Unarmed/Treasure Effects: Difference between revisions
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m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
||
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</includeonly> | </includeonly> | ||
See also: [[Unarmed/Treasure Effects:By Slot]] | See also: [[Unarmed/Treasure Effects:By Slot]] | ||
See also: [[Unarmed/Treasure Effects:By Ability]] | See also: [[Unarmed/Treasure Effects:By Ability]] | ||
<!-- This table is from patch | <!-- This table is from patch v273, January 22, 2017 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
| Martial || of Deadly Fists || <b>Tier | | Martial || of Deadly Fists || <b>Tier 7</b> - Unarmed Damage +23% || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Unarmed Damage +3 | *Unarmed Damage +3 | ||
| Line 21: | Line 22: | ||
*; Tier 6 | *; Tier 6 | ||
*Unarmed Damage +20% | *Unarmed Damage +20% | ||
*; Tier 7 | |||
*Unarmed Damage +23% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Punching || of Punches || <b>Tier | | Punching || of Punches || <b>Tier 7</b> - Jab and Infuriating Fist Damage +56 || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Jab and Infuriating Fist Damage +8 | *Jab and Infuriating Fist Damage +8 | ||
| Line 36: | Line 39: | ||
*; Tier 6 | *; Tier 6 | ||
*Jab and Infuriating Fist Damage +48 | *Jab and Infuriating Fist Damage +48 | ||
*; Tier 7 | |||
*Jab and Infuriating Fist Damage +56 | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Refreshing Punches || <b>Tier | | || of Refreshing Punches || <b>Tier 7</b> - Punch, Jab, and Infuriating Fist restore 19 Health to you || OffHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Punch, Jab, and Infuriating Fist restore 3 Health to you | *Punch, Jab, and Infuriating Fist restore 3 Health to you | ||
| Line 51: | Line 56: | ||
*; Tier 6 | *; Tier 6 | ||
*Punch, Jab, and Infuriating Fist restore 14 Health to you | *Punch, Jab, and Infuriating Fist restore 14 Health to you | ||
*; Tier 7 | |||
*Punch, Jab, and Infuriating Fist restore 19 Health to you | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Knee-Kicking || <b>Tier | | || of Knee-Kicking || <b>Tier 14</b> - Knee Kick Damage +52% || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Knee Kick Damage +7% | *Knee Kick Damage +7% | ||
| Line 78: | Line 85: | ||
*; Tier 12 | *; Tier 12 | ||
*Knee Kick Damage +40% | *Knee Kick Damage +40% | ||
*; Tier 13 | |||
*Knee Kick Damage +46% | |||
*; Tier 14 | |||
*Knee Kick Damage +52% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Naked Fury || <b>Tier | | || of Naked Fury || <b>Tier 14</b> - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Unarmed attacks deal +2 damage when you have 33% or less of your Armor left | *Unarmed attacks deal +2 damage when you have 33% or less of your Armor left | ||
| Line 105: | Line 116: | ||
*; Tier 12 | *; Tier 12 | ||
*Unarmed attacks deal +22% damage when you have 33% or less of your Armor left | *Unarmed attacks deal +22% damage when you have 33% or less of your Armor left | ||
*; Tier 13 | |||
*Unarmed attacks deal +25% damage when you have 33% or less of your Armor left | |||
*; Tier 14 | |||
*Unarmed attacks deal +29% damage when you have 33% or less of your Armor left | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Armor Hatred || <b>Tier | | || of Armor Hatred || <b>Tier 7</b> - Unarmed attacks deal +18 Armor damage || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Unarmed attacks deal +4 Armor damage | *Unarmed attacks deal +4 Armor damage | ||
| Line 120: | Line 135: | ||
*; Tier 6 | *; Tier 6 | ||
*Unarmed attacks deal +14 Armor damage | *Unarmed attacks deal +14 Armor damage | ||
*; Tier 7 | |||
*Unarmed attacks deal +18 Armor damage | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Accurate Martial Arts || <b>Tier | | || of Accurate Martial Arts || <b>Tier 14</b> - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have) | *Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have) | ||
| Line 146: | Line 163: | ||
*Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have) | *Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have) | ||
*; Tier 12 | *; Tier 12 | ||
*Unarmed attacks deal + | *Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) | ||
*; Tier 13 | |||
