
  • Tier 14
For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health
of Exhilaration Tier 14 - Exhilarate restores 56 Armor over 8 seconds Hands, Feet

Click Expand to reveal

  • Tier 1
Exhilarate restores 4 Armor over 8 seconds
  • Tier 2
Exhilarate restores 8 Armor over 8 seconds
  • Tier 3
Exhilarate restores 12 Armor over 8 seconds
  • Tier 4
Exhilarate restores 16 Armor over 8 seconds
  • Tier 5
Exhilarate restores 20 Armor over 8 seconds
  • Tier 6
Exhilarate restores 24 Armor over 8 seconds
  • Tier 7
Exhilarate restores 28 Armor over 8 seconds
  • Tier 8
Exhilarate restores 32 Armor over 8 seconds
  • Tier 9
Exhilarate restores 36 Armor over 8 seconds
  • Tier 10
Exhilarate restores 40 Armor over 8 seconds
  • Tier 11
Exhilarate restores 44 Armor over 8 seconds
  • Tier 12
Exhilarate restores 48 Armor over 8 seconds
  • Tier 13
Exhilarate restores 52 Armor over 8 seconds
  • Tier 14
Exhilarate restores 56 Armor over 8 seconds
of Enhanced Care Tier 7 - Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds Necklace, Ring

Click Expand to reveal

  • Tier 1
Exhilarate, Triage, and Invigorate restore +5 Health if you haven't been attacked in the past 15 seconds
  • Tier 2
Exhilarate, Triage, and Invigorate restore +11 Health if you haven't been attacked in the past 15 seconds
  • Tier 3
Exhilarate, Triage, and Invigorate restore +17 Health if you haven't been attacked in the past 15 seconds
  • Tier 4
Exhilarate, Triage, and Invigorate restore +23 Health if you haven't been attacked in the past 15 seconds
  • Tier 5
Exhilarate, Triage, and Invigorate restore +29 Health if you haven't been attacked in the past 15 seconds
  • Tier 6
Exhilarate, Triage, and Invigorate restore +35 Health if you haven't been attacked in the past 15 seconds
  • Tier 7
Exhilarate, Triage, and Invigorate restore +41 Health if you haven't been attacked in the past 15 seconds
Tier 14 - Mend Flesh Healing +66 Head, Feet

Click Expand to reveal

  • Tier 1
Mend Flesh Healing +14
  • Tier 2
Mend Flesh Healing +18
  • Tier 3
Mend Flesh Healing +22
  • Tier 4
Mend Flesh Healing +26
  • Tier 5
Mend Flesh Healing +30
  • Tier 6
Mend Flesh Healing +34
  • Tier 7
Mend Flesh Healing +38
  • Tier 8
Mend Flesh Healing +42
  • Tier 9
Mend Flesh Healing +46
  • Tier 10
Mend Flesh Healing +50
  • Tier 11
Mend Flesh Healing +54
  • Tier 12
Mend Flesh Healing +58
  • Tier 13
Mend Flesh Healing +62
  • Tier 14
Mend Flesh Healing +66
Tier 14 - Mend Flesh Armor Healing +98 Chest, OffHand

Click Expand to reveal

  • Tier 1
Mend Flesh Armor Healing +30
  • Tier 2
Mend Flesh Armor Healing +35
  • Tier 3
Mend Flesh Armor Healing +40
  • Tier 4
Mend Flesh Armor Healing +45
  • Tier 5
Mend Flesh Armor Healing +50
  • Tier 6
Mend Flesh Armor Healing +55
  • Tier 7
Mend Flesh Armor Healing +60
  • Tier 8
Mend Flesh Armor Healing +65
  • Tier 9
Mend Flesh Armor Healing +70
  • Tier 10
Mend Flesh Armor Healing +75
  • Tier 11
Mend Flesh Armor Healing +80
  • Tier 12
Mend Flesh Armor Healing +86
  • Tier 13
Mend Flesh Armor Healing +92
  • Tier 14
Mend Flesh Armor Healing +98
Tier 7 - Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds MainHand, Ring

Click Expand to reveal

  • Tier 1
Mend Flesh gives the target +3 mitigation against physical attacks for 12 seconds
  • Tier 2
Mend Flesh gives the target +4 mitigation against physical attacks for 12 seconds
  • Tier 3
Mend Flesh gives the target +5 mitigation against physical attacks for 12 seconds
  • Tier 4
Mend Flesh gives the target +6 mitigation against physical attacks for 12 seconds
  • Tier 5
Mend Flesh gives the target +7 mitigation against physical attacks for 12 seconds
  • Tier 6
Mend Flesh gives the target +8 mitigation against physical attacks for 12 seconds
  • Tier 7
Mend Flesh gives the target +10 mitigation against physical attacks for 12 seconds
Unfettered of Freedom Tier 7 - Unfetter grants immunity to Knockback effects for 12 seconds Ring

