Fire Magic/Treasure Effects: Difference between revisions
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m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
||
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</includeonly> | </includeonly> | ||
See also: [[Fire Magic/Treasure Effects:By Slot]] | See also: [[Fire Magic/Treasure Effects:By Slot]] | ||
See also: [[Fire Magic/Treasure Effects:By Ability]] | See also: [[Fire Magic/Treasure Effects:By Ability]] | ||
<!-- This table is from patch | <!-- This table is from patch v273, January 22, 2017 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
| Fiery || of Flames || <b>Tier | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +23% || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Magic Damage +3 | *Fire Magic Damage +3 | ||
| Line 21: | Line 22: | ||
*; Tier 6 | *; Tier 6 | ||
*Fire Magic Base Damage +20% | *Fire Magic Base Damage +20% | ||
*; Tier 7 | |||
*Fire Magic Base Damage +23% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Flameproof || || <b>Tier | | Flameproof || || <b>Tier 14</b> - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active || Head, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active | *Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active | ||
| Line 48: | Line 51: | ||
*; Tier 12 | *; Tier 12 | ||
*Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active | *Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active | ||
*; Tier 13 | |||
*Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active | |||
*; Tier 14 | |||
*Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Chaotic Flames || <b>Tier | | || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +36 damage (randomly determined) || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*All fire spells deal up to +6 damage (randomly determined) | *All fire spells deal up to +6 damage (randomly determined) | ||
| Line 75: | Line 82: | ||
*; Tier 12 | *; Tier 12 | ||
*All fire spells deal up to +28 damage (randomly determined) | *All fire spells deal up to +28 damage (randomly determined) | ||
*; Tier 13 | |||
*All fire spells deal up to +32 damage (randomly determined) | |||
*; Tier 14 | |||
*All fire spells deal up to +36 damage (randomly determined) | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Sparkly || of Sparklefire || <b>Tier | | Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +40% || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Scintillating Flame and Scintillating Frost Damage +13% | *Scintillating Flame and Scintillating Frost Damage +13% | ||
| Line 90: | Line 101: | ||
*; Tier 6 | *; Tier 6 | ||
*Scintillating Flame and Scintillating Frost Damage +30% | *Scintillating Flame and Scintillating Frost Damage +30% | ||
*; Tier 7 | |||
*Scintillating Flame and Scintillating Frost Damage +40% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Burning || <b>Tier | | || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +160 damage over 10 seconds || Legs, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Breath and Super Fireball deal +45 damage over 10 seconds | *Fire Breath and Super Fireball deal +45 damage over 10 seconds | ||
| Line 105: | Line 118: | ||
*; Tier 6 | *; Tier 6 | ||
*Fire Breath and Super Fireball deal +120 damage over 10 seconds | *Fire Breath and Super Fireball deal +120 damage over 10 seconds | ||
*; Tier 7 | |||
*Fire Breath and Super Fireball deal +160 damage over 10 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Prolonged Agony || <b>Tier | | || of Prolonged Agony || <b>Tier 14</b> - Indirect Fire Damage +47% || Hands, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Indirect Fire Damage +4% | *Indirect Fire Damage +4% | ||
| Line 132: | Line 147: | ||
*; Tier 12 | *; Tier 12 | ||
*Indirect Fire Damage +37% | *Indirect Fire Damage +37% | ||
*; Tier 13 | |||
*Indirect Fire Damage +42% | |||
*; Tier 14 | |||
*Indirect Fire Damage +47% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Super || of Super Fire || <b>Tier | | Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +48% || Hands, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Super Fireball Damage +16% | *Super Fireball Damage +16% | ||
| Line 159: | Line 178: | ||
*; Tier 12 | *; Tier 12 | ||
*Super Fireball Damage +38% | *Super Fireball Damage +38% | ||
*; Tier 13 | |||
*Super Fireball Damage +43% | |||
*; Tier 14 | |||
*Super Fireball Damage +48% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Flesh Frying || <b>Tier | | || of Flesh Frying || <b>Tier 7</b> - Flesh To Fuel Power Restoration +25 || Hands, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Flesh To Fuel Power Restoration +4 | *Flesh To Fuel Power Restoration +4 | ||
| Line 174: | Line 197: | ||
*; Tier 6 | *; Tier 6 | ||
*Flesh To Fuel Power Restoration +19 | *Flesh To Fuel Power Restoration +19 | ||