*Unarmed attacks deal +8 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have) | |||
*; Tier 14 | |||
*Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Punch-Shielding || <b>Tier | | || of Punch-Shielding || <b>Tier 14</b> - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | *Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
| Line 174: | Line 195: | ||
*; Tier 12 | *; Tier 12 | ||
*Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | *Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
*; Tier 13 | |||
*Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |||
*; Tier 14 | |||
*Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Pain-Reflection || <b>Tier | | || of Pain-Reflection || <b>Tier 14</b> - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | *Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
| Line 201: | Line 226: | ||
*; Tier 12 | *; Tier 12 | ||
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | *Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | ||
*; Tier 13 | |||
*Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |||
*; Tier 14 | |||
*Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Angst Fists || <b>Tier | | || of Angst Fists || <b>Tier 14</b> - 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
| Line 228: | Line 257: | ||
*; Tier 12 | *; Tier 12 | ||
*14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | *14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 13 | |||
*16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |||
*; Tier 14 | |||
*18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Anti-Darkness || of Dark and Angry Fists || <b>Tier | | Anti-Darkness || of Dark and Angry Fists || <b>Tier 14</b> - 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
| Line 254: | Line 287: | ||
*21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | *21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 12 | *; Tier 12 | ||
* | *24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
*; Tier 13 | |||
*27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |||
*; Tier 14 | |||
*30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Infuriating || || <b>Tier | | Infuriating || || <b>Tier 14</b> - Taunt From Attack Damage +70% when Unarmed is active || Head, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Taunt From Attack Damage +5% when Unarmed is active | *Taunt From Attack Damage +5% when Unarmed is active | ||
| Line 282: | Line 319: | ||
*; Tier 12 | *; Tier 12 | ||
*Taunt From Attack Damage +60% when Unarmed is active | *Taunt From Attack Damage +60% when Unarmed is active | ||
*; Tier 13 | |||
*Taunt From Attack Damage +65% when Unarmed is active | |||
*; Tier 14 | |||
*Taunt From Attack Damage +70% when Unarmed is active | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Slow Mambas || <b>Tier | | || of Slow Mambas || <b>Tier 7</b> - Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | *Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | ||
| Line 297: | Line 338: | ||
*; Tier 6 | *; Tier 6 | ||
*Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | *Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | ||
*; Tier 7 | |||
*Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Internal Injuries || <b>Tier | | || of Internal Injuries || <b>Tier 7</b> - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds | *Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds | ||
| Line 312: | Line 355: | ||
*; Tier 6 | *; Tier 6 | ||
*Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds | *Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds | ||
*; Tier 7 | |||
*Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Kicking || of Kicking || <b>Tier | | Kicking || of Kicking || <b>Tier 14</b> - Kick Damage +62 || Legs, MainHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Kick Damage +4 | *Kick Damage +4 | ||
| Line 339: | Line 384: | ||
*; Tier 12 | *; Tier 12 | ||
*Kick Damage +46 | *Kick Damage +46 | ||
*; Tier 13 | |||
*Kick Damage +54 | |||
*; Tier 14 | |||
*Kick Damage +62 | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Platefooted || || <b>Tier | | Platefooted || || <b>Tier 14</b> - Kick attacks restore 59 Armor || Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Kick attacks restore 10 Armor | *Kick attacks restore 10 Armor | ||
