Broken Bone: Difference between revisions

From Project Gorgon
Jump to navigation Jump to search
Ransel (talk | contribs)
m Linking stuff.
clarified that the stretchy spine mutation was replaced by a treasure effect, added aforementioned treasure effect
 
Line 9: Line 9:
* First Aid 50: Treat Disease 3 (consumes an Expert First Aid Kit or better [150c buy / 100c sell]).
* First Aid 50: Treat Disease 3 (consumes an Expert First Aid Kit or better [150c buy / 100c sell]).
* First Aid 30: Moss Bone Repair (consumes one [[Tundra Lichen]] - learn from [[Glowing Sphere]] quest in the [[yeti cave]]).
* First Aid 30: Moss Bone Repair (consumes one [[Tundra Lichen]] - learn from [[Glowing Sphere]] quest in the [[yeti cave]]).
* [[Battle Chemistry]] 36: Stretchy Spine (Cures broken bones over time - Stretchy Spine Level 2 required to cure broken bones, with higher levels healing them more frequently).
* [[Battle Chemistry]] 40: [[Treasure Effect]] Your Extra Heart mutation grants you -50% Indirect Poison Vulnerability and randomly repairs broken bones over time
* [[Battle Chemistry]] 36: Stretchy Spine (Cures broken bones over time - Stretchy Spine Level 2 required to cure broken bones, with higher levels healing them more frequently). (Deprecated, replaced by above treasure effect)
* [[Priest]] 8: [[Treasure Effect]] for the level 8+ ability Remedy (25% chance to mend a broken bone when cast - can occur on both legs and off-hand for up to 50% chance).
* [[Priest]] 8: [[Treasure Effect]] for the level 8+ ability Remedy (25% chance to mend a broken bone when cast - can occur on both legs and off-hand for up to 50% chance).


==== Sources ====
==== Sources ====
* Rage attacks by [[Giant|Giant Anatomy]] type creates including [[Giant|Trolls and Ogres]], especially [[Bridge Ogre]]s and [[Deep Ogre]]s in the [[Yeti Cave]].
* Rage attacks by [[Giant|Giant Anatomy]] type creates including [[Giant|Trolls and Ogres]], especially [[Bridge Ogre]]s and [[Deep Ogre]]s in the [[Yeti Cave]].

Latest revision as of 22:19, 25 January 2026

Broken Bone
{{{ #replace: http://cdn.projectgorgon.com/v446/icons/icon_3575.png |

http://cdn.projectgorgon.com/v446/icons/icon_Error: Disease not found.png | Error: Disease not found }}

A bone is shattered! All abilities cost +1 Power. This is an advanced disease. It is permanent until cured.
Type:

Broken Bone is an Advanced Disease.

Cures

  • First Aid 55: Set Broken Bone (requires a Master First Aid Kit [225c buy / 150c sell] with 33% chance to consume the kit).
  • First Aid 50: Treat Disease 3 (consumes an Expert First Aid Kit or better [150c buy / 100c sell]).
  • First Aid 30: Moss Bone Repair (consumes one Tundra Lichen - learn from Glowing Sphere quest in the yeti cave).
  • Battle Chemistry 40: Treasure Effect Your Extra Heart mutation grants you -50% Indirect Poison Vulnerability and randomly repairs broken bones over time
  • Battle Chemistry 36: Stretchy Spine (Cures broken bones over time - Stretchy Spine Level 2 required to cure broken bones, with higher levels healing them more frequently). (Deprecated, replaced by above treasure effect)
  • Priest 8: Treasure Effect for the level 8+ ability Remedy (25% chance to mend a broken bone when cast - can occur on both legs and off-hand for up to 50% chance).

Sources