*; Tier 7 | |||
*Flesh To Fuel Power Restoration +25 | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 7</b> - Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds || Legs || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds | *Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds | ||
| Line 189: | Line 214: | ||
*; Tier 6 | *; Tier 6 | ||
*Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds | *Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds | ||
*; Tier 7 | |||
*Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Room-Temperature || || <b>Tier | | Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +74% || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Room-Temperature Ball Damage +10% | *Room-Temperature Ball Damage +10% | ||
| Line 204: | Line 231: | ||
*; Tier 6 | *; Tier 6 | ||
*Room-Temperature Ball Damage +60% | *Room-Temperature Ball Damage +60% | ||
*; Tier 7 | |||
*Room-Temperature Ball Damage +74% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Molten Spewing || <b>Tier | | || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% | *Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% | ||
| Line 231: | Line 260: | ||
*; Tier 12 | *; Tier 12 | ||
*Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% | *Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% | ||
*; Tier 13 | |||
*Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% | |||
*; Tier 14 | |||
*Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Enraging Flame || <b>Tier | | || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage | *Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage | ||
| Line 258: | Line 291: | ||
*; Tier 12 | *; Tier 12 | ||
*Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage | *Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage | ||
*; Tier 13 | |||
*Super Fireball deals +64% damage and reuse timer is -1 second, but generates +100% Rage | |||
*; Tier 14 | |||
*Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Burning Breath || <b>Tier | | || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +35% || MainHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Breath Damage +5% | *Fire Breath Damage +5% | ||
| Line 285: | Line 322: | ||
*; Tier 12 | *; Tier 12 | ||
*Fire Breath Damage +27% | *Fire Breath Damage +27% | ||
*; Tier 13 | |||
*Fire Breath Damage +31% | |||
*; Tier 14 | |||
*Fire Breath Damage +35% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Fiery || of Flames || <b>Tier | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +22% || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Magic Base Damage +3% | *Fire Magic Base Damage +3% | ||
| Line 300: | Line 341: | ||
*; Tier 6 | *; Tier 6 | ||
*Fire Magic Base Damage +16% | *Fire Magic Base Damage +16% | ||
*; Tier 7 | |||
*Fire Magic Base Damage +22% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Nice Flames || <b>Tier | | || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds | ||
| Line 327: | Line 370: | ||
*; Tier 12 | *; Tier 12 | ||
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds | *Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds | ||
*; Tier 13 | |||
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 for 7 seconds | |||
*; Tier 14 | |||
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Cold Calefaction || <b>Tier | | || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +42% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Calefaction causes target to take +4% damage from Cold for 12 seconds | *Calefaction causes target to take +4% damage from Cold for 12 seconds | ||
| Line 354: | Line 401: | ||
*; Tier 12 | *; Tier 12 | ||
*Calefaction causes target to take +36% damage from Cold for 12 seconds | *Calefaction causes target to take +36% damage from Cold for 12 seconds | ||
*; Tier 13 | |||
*Calefaction causes target to take +39% damage from Cold for 12 seconds | |||
*; Tier 14 | |||
*Calefaction causes target to take +42% damage from Cold for 12 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Weakening Flame || <b>Tier | | || of Weakening Flame || <b>Tier 7</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds || Legs, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds | *Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds | ||
| Line 369: | Line 420: | ||
*; Tier 6 | *; Tier 6 | ||
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds | *Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds | ||
*; Tier 7 | |||
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Enflaming Skin || <b>Tier | | || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself) | *Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself) | ||
| Line 383: | Line 436: | ||
*Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself) | *Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself) | ||
*; Tier 6 | *; Tier 6 | ||
*Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | |||
*; Tier 7 | |||
*Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | *Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds | *Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds | ||
| Line 411: | Line 466: | ||
*; Tier 12 | *; Tier 12 | ||
*Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds | *Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds | ||
*; Tier 13 | |||
*Flesh to Fuel boosts your Core Attack Damage +105 for 7 seconds | |||
*; Tier 14 | |||
*Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Tough Ruined Flesh || <b>Tier | | || of Tough Ruined Flesh || <b>Tier 14</b> - Flesh to Fuel restores +64 Armor || MainHand, Head || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Flesh to Fuel restores +15 Armor | *Flesh to Fuel restores +15 Armor | ||
| Line 438: | Line 497: | ||
*; Tier 12 | *; Tier 12 | ||
*Flesh to Fuel restores +48 Armor | *Flesh to Fuel restores +48 Armor | ||
*; Tier 13 | |||
*Flesh to Fuel restores +56 Armor | |||
*; Tier 14 | |||
*Flesh to Fuel restores +64 Armor | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Flesh Frying || <b>Tier | | || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +36 Power but has a 5% chance to stun you || Legs || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Flesh to Fuel restores +8 Power but has a 5% chance to stun you | *Flesh to Fuel restores +8 Power but has a 5% chance to stun you | ||
| Line 465: | Line 528: | ||
*; Tier 12 | *; Tier 12 | ||
*Flesh to Fuel restores +30 Power but has a 5% chance to stun you | *Flesh to Fuel restores +30 Power but has a 5% chance to stun you | ||
*; Tier 13 | |||
*Flesh to Fuel restores +33 Power but has a 5% chance to stun you | |||
*; Tier 14 | |||
*Flesh to Fuel restores +36 Power but has a 5% chance to stun you | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Quickly Melted Flesh || <b>Tier | | || of Quickly Melted Flesh || <b>Tier 7</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds || Legs, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds | *Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds | ||
| Line 480: | Line 547: | ||
*; Tier 6 | *; Tier 6 | ||
*Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds | *Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds | ||
*; Tier 7 | |||
*Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Dark Balls || <b>Tier | | || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds || OffHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds | *Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds | ||
| Line 507: | Line 576: | ||
*; Tier 12 | *; Tier 12 | ||
*Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds | *Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds | ||
*; Tier 13 | |||
*Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds | |||
*; Tier 14 | |||
*Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fast Balls || <b>Tier | | || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +40% and reuse timer -3 seconds || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Room-Temperature Ball Damage +6% and reuse timer -1 second | *Room-Temperature Ball Damage +6% and reuse timer -1 second | ||
| Line 522: | Line 595: | ||
*; Tier 6 | *; Tier 6 | ||
*Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds | *Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds | ||
*; Tier 7 | |||
*Room-Temperature Ball Damage +40% and reuse timer -3 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fire Tapping || <b>Tier | | || of Fire Tapping || <b>Tier 14</b> - You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | *You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
| Line 549: | Line 624: | ||
*; Tier 12 | *; Tier 12 | ||
*You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | *You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
*; Tier 13 | |||
*You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |||
*; Tier 14 | |||
*You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of the Salamander || <b>Tier | | || of the Salamander || <b>Tier 14</b> - You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | *You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
| Line 576: | Line 655: | ||
*; Tier 12 | *; Tier 12 | ||
*You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | *You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
*; Tier 13 | |||
*You regain 28 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |||
*; Tier 14 | |||
*You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Scintillating Power || <b>Tier | | || of Scintillating Power || <b>Tier 14</b> - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 || Legs, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2 | *Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2 | ||
| Line 603: | Line 686: | ||
