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| | table = class="sortable table" style="width:100%" | | | table = class="sortable table" style="width:100%" |
| | tablerow = style="font-weight: bold; width: 50%"{{pipe}}%%,{{pipe}}%%, | | | tablerow = style="font-weight: bold; width: 50%"{{pipe}}%%,{{pipe}}%%, |
| | }} |
| | |
| | {{ #dpl: |
| | | category = Bosses |
| | | include = {MOB infobox}:notoriety,{MOB Location}:area,{MOB Location}:location |
| | | columns = 1 |
| | | table = class="sortable wikitable",Name, Notoriety, Zone, Location |
| }} | | }} |
| --> | | --> |
| ===Damage Types===
| |
| '''Physical'''
| |
| {|
| |
| |-
| |
| | {{Combat Ability icon|Slashing Damage}}
| |
| | '''Slashing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Sword]] and [[Knife Fighting]] have many abilities that deal '''Slashing''' damage. [[Canine]]s, [[Feline]]s, and [[Rodent]]s tend to use '''Slashing''' attacks.
| |
| |-
| |
| | {{Combat Ability icon|Ranged Piercing Damage}}
| |
| | '''Piercing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Archery]], [[Staff]], and [[Knife Fighting]] have abilities that deal '''Piercing''' damage. Humanoid species like [[Rakshasa]], and some [[Dinosaur]]s tend to use '''Piercing''' attacks.
| |
| |-
| |
| | {{Combat Ability icon|Crushing Damage 2}}
| |
| | '''Crushing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Staff]], [[Hammer]], [[Cow]], and [[Unarmed]] have many abilities that deal '''Crushing''' damage. [[Canine]]s, [[Giant]]s, and [[Ruminant]]s tend to deal '''Crushing''' damage.
| |
| |}
| |
| '''Elemental'''
| |
| {|
| |
| |-
| |
| | {{Combat Ability icon|Fire Damage 2}}
| |
| | '''Fire''' is a type of elemental damage commonly seen in combat skills, although some creatures posses '''Fire''' attacks. [[Fire Magic]] and [[Priest]] have abilities that deal '''Fire''' damage. [[Elemental]]s,[[Crone-Kin]], and humanoid mages tend to use '''Fire''' attacks.
| |
| |-
| |
| | {{Combat Ability icon|Heavy Cold Damage Immobilize}}
| |
| | '''Cold''' is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have '''Cold''' attacks. [[Ice Magic]] and [[Fire Magic]] have abilities that deal '''Cold''' damage. [[Fungoid]]s and [[Elemental]]s tend to use '''Cold''' attacks.
| |
| |-
| |
| | {{Combat Ability icon|Electricity Damage}}
| |
| | '''Electricity''' is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], and [[Necromancy]] have abilities that deal '''Electricity''' damage. [[Dinosaur]]s and [[Elemental]]s sometimes use '''Electricity''' attacks.
| |
| |}
| |
|
| |
| '''Internal'''
| |
| {|
| |
| |-
| |
| | {{Combat Ability icon|Trauma Damage}}
| |
| | '''Trauma''' is a common internal damage type, often used by both combat skill abilities and creatures. [[Sword]], [[Bard]], and [[Psychology]] have abilities that deal '''Trauma''' damage. [[Plant]]s and [[Arthropod]]s tend to use '''Trauma''' attacks.
| |
| |-
| |
| | {{Combat Ability icon|Poison Damage}}
| |
| | '''Poison''' is a type of internal damage, more common to creature attacks than combat skill abilities. [[Battle Chemistry]], [[Druid]], and [[Knife Fighting]] have abilities that deal '''Poison''' damage. [[Aberration]]s, [[Arthropod]]s, and [[Plant]]s tend to use '''Poison''' attacks.
| |
| |-
| |
| | {{Combat Ability icon|Psychic Damage and Knockback Stun}}
| |
| | '''Psychic''' is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. [[Psychology]], [[Priest]], and [[Mentalism]] have abilities that deal '''Psychic''' damage. [[Arthropod]]s tend to use '''Psychic''' attacks.
| |
| |}
| |
|
| |
| '''Other'''
| |
| {|
| |
| |-
| |
| | {{Combat Ability icon|Acid Damage}}
| |
| | '''Acid''' is an unusual type of damage. [[Battle Chemistry]] has abilities that deal '''Acid''' damage. [[Fungoid]]s, [[Arthropod]]s, [[Fish and Snail]]s, and [[Aberration]]s tend to use '''Acid''' attacks.