Click Expand to reveal

  • Tier 1
Unfetter grants immunity to Knockback effects for 6 seconds
  • Tier 2
Unfetter grants immunity to Knockback effects for 7 seconds
  • Tier 3
Unfetter grants immunity to Knockback effects for 8 seconds
  • Tier 4
Unfetter grants immunity to Knockback effects for 9 seconds
  • Tier 5
Unfetter grants immunity to Knockback effects for 10 seconds
  • Tier 6
Unfetter grants immunity to Knockback effects for 11 seconds
  • Tier 7
Unfetter grants immunity to Knockback effects for 12 seconds
Free-Flying of Boundless Skies Tier 7 - Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds Necklace, OffHand

Click Expand to reveal

  • Tier 1
Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.3 m/s for 20 seconds
  • Tier 2
Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.6 m/s for 20 seconds
  • Tier 3
Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.9 m/s for 20 seconds
  • Tier 4
Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +1.2 m/s for 20 seconds
  • Tier 5
Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +1.5 m/s for 20 seconds
  • Tier 6
Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +1.8 m/s for 20 seconds
  • Tier 7
Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.1 m/s for 20 seconds
Swimmer's Tier 7 - Unfetter boosts swim speed +2.8 m/s for 20 seconds MainHand, Feet

Click Expand to reveal

  • Tier 1
Unfetter boosts swim speed +0.4 m/s for 20 seconds
  • Tier 2
Unfetter boosts swim speed +0.8 m/s for 20 seconds
  • Tier 3
Unfetter boosts swim speed +1.2 m/s for 20 seconds
  • Tier 4
Unfetter boosts swim speed +1.6 m/s for 20 seconds
  • Tier 5
Unfetter boosts swim speed +2 m/s for 20 seconds
  • Tier 6
Unfetter boosts swim speed +2.4 m/s for 20 seconds
  • Tier 7
Unfetter boosts swim speed +2.8 m/s for 20 seconds
of Unfettered Power Tier 14 - Unfetter restores 45 Power over 9 seconds Chest, Legs

Click Expand to reveal

  • Tier 1
Unfetter restores 6 Power over 9 seconds
  • Tier 2
Unfetter restores 9 Power over 9 seconds
  • Tier 3
Unfetter restores 12 Power over 9 seconds
  • Tier 4
Unfetter restores 15 Power over 9 seconds
  • Tier 5
Unfetter restores 18 Power over 9 seconds
  • Tier 6
Unfetter restores 21 Power over 9 seconds
  • Tier 7
Unfetter restores 24 Power over 9 seconds
  • Tier 8
Unfetter restores 27 Power over 9 seconds
  • Tier 9
Unfetter restores 30 Power over 9 seconds
  • Tier 10
Unfetter restores 33 Power over 9 seconds
  • Tier 11
Unfetter restores 36 Power over 9 seconds
  • Tier 12
Unfetter restores 39 Power over 9 seconds
  • Tier 13
Unfetter restores 42 Power over 9 seconds
  • Tier 14
Unfetter restores 45 Power over 9 seconds
of Corrupted Hate Tier 14 - Corrupt Hate Damage +207 Head, Legs

Click Expand to reveal

  • Tier 1
Corrupt Hate Damage +25
  • Tier 2
Corrupt Hate Damage +39
  • Tier 3
Corrupt Hate Damage +53
  • Tier 4
Corrupt Hate Damage +67
  • Tier 5
Corrupt Hate Damage +81
  • Tier 6
Corrupt Hate Damage +95
  • Tier 7
Corrupt Hate Damage +109
  • Tier 8
Corrupt Hate Damage +123
  • Tier 9
Corrupt Hate Damage +137
  • Tier 10
Corrupt Hate Damage +151
  • Tier 11
Corrupt Hate Damage +165
  • Tier 12
Corrupt Hate Damage +179
  • Tier 13
Corrupt Hate Damage +193
  • Tier 14
Corrupt Hate Damage +207
of Corrupted Hate Tier 14 - Corrupt Hate Damage +85% Chest, MainHand

Click Expand to reveal

  • Tier 1
Corrupt Hate Damage +20%
  • Tier 2
Corrupt Hate Damage +25%
  • Tier 3
Corrupt Hate Damage +30%
  • Tier 4
Corrupt Hate Damage +35%
  • Tier 5
Corrupt Hate Damage +40%
  • Tier 6
Corrupt Hate Damage +45%
  • Tier 7
Corrupt Hate Damage +50%
  • Tier 8
Corrupt Hate Damage +55%
  • Tier 9
Corrupt Hate Damage +60%
  • Tier 10
Corrupt Hate Damage +65%
  • Tier 11
Corrupt Hate Damage +70%
  • Tier 12
Corrupt Hate Damage +75%
  • Tier 13
Corrupt Hate Damage +80%
  • Tier 14
Corrupt Hate Damage +85%
of Self-Hate Tier 14 - Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack OffHand, Hands