*; Tier 12 | *; Tier 12 | ||
*Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 | *Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 | ||
*; Tier 13 | |||
*Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8 | |||
*; Tier 14 | |||
*Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Scintillating Life || <b>Tier | | || of Scintillating Life || <b>Tier 14</b> - Scintillating Flame restores 36 Health || Legs, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Scintillating Flame restores 2 Health | *Scintillating Flame restores 2 Health | ||
| Line 630: | Line 717: | ||
*; Tier 12 | *; Tier 12 | ||
*Scintillating Flame restores 24 Health | *Scintillating Flame restores 24 Health | ||
*; Tier 13 | |||
*Scintillating Flame restores 30 Health | |||
*; Tier 14 | |||
*Scintillating Flame restores 36 Health | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds || Head, Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds | ||
| Line 657: | Line 748: | ||
*; Tier 12 | *; Tier 12 | ||
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds | *Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds | ||
*; Tier 13 | |||
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds | |||
*; Tier 14 | |||
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fire Rings || <b>Tier | | || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +37% || Head, Chest || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Ring of Fire Damage +7% | *Ring of Fire Damage +7% | ||
| Line 684: | Line 779: | ||
*; Tier 12 | *; Tier 12 | ||
*Ring of Fire Damage +29% | *Ring of Fire Damage +29% | ||
*; Tier 13 | |||
*Ring of Fire Damage +33% | |||
*; Tier 14 | |||
*Ring of Fire Damage +37% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Scintillating Opportunism || <b>Tier | | || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets | *Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets | ||
| Line 711: | Line 810: | ||
*; Tier 12 | *; Tier 12 | ||
*Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets | *Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets | ||
*; Tier 13 | |||
*Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets | |||
*; Tier 14 | |||
*Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Chaotic Rings || <b>Tier | | || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU | *Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU | ||
| Line 738: | Line 841: | ||
*; Tier 12 | *; Tier 12 | ||
*Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU | *Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU | ||
*; Tier 13 | |||
*Ring of Fire deals +48% damage but has a 5% chance to deal 122 fire damage to YOU | |||
*; Tier 14 | |||
*Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Icy Armor || <b>Tier | | || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 31 Armor || Legs, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Scintillating Frost and Defensive Chill restore 5 Armor | *Scintillating Frost and Defensive Chill restore 5 Armor | ||
| Line 765: | Line 872: | ||
*; Tier 12 | *; Tier 12 | ||
*Scintillating Frost and Defensive Chill restore 23 Armor | *Scintillating Frost and Defensive Chill restore 23 Armor | ||
*; Tier 13 | |||
*Scintillating Frost and Defensive Chill restore 27 Armor | |||
*; Tier 14 | |||
*Scintillating Frost and Defensive Chill restore 31 Armor | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fiery Bolts || <b>Tier | | || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +49% || Head, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Bolts Damage +12% | *Fire Bolts Damage +12% | ||
| Line 780: | Line 891: | ||
*; Tier 6 | *; Tier 6 | ||
*Fire Bolts Damage +37% | *Fire Bolts Damage +37% | ||
*; Tier 7 | |||
*Fire Bolts Damage +49% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Everlong Flames || <b>Tier | | || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage | ||
| Line 795: | Line 908: | ||
*; Tier 6 | *; Tier 6 | ||
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage | *Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage | ||
*; Tier 7 | |||
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Drilling Fire Bolts || <b>Tier | | || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +118 armor damage || Legs, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Bolts deal +11 armor damage | *Fire Bolts deal +11 armor damage | ||
| Line 822: | Line 937: | ||
*; Tier 12 | *; Tier 12 | ||
*Fire Bolts deal +88 armor damage | *Fire Bolts deal +88 armor damage | ||
*; Tier 13 | |||
*Fire Bolts deal +103 armor damage | |||
*; Tier 14 | |||
*Fire Bolts deal +118 armor damage | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fast Fire Bolts || <b>Tier | | || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 | *Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 | ||
| Line 849: | Line 968: | ||
