Template:Attribute label: Difference between revisions
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m Added two new attributes |
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| BOOST_EXHILARATE_RECEIVER =Healing From Exhilarate | | BOOST_EXHILARATE_RECEIVER =Healing From Exhilarate | ||
| BOOST_EXHILARATE_SENDER =Exhilarate Healing | | BOOST_EXHILARATE_SENDER =Exhilarate Healing | ||
| BOOST_FAEHOT_ARMOR_SENDER =Cell Matrix Repair Armor/Sec | |||
| BOOST_FIRE =Fire Damage (Direct&Per-Tick) | | BOOST_FIRE =Fire Damage (Direct&Per-Tick) | ||
| BOOST_FIREWALL_SENDER =Healing When Near Firewall (per sec) | | BOOST_FIREWALL_SENDER =Healing When Near Firewall (per sec) | ||
| Line 1,298: | Line 1,299: | ||
| MOD_SKILL_SHIELD =Shield Mastery Base Damage % | | MOD_SKILL_SHIELD =Shield Mastery Base Damage % | ||
| MOD_SKILL_SPIDER =Spider Skill Base Damage % | | MOD_SKILL_SPIDER =Spider Skill Base Damage % | ||
| MOD_SKILL_SPIRITFOX =Spirit Fox Damage % | |||
| MOD_SKILL_STAFF =Staff Base Damage % | | MOD_SKILL_STAFF =Staff Base Damage % | ||
| MOD_SKILL_SWORD =Sword Base Damage % | | MOD_SKILL_SWORD =Sword Base Damage % | ||
Revision as of 22:47, 11 September 2020
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
{{ #replace:Chance for Thrown Knives to Stick in Corpse| http://cdn.projectgorgon.com/v335/icons/icon_Error: Attribute not found.png | \mError: Attribute not found }}