Click Expand to reveal

  • Tier 1
Corrupt Hate causes the target to deal 18 Psychic damage to themselves the next time they use a Rage attack
  • Tier 2
Corrupt Hate causes the target to deal 36 Psychic damage to themselves the next time they use a Rage attack
  • Tier 3
Corrupt Hate causes the target to deal 54 Psychic damage to themselves the next time they use a Rage attack
  • Tier 4
Corrupt Hate causes the target to deal 72 Psychic damage to themselves the next time they use a Rage attack
  • Tier 5
Corrupt Hate causes the target to deal 90 Psychic damage to themselves the next time they use a Rage attack
  • Tier 6
Corrupt Hate causes the target to deal 108 Psychic damage to themselves the next time they use a Rage attack
  • Tier 7
Corrupt Hate causes the target to deal 126 Psychic damage to themselves the next time they use a Rage attack
  • Tier 8
Corrupt Hate causes the target to deal 144 Psychic damage to themselves the next time they use a Rage attack
  • Tier 9
Corrupt Hate causes the target to deal 162 Psychic damage to themselves the next time they use a Rage attack
  • Tier 10
Corrupt Hate causes the target to deal 180 Psychic damage to themselves the next time they use a Rage attack
  • Tier 11
Corrupt Hate causes the target to deal 198 Psychic damage to themselves the next time they use a Rage attack
  • Tier 12
Corrupt Hate causes the target to deal 216 Psychic damage to themselves the next time they use a Rage attack
  • Tier 13
Corrupt Hate causes the target to deal 234 Psychic damage to themselves the next time they use a Rage attack
  • Tier 14
Corrupt Hate causes the target to deal 252 Psychic damage to themselves the next time they use a Rage attack
of Relentless Hope Tier 14 - Relentless Hope Healing +48 Necklace, Ring

Click Expand to reveal

  • Tier 1
Relentless Hope Healing +9
  • Tier 2
Relentless Hope Healing +12
  • Tier 3
Relentless Hope Healing +15
  • Tier 4
Relentless Hope Healing +18
  • Tier 5
Relentless Hope Healing +21
  • Tier 6
Relentless Hope Healing +24
  • Tier 7
Relentless Hope Healing +27
  • Tier 8
Relentless Hope Healing +30
  • Tier 9
Relentless Hope Healing +33
  • Tier 10
Relentless Hope Healing +36
  • Tier 11
Relentless Hope Healing +39
  • Tier 12
Relentless Hope Healing +42
  • Tier 13
Relentless Hope Healing +45
  • Tier 14
Relentless Hope Healing +48
of Relentless Hope Tier 14 - Relentless Hope Power Restoration +31 Hands, Feet

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  • Tier 1
Relentless Hope Power Restoration +5
  • Tier 2
Relentless Hope Power Restoration +7
  • Tier 3
Relentless Hope Power Restoration +9
  • Tier 4
Relentless Hope Power Restoration +11
  • Tier 5
Relentless Hope Power Restoration +13
  • Tier 6
Relentless Hope Power Restoration +15
  • Tier 7
Relentless Hope Power Restoration +17
  • Tier 8
Relentless Hope Power Restoration +19
  • Tier 9
Relentless Hope Power Restoration +21
  • Tier 10
Relentless Hope Power Restoration +23
  • Tier 11
Relentless Hope Power Restoration +25
  • Tier 12
Relentless Hope Power Restoration +27
  • Tier 13
Relentless Hope Power Restoration +29
  • Tier 14
Relentless Hope Power Restoration +31
of Relentless Hope Tier 14 - Relentless Hope Armor Healing +75 MainHand, OffHand

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  • Tier 1
Relentless Hope Armor Healing +10
  • Tier 2
Relentless Hope Armor Healing +15
  • Tier 3
Relentless Hope Armor Healing +20
  • Tier 4
Relentless Hope Armor Healing +25
  • Tier 5
Relentless Hope Armor Healing +30
  • Tier 6
Relentless Hope Armor Healing +35
  • Tier 7
Relentless Hope Armor Healing +40
  • Tier 8
Relentless Hope Armor Healing +45
  • Tier 9
Relentless Hope Armor Healing +50
  • Tier 10
Relentless Hope Armor Healing +55
  • Tier 11
Relentless Hope Armor Healing +60
  • Tier 12
Relentless Hope Armor Healing +65
  • Tier 13
Relentless Hope Armor Healing +70
  • Tier 14
Relentless Hope Armor Healing +75
Righteous of Righteous Flame Tier 14 - Righteous Flame Direct Damage +135 Chest, Legs