| Line 363: | Line 412: | ||
*Kick attacks restore 37 Armor | *Kick attacks restore 37 Armor | ||
*; Tier 11 | *; Tier 11 | ||
*Kick attacks restore | *Kick attacks restore 41 Armor | ||
*; Tier 12 | *; Tier 12 | ||
*Kick attacks restore | *Kick attacks restore 45 Armor | ||
*; Tier 13 | |||
*Kick attacks restore 52 Armor | |||
*; Tier 14 | |||
*Kick attacks restore 59 Armor | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Reflective Kicks || <b>Tier | | || of Reflective Kicks || <b>Tier 7</b> - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds | *Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds | ||
| Line 381: | Line 434: | ||
*; Tier 6 | *; Tier 6 | ||
*Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds | *Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds | ||
*; Tier 7 | |||
*Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Front-Kicker's || of Front-Kicking || <b>Tier | | Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +38% || Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Front Kick Damage +8% | *Front Kick Damage +8% | ||
| Line 396: | Line 451: | ||
*; Tier 6 | *; Tier 6 | ||
*Front Kick Damage +33% | *Front Kick Damage +33% | ||
*; Tier 7 | |||
*Front Kick Damage +38% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Hip-Shattering || of Hip-Shattering || <b>Tier | | Hip-Shattering || of Hip-Shattering || <b>Tier 7</b> - Kick attacks deal +17% damage and slow target's movement speed by 45% || OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Kick attacks deal +5% damage and slow target's movement speed by 45% | *Kick attacks deal +5% damage and slow target's movement speed by 45% | ||
| Line 411: | Line 468: | ||
*; Tier 6 | *; Tier 6 | ||
*Kick attacks deal +14% damage and slow target's movement speed by 45% | *Kick attacks deal +14% damage and slow target's movement speed by 45% | ||
*; Tier 7 | |||
*Kick attacks deal +17% damage and slow target's movement speed by 45% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Kicking While Nude || <b>Tier | | || of Kicking While Nude || <b>Tier 14</b> - Kick attacks deal +43% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Kick attacks deal +12% damage when you have 33% or less of your Armor left | *Kick attacks deal +12% damage when you have 33% or less of your Armor left | ||
| Line 438: | Line 497: | ||
*; Tier 12 | *; Tier 12 | ||
*Kick attacks deal +34% damage when you have 33% or less of your Armor left | *Kick attacks deal +34% damage when you have 33% or less of your Armor left | ||
*; Tier 13 | |||
*Kick attacks deal +38% damage when you have 33% or less of your Armor left | |||
*; Tier 14 | |||
*Kick attacks deal +43% damage when you have 33% or less of your Armor left | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Kicking Away Toxins || <b>Tier | | || of Kicking Away Toxins || <b>Tier 14</b> - 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
| Line 465: | Line 528: | ||
*; Tier 12 | *; Tier 12 | ||
*18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | *18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | ||
*; Tier 13 | |||
*19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |||
*; Tier 14 | |||
*20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Reckless Barrages || <b>Tier | | || of Reckless Barrages || <b>Tier 14</b> - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds | *Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds | ||
| Line 492: | Line 559: | ||
*; Tier 12 | *; Tier 12 | ||
*Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds | *Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds | ||
*; Tier 13 | |||
*Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds | |||
*; Tier 14 | |||
*Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Mindfist || || <b>Tier | | Mindfist || || <b>Tier 7</b> - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | *Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | ||
| Line 507: | Line 578: | ||
*; Tier 6 | *; Tier 6 | ||
*Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | *Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | ||
*; Tier 7 | |||
*Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Headbutt Bubbles || <b>Tier | | || of Headbutt Bubbles || <b>Tier 14</b> - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | *Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | ||
