All Skills/Treasure Effects:By Slot: Difference between revisions

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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
 
ExtraBot (talk | contribs)
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
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<!-- Updated as of patch v259, June 19, 2016 -->
<!-- Updated as of patch v272, December 17, 2016 -->
==<!--a-->All Skills Slot List==
==<!--start-->All Skills Slot List==
<spoiler show="Expand" hide"Hide">
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
<b><u>Head</u></b><br>
* Armor Received from Patch Armor +90<br>
* Taunt From Attack Damage +24%<br>
* Direct Psychic Damage Reduction +20<br>
* Combat XP Boost +5%<br>
* Combat XP Boost +5%<br>
* Direct Psychic Damage Reduction +20<br>
* Monster Rage Boost -6%<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Monster Rage Boost -6%<br>
* Taunt Boost +24%<br>




<b><u>Chest</u></b><br>
<b><u>Chest</u></b><br>
* Hygiene +1<br>
* Healing Received From First Aid +60<br>
* Armor Received from Patch Armor +90<br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Inventory Slots +10<br>
* Healing Received From First Aid +60<br>
* Taunt From Attack Damage +24%<br>
* Poison Damage Reduction +6<br>
* Healing Received from Major Healing Abilities +60<br>
* Healing Received from Major Healing Abilities +60<br>
* Hygiene +1<br>
* Accuracy Boost +15%<br>
* Inventory Slots +10<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Poison Damage Reduction +6<br>
* Taunt Boost +24%<br>




<b><u>Legs</u></b><br>
<b><u>Legs</u></b><br>
* Hygiene +1<br>
* Sprint Speed Boost +1<br>
* Healing Received From First Aid +60<br>
* Healing Received From First Aid +60<br>
* Hygiene +1<br>
* Inventory Slots +10<br>
* Inventory Slots +10<br>
* Taunt From Attack Damage +24%<br>
* Nature Damage Reduction +6<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Nature Damage Reduction +6<br>
* Sprint Speed Boost +1<br>
* Taunt Boost +24%<br>




<b><u>Hands</u></b><br>
<b><u>Hands</u></b><br>
* Healing of your Major Healing Abilities +60<br>
* Max Power +18<br>
* Max Power +18<br>
* Monster Rage Boost -6%<br>
* Trauma Damage Reduction +6<br>
* Nature Damage +10<br>
* Poison Damage +10<br>
* Poison Damage +10<br>
* Trauma Damage +10<br>
* Trauma Damage +10<br>
* Trauma Damage Reduction +6<br>
* Nature Damage +10<br>
* Monster Rage Boost -6%<br>
* Healing of your Major Healing Abilities +60<br>




<b><u>Feet</u></b><br>
<b><u>Feet</u></b><br>
* Direct Electricity Damage Reduction +24<br>
* Hygiene +1<br>
* Falling Damage -50%<br>
* Falling Damage -50%<br>
* Hygiene +1<br>
* Max Health +30<br>
* Max Health +30<br>
* Armor Received from Patch Armor +90<br>
* Direct Electricity Damage Reduction +24<br>




<b><u>MainHand</u></b><br>
<b><u>MainHand</u></b><br>
* Health from Combat Refresh Abilities +20<br>
* Power from Combat Refresh Abilities +12<br>
* Armor from Combat Refresh Abilities +30<br>
* Armor from Combat Refresh Abilities +30<br>
* Healing of your Major Healing Abilities +60<br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* In-Combat Health Regen +12<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* Power from Combat Refresh Abilities +12<br>
* In-Combat Armor Regen +15<br>
* Healing of your Major Healing Abilities +60<br>