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  • Tier 1
Righteous Flame Direct Damage +18
  • Tier 2
Righteous Flame Direct Damage +27
  • Tier 3
Righteous Flame Direct Damage +36
  • Tier 4
Righteous Flame Direct Damage +45
  • Tier 5
Righteous Flame Direct Damage +54
  • Tier 6
Righteous Flame Direct Damage +63
  • Tier 7
Righteous Flame Direct Damage +72
  • Tier 8
Righteous Flame Direct Damage +81
  • Tier 9
Righteous Flame Direct Damage +90
  • Tier 10
Righteous Flame Direct Damage +99
  • Tier 11
Righteous Flame Direct Damage +108
  • Tier 12
Righteous Flame Direct Damage +117
  • Tier 13
Righteous Flame Direct Damage +126
  • Tier 14
Righteous Flame Direct Damage +135
Righteous of Righteous Flame Tier 14 - Righteous Flame Direct Damage +56% Head, Ring

Click Expand to reveal

  • Tier 1
Righteous Flame Direct Damage +4%
  • Tier 2
Righteous Flame Direct Damage +8%
  • Tier 3
Righteous Flame Direct Damage +12%
  • Tier 4
Righteous Flame Direct Damage +16%
  • Tier 5
Righteous Flame Direct Damage +20%
  • Tier 6
Righteous Flame Direct Damage +24%
  • Tier 7
Righteous Flame Direct Damage +28%
  • Tier 8
Righteous Flame Direct Damage +32%
  • Tier 9
Righteous Flame Direct Damage +36%
  • Tier 10
Righteous Flame Direct Damage +40%
  • Tier 11
Righteous Flame Direct Damage +44%
  • Tier 12
Righteous Flame Direct Damage +48%
  • Tier 13
Righteous Flame Direct Damage +52%
  • Tier 14
Righteous Flame Direct Damage +56%
Tier 14 - Righteous Flame deals +185 Fire damage over 10 seconds Feet, MainHand

Click Expand to reveal

  • Tier 1
Righteous Flame deals +55 Fire damage over 10 seconds
  • Tier 2
Righteous Flame deals +65 Fire damage over 10 seconds
  • Tier 3
Righteous Flame deals +75 Fire damage over 10 seconds
  • Tier 4
Righteous Flame deals +85 Fire damage over 10 seconds
  • Tier 5
Righteous Flame deals +95 Fire damage over 10 seconds
  • Tier 6
Righteous Flame deals +105 Fire damage over 10 seconds
  • Tier 7
Righteous Flame deals +115 Fire damage over 10 seconds
  • Tier 8
Righteous Flame deals +125 Fire damage over 10 seconds
  • Tier 9
Righteous Flame deals +135 Fire damage over 10 seconds
  • Tier 10
Righteous Flame deals +145 Fire damage over 10 seconds
  • Tier 11
Righteous Flame deals +155 Fire damage over 10 seconds
  • Tier 12
Righteous Flame deals +165 Fire damage over 10 seconds
  • Tier 13
Righteous Flame deals +175 Fire damage over 10 seconds
  • Tier 14
Righteous Flame deals +185 Fire damage over 10 seconds
Tier 14 - Flamestrike Damage +290 Head, Chest

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  • Tier 1
Flamestrike Damage +30
  • Tier 2
Flamestrike Damage +50
  • Tier 3
Flamestrike Damage +70
  • Tier 4
Flamestrike Damage +90
  • Tier 5
Flamestrike Damage +110
  • Tier 6
Flamestrike Damage +130
  • Tier 7
Flamestrike Damage +150
  • Tier 8
Flamestrike Damage +170
  • Tier 9
Flamestrike Damage +190
  • Tier 10
Flamestrike Damage +210
  • Tier 11
Flamestrike Damage +230
  • Tier 12
Flamestrike Damage +250
  • Tier 13
Flamestrike Damage +270
  • Tier 14
Flamestrike Damage +290
Tier 14 - Flamestrike Damage +62% OffHand, Legs

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  • Tier 1
Flamestrike Damage +10%
  • Tier 2
Flamestrike Damage +14%
  • Tier 3
Flamestrike Damage +18%
  • Tier 4
Flamestrike Damage +22%
  • Tier 5
Flamestrike Damage +26%
  • Tier 6
Flamestrike Damage +30%
  • Tier 7
Flamestrike Damage +34%
  • Tier 8
Flamestrike Damage +38%
  • Tier 9
Flamestrike Damage +42%
  • Tier 10
Flamestrike Damage +46%
  • Tier 11
Flamestrike Damage +50%
  • Tier 12
Flamestrike Damage +54%
  • Tier 13
Flamestrike Damage +58%
  • Tier 14
Flamestrike Damage +62%
Tier 14 - Flamestrike deals 425 Fire damage over 10 seconds Feet, Necklace

