Battle Chemistry: Difference between revisions
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* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''') | * {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''') | ||
==Bonus Sources= | ==Bonus Sources== | ||
You can get 3 additional levels from the following rewards: | You can get 3 additional levels from the following rewards: | ||
* Pathology 30 | * Pathology 30 | ||
Revision as of 17:45, 23 August 2015
“Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Using various secondary skills, Battle Chemistry creates explosive concoctions as well as mutagenic injectors to improve you abilities and lay waste to groups. It is also one of the costliest skills in the game, with Fire Magic close behind.
The skill gives access to Golems
Equipment
Lucky Belt of The Alchemist (Battle Chemistry, Mentalism)
Lucky Belt of The Support Archer (Battle Chemistry, Archery)
Lucky Belt of The Master Exploder (Fire Magic, Battle Chemistry)
Bonus Sources
You can get 3 additional levels from the following rewards:
- Pathology 30
- Alchemy 25
- Alchemy 45