*; Tier 12 | *; Tier 12 | ||
*Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 | *Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 | ||
*; Tier 13 | |||
*Fire Bolts deals +19% damage and reuse timer is -2 seconds, but Power cost is +10 | |||
*; Tier 14 | |||
*Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Calefaction || <b>Tier | | || of Calefaction || <b>Tier 14</b> - Calefaction Damage +80% || Head, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Calefaction Damage +20% | *Calefaction Damage +20% | ||
| Line 876: | Line 999: | ||
*; Tier 12 | *; Tier 12 | ||
*Calefaction Damage +64% | *Calefaction Damage +64% | ||
*; Tier 13 | |||
*Calefaction Damage +72% | |||
*; Tier 14 | |||
*Calefaction Damage +80% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Nuclear Calefaction || <b>Tier | | || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second || Legs, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second | *Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second | ||
| Line 903: | Line 1,030: | ||
*; Tier 12 | *; Tier 12 | ||
*Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second | *Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second | ||
*; Tier 13 | |||
*Calefaction and Defensive Burst Damage +42% and Reuse Timer -1.5 second | |||
*; Tier 14 | |||
*Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 14</b> - Calefaction restores 48 Health || Feet, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Calefaction restores 14 Health | *Calefaction restores 14 Health | ||
| Line 930: | Line 1,061: | ||
*; Tier 12 | *; Tier 12 | ||
*Calefaction restores 36 Health | *Calefaction restores 36 Health | ||
*; Tier 13 | |||
*Calefaction restores 42 Health | |||
*; Tier 14 | |||
*Calefaction restores 48 Health | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Delayed Eruption || <b>Tier | | || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 215 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Calefaction causes 33 additional damage after a 20 second delay | *Calefaction causes 33 additional damage after a 20 second delay | ||
| Line 957: | Line 1,092: | ||
*; Tier 12 | *; Tier 12 | ||
*Calefaction causes 165 additional damage after a 20 second delay | *Calefaction causes 165 additional damage after a 20 second delay | ||
*; Tier 13 | |||
*Calefaction causes 190 additional damage after a 20 second delay | |||
*; Tier 14 | |||
*Calefaction causes 215 additional damage after a 20 second delay | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Frosty Balls || <b>Tier | | || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +42% || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fireball and Frostball Damage +10% | *Fireball and Frostball Damage +10% | ||
| Line 984: | Line 1,123: | ||
*; Tier 12 | *; Tier 12 | ||
*Fireball and Frostball Damage +32% | *Fireball and Frostball Damage +32% | ||
*; Tier 13 | |||
*Fireball and Frostball Damage +37% | |||
*; Tier 14 | |||
*Fireball and Frostball Damage +42% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Frost Waves || <b>Tier | | || of Frost Waves || <b>Tier 14</b> - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds | *Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds | ||
| Line 1,011: | Line 1,154: | ||
*; Tier 12 | *; Tier 12 | ||
*Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds | *Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds | ||
*; Tier 13 | |||
*Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds | |||
*; Tier 14 | |||
*Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Stiffening Cold || <b>Tier | | || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +16 damage || Head, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Frostball slows target's movement by 25% and deals +2 damage | *Frostball slows target's movement by 25% and deals +2 damage | ||
| Line 1,026: | Line 1,173: | ||
*; Tier 6 | *; Tier 6 | ||
*Frostball slows target's movement by 25% and deals +12 damage | *Frostball slows target's movement by 25% and deals +12 damage | ||
*; Tier 7 | |||
*Frostball slows target's movement by 25% and deals +16 damage | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Spider Freezing || <b>Tier | | || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds || MainHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds | *Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds | ||
| Line 1,041: | Line 1,190: | ||
*; Tier 6 | *; Tier 6 | ||
*Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds | *Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds | ||
*; Tier 7 | |||
*Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Restorative Bonfires || <b>Tier | | || of Restorative Bonfires || <b>Tier 7</b> - 25 seconds after summoning a Fire Wall, you regain 70 Health || MainHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*25 seconds after summoning a Fire Wall, you regain 14 Health | *25 seconds after summoning a Fire Wall, you regain 14 Health | ||