Click Expand to reveal

  • Tier 1
Flamestrike deals 100 Fire damage over 10 seconds
  • Tier 2
Flamestrike deals 125 Fire damage over 10 seconds
  • Tier 3
Flamestrike deals 150 Fire damage over 10 seconds
  • Tier 4
Flamestrike deals 175 Fire damage over 10 seconds
  • Tier 5
Flamestrike deals 200 Fire damage over 10 seconds
  • Tier 6
Flamestrike deals 225 Fire damage over 10 seconds
  • Tier 7
Flamestrike deals 250 Fire damage over 10 seconds
  • Tier 8
Flamestrike deals 275 Fire damage over 10 seconds
  • Tier 9
Flamestrike deals 300 Fire damage over 10 seconds
  • Tier 10
Flamestrike deals 325 Fire damage over 10 seconds
  • Tier 11
Flamestrike deals 350 Fire damage over 10 seconds
  • Tier 12
Flamestrike deals 375 Fire damage over 10 seconds
  • Tier 13
Flamestrike deals 400 Fire damage over 10 seconds
  • Tier 14
Flamestrike deals 425 Fire damage over 10 seconds
of Triaging Tier 14 - Triage Healing +39 Head, Necklace

Click Expand to reveal

  • Tier 1
Triage Healing +11
  • Tier 2
Triage Healing +13
  • Tier 3
Triage Healing +15
  • Tier 4
Triage Healing +17
  • Tier 5
Triage Healing +19
  • Tier 6
Triage Healing +21
  • Tier 7
Triage Healing +23
  • Tier 8
Triage Healing +25
  • Tier 9
Triage Healing +27
  • Tier 10
Triage Healing +29
  • Tier 11
Triage Healing +31
  • Tier 12
Triage Healing +33
  • Tier 13
Triage Healing +36
  • Tier 14
Triage Healing +39
of Evasive Medicine Tier 14 - Triage gives the target +23.5% Melee Evasion for 10 seconds Hands

Click Expand to reveal

  • Tier 1
Triage gives the target +4% Melee Evasion for 10 seconds
  • Tier 2
Triage gives the target +5.5% Melee Evasion for 10 seconds
  • Tier 3
Triage gives the target +7% Melee Evasion for 10 seconds
  • Tier 4
Triage gives the target +8.5% Melee Evasion for 10 seconds
  • Tier 5
Triage gives the target +10% Melee Evasion for 10 seconds
  • Tier 6
Triage gives the target +11.5% Melee Evasion for 10 seconds
  • Tier 7
Triage gives the target +13% Melee Evasion for 10 seconds
  • Tier 8
Triage gives the target +14.5% Melee Evasion for 10 seconds
  • Tier 9
Triage gives the target +16% Melee Evasion for 10 seconds
  • Tier 10
Triage gives the target +17.5% Melee Evasion for 10 seconds
  • Tier 11
Triage gives the target +19% Melee Evasion for 10 seconds
  • Tier 12
Triage gives the target +20.5% Melee Evasion for 10 seconds
  • Tier 13
Triage gives the target +22% Melee Evasion for 10 seconds
  • Tier 14
Triage gives the target +23.5% Melee Evasion for 10 seconds
of Evasive Medicine Tier 14 - Triage gives the target +29% Burst Evasion for 10 seconds OffHand

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  • Tier 1
Triage gives the target +3% Burst Evasion for 10 seconds
  • Tier 2
Triage gives the target +5% Burst Evasion for 10 seconds
  • Tier 3
Triage gives the target +7% Burst Evasion for 10 seconds
  • Tier 4
Triage gives the target +9% Burst Evasion for 10 seconds
  • Tier 5
Triage gives the target +11% Burst Evasion for 10 seconds
  • Tier 6
Triage gives the target +13% Burst Evasion for 10 seconds
  • Tier 7
Triage gives the target +15% Burst Evasion for 10 seconds
  • Tier 8
Triage gives the target +17% Burst Evasion for 10 seconds
  • Tier 9
Triage gives the target +19% Burst Evasion for 10 seconds
  • Tier 10
Triage gives the target +21% Burst Evasion for 10 seconds
  • Tier 11
Triage gives the target +23% Burst Evasion for 10 seconds
  • Tier 12
Triage gives the target +25% Burst Evasion for 10 seconds
  • Tier 13
Triage gives the target +27% Burst Evasion for 10 seconds
  • Tier 14
Triage gives the target +29% Burst Evasion for 10 seconds
Careful of Careful Triaging Tier 14 - Triage costs no Power to cast and restores +33 Health, but takes +1 second to channel Chest

