Skeleton Sentinel: Difference between revisions

From Project Gorgon
Jump to navigation Jump to search
AxlBane (talk | contribs)
No edit summary
m Updated to template
Line 5: Line 5:
| health = 500
| health = 500
| rage = 787
| rage = 787
| effective = Crushing, Fire, Nature (very)
| ineffective = Poison (very), Trauma (very)
| immune = Darkness
}}
}}
'''Skeleton Sentinels''' guard [[Dark Chapel]] tunnels, protecting the [[Cultist Necromancer]]s that summoned them with their sword and shield techniques.
'''Skeleton Sentinels''' guard [[Dark Chapel]] tunnels, protecting the [[Cultist Necromancer]]s that summoned them with their sword and shield techniques.
Line 13: Line 16:


==Combat Abilities==
==Combat Abilities==
Immune: Darkness
Effective: Crushing
Very Effective: Nature
Very Ineffective: Fire, Poison, Trauma
* Slashing Damage
* Slashing Damage
* [[Image:Rage-icon-20px.gif|Rage]] Slashing Stun
* [[Image:Rage-icon-20px.gif|Rage]] Slashing Stun
 
==Miscellaneous==
* Level: ?
* Skin: None
* Meat: None
* Skull: Random between Elf/Human/Rakshasa
==Reported Loot==
==Reported Loot==
* Strange dirt
* Strange dirt
* Femurs


[[Category:Dark Chapel Creatures]][[Category:Undead]]
[[Category:Dark Chapel Creatures]][[Category:Undead]]

Revision as of 15:55, 15 March 2015

title
File:Skeleton Sentinel.png
Health500Armor600Rage787
Anatomy:
Effective:
Crushing, Fire, Nature (very)
Ineffective:
Poison (very), Trauma (very)
Immune:
Darkness


Skeleton Sentinels guard Dark Chapel tunnels, protecting the Cultist Necromancers that summoned them with their sword and shield techniques.

Location

Dark Chapel
Found about mid way inside the tunnels, close to the dark passage.

Combat Abilities

  • Slashing Damage
  • Rage Slashing Stun

Miscellaneous

  • Level: ?
  • Skin: None
  • Meat: None
  • Skull: Random between Elf/Human/Rakshasa

Reported Loot

  • Strange dirt
  • Femurs