| Line 1,056: | Line 1,207: | ||
*; Tier 6 | *; Tier 6 | ||
*25 seconds after summoning a Fire Wall, you regain 54 Health | *25 seconds after summoning a Fire Wall, you regain 54 Health | ||
*; Tier 7 | |||
*25 seconds after summoning a Fire Wall, you regain 70 Health | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Freezewalls || <b>Tier | | || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +66% || Legs, MainHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Defensive Chill Damage +17% | *Defensive Chill Damage +17% | ||
| Line 1,083: | Line 1,236: | ||
*; Tier 12 | *; Tier 12 | ||
*Defensive Chill Damage +50% | *Defensive Chill Damage +50% | ||
*; Tier 13 | |||
*Defensive Chill Damage +58% | |||
*; Tier 14 | |||
*Defensive Chill Damage +66% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Freezeproof || || <b>Tier | | Freezeproof || || <b>Tier 7</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds | *Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds | ||
| Line 1,098: | Line 1,255: | ||
*; Tier 6 | *; Tier 6 | ||
*Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds | *Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds | ||
*; Tier 7 | |||
*Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Icy Blood || <b>Tier | | || of Icy Blood || <b>Tier 14</b> - Defensive Burst and Defensive Chill restore 42 Armor to you || Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Defensive Burst and Defensive Chill restore 10 Armor to you | *Defensive Burst and Defensive Chill restore 10 Armor to you | ||
| Line 1,125: | Line 1,284: | ||
*; Tier 12 | *; Tier 12 | ||
*Defensive Burst and Defensive Chill restore 32 Armor to you | *Defensive Burst and Defensive Chill restore 32 Armor to you | ||
*; Tier 13 | |||
*Defensive Burst and Defensive Chill restore 37 Armor to you | |||
*; Tier 14 | |||
*Defensive Burst and Defensive Chill restore 42 Armor to you | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Frozen Fortitude || <b>Tier | | || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds | *Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds | ||
| Line 1,152: | Line 1,315: | ||
*; Tier 12 | *; Tier 12 | ||
*Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds | *Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds | ||
*; Tier 13 | |||
*Defensive Chill deals +40 damage and grants you 59% chance to ignore Knockback effects for 7 seconds | |||
*; Tier 14 | |||
*Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 14</b> - Fire Walls deal +18 damage per hit || Head, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Walls deal +3 damage per hit | *Fire Walls deal +3 damage per hit | ||
| Line 1,179: | Line 1,346: | ||
*; Tier 12 | *; Tier 12 | ||
*Fire Walls deal +14 damage per hit | *Fire Walls deal +14 damage per hit | ||
*; Tier 13 | |||
*Fire Walls deal +16 damage per hit | |||
*; Tier 14 | |||
*Fire Walls deal +18 damage per hit | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 14</b> - Fire Walls have +110 Max Health || Chest, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Walls have +7 Max Health | *Fire Walls have +7 Max Health | ||
| Line 1,206: | Line 1,377: | ||
*; Tier 12 | *; Tier 12 | ||
*Fire Walls have +84 Max Health | *Fire Walls have +84 Max Health | ||
*; Tier 13 | |||
*Fire Walls have +97 Max Health | |||
*; Tier 14 | |||
*Fire Walls have +110 Max Health | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 14</b> - Fire Walls' attacks taunt +160% || Hands, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Fire Walls' attacks taunt +20% | *Fire Walls' attacks taunt +20% | ||
| Line 1,233: | Line 1,408: | ||
*; Tier 12 | *; Tier 12 | ||
*Fire Walls' attacks taunt +130% | *Fire Walls' attacks taunt +130% | ||
*; Tier 13 | |||
*Fire Walls' attacks taunt +145% | |||
*; Tier 14 | |||
*Fire Walls' attacks taunt +160% | |||
|Expand}} | |Expand}} | ||
|} | |} | ||
Revision as of 17:27, 23 January 2017
See also: Fire Magic/Treasure Effects:By Slot
See also: Fire Magic/Treasure Effects:By Ability
| Prefix | Suffix | Best Tier | Slot | All Tiers |
|---|---|---|---|---|
| Fiery | of Flames | Tier 7 - Fire Magic Base Damage +23% | Head, MainHand |
Expand
|
| Flameproof | Tier 14 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active | Head, Ring |
Expand
| |
| of Chaotic Flames | Tier 14 - All fire spells deal up to +36 damage (randomly determined) | Chest, Feet |
Expand
| |
| Sparkly | of Sparklefire | Tier 7 - Scintillating Flame and Scintillating Frost Damage +40% | Chest, Feet |
Expand
|
| of Burning | Tier 7 - Fire Breath and Super Fireball deal +160 damage over 10 seconds | Legs, Necklace |
Expand
| |
| of Prolonged Agony | Tier 14 - Indirect Fire Damage +47% | Hands, Feet |
Expand
| |