Click Expand to reveal

  • Tier 1
Triage costs no Power to cast and restores +5 Health, but takes +1 second to channel
  • Tier 2
Triage costs no Power to cast and restores +7 Health, but takes +1 second to channel
  • Tier 3
Triage costs no Power to cast and restores +9 Health, but takes +1 second to channel
  • Tier 4
Triage costs no Power to cast and restores +11 Health, but takes +1 second to channel
  • Tier 5
Triage costs no Power to cast and restores +13 Health, but takes +1 second to channel
  • Tier 6
Triage costs no Power to cast and restores +15 Health, but takes +1 second to channel
  • Tier 7
Triage costs no Power to cast and restores +17 Health, but takes +1 second to channel
  • Tier 8
Triage costs no Power to cast and restores +19 Health, but takes +1 second to channel
  • Tier 9
Triage costs no Power to cast and restores +21 Health, but takes +1 second to channel
  • Tier 10
Triage costs no Power to cast and restores +23 Health, but takes +1 second to channel
  • Tier 11
Triage costs no Power to cast and restores +25 Health, but takes +1 second to channel
  • Tier 12
Triage costs no Power to cast and restores +27 Health, but takes +1 second to channel
  • Tier 13
Triage costs no Power to cast and restores +30 Health, but takes +1 second to channel
  • Tier 14
Triage costs no Power to cast and restores +33 Health, but takes +1 second to channel
of Recuperative Care Tier 14 - Triage restores 70 Health over 15 seconds Legs, Feet

Click Expand to reveal

  • Tier 1
Triage restores 5 Health over 15 seconds
  • Tier 2
Triage restores 10 Health over 15 seconds
  • Tier 3
Triage restores 15 Health over 15 seconds
  • Tier 4
Triage restores 20 Health over 15 seconds
  • Tier 5
Triage restores 25 Health over 15 seconds
  • Tier 6
Triage restores 30 Health over 15 seconds
  • Tier 7
Triage restores 35 Health over 15 seconds
  • Tier 8
Triage restores 40 Health over 15 seconds
  • Tier 9
Triage restores 45 Health over 15 seconds
  • Tier 10
Triage restores 50 Health over 15 seconds
  • Tier 11
Triage restores 55 Health over 15 seconds
  • Tier 12
Triage restores 60 Health over 15 seconds
  • Tier 13
Triage restores 65 Health over 15 seconds
  • Tier 14
Triage restores 70 Health over 15 seconds
of Fire Suppression Tier 14 - Remedy removes ongoing Fire effects (up to 29 dmg/sec) MainHand

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  • Tier 1
Remedy removes ongoing Fire effects (up to 3 dmg/sec)
  • Tier 2
Remedy removes ongoing Fire effects (up to 5 dmg/sec)
  • Tier 3
Remedy removes ongoing Fire effects (up to 7 dmg/sec)
  • Tier 4
Remedy removes ongoing Fire effects (up to 9 dmg/sec)
  • Tier 5
Remedy removes ongoing Fire effects (up to 11 dmg/sec)
  • Tier 6
Remedy removes ongoing Fire effects (up to 13 dmg/sec)
  • Tier 7
Remedy removes ongoing Fire effects (up to 15 dmg/sec)
  • Tier 8
Remedy removes ongoing Fire effects (up to 17 dmg/sec)
  • Tier 9
Remedy removes ongoing Fire effects (up to 19 dmg/sec)
  • Tier 10
Remedy removes ongoing Fire effects (up to 21 dmg/sec)
  • Tier 11
Remedy removes ongoing Fire effects (up to 23 dmg/sec)
  • Tier 12
Remedy removes ongoing Fire effects (up to 25 dmg/sec)
  • Tier 13
Remedy removes ongoing Fire effects (up to 27 dmg/sec)
  • Tier 14
Remedy removes ongoing Fire effects (up to 29 dmg/sec)
of Fire Suppression Tier 14 - Remedy restores 58 Armor Head, Necklace

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  • Tier 1
Remedy restores 6 Armor
  • Tier 2
Remedy restores 10 Armor
  • Tier 3
Remedy restores 14 Armor
  • Tier 4
Remedy restores 18 Armor
  • Tier 5
Remedy restores 22 Armor
  • Tier 6
Remedy restores 26 Armor
  • Tier 7
Remedy restores 30 Armor
  • Tier 8
Remedy restores 34 Armor
  • Tier 9
Remedy restores 38 Armor
  • Tier 10
Remedy restores 42 Armor
  • Tier 11
Remedy restores 46 Armor
  • Tier 12
Remedy restores 50 Armor
  • Tier 13
Remedy restores 54 Armor
  • Tier 14
Remedy restores 58 Armor
of Remedies Tier 14 - Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds Chest, Ring