| Line 531: | Line 604: | ||
*Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | *Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | ||
*; Tier 11 | *; Tier 11 | ||
*Headbutt deals + | *Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | ||
*; Tier 12 | *; Tier 12 | ||
*Headbutt deals + | *Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | ||
*; Tier 13 | |||
*Headbutt deals +19% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |||
*; Tier 14 | |||
*Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Deadly Barrages || <b>Tier | | || of Deadly Barrages || <b>Tier 14</b> - Barrage Damage +61% || Legs, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Barrage Damage +5% | *Barrage Damage +5% | ||
| Line 561: | Line 638: | ||
*; Tier 12 | *; Tier 12 | ||
*Barrage Damage +49% | *Barrage Damage +49% | ||
*; Tier 13 | |||
*Barrage Damage +55% | |||
*; Tier 14 | |||
*Barrage Damage +61% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Fiery Barrages || <b>Tier | | || of Fiery Barrages || <b>Tier 7</b> - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds || Legs, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds | *Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds | ||
| Line 576: | Line 657: | ||
*; Tier 6 | *; Tier 6 | ||
*Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds | *Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds | ||
*; Tier 7 | |||
*Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Headbutting Armor || <b>Tier | | || of Headbutting Armor || <b>Tier 14</b> - Headbutt and Knee Kick deal +128 armor damage || Legs, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Headbutt and Knee Kick deal +18 armor damage | *Headbutt and Knee Kick deal +18 armor damage | ||
| Line 602: | Line 685: | ||
*Headbutt and Knee Kick deal +88 armor damage | *Headbutt and Knee Kick deal +88 armor damage | ||
*; Tier 12 | *; Tier 12 | ||
*Headbutt and Knee Kick deal + | *Headbutt and Knee Kick deal +96 armor damage | ||
*; Tier 13 | |||
*Headbutt and Knee Kick deal +112 armor damage | |||
*; Tier 14 | |||
*Headbutt and Knee Kick deal +128 armor damage | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Calloused Barrages || <b>Tier | | || of Calloused Barrages || <b>Tier 14</b> - Barrage costs -13 Power and restores 25 Armor to you || Head, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Barrage costs -1 Power and restores 3 Armor to you | *Barrage costs -1 Power and restores 3 Armor to you | ||
| Line 630: | Line 717: | ||
*; Tier 12 | *; Tier 12 | ||
*Barrage costs -12 Power and restores 15 Armor to you | *Barrage costs -12 Power and restores 15 Armor to you | ||
*; Tier 13 | |||
*Barrage costs -12 Power and restores 20 Armor to you | |||
*; Tier 14 | |||
*Barrage costs -13 Power and restores 25 Armor to you | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Hip Throwing || <b>Tier | | || of Hip Throwing || <b>Tier 14</b> - Hip Throw Damage +53% || Chest, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Hip Throw Damage +10% | *Hip Throw Damage +10% | ||
| Line 657: | Line 748: | ||
*; Tier 12 | *; Tier 12 | ||
*Hip Throw Damage +43% | *Hip Throw Damage +43% | ||
*; Tier 13 | |||
*Hip Throw Damage +48% | |||
*; Tier 14 | |||
*Hip Throw Damage +53% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Armor Tossing || <b>Tier | | || of Armor Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +136 armor damage || Necklace, Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Hip Throw and Bodyslam deal +12 armor damage | *Hip Throw and Bodyslam deal +12 armor damage | ||
| Line 677: | Line 772: | ||
*Hip Throw and Bodyslam deal +68 armor damage | *Hip Throw and Bodyslam deal +68 armor damage | ||
*; Tier 9 | *; Tier 9 | ||
*Hip Throw and Bodyslam deal + | *Hip Throw and Bodyslam deal +78 armor damage | ||
*; Tier 10 | *; Tier 10 | ||
*Hip Throw and Bodyslam deal + | *Hip Throw and Bodyslam deal +88 armor damage | ||
*; Tier 11 | *; Tier 11 | ||
*Hip Throw and Bodyslam deal + | *Hip Throw and Bodyslam deal +98 armor damage | ||
*; Tier 12 | *; Tier 12 | ||
*Hip Throw and Bodyslam deal + | *Hip Throw and Bodyslam deal +108 armor damage | ||
*; Tier 13 | |||
*Hip Throw and Bodyslam deal +122 armor damage | |||
*; Tier 14 | |||