| |
| |-
| |
| | {{Combat Ability icon|Heavy Burst Nature Damage}}
| |
| | '''Nature''' is a wild type of damage, tamed by only a few combat skills. [[Druid]], [[Cow]], and [[Giant Bat]] have abilities that deal '''Nature''' damage. [[Plant]]s and [[Elemental]]s tend to use '''Nature''' attacks.
| |
| |-
| |
| | {{Combat Ability icon|Acid Damage}}
| |
| | '''Sonic''' is an unusual type of damage. [[Bard]] and [[Giant Bat]] have abilities that deal '''Sonic''' damage. No creatures use '''Sonic''' attacks.
| |
| |-
| |
| | {{Combat Ability icon|Burst Darkness Damage}}
| |
| | '''Darkness''' is an unusual type of damage rarely seen in the light of day. [[Necromancy]] has abilities that deal '''Darkness''' damage. [[Crone-Kin]]s and [[Incorporeal Creature]]s tend to use '''Darkness''' attacks.
| |
| |-
| |
| | {{Ability icon|Admonish }}
| |
| | '''Supernatural''' is not yet implemented in any attacks.
| |
| |-
| |
| | {{Ability icon|Righteous Flame}}
| |
| | '''Divine''' is not yet implemented in any attacks.
| |
| |-
| |
| | {{Combat Ability icon|Heavy Poison Damage}}
| |
| | '''Demonic''' is not yet implemented in any attacks.
| |
| |}
| |
|
| |
|
| == Test == | | == Test == |
To-Do List
- Everything
- TOWN Infobox & Standard
Quick Reference Locations
- Sylvia in Havule
- Template:Gear_table_row
- Equipment
- Special Behavior Badges
- Delete Info
- [[2]]
Pages needing deletion
{{#dpl:
| category = Candidates for deletion
| columns = 3
| format =
}}
Code reference
Test
Long quote reference
“
No need to commence with prostration and supplication. I am dying.
The Broken Glowing Sphere is a Himamanav Deity which once ruled over the middle level of the Yeti Cave. Although it claims to be dying, it is still able to summon magical items and perform teleports.
“
No need to commence with prostration and supplication. I am dying.
- Huh. What are you dying of?
I was thrown from a high place by a foolish Himamanav who wishes to be treated as a god. I am damaged. I estimate remaining life at 291 years -- a blink of an eye. The Himamanav should not worship me. They are other, more permanent gods. But not Urraghur: he's just a jerk.
- I'm not a Himamanav.
Oh. Well it would be very evil of you to kill Urraghur, outsider. Just because he is a plague upon our people, a worthless speck... no I would never condone murdering any Himamanav. Although since I am dying, I could hardly stop you...
- Uh huh. And this Urg-whatever guy, where is he?
At the top of the nearby hill. He stands in my place, demanding worship.
- Got it. Well, I'll go talk to him.
He will simply attack you on sight.
- Okay, that's fine too. Bye.
Upon murdering Urraghur.
“
I am dying. Urraghur has destroyed my ancient place of honor and...
- Yeah, yeah. He's dead now. All done.
Outsider, you have done a great evil to the Himamanav. I shall punish you by making you carry these heavy magic items.
- Huh. Okay. Thanks.
Now perhaps it is time for you to go. I can teleport you to the surface, if you are ready.
- Sure, get me out of this cave!
- (You are returned to the entrance of the dungeon).
- No, I'm still exploring. Thanks, though.
Monster Check
- - Aberration -G
- - Arthropod - G
- - Bear and Bugbear -G
- - Canine -G
- - Dwarf -G
- - Feline -G
- - Construct - G
- - Crone-Kin - G
- - Demon - G
- - Dinosaur -G
- - Elemental -G
- - Elven - G
- - Fae -G
- - Fish and Snail -G
- - Fungoid - G
- - Giant - G
- - Goblin - G
- - Human -G
- - Incorporeal Creature- G
- - Orc - G
- - Plant - G
- - Rakshasa - G
- - Reptile - G
- - Rodent -G
- - Ruminant - G
- - Undead -G
- - Non-Ruminant Ungulate- G
Complete Barter List
<dpl>
category = Bartering
columns = 3
</dpl>