Environmental Effects/Dry Mechanics: Difference between revisions
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Created page with "Explorers and Prodigies traveling in desert areas should be wary of the harsh effects of the Desert on their bodies. The astute player will keep an eye on the '''Hydration'''..." |
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=== Dry Mechanics === | |||
Explorers and Prodigies traveling in desert areas should be wary of the harsh effects of the Desert on their bodies. The astute player will keep an eye on the '''Hydration''' meter while in such dangerous climates. Those who fail to keep hydrated will be inflicted with <i>Dying of Thirst</i>, a dehydration effect that disables Power Regeneration and Sprint. | Explorers and Prodigies traveling in desert areas should be wary of the harsh effects of the Desert on their bodies. The astute player will keep an eye on the '''Hydration''' meter while in such dangerous climates. Those who fail to keep hydrated will be inflicted with <i>Dying of Thirst</i>, a dehydration effect that disables Power Regeneration and Sprint. | ||
Dehydration can be staved off by consumption of fluids, including quenching one's thirst from a {{Item|Bottle of Water}}, carried by a prepared traveler, or with {{Item|Cactus Juice}}, foraged by a resourceful one. | Dehydration can be staved off by consumption of fluids, including quenching one's thirst from a {{Item|Bottle of Water}}, carried by a prepared traveler, or with {{Item|Cactus Juice}}, foraged by a resourceful one. | ||
Latest revision as of 14:45, 21 September 2020
Dry Mechanics
Explorers and Prodigies traveling in desert areas should be wary of the harsh effects of the Desert on their bodies. The astute player will keep an eye on the Hydration meter while in such dangerous climates. Those who fail to keep hydrated will be inflicted with Dying of Thirst, a dehydration effect that disables Power Regeneration and Sprint.
Dehydration can be staved off by consumption of fluids, including quenching one's thirst from a
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, carried by a prepared traveler, or with
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, foraged by a resourceful one.