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==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
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<!-- This table is from patch v307, September 21, 2018 -->
<!-- This table is from patch v304, May 25, 2018 -->
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer}}</span>&nbsp; || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer}}</span>&nbsp; || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead}}</span>&nbsp; || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. ||  || <b>Power Cost: </b>16<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Provoke Undead}}</span>&nbsp; || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 5 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds. ||  || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Crush}}</span>&nbsp; || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) ||  || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Crush}}</span>&nbsp; || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) ||  || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spark of Death}}</span>&nbsp; || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 12 Electricity || <b>Power Cost: </b>7<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Spark of Death}}</span>&nbsp; || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead}}</span>&nbsp; || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 10 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Heal Undead}}</span>&nbsp; || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 15 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman}}</span>&nbsp; || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman}}</span>&nbsp; || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Steal}}</span>&nbsp; || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health. ||  || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Steal}}</span>&nbsp; || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health.<br>Deals 0 Psychic 5 times over 10 seconds. ||  || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Rebuild Undead}}</span>&nbsp; || 9 || Rebuild Undead || Your undead pets are healed. || Restore 25 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Rebuild Undead}}</span>&nbsp; || 9 || Rebuild Undead || Your undead pets are healed. || Restore 50 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse}}</span>&nbsp; || 10 || Create Shambling Corpse || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || ||  || <b>Power Cost: </b>16<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Zombie}}</span>&nbsp; || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 5 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 25 for 60 seconds.<br>Existing Zombie is Healed 25 Health. ||  || <b>Power Cost: </b>26<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage}}</span>&nbsp; || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage}}</span>&nbsp; || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Deathgaze}}</span>&nbsp; || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 25 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Deathgaze}}</span>&nbsp; || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spark of Death 2}}</span>&nbsp; || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 19 Electricity || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Spark of Death 2}}</span>&nbsp; || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 22 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Death's Hold 2}}</span>&nbsp; || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Death's Hold 2}}</span>&nbsp; || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead 2}}</span>&nbsp; || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 15 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Heal Undead 2}}</span>&nbsp; || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 25 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Crush 2}}</span>&nbsp; || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) ||  || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Crush 2}}</span>&nbsp; || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) ||  || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 2}}</span>&nbsp; || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 2}}</span>&nbsp; || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 2}}</span>&nbsp; || 19 || Rebuild Undead 2 || Your undead pets are healed. || Restore 40 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Rebuild Undead 2}}</span>&nbsp; || 19 || Rebuild Undead 2 || Your undead pets are healed. || Restore 70 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 2}}</span>&nbsp; || 20 || Create Shambling Corpse 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Heart's Power}}</span>&nbsp; || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Super Zombie}}</span>&nbsp; || 20 || Create Super Zombie || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 ||  || <b>Power Cost: </b>28<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Zombie 2}}</span>&nbsp; || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 10 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 50 for 60 seconds.<br>Existing Zombie is Healed 50 Health. ||  || <b>Power Cost: </b>33<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heart's Power}}</span>&nbsp; || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Provoke Undead 2}}</span>&nbsp; || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 9 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds. ||  || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead 2}}</span>&nbsp; || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. ||  || <b>Power Cost: </b>23<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 2}}</span>&nbsp; || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 2}}</span>&nbsp; || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Steal 2}}</span>&nbsp; || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health. ||  || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Steal 2}}</span>&nbsp; || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health.<br>Deals 0 Psychic 5 times over 10 seconds. ||  || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Crush 3}}</span>&nbsp; || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) ||  || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Crush 3}}</span>&nbsp; || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) ||  || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Wave of Darkness}}</span>&nbsp; || 24 || Wave of Darkness || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 64 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Wave of Darkness}}</span>&nbsp; || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 46 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Deathgaze 2}}</span>&nbsp; || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 50 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Deathgaze 2}}</span>&nbsp; || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 2}}</span>&nbsp; || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 2}}</span>&nbsp; || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead 3}}</span>&nbsp; || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 20 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Heal Undead 3}}</span>&nbsp; || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 40 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spark of Death 3}}</span>&nbsp; || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 39 Electricity || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Spark of Death 3}}</span>&nbsp; || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 45 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 2}}</span>&nbsp; || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 2}}</span>&nbsp; || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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|-
