Mentalism: Difference between revisions

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Added note about Phrenology critical-hit chances.
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[[File:Mentalism (skill).jpg|thumb|right|300px|]]
[[File:Mentalism (skill).jpg|thumb|right|300px|]]
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{{Quote|
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
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'''Mentalism''' is a skill that makes use of Psychic energy to both attack and support.
'''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. It is learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].
 
It is learned from [[Echur]] in [[Serbule Keep]] after completing a few errands.
 
Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor.


===Group Mechanics===
===Group Mechanics===
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==Abilities==
==Abilities==
<!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future -->
{{:Mentalism Abilities}}
{{:Mentalism Abilities}}


[[Category:Skills]][[Category:Combat Skills]]
[[Category:Skills]][[Category:Combat Skills]]

Revision as of 10:29, 19 October 2014

File:Mentalism (skill).jpg

The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.

Mentalism is a skill that makes use of Psychic energy to both attack and support. It is learned from Echur in Serbule Keep after completing a few errands. Further skills are purchasable from Mu in Myconian Cave with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying Phrenology.

Group Mechanics

If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times.

Advanced Abilities

Ability Learn From Req. Misc. Notes
Revitalize Mu ??? Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. Special: Target is healed for [15/25/40/60/75].
Mind Armor Wave Mu ??? You and any nearby allies become resistant to attacks that invade the mind. Special: +3 [Psychic/and Trauma/and Poison] Mitigation
Electrify Mu ??? Blast the target with electricity. Damage: [30/50/75/110] Electricity.
Pain Bubble Mu ??? Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. Special: Bubble lasts for [5/6/7] seconds or until [200/300/400] damage is absorbed.

Abilities

Mentalism Abilities