*Hip Throw and Bodyslam deal +136 armor damage | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Anger Tossing || <b>Tier | | || of Anger Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage || Head, Legs || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Hip Throw and Bodyslam deal +5% damage and generate -20 Rage | *Hip Throw and Bodyslam deal +5% damage and generate -20 Rage | ||
| Line 711: | Line 810: | ||
*; Tier 12 | *; Tier 12 | ||
*Hip Throw and Bodyslam deal +18% damage and generate -250 Rage | *Hip Throw and Bodyslam deal +18% damage and generate -250 Rage | ||
*; Tier 13 | |||
*Hip Throw and Bodyslam deal +22% damage and generate -285 Rage | |||
*; Tier 14 | |||
*Hip Throw and Bodyslam deal +26% damage and generate -320 Rage | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Impossible Hip Throws || <b>Tier | | || of Impossible Hip Throws || <b>Tier 7</b> - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 || Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Hip Throw hits all enemies within 8 meters, but Power cost is +20 | *Hip Throw hits all enemies within 8 meters, but Power cost is +20 | ||
| Line 726: | Line 829: | ||
*; Tier 6 | *; Tier 6 | ||
*Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20 | *Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20 | ||
*; Tier 7 | |||
*Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Bodyslamming || of Bodyslamming || <b>Tier | | Bodyslamming || of Bodyslamming || <b>Tier 14</b> - Bodyslam Damage +55% || MainHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bodyslam Damage +10% | *Bodyslam Damage +10% | ||
| Line 753: | Line 858: | ||
*; Tier 12 | *; Tier 12 | ||
*Bodyslam Damage +43% | *Bodyslam Damage +43% | ||
*; Tier 13 | |||
*Bodyslam Damage +49% | |||
*; Tier 14 | |||
*Bodyslam Damage +55% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Crippling Slams || <b>Tier | | || of Crippling Slams || <b>Tier 7</b> - Bodyslam deals +40% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bodyslam deals +5% damage and slows target's movement speed by 45% | *Bodyslam deals +5% damage and slows target's movement speed by 45% | ||
| Line 768: | Line 877: | ||
*; Tier 6 | *; Tier 6 | ||
*Bodyslam deals +30% damage and slows target's movement speed by 45% | *Bodyslam deals +30% damage and slows target's movement speed by 45% | ||
*; Tier 7 | |||
*Bodyslam deals +40% damage and slows target's movement speed by 45% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Toxic Bruising || <b>Tier | | || of Toxic Bruising || <b>Tier 7</b> - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself) | *Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself) | ||
| Line 783: | Line 894: | ||
*; Tier 6 | *; Tier 6 | ||
*Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself) | *Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself) | ||
*; Tier 7 | |||
*Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Slamming Weaklings || <b>Tier | | || of Slamming Weaklings || <b>Tier 14</b> - Bodyslam deals +450 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bodyslam deals +60 damage to non-Elite enemies | *Bodyslam deals +60 damage to non-Elite enemies | ||
| Line 806: | Line 919: | ||
*; Tier 10 | *; Tier 10 | ||
*Bodyslam deals +330 damage to non-Elite enemies | *Bodyslam deals +330 damage to non-Elite enemies | ||
*; Tier 11 | |||
*Bodyslam deals +360 damage to non-Elite enemies | |||
*; Tier 12 | |||
*Bodyslam deals +390 damage to non-Elite enemies | |||
*; Tier 13 | |||
*Bodyslam deals +420 damage to non-Elite enemies | |||
*; Tier 14 | |||
*Bodyslam deals +450 damage to non-Elite enemies | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Healslamming || <b>Tier | | || of Healslamming || <b>Tier 14</b> - Bodyslam heals you for 120 health || Chest, OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bodyslam heals you for 10 health | *Bodyslam heals you for 10 health | ||
| Line 833: | Line 954: | ||
*; Tier 12 | *; Tier 12 | ||
*Bodyslam heals you for 100 health | *Bodyslam heals you for 100 health | ||
*; Tier 13 | |||
*Bodyslam heals you for 110 health | |||
*; Tier 14 | |||