| <span class="extimage64px">{{Ability icon|Rebuild Undead 3}}</span>&nbsp; || 29 || Rebuild Undead 3 || Your undead pets are healed. || Restore 55 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Rebuild Undead 3}}</span>&nbsp; || 29 || Rebuild Undead 3 || Your undead pets are healed. || Restore 90 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 3}}</span>&nbsp; || 30 || Create Shambling Corpse 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || ||  || <b>Power Cost: </b>24<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Zombie 3}}</span>&nbsp; || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 20 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 75 for 60 seconds.<br>Existing Zombie is Healed 75 Health. ||  || <b>Power Cost: </b>40<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spleen's Power}}</span>&nbsp; || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Spleen's Power}}</span>&nbsp; || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead 3}}</span>&nbsp; || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. ||  || <b>Power Cost: </b>27<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Provoke Undead 3}}</span>&nbsp; || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 13 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds. ||  || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 3}}</span>&nbsp; || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 3}}</span>&nbsp; || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Death's Hold 3}}</span>&nbsp; || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Death's Hold 3}}</span>&nbsp; || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Deathgaze 3}}</span>&nbsp; || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 71 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Deathgaze 3}}</span>&nbsp; || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 84 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Wave of Darkness 2}}</span>&nbsp; || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 99 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>42<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Wave of Darkness 2}}</span>&nbsp; || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 71 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Super Zombie 2}}</span>&nbsp; || 35 || Create Super Zombie 2 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +20 damage with each attack, gains +150 Max Health, and Heals 150 ||  || <b>Power Cost: </b>37<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Steal 3}}</span>&nbsp; || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health.<br>Deals 0 Psychic 5 times over 10 seconds. ||  || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Steal 3}}</span>&nbsp; || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health. ||  || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Heal Undead 4}}</span>&nbsp; || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 55 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead 4}}</span>&nbsp; || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 30 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Spark of Death 4}}</span>&nbsp; || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spark of Death 4}}</span>&nbsp; || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 58 Electricity || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 3}}</span>&nbsp; || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 3}}</span>&nbsp; || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 4}}</span>&nbsp; || 39 || Rebuild Undead 4 || Your undead pets are healed. || Restore 70 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Rebuild Undead 4}}</span>&nbsp; || 39 || Rebuild Undead 4 || Your undead pets are healed. || Restore 110 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 4}}</span>&nbsp; || 40 || Create Shambling Corpse 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || ||  || <b>Power Cost: </b>27<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Zombie 4}}</span>&nbsp; || 40 || Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 30 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 100 for 60 seconds.<br>Existing Zombie is Healed 100 Health. ||  || <b>Power Cost: </b>45<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Deathgaze 4}}</span>&nbsp; || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 98 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Deathgaze 4}}</span>&nbsp; || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 3}}</span>&nbsp; || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 3}}</span>&nbsp; || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Death's Hold 4}}</span>&nbsp; || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Death's Hold 4}}</span>&nbsp; || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead 4}}</span>&nbsp; || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. ||  || <b>Power Cost: </b>31<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Provoke Undead 4}}</span>&nbsp; || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 20 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds. ||  || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Wave of Darkness 3}}</span>&nbsp; || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 154 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>46<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Wave of Darkness 3}}</span>&nbsp; || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 111 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Crush 4}}</span>&nbsp; || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) ||  || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Crush 4}}</span>&nbsp; || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) ||  || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead 5}}</span>&nbsp; || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 40 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Heal Undead 5}}</span>&nbsp; || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 60 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 4}}</span>&nbsp; || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 4}}</span>&nbsp; || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 5}}</span>&nbsp; || 48 || Rebuild Undead 5 || Your undead pets are healed. || Restore 85 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Rebuild Undead 5}}</span>&nbsp; || 48 || Rebuild Undead 5 || Your undead pets are healed. || Restore 130 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 4}}</span>&nbsp; || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 4}}</span>&nbsp; || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 5}}</span>&nbsp; || 50 || Create Shambling Corpse 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || ||  || <b>Power Cost: </b>29<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Steal 4}}</span>&nbsp; || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health.<br>Deals 0 Psychic 5 times over 10 seconds. ||  || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Super Zombie 3}}</span>&nbsp; || 50 || Create Super Zombie 3 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +30 damage with each attack, gains +200 Max Health, and Heals 200 ||  || <b>Power Cost: </b>41<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Steal 4}}</span>&nbsp; || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health. ||  || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Zombie 5}}</span>&nbsp; || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 40 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 125 for 60 seconds.