User:SausageJavelins: Difference between revisions
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< | <h1 style="color:black;">SJ's Pro Tip Checklist</h1> | ||
<h4 style="color:black;">Useful info for players</h4> | |||
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|type=A few words from the author: | |type=A few words from the author: | ||
|info= | |info=This checklist is meant as a guide and not intended to be complete. Suggestions for corrections or additions to this guide are welcome.<br/> | ||
All specific information, such as keyboard bindings, are provided as-is with the understanding that this is just one way of doing things.<br/> | |||
- | Feel free to contact me with proposed editions or complaints about content!<br/> | ||
-SausageJavelins | |||
}} | }} | ||
= User Interface = | |||
== | == Target Categories == | ||
* Targeting in Project: Gorgon is broken down into three categories: players, monsters, and "non-combatants" which include items, portals, and NPCs | |||
* The default setup relies on the '''Tab''' key to cycle through all targets in the visible scene | |||
* One strategy is to assign each category of ''previous'' and ''next'' targets to keyboard keys, allowing one to select more specifically | |||
* For example, I have the square brackets '''[''' & ''']''' set to select '''non-combatants''', colon and quote ''':''' & '''"''' set to select '''monsters''', and angle brackets '''<''' & '''>''' set to select '''players''' | |||
* '''Tab''' & '''Ctrl + Tab''' can be mapped to ''previous'' and ''next'' target, respectively, all categories. | |||
= | == UI and Screenshots == | ||
* You can hide the UI to take great-looking screenshots by assigning '''Turn On/Off GUI Windows''' to a keyboard key | |||
* Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting '''SuperScreenShotRes''' | |||
* For example, I hide the GUI with '''Insert''' and take high-res screenshots with '''Home''' | |||
== Party Members == | |||
* | |||
== [[Loadouts]] == | |||
* Upon reaching '''level 25''' in your first combat skill you get two loadouts to use, and one loadout for every skill past '''level 50''', maximum 9 loadouts | |||
* You can change loadouts using the '''star''' icon next to your combat bar, or you can assign a key or key combo | |||
* For example, I have loadouts 1 through 9 set as '''Shift + F1''' through '''Shift + F9''', respectively, as nothing in the game uses that combo by default | |||
[[Category:Guides]] | [[Category:Guides]] | ||
Revision as of 16:03, 18 October 2020
SJ's Pro Tip Checklist
Useful info for players
User Interface
Target Categories
- Targeting in Project: Gorgon is broken down into three categories: players, monsters, and "non-combatants" which include items, portals, and NPCs
- The default setup relies on the Tab key to cycle through all targets in the visible scene
- One strategy is to assign each category of previous and next targets to keyboard keys, allowing one to select more specifically
- For example, I have the square brackets [ & ] set to select non-combatants, colon and quote : & " set to select monsters, and angle brackets < & > set to select players
- Tab & Ctrl + Tab can be mapped to previous and next target, respectively, all categories.
UI and Screenshots
- You can hide the UI to take great-looking screenshots by assigning Turn On/Off GUI Windows to a keyboard key
- Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting SuperScreenShotRes
- For example, I hide the GUI with Insert and take high-res screenshots with Home
Party Members
- Upon reaching level 25 in your first combat skill you get two loadouts to use, and one loadout for every skill past level 50, maximum 9 loadouts
- You can change loadouts using the star icon next to your combat bar, or you can assign a key or key combo
- For example, I have loadouts 1 through 9 set as Shift + F1 through Shift + F9, respectively, as nothing in the game uses that combo by default