*Bodyslam heals you for 120 health | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Serpentine || of Cobra Striking || <b>Tier | | Serpentine || of Cobra Striking || <b>Tier 14</b> - Cobra Strike and Mamba Strike Damage +43% || Legs, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Cobra Strike and Mamba Strike Damage +10% | *Cobra Strike and Mamba Strike Damage +10% | ||
| Line 857: | Line 982: | ||
*Cobra Strike and Mamba Strike Damage +28% | *Cobra Strike and Mamba Strike Damage +28% | ||
*; Tier 11 | *; Tier 11 | ||
*Cobra Strike and Mamba Strike Damage + | *Cobra Strike and Mamba Strike Damage +31% | ||
*; Tier 12 | *; Tier 12 | ||
*Cobra Strike and Mamba Strike Damage + | *Cobra Strike and Mamba Strike Damage +34% | ||
*; Tier 13 | |||
*Cobra Strike and Mamba Strike Damage +38% | |||
*; Tier 14 | |||
*Cobra Strike and Mamba Strike Damage +43% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 14</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds || Chest, Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds | ||
| Line 887: | Line 1,016: | ||
*; Tier 12 | *; Tier 12 | ||
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds | ||
*; Tier 13 | |||
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds | |||
*; Tier 14 | |||
*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Cobra Scales || <b>Tier | | || of Cobra Scales || <b>Tier 14</b> - Cobra Strike and Mamba Strike restore 32 Armor to you || Chest, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Cobra Strike and Mamba Strike restore 2 Armor to you | *Cobra Strike and Mamba Strike restore 2 Armor to you | ||
| Line 914: | Line 1,047: | ||
*; Tier 12 | *; Tier 12 | ||
*Cobra Strike and Mamba Strike restore 24 Armor to you | *Cobra Strike and Mamba Strike restore 24 Armor to you | ||
*; Tier 13 | |||
*Cobra Strike and Mamba Strike restore 28 Armor to you | |||
*; Tier 14 | |||
*Cobra Strike and Mamba Strike restore 32 Armor to you | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Bruising || of Bruises || <b>Tier | | Bruising || of Bruises || <b>Tier 14</b> - Bruising Blow Damage +62% || MainHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bruising Blow Damage +12% | *Bruising Blow Damage +12% | ||
| Line 938: | Line 1,075: | ||
*Bruising Blow Damage +39% | *Bruising Blow Damage +39% | ||
*; Tier 11 | *; Tier 11 | ||
*Bruising Blow Damage + | *Bruising Blow Damage +43% | ||
*; Tier 12 | *; Tier 12 | ||
*Bruising Blow Damage + | *Bruising Blow Damage +48% | ||
*; Tier 13 | |||
*Bruising Blow Damage +55% | |||
*; Tier 14 | |||
*Bruising Blow Damage +62% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Bruising Slams || <b>Tier | | || of Bruising Slams || <b>Tier 14</b> - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second | *Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second | ||
| Line 968: | Line 1,109: | ||
*; Tier 12 | *; Tier 12 | ||
*Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds | *Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds | ||
*; Tier 13 | |||
*Bruisng Blow deals +21% damage and hastens the current reuse timer of Bodyslam by 10 seconds | |||
*; Tier 14 | |||
*Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Healthy Bruises || <b>Tier | | || of Healthy Bruises || <b>Tier 14</b> - Bruising Blow and Headbutt restore 26 Health || Legs, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Bruising Blow and Headbutt restore 2 Health | *Bruising Blow and Headbutt restore 2 Health | ||
| Line 995: | Line 1,140: | ||
*; Tier 12 | *; Tier 12 | ||
*Bruising Blow and Headbutt restore 20 Health | *Bruising Blow and Headbutt restore 20 Health | ||
*; Tier 13 | |||
*Bruising Blow and Headbutt restore 23 Health | |||
*; Tier 14 | |||
*Bruising Blow and Headbutt restore 26 Health | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Slashing || of Slashing Strikes || <b>Tier | | Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +47% || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Slashing Strike Damage +10% | *Slashing Strike Damage +10% | ||
| Line 1,009: | Line 1,158: | ||
*Slashing Strike Damage +30% | *Slashing Strike Damage +30% | ||
*; Tier 6 | *; Tier 6 | ||
*Slashing Strike Damage + | *Slashing Strike Damage +37% | ||
*; Tier 7 | |||
*Slashing Strike Damage +47% | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Bleeding Strikes || <b>Tier | | || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds | *Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds | ||
