Favor: Difference between revisions

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Added a dungeons section and corrected some formatting.
Extractum11 (talk | contribs)
"Suppresses references to categories in DPL output"...this stops the #include from pulling in categories with it
Line 54: Line 54:
   category  = Serbule NPCs
   category  = Serbule NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 61: Line 62:
   category  = Eltibule NPCs
   category  = Eltibule NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 68: Line 70:
   category  = Kur Mountains NPCs
   category  = Kur Mountains NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 75: Line 78:
   category  = Sun Vale NPCs
   category  = Sun Vale NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 82: Line 86:
   category  = Ilmari NPCs
   category  = Ilmari NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 93: Line 98:
   category  = Tutorial Cave NPCs
   category  = Tutorial Cave NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 100: Line 106:
   category  = Serbule Crypt NPCs
   category  = Serbule Crypt NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 107: Line 114:
   category  = Under the Hand NPCs
   category  = Under the Hand NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 114: Line 122:
   category  = Myconian Cave NPCs
   category  = Myconian Cave NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 122: Line 131:
   category  = Goblin Dungeon NPCs
   category  = Goblin Dungeon NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 130: Line 140:
   category  = Kur Tower NPCs
   category  = Kur Tower NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 137: Line 148:
   category  = Wolf Cave NPCs
   category  = Wolf Cave NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,
Line 145: Line 157:
   category  = Winter Nexus NPCs
   category  = Winter Nexus NPCs
   include    = #Small Talk
   include    = #Small Talk
  reset      = categories
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   table      = class="sortable table" style="width:50%",NPC Name,Favor
   tablerow  = style="font-weight:bold"¦%%,
   tablerow  = style="font-weight:bold"¦%%,

Revision as of 14:36, 31 July 2015

Favor represents your relationship-status with NPCs. Favor is raised by giving specific gifts to NPC's, according to their likes and dislikes, and completing quests as well as hanging out with them. Some NPC's favor requests are much harder than others, this is intended.

Raising your favor with any given NPC can earn various benefits:

  • Their money pool increases so that you can sell more items before they run out of gold
  • At the same time, they will pay more for items that they are willing to buy
  • Training in unique abilities and recipes not available elsewhere
  • Consignment - a sales service, somewhat similar to auction houses
  • Storage - 10 slots of storage

Selling prices

Until you reach high favor with a merchant NPC, a small exclamation mark icon (!) next to your items informs you that the NPC will not pay full price for this item.

Generally you'll want to gain high favor with most NPCs, however it is worth noting that some NPCs will buy a great variety of items, or buy items that sell for a good price (such as weapons and armor). The location nearby to a dungeon or a teleportation circles can also make certain NPC merchants much more useful.

Relationship levels

By reaching 100% favor you'll take the relationship to the next stage. Each tier of relationship has diminishing returns. The different stages of relationship you can achieve with an NPC goes as follows:

Despised Hated Disliked Tolerated Neutral (starting) Comfortable Friends Close Friends Best Friends Like Family Soul Mates

Hanging Out

NPCs in Project: Gorgon are a cool bunch and most of them want to "hang out" with you! They will reward you with Favor as well as miscellaneous rewards in theme with the activity you selected.

You don't need to remember to do that every time you log off by the way. You can chose an "Hang Out" activity with any NPC as you play, and the last one you selected will be active once you log out. You also don't have to worry about logging back in sooner (whew), the activity will continue next time you log out.

Favor Guide

Please note that some NPCs do not have favor.

Serbule NPCs

<dpl>

 category   = Serbule NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Eltibule NPCs

<dpl>

 category   = Eltibule NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Kur Mountains NPCs

<dpl>

 category   = Kur Mountains NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Sun Vale NPCs

<dpl>

 category   = Sun Vale NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Ilmari NPCs

<dpl>

 category   = Ilmari NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Dungeon NPCs

These NPCs are located within dungeons inside certain zones.

Serbule Dungeons

Tutorial Cave

<dpl>

 category   = Tutorial Cave NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Serbule Crypt

<dpl>

 category   = Serbule Crypt NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Under the Hand NPCs

<dpl>

 category   = Under the Hand NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Myconian Cave NPCs

<dpl>

 category   = Myconian Cave NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Eltibule Dungeons

Goblin Dungeon NPCs

<dpl>

 category   = Goblin Dungeon NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Kur Mountains

Kur Tower NPCs

<dpl>

 category   = Kur Tower NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Wolf Cave NPCs

<dpl>

 category   = Wolf Cave NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Sun Vale

Winter Nexus NPCs

<dpl>

 category   = Winter Nexus NPCs
 include    = #Small Talk
 reset      = categories
 table      = class="sortable table" style="width:50%",NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>