<b><u>OffHand</u></b><br>
<b><u>OffHand</u></b><br>
* Max Health +30<br>
* Max Power +18<br>
* Health from Combat Refresh Abilities +20<br>
* Power from Combat Refresh Abilities +12<br>
* Armor from Combat Refresh Abilities +30<br>
* Armor from Combat Refresh Abilities +30<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* In-Combat Armor Regen +15<br>
* Healing Received From First Aid +60<br>
* Healing Received From First Aid +60<br>
* Healing Received from Major Healing Abilities +60<br>
* Healing Received from Major Healing Abilities +60<br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
<b><u>Necklace</u></b><br>
* Max Health +30<br>
* Max Health +30<br>
* Max Power +18<br>
* Max Power +18<br>
* Health from Combat Refresh Abilities +20<br>
* Power from Combat Refresh Abilities +12<br>
* Power from Combat Refresh Abilities +12<br>
<b><u>Necklace</u></b><br>
* Armor from Combat Refresh Abilities +30<br>
* Armor from Combat Refresh Abilities +30<br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* In-Combat Health Regen +12<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* In-Combat Armor Regen +15<br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Accuracy Boost +15%<br>
<b><u>Ring</u></b><br>
* Max Health +30<br>
* Max Health +30<br>
* Max Power +18<br>
* Max Power +18<br>
* Health from Combat Refresh Abilities +20<br>
* Power from Combat Refresh Abilities +12<br>
* Power from Combat Refresh Abilities +12<br>
<b><u>Ring</u></b><br>
* Armor from Combat Refresh Abilities +30<br>
* Armor from Combat Refresh Abilities +30<br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* In-Combat Health Regen +12<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* Max Health +30<br>
* In-Combat Armor Regen +15<br>
* Max Power +18<br>
 
* Power from Combat Refresh Abilities +12<br>
 
<b><u>Special1</u></b><br>
 
 
<b><u>Special2</u></b><br>




</spoiler>
<!--end-->

Revision as of 00:36, 20 December 2016

All Skills Slot List

Note that this only shows the max-level version of each treasure effect. Head

  • Armor Received from Patch Armor +90
  • Taunt From Attack Damage +24%
  • Direct Psychic Damage Reduction +20
  • Combat XP Boost +5%
  • Monster Rage Boost -6%
  • Major Healing abilities have a 65% chance to also restore 144 Armor


Chest

  • Hygiene +1
  • Healing Received From First Aid +60
  • Armor Received from Patch Armor +90
  • Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Inventory Slots +10
  • Taunt From Attack Damage +24%
  • Poison Damage Reduction +6
  • Healing Received from Major Healing Abilities +60
  • Accuracy Boost +15%
  • Major Healing abilities have a 65% chance to also restore 144 Armor


Legs

  • Hygiene +1
  • Sprint Speed Boost +1
  • Healing Received From First Aid +60
  • Inventory Slots +10
  • Taunt From Attack Damage +24%
  • Nature Damage Reduction +6
  • Major Healing abilities have a 65% chance to also restore 144 Armor


Hands

  • Max Power +18
  • Trauma Damage Reduction +6
  • Poison Damage +10
  • Trauma Damage +10
  • Nature Damage +10
  • Monster Rage Boost -6%
  • Healing of your Major Healing Abilities +60


Feet

  • Hygiene +1
  • Falling Damage -50%
  • Max Health +30
  • Armor Received from Patch Armor +90
  • Direct Electricity Damage Reduction +24


MainHand

  • Health from Combat Refresh Abilities +20
  • Power from Combat Refresh Abilities +12
  • Armor from Combat Refresh Abilities +30
  • In-Combat Health Regen +12
  • In-Combat Power Regen +6, In-Combat Armor Regen +1
  • In-Combat Armor Regen +15
  • Healing of your Major Healing Abilities +60


OffHand

  • Max Health +30
  • Max Power +18
  • Health from Combat Refresh Abilities +20
  • Power from Combat Refresh Abilities +12
  • Armor from Combat Refresh Abilities +30
  • In-Combat Health Regen +12
  • In-Combat Power Regen +6, In-Combat Armor Regen +1
  • In-Combat Armor Regen +15
  • Healing Received From First Aid +60
  • Healing Received from Major Healing Abilities +60
  • Major Healing abilities have a 65% chance to also restore 144 Armor


Necklace

  • Max Health +30
  • Max Power +18
  • Health from Combat Refresh Abilities +20
  • Power from Combat Refresh Abilities +12
  • Armor from Combat Refresh Abilities +30
  • In-Combat Health Regen +12
  • In-Combat Power Regen +6, In-Combat Armor Regen +1
  • In-Combat Armor Regen +15
  • Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Accuracy Boost +15%


Ring

  • Max Health +30
  • Max Power +18
  • Health from Combat Refresh Abilities +20
  • Power from Combat Refresh Abilities +12
  • Armor from Combat Refresh Abilities +30
  • In-Combat Health Regen +12
  • In-Combat Power Regen +6, In-Combat Armor Regen +1
  • In-Combat Armor Regen +15


Special1


Special2