Strange Deer: Difference between revisions

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Updated stats and to template.
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{{MOB infobox
{{MOB infobox
| type = Construct
| type = Construct
| armor = 31
| armor = 47
| health = 112
| health = 130
| rage = 104
| rage = 154
| effective = Slashing, Piercing, Poison (very), Trauma (very)
| effective = Slashing, Piercing, Poison (very), Trauma (very)
| ineffective = Fire (very)
| ineffective = Fire (very)
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* Skull: None
* Skull: None
==Reported Loot==
==Reported Loot==
*Antler
*Venison
*Strange Dirt
*Strange Dirt
*Femurs
*Femurs
*Red Crystal Shard
*Red Crystal Shard
*Grass
*Broken Necklace
*Armor Potion
*Healing Potion
*Power Potion
*Ancient Bronze Coin
*Fire Dust
*RedWall Crystal
*Un-Deer Juice


[[Category:Serbule Creatures]]
[[Category:Serbule Creatures]]

Revision as of 22:43, 5 January 2017

title
File:Strange Deer.png
Health130Armor47Rage154
Anatomy:
Effective:
Slashing, Piercing, Poison (very), Trauma (very)
Ineffective:
Fire (very)


Strange Deer are Deer based crystal beings that seemingly spawn as a security measure for the Crystal Cavern. Althought Deer-like, they are classified as Constructs in-game. It is assumed that Dalvos created this warning system. When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire. Good thing the crystal is only a few feet from water!

Locations

Serbule
Found outside the Crystal Cavern while undertaking a quest.

Combat Abilities

  • Crushing Damage
  • Rage Heavy Fire Damage

Miscellaneous

  • Skin: None
  • Meat: None
  • Skull: None

Reported Loot

  • Antler
  • Venison
  • Strange Dirt
  • Femurs
  • Red Crystal Shard
  • Grass
  • Broken Necklace
  • Armor Potion
  • Healing Potion
  • Power Potion
  • Ancient Bronze Coin
  • Fire Dust
  • RedWall Crystal
  • Un-Deer Juice