Hardcore Living/Level Up Rewards: Difference between revisions
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Add Level Up Rewards table (levels 1–20) from in-game Info tab |
m Add Hardcore Living level-up rewards 1–41 |
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| 20 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently) | | 20 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently) | ||
|- | |||
| 21 || +1 to Max Power (permanently) | |||
|- | |||
| 24 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1% to Power Restored After Death-Avoidance (permanently) | |||
|- | |||
| 25 || +1 to Max Metabolism (permanently) | |||
|- | |||
| 27 || +1 to Max Power (permanently) | |||
|- | |||
| 28 || +2% to Armor Restored After Death-Avoidance (permanently) | |||
|- | |||
| 29 || +1% to Power Restored After Death-Avoidance (permanently) | |||
|- | |||
| 30 || +1 to Inventory Slots (permanently), -10 to Seconds Before Death-Avoidance Resets (permanently), and +1 to Max Metabolism (permanently) | |||
|- | |||
| 31 || +1 to Max Power (permanently) | |||
|- | |||
| 34 || +1% to Power Restored After Death-Avoidance (permanently) | |||
|- | |||
| 35 || +1 to Max Metabolism (permanently) | |||
|- | |||
| 36 || -10 to Seconds Before Death-Avoidance Resets (permanently) | |||
|- | |||
| 37 || +1 to Max Power (permanently) | |||
|- | |||
| 38 || +2% to Armor Restored After Death-Avoidance (permanently) | |||
|- | |||
| 39 || +1% to Power Restored After Death-Avoidance (permanently) | |||
|- | |||
| 40 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently) | |||
|- | |||
| 41 || +1 to Max Power (permanently) | |||
|} | |} | ||
<small>'' | <small>''From in-game Info tab. Levels 22, 23, 26, 32, 33 not shown in-game; may have no rewards or need verification. Levels 42+ update as you level.''</small> | ||
Revision as of 05:52, 17 March 2026
Also see: Hardcore Living/Stat Bonuses
| Level | Reward |
|---|---|
| 1 | +1 to Max Power (permanently) |
| 4 | +1% to Power Restored After Death-Avoidance (permanently) |
| 5 | +1 to Max Metabolism (permanently) |
| 6 | -10 to Seconds Before Death-Avoidance Resets (permanently) |
| 7 | +1 to Max Power (permanently) |
| 8 | +2% to Armor Restored After Death-Avoidance (permanently) |
| 9 | +1% to Power Restored After Death-Avoidance (permanently) |
| 10 | +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently) |
| 11 | +1 to Max Power (permanently) |
| 12 | -10 to Seconds Before Death-Avoidance Resets (permanently) |
| 14 | +1% to Power Restored After Death-Avoidance (permanently) |
| 15 | +1 to Max Metabolism (permanently) |
| 17 | +1 to Max Power (permanently) |
| 18 | +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently) |
| 19 | +1% to Power Restored After Death-Avoidance (permanently) |
| 20 | +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently) |
| 21 | +1 to Max Power (permanently) |
| 24 | -10 to Seconds Before Death-Avoidance Resets (permanently) and +1% to Power Restored After Death-Avoidance (permanently) |
| 25 | +1 to Max Metabolism (permanently) |
| 27 | +1 to Max Power (permanently) |
| 28 | +2% to Armor Restored After Death-Avoidance (permanently) |
| 29 | +1% to Power Restored After Death-Avoidance (permanently) |
| 30 | +1 to Inventory Slots (permanently), -10 to Seconds Before Death-Avoidance Resets (permanently), and +1 to Max Metabolism (permanently) |
| 31 | +1 to Max Power (permanently) |
| 34 | +1% to Power Restored After Death-Avoidance (permanently) |
| 35 | +1 to Max Metabolism (permanently) |
| 36 | -10 to Seconds Before Death-Avoidance Resets (permanently) |
| 37 | +1 to Max Power (permanently) |
| 38 | +2% to Armor Restored After Death-Avoidance (permanently) |
| 39 | +1% to Power Restored After Death-Avoidance (permanently) |
| 40 | +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently) |
| 41 | +1 to Max Power (permanently) |
From in-game Info tab. Levels 22, 23, 26, 32, 33 not shown in-game; may have no rewards or need verification. Levels 42+ update as you level.