Mentalism: Difference between revisions
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Gorgonzola (talk | contribs) m Transcluding the Abilities table in the main Skill article |
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[[File:Mentalism (skill).jpg|thumb|right|300px|]] | |||
{{Quote| | |||
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. | |||
}} | |||
'''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. | |||
==Trainers== | |||
* [[Echur]] in [[Serbule Keep]] after completing a few errands. | |||
* Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. | |||
==Abilities== | ==Abilities== | ||
<!-- | <!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future --> | ||
{{:Mentalism Abilities}} | {{:Mentalism Abilities}} | ||
[[Category:Skills]][[Category:Combat Skills]] | [[Category:Skills]][[Category:Combat Skills]] | ||
Revision as of 14:43, 18 September 2014
“The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
Mentalism is a skill that makes use of Psychic energy to both attack and support.
Trainers
- Echur in Serbule Keep after completing a few errands.
- Further skills are purchasable from Mu in Myconian Cave with sufficient favor.