| Line 1,025: | Line 1,176: | ||
*; Tier 6 | *; Tier 6 | ||
*Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds | *Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds | ||
*; Tier 7 | |||
*Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Slashing || of Slashing Strikes || <b>Tier | | Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds || OffHand, Head || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds | *Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds | ||
| Line 1,040: | Line 1,193: | ||
*; Tier 6 | *; Tier 6 | ||
*Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds | *Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds | ||
*; Tier 7 | |||
*Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 7</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Chest, Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds | *Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds | ||
| Line 1,055: | Line 1,210: | ||
*; Tier 6 | *; Tier 6 | ||
*Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds | *Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds | ||
*; Tier 7 | |||
*Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| Line 1,064: | Line 1,221: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || || <b>Tier | | || || <b>Tier 7</b> - Infuriating Fist deals +40% damage and taunts +400 || OffHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Infuriating Fist deals +10% damage and taunts +50 | *Infuriating Fist deals +10% damage and taunts +50 | ||
| Line 1,077: | Line 1,234: | ||
*; Tier 6 | *; Tier 6 | ||
*Infuriating Fist deals +35% damage and taunts +300 | *Infuriating Fist deals +35% damage and taunts +300 | ||
*; Tier 7 | |||
*Infuriating Fist deals +40% damage and taunts +400 | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Traumatic Furious Punches || <b>Tier | | || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds | *Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds | ||
| Line 1,092: | Line 1,251: | ||
*; Tier 6 | *; Tier 6 | ||
*Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds | *Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds | ||
*; Tier 7 | |||
*Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
| || of Paradoxical Rage Fists || <b>Tier | | || of Paradoxical Rage Fists || <b>Tier 7</b> - Infuriating Fist generates no Rage and instead reduces Rage by 550 || Head, Chest || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
*Infuriating Fist generates no Rage and instead reduces Rage by 75 | *Infuriating Fist generates no Rage and instead reduces Rage by 75 | ||
| Line 1,107: | Line 1,268: | ||
*; Tier 6 | *; Tier 6 | ||
*Infuriating Fist generates no Rage and instead reduces Rage by 450 | *Infuriating Fist generates no Rage and instead reduces Rage by 450 | ||
*; Tier 7 | |||
*Infuriating Fist generates no Rage and instead reduces Rage by 550 | |||
|Expand}} | |Expand}} | ||
|} | |} | ||
Revision as of 17:27, 23 January 2017
See also: Unarmed/Treasure Effects:By Slot
See also: Unarmed/Treasure Effects:By Ability
| Prefix | Suffix | Best Tier | Slot | All Tiers |
|---|---|---|---|---|
| Martial | of Deadly Fists | Tier 7 - Unarmed Damage +23% | Head, MainHand |
Expand
|
| Punching | of Punches | Tier 7 - Jab and Infuriating Fist Damage +56 | Chest, Feet |
Expand
|
| of Refreshing Punches | Tier 7 - Punch, Jab, and Infuriating Fist restore 19 Health to you | OffHand, Ring |
Expand
| |
| of Knee-Kicking | Tier 14 - Knee Kick Damage +52% | Chest, Feet |
Expand
| |
| of Naked Fury | Tier 14 - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left | Legs, Necklace |
Expand
| |
| of Armor Hatred | Tier 7 - Unarmed attacks deal +18 Armor damage | Head, MainHand |
Expand
| |
| of Accurate Martial Arts | Tier 14 - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) | MainHand, Necklace |
Expand
| |
| of Punch-Shielding | Tier 14 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | Head, MainHand |
Expand
| |
| of Pain-Reflection | Tier 14 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | Head, MainHand |
Expand
| |
| of Angst Fists | Tier 14 - 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | Chest, Feet |
Expand
| |
| Anti-Darkness | of Dark and Angry Fists | Tier 14 - 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | Legs, Feet |
