Dying: Difference between revisions

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Examples of common causes of death: Preparing for a list of deaths. Adding examples now.
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===Examples of common causes of death===
===Examples of common causes of death===
Here are a few spoiler-free examples of causes of death:
Here are a few spoiler-free examples of causes of death:
 
<!-- See the page titled "Deaths" to edit this list.
{| class="wikitable sortable"
{{:Deaths}}
! style="width:200px;"|Cause of death !! Death XP !! Example
|-
| Electrocuted || 50 || Goblin War Casters in [[Goblin Dungeon]].
|-
| Mauled by a wild animal || 50 || Panthers, Bears.
|-
| Punched to death || 50 || Trained Crushing Bear in [[Goblin Dungeon]].
|-
| Splashed with acid || 50 || Augmented Mantis Slave.
|-
| Killed by a worm || 100 || Tor-Urak near [[Hogan's Keep]].
|}
[[Category:Skills]][[Category:Other Skills]]
[[Category:Skills]][[Category:Other Skills]]

Revision as of 23:22, 8 January 2016

A tombstone left behind by a player.

The art of dying.

Dying is a skill that represents the variety of unique ways in which a character has died. The skill unlocks small, but permanent bonuses to Max Health. It also gives access to a very useful ability, therefore it is actually a good idea for new players to try to get their characters killed in a variety of situations.

Bonus Experience

The first time your character dies in a unique way rewards bonus death experience. To see a list of the unique ways in which you've died previously (and how many times each), go to Skills panel > Dying and select the button there.

(Earned 50 Death XP)
(Bonus XP! First Death From This Cause!)

New ability

As the Dying skill increases eventually a very useful ability is gained. When your character dies a new choice will appear in the Death dialog, to "Enter the light". This new ability is essentially the equivalent of a teleport to Serbule Keep, which can be very handy when exploring the other maps.

Examples of common causes of death

Here are a few spoiler-free examples of causes of death: