Skill Template: Difference between revisions

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Gorgonzola (talk | contribs)
Skill Template (just a guide)
 
Gorgonzola (talk | contribs)
Added thoughts about how to handle the huge amount of skill data during alpha.
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[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]]
[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]]
{{Quote|
{{Quote|
The ingame description goes in here. Adds a bit of flavour to the article as well.
The ingame description goes in here. Adds a bit of flavour to the article as well.
}}
}}
'''Some Skill''' introductory paragraph summarizing the main aspects of the skill or combat style.
'''Foobar Skill''' introductory paragraph (short) summarizing the main aspects of the skill or combat style.


==Abilities==
==Overview==
<!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future -->
<!--
{{:Some Skill Spells}}
  (Gorgonzola:) Here I propose to cover the mechanics of the skill, along with citing specific Abilities,
  this gives the player a good overview of what the skill can do, and how it works.


[[Category:Skills]][[Category:Combat Skills]]
  For example if a skill has  "Punch 1", "Punch 2", "Punch 3" .. do we really want to document it all?
  A lot of this skill data is going to continue to change during the alpha, and I am guessing if/when
  the game goes beta.. much of the final data can be flat out replaced by the devs from their database.
 
  So instead I would prefer to document just abilities of the skill that are really representative of
  what it does, and any abilities that have specific mechanics (such as dots, damage shields, rage control,
  etc).
-->
* Means of controlling the enemy's Rage ('''Foo Ability''', '''Bar Ability''')
* Damage over time to armor ('''Buzz Ability''')
* ...
 
==Advanced==
<!--
  How do we call non-level up rewards (ones you have to earn in the world?).
 
  Idea here would be to list the special abilities that we can earn through quests, favor, dungeons...
 
  Note this is SPOILER material so we may consider adding spoiler tags?
-->
'''Decapitate''' & '''Heartpiercer''' : can be bought from Goblins inside [[Hogan's Keep]] (requires favor with Hogan, plus Goblinese?).
 
<!--
==Level Up Rewards==
 
  (Gorgonzola:) I originally used "Abilities" here, but to distinguish from the special abilities above,
  and to use the same term with non-combat skills, maybe we can just call it "Level Up Rewards" ?
 
  That said as explained above.. do we really want to edit super long tables that's going to be in a state
  of flux during alpha?
 
  Some arguments against documenting level up rewards:
 
  * Takes ton of time to manually edit long tables.
 
  * All skills can potentially still change a lot during alpha, or even be removed for balance reasons.
 
  * It's somewhat covered in the game Skills window (you can see upcoming rewards), and above (overview).
 
  * It's somewhat spoiler material too.. let players enjoy discovering the level up skills.
 
-->
 
 
<!--
    Suggested Categories:
    * Category:Skills
    * Category:Combat Skills
    * Category:Trade Skills
-->
[[Category:Template guides]][[Category:Skills]][[Category:Combat Skills]]

Revision as of 10:30, 22 September 2014

File:Skill main illustration.jpg
A main picture to liven up the article page

The ingame description goes in here. Adds a bit of flavour to the article as well.

Foobar Skill introductory paragraph (short) summarizing the main aspects of the skill or combat style.

Overview

  • Means of controlling the enemy's Rage (Foo Ability, Bar Ability)
  • Damage over time to armor (Buzz Ability)
  • ...

Advanced

Decapitate & Heartpiercer : can be bought from Goblins inside Hogan's Keep (requires favor with Hogan, plus Goblinese?).