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  • Tier 1
Remedy restores 5 Armor and mitigates all damage over time by 1 per tick for 10 seconds
  • Tier 2
Remedy restores 6 Armor and mitigates all damage over time by 1 per tick for 10 seconds
  • Tier 3
Remedy restores 7 Armor and mitigates all damage over time by 2 per tick for 10 seconds
  • Tier 4
Remedy restores 8 Armor and mitigates all damage over time by 2 per tick for 10 seconds
  • Tier 5
Remedy restores 9 Armor and mitigates all damage over time by 3 per tick for 10 seconds
  • Tier 6
Remedy restores 10 Armor and mitigates all damage over time by 3 per tick for 10 seconds
  • Tier 7
Remedy restores 11 Armor and mitigates all damage over time by 4 per tick for 10 seconds
  • Tier 8
Remedy restores 12 Armor and mitigates all damage over time by 4 per tick for 10 seconds
  • Tier 9
Remedy restores 13 Armor and mitigates all damage over time by 5 per tick for 10 seconds
  • Tier 10
Remedy restores 14 Armor and mitigates all damage over time by 5 per tick for 10 seconds
  • Tier 11
Remedy restores 15 Armor and mitigates all damage over time by 6 per tick for 10 seconds
  • Tier 12
Remedy restores 16 Armor and mitigates all damage over time by 6 per tick for 10 seconds
  • Tier 13
Remedy restores 17 Armor and mitigates all damage over time by 7 per tick for 10 seconds
  • Tier 14
Remedy restores 18 Armor and mitigates all damage over time by 7 per tick for 10 seconds
of Fast-Acting Remedies Tier 14 - Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target Legs, OffHand

Click Expand to reveal

  • Tier 1
Remedy costs -1 Power to cast, its reuse timer is -1 second, and it has a 10% chance to mend a broken bone in the target
  • Tier 2
Remedy costs -2 Power to cast, its reuse timer is -1 second, and it has a 11% chance to mend a broken bone in the target
  • Tier 3
Remedy costs -3 Power to cast, its reuse timer is -1 second, and it has a 12% chance to mend a broken bone in the target
  • Tier 4
Remedy costs -4 Power to cast, its reuse timer is -1 second, and it has a 13% chance to mend a broken bone in the target
  • Tier 5
Remedy costs -5 Power to cast, its reuse timer is -1 second, and it has a 14% chance to mend a broken bone in the target
  • Tier 6
Remedy costs -6 Power to cast, its reuse timer is -1 second, and it has a 15% chance to mend a broken bone in the target
  • Tier 7
Remedy costs -7 Power to cast, its reuse timer is -1 second, and it has a 16% chance to mend a broken bone in the target
  • Tier 8
Remedy costs -8 Power to cast, its reuse timer is -1 second, and it has a 17% chance to mend a broken bone in the target
  • Tier 9
Remedy costs -9 Power to cast, its reuse timer is -1 second, and it has a 18% chance to mend a broken bone in the target
  • Tier 10
Remedy costs -10 Power to cast, its reuse timer is -1 second, and it has a 19% chance to mend a broken bone in the target
  • Tier 11
Remedy costs -11 Power to cast, its reuse timer is -1 second, and it has a 20% chance to mend a broken bone in the target
  • Tier 12
Remedy costs -12 Power to cast, its reuse timer is -1 second, and it has a 21% chance to mend a broken bone in the target
  • Tier 13
Remedy costs -13 Power to cast, its reuse timer is -1 second, and it has a 22% chance to mend a broken bone in the target
  • Tier 14
Remedy costs -14 Power to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target
of Invigoration Tier 14 - Invigorate Healing +68 Head, Hands

Click Expand to reveal

  • Tier 1
Invigorate Healing +16
  • Tier 2
Invigorate Healing +20
  • Tier 3
Invigorate Healing +24
  • Tier 4
Invigorate Healing +28
  • Tier 5
Invigorate Healing +32
  • Tier 6
Invigorate Healing +36
  • Tier 7
Invigorate Healing +40
  • Tier 8
Invigorate Healing +44
  • Tier 9
Invigorate Healing +48
  • Tier 10
Invigorate Healing +52
  • Tier 11
Invigorate Healing +56
  • Tier 12
Invigorate Healing +60
  • Tier 13
Invigorate Healing +64
  • Tier 14
Invigorate Healing +68
of Invigoration Tier 14 - Invigorate Armor Healing +100 MainHand, Feet

Click Expand to reveal

  • Tier 1
Invigorate Armor Healing +22
  • Tier 2
Invigorate Armor Healing +28
  • Tier 3
Invigorate Armor Healing +34
  • Tier 4
Invigorate Armor Healing +40
  • Tier 5
Invigorate Armor Healing +46
  • Tier 6
Invigorate Armor Healing +52
  • Tier 7
Invigorate Armor Healing +58
  • Tier 8
Invigorate Armor Healing +64
  • Tier 9
Invigorate Armor Healing +70
  • Tier 10
Invigorate Armor Healing +76
  • Tier 11
Invigorate Armor Healing +82
  • Tier 12
Invigorate Armor Healing +88
  • Tier 13
Invigorate Armor Healing +94
  • Tier 14
Invigorate Armor Healing +100
of Invigoration Tier 14 - Invigorate restores +20 Health, Armor, and Power Chest, Ring

