Anagoge Island: Difference between revisions

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In order to escape the island, players must learn [[teleportation]] from [[Elmetaph]]. Players must then cast the spell '''"Bind Circle"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918</spoiler>
In order to escape the island, players must learn [[teleportation]] from [[Elmetaph]]. Players must then cast the spell '''"Bind Circle"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918</spoiler>
==Points of Interest==
<!--
  NOTE: This should be a brief overview of the POIs as the details are in individual articles and this will otherwise be too long.
-->
===The Lighthouse===
===The shed near the pier===
==Dungeons==
<dpl>
category = Anagoge Dungeons
mode = unordered
columns = 3
</dpl>
<!-- This is for formatting, otherwise a line break gets inserted here -->
== NPCs ==
====Friends====
<!-- It works! I'll have to figure out the params later, very complex: http://www.wiki-aventurica.de/wiki/Hilfe:DPL_Manual  -->
<dpl>
category = Anagoge NPCs
mode = unordered
columns = 3
</dpl>
====Foes====
<!-- It works! I'll have to figure out the params later, very complex: http://www.wiki-aventurica.de/wiki/Hilfe:DPL_Manual  -->
<dpl>
category = Anagoge Creatures
mode = unordered
columns = 3
includetrim = true
</dpl>
<!-- This is for formatting, otherwise a line break gets inserted here -->
====Special Foes====
<dpl>
category = Anagoge Bosses
mode = unordered
columns = 1
</dpl>
==Harvestables==
* Strange Dirt
* Parasol Mushroom


== Things to do ==
== Things to do ==
* [[Charm Rat]]
* Learn [[Charm Rat]]
* [[Teleportation]] from [[Elmetaph]]
* [[Teleportation]] from [[Elmetaph]]
* [[Archery]]
* Learn [[Archery]]
* Kill, or get cursed by, [[Gajus the Big-Headed]]
* Kill, or get cursed by, [[Gajus the Big-Headed]]
* Learn [[Psychology]]
* Learn [[Psychology]]

Revision as of 10:06, 29 March 2016

name
Thanks to Kender
Map of Anagoge Island (click for larger size)
Connects to
Area Level
1-10
File:Anagoge Island.png
Quest Given


Upon arriving to Anagoge Island players will start on the beach with nothing but the clothes on their back. This is the starting area where you will learn basic skills, and eventually teleport to Serbule. The dungeon on this island contains Gajus the Big-Headed.

Anagoge Island replaces the Tutorial Cave

In order to escape the island, players must learn teleportation from Elmetaph. Players must then cast the spell "Bind Circle" on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island. <spoiler> The code works out to: 6918</spoiler>


Points of Interest

The Lighthouse

The shed near the pier

Dungeons

<dpl> category = Anagoge Dungeons mode = unordered columns = 3 </dpl>

NPCs

Friends

<dpl> category = Anagoge NPCs mode = unordered columns = 3 </dpl>

Foes

<dpl> category = Anagoge Creatures mode = unordered columns = 3 includetrim = true </dpl>

Special Foes

<dpl> category = Anagoge Bosses mode = unordered columns = 1 </dpl>

Harvestables

  • Strange Dirt
  • Parasol Mushroom


Things to do

Travel

Players can return to Anagoge Island by talking to the Boatman north of Serbule and asking, "Where else can you take me?""