Strange Deer: Difference between revisions

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| health = 130
| health = 130
| rage = 154
| rage = 154
| effective = Slashing, Piercing, Poison (very), Trauma (very)
| effective = Slashing, Piercing
| ineffective = Fire (very)
| veffective = Poison, Trauma
| vineffective = Fire
}}
}}
'''Strange Deer''' are Deer based crystal beings that seemingly spawn as a security measure for the [[Crystal Cavern]]. Althought Deer-like, they are classified as Constructs in-game. It is assumed that [[Dalvos]] created this warning system.  When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire.  Good thing the crystal is only a few feet from water!
'''Strange Deer''' are Deer based crystal beings that seemingly spawn as a security measure for the [[Crystal Cavern]]. Althought Deer-like, they are classified as Constructs in-game. It is assumed that [[Dalvos]] created this warning system.  When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire.  Good thing the crystal is only a few feet from water!


==Locations==
{{MOB Location
==Points of Interest==
| location1 = Serbule
| desc1 = Found outside the [[Crystal Cavern]] while undertaking a quest.
| armor1 = 47
| health1 = 130
| rage1 = 154
}}
[[File:Strange_Deer_Stats.png|thumb|right|300px| Stats and attacks.]]
[[File:Strange_Deer_Stats.png|thumb|right|300px| Stats and attacks.]]
[[File:Strange_Deer.jpg|thumb|right|300px| Strange Deer.]]
[[File:Strange_Deer.jpg|thumb|right|300px| Strange Deer.]]
; [[Serbule]]
: Found outside the [[Crystal Cavern]] while undertaking a quest.


==Combat Abilities==
==Combat Abilities==
Line 24: Line 27:


==Miscellaneous==
==Miscellaneous==
* Skin: None
{|
* Meat: None
|'''Skin''':
* Skull: None
|None
|-
|'''Meat''':
|None
|-
|'''Skull''':
|None
|}
 
==Reported Loot==
==Reported Loot==
*Antler
{|
*Venison
| {{Item|Antler}}
*Salt
| {{Item|Venison}}
*Strange Dirt
| {{Item|Salt}}
*Femurs
|-
*Red Crystal Shard
| {{Item|Strange Dirt}}
*Grass
| {{Item|Femur}}
*Flour
| {{Item|Redwall Crystal Fragments}}
*Broken Necklace
|-
*Armor Potion
| {{Item|Grass}}
*Healing Potion
| {{Item|Flour}}
*Power Potion
| {{Item|Broken Necklace}}
*Ancient Bronze Coin
|-
*Fire Dust
| {{Item|Armor Potion}}
*RedWall Crystal
| {{Item|Healing Potion}}
*Deer Juice
| {{Item|Power Potion}}
*Un-Deer Juice
|-
| {{Item|Ancient Bronze Coin}}
| {{Item|Fire Dust}}
| {{Item|Rubywall Crystal}}
|-
| {{Item|Deer Juice}}
| {{Item|Un-Deer Juice}}
|}


[[Category:Serbule Creatures]]
[[Category:Serbule Creatures]]

Revision as of 00:21, 27 February 2018

Strange Deer
File:Strange Deer.png
Health130Armor47Rage154
Anatomy:
Effective:
Slashing, Piercing
Very Effective:
Poison, Trauma
Very Ineffective:
Fire


Strange Deer are Deer based crystal beings that seemingly spawn as a security measure for the Crystal Cavern. Althought Deer-like, they are classified as Constructs in-game. It is assumed that Dalvos created this warning system. When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire. Good thing the crystal is only a few feet from water!

File:Strange Deer Stats.png
Stats and attacks.
Strange Deer.

Combat Abilities

  • Crushing Damage
  • Rage Heavy Fire Damage

Miscellaneous

Skin: None
Meat: None
Skull: None

Reported Loot

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