Click Expand to reveal

  • Tier 1
Invigorate restores +7 Health, Armor, and Power
  • Tier 2
Invigorate restores +8 Health, Armor, and Power
  • Tier 3
Invigorate restores +9 Health, Armor, and Power
  • Tier 4
Invigorate restores +10 Health, Armor, and Power
  • Tier 5
Invigorate restores +11 Health, Armor, and Power
  • Tier 6
Invigorate restores +12 Health, Armor, and Power
  • Tier 7
Invigorate restores +13 Health, Armor, and Power
  • Tier 8
Invigorate restores +14 Health, Armor, and Power
  • Tier 9
Invigorate restores +15 Health, Armor, and Power
  • Tier 10
Invigorate restores +16 Health, Armor, and Power
  • Tier 11
Invigorate restores +17 Health, Armor, and Power
  • Tier 12
Invigorate restores +18 Health, Armor, and Power
  • Tier 13
Invigorate restores +19 Health, Armor, and Power
  • Tier 14
Invigorate restores +20 Health, Armor, and Power
of Warm Blessings Tier 14 - Give Warmth restores 55 Health and +15 Body Heat Necklace, Legs

Click Expand to reveal

  • Tier 1
Give Warmth restores 3 Health and +2 Body Heat
  • Tier 2
Give Warmth restores 7 Health and +3 Body Heat
  • Tier 3
Give Warmth restores 11 Health and +4 Body Heat
  • Tier 4
Give Warmth restores 15 Health and +5 Body Heat
  • Tier 5
Give Warmth restores 19 Health and +6 Body Heat
  • Tier 6
Give Warmth restores 23 Health and +7 Body Heat
  • Tier 7
Give Warmth restores 27 Health and +8 Body Heat
  • Tier 8
Give Warmth restores 31 Health and +9 Body Heat
  • Tier 9
Give Warmth restores 35 Health and +10 Body Heat
  • Tier 10
Give Warmth restores 39 Health and +11 Body Heat
  • Tier 11
Give Warmth restores 43 Health and +12 Body Heat
  • Tier 12
Give Warmth restores 47 Health and +13 Body Heat
  • Tier 13
Give Warmth restores 51 Health and +14 Body Heat
  • Tier 14
Give Warmth restores 55 Health and +15 Body Heat
of Hot Tidings Tier 14 - Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack Hands, MainHand

Click Expand to reveal

  • Tier 1
Give Warmth causes the target's next attack to deal +13 damage if it is a Fire attack
  • Tier 2
Give Warmth causes the target's next attack to deal +26 damage if it is a Fire attack
  • Tier 3
Give Warmth causes the target's next attack to deal +39 damage if it is a Fire attack
  • Tier 4
Give Warmth causes the target's next attack to deal +52 damage if it is a Fire attack
  • Tier 5
Give Warmth causes the target's next attack to deal +65 damage if it is a Fire attack
  • Tier 6
Give Warmth causes the target's next attack to deal +78 damage if it is a Fire attack
  • Tier 7
Give Warmth causes the target's next attack to deal +91 damage if it is a Fire attack
  • Tier 8
Give Warmth causes the target's next attack to deal +104 damage if it is a Fire attack
  • Tier 9
Give Warmth causes the target's next attack to deal +117 damage if it is a Fire attack
  • Tier 10
Give Warmth causes the target's next attack to deal +130 damage if it is a Fire attack
  • Tier 11
Give Warmth causes the target's next attack to deal +143 damage if it is a Fire attack
  • Tier 12
Give Warmth causes the target's next attack to deal +156 damage if it is a Fire attack
  • Tier 13
Give Warmth causes the target's next attack to deal +169 damage if it is a Fire attack
  • Tier 14
Give Warmth causes the target's next attack to deal +182 damage if it is a Fire attack
Tier 7 - Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds Chest, Ring

Click Expand to reveal

  • Tier 1
Give Warmth boosts the target's fire damage-over-time by +3 per tick for 60 seconds
  • Tier 2
Give Warmth boosts the target's fire damage-over-time by +4 per tick for 60 seconds
  • Tier 3
Give Warmth boosts the target's fire damage-over-time by +5 per tick for 60 seconds
  • Tier 4
Give Warmth boosts the target's fire damage-over-time by +6 per tick for 60 seconds
  • Tier 5
Give Warmth boosts the target's fire damage-over-time by +7 per tick for 60 seconds
  • Tier 6
Give Warmth boosts the target's fire damage-over-time by +8 per tick for 60 seconds
  • Tier 7
Give Warmth boosts the target's fire damage-over-time by +9 per tick for 60 seconds