Expand
|
| Infuriating | Tier 14 - Taunt From Attack Damage +70% when Unarmed is active | Head, Ring |
Expand
| |
| of Slow Mambas | Tier 7 - Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | Head, OffHand |
Expand
| |
| of Internal Injuries | Tier 7 - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds | OffHand, Necklace |
Expand
| |
| Kicking | of Kicking | Tier 14 - Kick Damage +62 | Legs, MainHand, Ring |
Expand
|
| Platefooted | Tier 14 - Kick attacks restore 59 Armor | Chest, Ring |
Expand
| |
| of Reflective Kicks | Tier 7 - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds | Hands |
Expand
| |
| Front-Kicker's | of Front-Kicking | Tier 7 - Front Kick Damage +38% | Feet |
Expand
|
| Hip-Shattering | of Hip-Shattering | Tier 7 - Kick attacks deal +17% damage and slow target's movement speed by 45% | OffHand |
Expand
|
| of Kicking While Nude | Tier 14 - Kick attacks deal +43% damage when you have 33% or less of your Armor left | Legs, Necklace |
Expand
| |
| of Kicking Away Toxins | Tier 14 - 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | Hands, Feet |
Expand
| |
| of Reckless Barrages | Tier 14 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds | Hands |
Expand
| |
| Mindfist | Tier 7 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | Necklace |
Expand
| |
| of Headbutt Bubbles | Tier 14 - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | Hands |
Expand
| |
| of Deadly Barrages | Tier 14 - Barrage Damage +61% | Legs, Ring |
Expand
| |
| of Fiery Barrages | Tier 7 - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds | Legs, Ring |
Expand
| |
| of Headbutting Armor | Tier 14 - Headbutt and Knee Kick deal +128 armor damage | Legs, Ring |
Expand
| |
| of Calloused Barrages | Tier 14 - Barrage costs -13 Power and restores 25 Armor to you | Head, OffHand |
Expand
| |
| of Hip Throwing | Tier 14 - Hip Throw Damage +53% | Chest, MainHand |
Expand
| |
| of Armor Tossing | Tier 14 - Hip Throw and Bodyslam deal +136 armor damage | Necklace, Hands |
Expand
| |
| of Anger Tossing | Tier 14 - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage | Head, Legs |
Expand
| |
| of Impossible Hip Throws | Tier 7 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 | Hands |
Expand
| |
| Bodyslamming | of Bodyslamming | Tier 14 - Bodyslam Damage +55% | MainHand, Ring |
Expand
|
| of Crippling Slams | Tier 7 - Bodyslam deals +40% damage and slows target's movement speed by 45% | Head, Hands |
Expand
| |
| of Toxic Bruising | Tier 7 - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) | Necklace |
Expand
| |
| of Slamming Weaklings | Tier 14 - Bodyslam deals +450 damage to non-Elite enemies | Necklace, MainHand |
Expand
| |
| of Healslamming | Tier 14 - Bodyslam heals you for 120 health | Chest, OffHand |
Expand
| |
| Serpentine | of Cobra Striking | Tier 14 - Cobra Strike and Mamba Strike Damage +43% | Legs, Feet |
Expand
|
| Tier 14 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds | Chest, Hands |
Expand
| ||
| of Cobra Scales | Tier 14 - Cobra Strike and Mamba Strike restore 32 Armor to you | Chest, Ring |
Expand
| |
| Bruising | of Bruises | Tier 14 - Bruising Blow Damage +62% | MainHand, Ring |
Expand
|
| of Bruising Slams | Tier 14 - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds | Legs, Feet |
Expand
| |
| of Healthy Bruises | Tier 14 - Bruising Blow and Headbutt restore 26 Health | Legs, Necklace |
Expand
| |
| Slashing | of Slashing Strikes | Tier 7 - Slashing Strike Damage +47% | OffHand, Necklace |
Expand
|
| of Bleeding Strikes | Tier 7 - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds | MainHand, Necklace |
Expand
| |
| Slashing | of Slashing Strikes | Tier 7 - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds | OffHand, Head |
Expand
|
| Tier 7 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds | Chest, Hands |
Expand
| ||
| Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active | Feet, OffHand |
Expand
| ||
| Tier 7 - Infuriating Fist deals +40% damage and taunts +400 | OffHand, Ring |
Expand
| ||
| of Traumatic Furious Punches | Tier 7 - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds | Hands, Feet |
Expand
| |
| of Paradoxical Rage Fists | Tier 7 - Infuriating Fist generates no Rage and instead reduces Rage by 550 | Head, Chest |
Expand
|