Haste: Difference between revisions

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| || Shadow Feint || 15 || 20 || 75% || yes || 0 || +6
| || Shadow Feint || 15 || 20 || 75% || yes || 0 || +6
|- style="background:#a0e2e5;"
|- style="background:#a0e2e5;"
| '''[[Psychology]]''' || Positive Attitude || 60 || 60 (47)* || 100% (128%) || no || 0 || +8
| '''[[Psychology]]''' || Positive Attitude || 60 || 60 (47)* || 100% (128%)* || no || 0 || +8
|- style="background:#66FFAA;"
|- style="background:#66FFAA;"
| '''[[Rabbit]]''' || Hare Dash || 11 || 30 ||37% || yes || +10 || +10
| '''[[Rabbit]]''' || Hare Dash || 11 || 30 ||37% || yes || +10 || +10

Revision as of 16:49, 16 November 2018

This page lists various means of increasing run speed.

Consumables

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can be learned in the Serbule Hills Spider Cave.

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(L 5) and

 
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(L 20) can be learned from Alchemy: Ignite The Fire In Your Legs!, a book sold by Yetta. These potions last two minutes and require at least one Fire Dust as ingredient.

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(L 35) and

 
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(L 45) are alchemy recipes only Lycanthropes can learn, but the potions are usable by anyone.

Skills and Ability Mods

Note: Information in this table is based on info in the wiki. Most information is untested in actual gameplay. In particular some of the "In Combat?" values may be incorrect.
Modded numbers are based on obtaining all highest-level applicable item mods (as of 10 March, 2017).

Skill Ability Duration Cooldown Uptime In Combat? Unmodded Modded
Bard Moment of Resolve 8 60 13% yes 0 +3
Battle Chemistry Mutation: Extra Toes long n/a 100% no +5 +5
Haste Concoction 10 45 22% yes +11 +11
Cow Moo of Determination 10 30 33% yes +13 +13
Graze 30 50 60% no 0 +17
Deer Bounding Escape 13 30 43% yes +8 +8
Cuteness Overload 8 30 27% yes 0 +12
none (Generic Mod) perm n/a 100% no 0 +8
Druid Hunter's Stride 60 60 100% yes +2.5 +2.5
Fire Magic Flesh to Fuel 15 20 75% no 0 +14
Lycanthropy Hunting Speed 30 10 100% no +12 +12
Shadow Feint 15 20 75% yes 0 +6
Psychology Positive Attitude 60 60 (47)* 100% (128%)* no 0 +8
Rabbit Hare Dash 11 30 37% yes +10 +10
none (Generic Mod) perm n/a 100% no 0 +6
Shield Take the Lead 10 30 33% yes +10 +20
Vigorous Defense 15 60 25% yes 0 +6
Spider Premeditated Doom 40 40 100% yes 0 +7
Web Trap 10 25 (15)* 40% (67%)* yes 0 +14
Terrifying Bite 10 30 ** yes 0 +6

*Numbers in parentheses require mod(s)
**Up to 33% uptime, but requires landing a melee attack to activate

Item Properties

  • Sprint speed mods on various items, such as the +1 to sprint speed on the "Amulet of the Rugged Traveler", "Ring of Jaunty Traipsing", or the +2 sprint speed on boots with the word "Windstep" in their title. These passive sprint mods stack.