Milling: Difference between revisions
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== {{msg:BASEPAGENAME}} Mechanics == | == {{msg:BASEPAGENAME}} Mechanics == | ||
As your level increases the chance to get additional yield per mill does as well. For example at Milling 5, Barley has a 100% chance for one, with 50% chance for a second barley flour. | As your level increases the chance to get additional yield per mill does as well. For example at Milling 5, Barley has a 100% chance for one, with 50% chance for a second barley flour. | ||
* [[Barley]] | * [[Barley]] ([[Barley Seeds]] do not work) - 50 xp per barley milled - creates [[Barley Flour]]. Difficulty level 5 | ||
* Flower [[:Category:Items/Seed|Seeds]] - 75 xp per seed milled - creates [[Ground Flower Seeds]]. Difficulty level 10 | * Flower [[:Category:Items/Seed|Seeds]] - 75 xp per seed milled - creates [[Ground Flower Seeds]]. Difficulty level 10 | ||
* [[Tundra Rye]] - 100 xp per - creates [[Rye Flour]]. Difficulty level 15 | * [[Tundra Rye]] - 100 xp per - creates [[Rye Flour]]. Difficulty level 15 | ||
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* [[Serbule]] - Inside the base of a windmill at Serbule Keep. | * [[Serbule]] - Inside the base of a windmill at Serbule Keep. | ||
* [[Vidaria]] - Inside the base of a windmill on the southwestern farms. | * [[Vidaria]] - Inside the base of a windmill on the southwestern farms. | ||
== Milling Experience Table == | == Milling Experience Table == | ||
{{Spoiler|Click Expand to view the Experience Table for Milling| | {{Spoiler|Click Expand to view the Experience Table for Milling| | ||
Revision as of 16:47, 18 April 2026
| Milling
| |
|---|---|
Skill in properly operating a grainmill.
| |
| Skill Type: | Trade Skill
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| Max Level: | 50
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| Requirements: | TBD
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| Skill Trainers: | Grindstone inside the Serbule Keep windmill.
|
“Milling'
Milling Overview
Milling is a skill that determines success and yield when milling items, such as barley into flour.
In-Game Description
Skill in properly operating a grainmill.
Training Milling
- Learned automatically after successful milling
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- Foraging - Foraging is needed to gather the seeds required for Milling.
- Gardening - Gardening is needed to grow the produce to create various flours using Milling.
Related Skills:
Milling Mechanics
As your level increases the chance to get additional yield per mill does as well. For example at Milling 5, Barley has a 100% chance for one, with 50% chance for a second barley flour.
- Barley (Barley Seeds do not work) - 50 xp per barley milled - creates Barley Flour. Difficulty level 5
- Flower Seeds - 75 xp per seed milled - creates Ground Flower Seeds. Difficulty level 10
- Tundra Rye - 100 xp per - creates Rye Flour. Difficulty level 15
- Almonds - 110 xp per - creates Almond Flour. Difficulty level 18
- Oat Groats - 150 xp per - creates Oat Flour. Difficulty level 25
- Corn - 250 xp per corn milled - creates Cornmeal - lvl 22+ required
- Orcish Wheat - 500 xp per wheat milled - creates Orcish Flour - lvl 22+ required. Difficulty level 35
Grindstones
Grindstones are intractable objects across Alharth which are used in the milling process.
- Serbule - Inside the base of a windmill at Serbule Keep.
- Vidaria - Inside the base of a windmill on the southwestern farms.
Milling Experience Table
Click Expand to view the Experience Table for Milling
TBD
Trivia
- Milling was introduced in September 2025.