| Super | of Super Fire | Tier 14 - Super Fireball Damage +48% | Hands, Feet |
Expand
|
| of Flesh Frying | Tier 7 - Flesh To Fuel Power Restoration +25 | Hands, Feet |
Expand
| |
| Tier 7 - Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds | Legs |
Expand
| ||
| Room-Temperature | Tier 7 - Room-Temperature Ball Damage +74% | Head, MainHand |
Expand
| |
| of Molten Spewing | Tier 14 - Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% | Hands |
Expand
| |
| of Enraging Flame | Tier 14 - Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage | Head, Ring |
Expand
| |
| of Burning Breath | Tier 14 - Fire Breath Damage +35% | MainHand, Necklace |
Expand
| |
| Fiery | of Flames | Tier 7 - Fire Magic Base Damage +22% | OffHand, Necklace |
Expand
|
| of Nice Flames | Tier 14 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds | OffHand, Necklace |
Expand
| |
| of Cold Calefaction | Tier 14 - Calefaction causes target to take +42% damage from Cold for 12 seconds | Chest, OffHand |
Expand
| |
| of Weakening Flame | Tier 7 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds | Legs, Necklace |
Expand
| |
| of Enflaming Skin | Tier 7 - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) | Chest |
Expand
| |
| Tier 14 - Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds | OffHand, Necklace |
Expand
| ||
| of Tough Ruined Flesh | Tier 14 - Flesh to Fuel restores +64 Armor | MainHand, Head |
Expand
| |
| of Flesh Frying | Tier 14 - Flesh to Fuel restores +36 Power but has a 5% chance to stun you | Legs |
Expand
| |
| of Quickly Melted Flesh | Tier 7 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds | Legs, Feet |
Expand
| |
| of Dark Balls | Tier 14 - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds | OffHand, Ring |
Expand
| |
| of Fast Balls | Tier 7 - Room-Temperature Ball Damage +40% and reuse timer -3 seconds | Hands |
Expand
| |
| of Fire Tapping | Tier 14 - You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
| of the Salamander | Tier 14 - You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring |
Expand
| |
| of Scintillating Power | Tier 14 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 | Legs, OffHand |
Expand
| |
| of Scintillating Life | Tier 14 - Scintillating Flame restores 36 Health | Legs, OffHand |
Expand
| |
| Tier 14 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds | Head, Chest, Ring |
Expand
| ||
| of Fire Rings | Tier 14 - Ring of Fire Damage +37% | Head, Chest |
Expand
| |
| of Scintillating Opportunism | Tier 14 - Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets | Hands, MainHand, Head |
Expand
| |
| of Chaotic Rings | Tier 14 - Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU | OffHand, Necklace |
Expand
| |
| of Icy Armor | Tier 14 - Scintillating Frost and Defensive Chill restore 31 Armor | Legs, OffHand |
Expand
| |
| of Fiery Bolts | Tier 7 - Fire Bolts Damage +49% | Head, Necklace |
Expand
| |
| of Everlong Flames | Tier 7 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage | Hands |
Expand
| |
| of Drilling Fire Bolts | Tier 14 - Fire Bolts deal +118 armor damage | Legs, MainHand |
Expand
| |
| of Fast Fire Bolts | Tier 14 - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 | OffHand, MainHand |
Expand
| |
| of Calefaction | Tier 14 - Calefaction Damage +80% | Head, Feet |
Expand
| |
| of Nuclear Calefaction | Tier 14 - Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second | Legs, Ring |
Expand
| |
| Tier 14 - Calefaction restores 48 Health | Feet, Necklace |
Expand
| ||
| of Delayed Eruption | Tier 14 - Calefaction causes 215 additional damage after a 20 second delay | Hands, MainHand |
Expand
| |
| of Frosty Balls | Tier 14 - Fireball and Frostball Damage +42% | Chest, Feet |
Expand
| |
| of Frost Waves | Tier 14 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds | Hands |
Expand
| |
| of Stiffening Cold | Tier 7 - Frostball slows target's movement by 25% and deals +16 damage | Head, Feet |
Expand
| |
| of Spider Freezing | Tier 7 - Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds | MainHand, Necklace |
Expand
| |
| of Restorative Bonfires | Tier 7 - 25 seconds after summoning a Fire Wall, you regain 70 Health | MainHand, Necklace |
Expand
| |
| of Freezewalls | Tier 14 - Defensive Chill Damage +66% | Legs, MainHand, Ring |
Expand
| |
| Freezeproof | Tier 7 - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds | Head, Ring |
Expand
| |
| of Icy Blood | Tier 14 - Defensive Burst and Defensive Chill restore 42 Armor to you | Chest, Ring |
Expand
| |
| of Frozen Fortitude | Tier 14 - Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds | Legs, Feet |
Expand
| |
| Tier 14 - Fire Walls deal +18 damage per hit | Head, Necklace |
Expand
| ||
| Tier 14 - Fire Walls have +110 Max Health | Chest, OffHand |
Expand
| ||
| Tier 14 - Fire Walls' attacks taunt +160% | Hands, Ring |
Expand
|