Lord Sedgewick: Difference between revisions

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Fixed Lord Sedgewick's stats after patch
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{{MOB infobox
{{MOB infobox
| type  = Human
| type  = Human
| armor  = 1005
| armor  = 2129
| health = 14952
| health = 27183
| rage  = 984
| rage  = 1560
| curse  = Darkness Imbued
| curse  = Darkness Imbued
| notoriety = 500
| notoriety = 500

Revision as of 04:27, 14 March 2016

title
File:Lord Sedgewick.png
Health27183Armor2129Rage1560
Anatomy:
Notoriety:
500
Curse:
Darkness Imbued
Effective:
Piercing
Immune:
Poison, Darkness, Trauma

Lord Sedgewick is the final encounter you'll face at Dark Chapel. He may be found at the chapel itself, at the end of the corridors, in a room alongside several Droach and a Death Ray device, which will kill any target it acquires in a single blow... although it takes a long time to be reloaded. The battle will take place in a dark area (+30% evasion), which will either save you, or make the fight significantly more complicated.

Location

Eltibule
Dark Chapel

Curse

Magical darkness clings to you wherever you go.
+10% Evasion; Enemies gain +20% Evasion against you.

Combat Abilities

  • Slashing Damage
  • Rage Burst Slashing Stun Curse
  • While not listed as an ability, Sedgewick will summon the ghost of Katarina Eltibule at some point during the fight. She will join the battle against you and your team. She behaves much like any other incorporeal ghost, needing to be stunned before she takes any significant damage.

Miscellaneous

  • Skin: ?
  • Meat: ?
  • Skull: ?

Reported Loot

  • Guaranteed loot of a sword named Sedgewick's Honor.
  • Several metal and leather armor pieces.
  • Sword Lord Potions, which increase your slashing damage by +25 for 2 minutes.