Skill Template: Difference between revisions
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Gorgonzola (talk | contribs) Skill Template (just a guide) |
Gorgonzola (talk | contribs) Added thoughts about how to handle the huge amount of skill data during alpha. |
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[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]] | [[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]] | ||
{{Quote| | {{Quote| | ||
The ingame description goes in here. Adds a bit of flavour to the article as well. | The ingame description goes in here. Adds a bit of flavour to the article as well. | ||
}} | }} | ||
''' | '''Foobar Skill''' introductory paragraph (short) summarizing the main aspects of the skill or combat style. | ||
== | ==Overview== | ||
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(Gorgonzola:) Here I propose to cover the mechanics of the skill, along with citing specific Abilities, | |||
this gives the player a good overview of what the skill can do, and how it works. | |||
[[Category:Skills]][[Category:Combat Skills]] | For example if a skill has "Punch 1", "Punch 2", "Punch 3" .. do we really want to document it all? | ||
A lot of this skill data is going to continue to change during the alpha, and I am guessing if/when | |||
the game goes beta.. much of the final data can be flat out replaced by the devs from their database. | |||
So instead I would prefer to document just abilities of the skill that are really representative of | |||
what it does, and any abilities that have specific mechanics (such as dots, damage shields, rage control, | |||
etc). | |||
--> | |||
* Means of controlling the enemy's Rage ('''Foo Ability''', '''Bar Ability''') | |||
* Damage over time to armor ('''Buzz Ability''') | |||
* ... | |||
==Advanced== | |||
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How do we call non-level up rewards (ones you have to earn in the world?). | |||
Idea here would be to list the special abilities that we can earn through quests, favor, dungeons... | |||
Note this is SPOILER material so we may consider adding spoiler tags? | |||
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'''Decapitate''' & '''Heartpiercer''' : can be bought from Goblins inside [[Hogan's Keep]] (requires favor with Hogan, plus Goblinese?). | |||
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==Level Up Rewards== | |||
(Gorgonzola:) I originally used "Abilities" here, but to distinguish from the special abilities above, | |||
and to use the same term with non-combat skills, maybe we can just call it "Level Up Rewards" ? | |||
That said as explained above.. do we really want to edit super long tables that's going to be in a state | |||
of flux during alpha? | |||
Some arguments against documenting level up rewards: | |||
* Takes ton of time to manually edit long tables. | |||
* All skills can potentially still change a lot during alpha, or even be removed for balance reasons. | |||
* It's somewhat covered in the game Skills window (you can see upcoming rewards), and above (overview). | |||
* It's somewhat spoiler material too.. let players enjoy discovering the level up skills. | |||
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Suggested Categories: | |||
* Category:Skills | |||
* Category:Combat Skills | |||
* Category:Trade Skills | |||
--> | |||
[[Category:Template guides]][[Category:Skills]][[Category:Combat Skills]] | |||
Revision as of 10:30, 22 September 2014
“The ingame description goes in here. Adds a bit of flavour to the article as well.
Foobar Skill introductory paragraph (short) summarizing the main aspects of the skill or combat style.
Overview
- Means of controlling the enemy's Rage (Foo Ability, Bar Ability)
- Damage over time to armor (Buzz Ability)
- ...
Advanced
Decapitate & Heartpiercer : can be bought from Goblins inside Hogan's Keep (requires favor with Hogan, plus Goblinese?).