<br>Existing Zombie is Healed 125 Health. ||  || <b>Power Cost: </b>48<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Death's Hold 5}}</span>&nbsp; || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Death's Hold 5}}</span>&nbsp; || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spark of Death 5}}</span>&nbsp; || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 106 Electricity || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Spark of Death 5}}</span>&nbsp; || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 4}}</span>&nbsp; || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 4}}</span>&nbsp; || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead 5}}</span>&nbsp; || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +23 damage with each attack. ||  || <b>Power Cost: </b>33<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Provoke Undead 5}}</span>&nbsp; || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 35 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds. ||  || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 4}}</span>&nbsp; || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 4}}</span>&nbsp; || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Wave of Darkness 4}}</span>&nbsp; || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 228 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>50<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Wave of Darkness 4}}</span>&nbsp; || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 164 Darkness<br><b>Taunt: </b>+450 || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Deathgaze 5}}</span>&nbsp; || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 170 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Deathgaze 5}}</span>&nbsp; || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 200 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Crush 5}}</span>&nbsp; || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) ||  || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Crush 5}}</span>&nbsp; || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) ||  || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 5}}</span>&nbsp; || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 5}}</span>&nbsp; || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead 6}}</span>&nbsp; || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 50 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Heal Undead 6}}</span>&nbsp; || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 75 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 5}}</span>&nbsp; || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 5}}</span>&nbsp; || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 6}}</span>&nbsp; || 58 || Rebuild Undead 6 || Your undead pets are healed. || Restore 100 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Rebuild Undead 6}}</span>&nbsp; || 58 || Rebuild Undead 6 || Your undead pets are healed. || Restore 150 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 6}}</span>&nbsp; || 60 || Create Shambling Corpse 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. ||  ||  || <b>Power Cost: </b>31<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Heart's Power 2}}</span>&nbsp; || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heart's Power 2}}</span>&nbsp; || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Steal 5}}</span>&nbsp; || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health.<br>Deals 0 Psychic 5 times over 10 seconds. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Steal 5}}</span>&nbsp; || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health. ||  || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Zombie 6}}</span>&nbsp; || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 50 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 150 for 60 seconds.<br>Existing Zombie is Healed 150 Health. ||  || <b>Power Cost: </b>52<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spleen's Power 2}}</span>&nbsp; || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Spleen's Power 2}}</span>&nbsp; || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 5}}</span>&nbsp; || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 5}}</span>&nbsp; || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Wave of Darkness 5}}</span>&nbsp; || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || || <b>Damage: </b> 300 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>53<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Wave of Darkness 5}}</span>&nbsp; || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 216 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>32<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Super Zombie 4}}</span>&nbsp; || 65 || Create Super Zombie 4 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 ||  || <b>Power Cost: </b>45<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Crush 6}}</span>&nbsp; || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) ||  || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Crush 6}}</span>&nbsp; || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) ||  || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead 6}}</span>&nbsp; || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. ||  || <b>Power Cost: </b>35<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Provoke Undead 6}}</span>&nbsp; || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 50 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds. ||  || <b>Power Cost: </b>35<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spark of Death 6}}</span>&nbsp; || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 159 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Spark of Death 6}}</span>&nbsp; || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 185 Electricity || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Deathgaze 6}}</span>&nbsp; || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 228 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Deathgaze 6}}</span>&nbsp; || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 268 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead 7}}</span>&nbsp; || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 60 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>30<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Heal Undead 7}}</span>&nbsp; || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 90 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>30<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 6}}</span>&nbsp; || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 6}}</span>&nbsp; || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 7}}</span>&nbsp; || 69 || Rebuild Undead 7 || Your undead pets are healed. || Restore 115 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Rebuild Undead 7}}</span>&nbsp; || 69 || Rebuild Undead 7 || Your undead pets are healed. || Restore 170 Health (or Armor if Health is full) to nearby ally undead. ||  || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 7}}</span>&nbsp; || 70 || Create Shambling Corpse 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || ||  || <b>Power Cost: </b>33<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Life Steal 6}}</span>&nbsp; || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 70 Health.<br>Deals 0 Psychic 5 times over 10 seconds. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Steal 6}}</span>&nbsp; || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 70 Health. ||  || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 6}}</span>&nbsp; || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 6}}</span>&nbsp; || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Zombie 7}}</span>&nbsp; || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 175 for 60 seconds.<br>Existing Zombie is Healed 175 Health. ||  || <b>Power Cost: </b>55<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
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Revision as of 04:57, 1 January 2019

Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.

Icon Level Name Description Special Damage Stats Gear Required
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3427.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
Deals 0 Fire 6 times over 12 seconds.
Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  1 Free-Summon Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 15
Range: 3
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2199.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2237.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. Minion Damage 5 for 10 seconds.
Minion Damage Boost 0 for 10 seconds.
Deals 0 Smiting 5 times over 10 seconds.
Power Cost: 16
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3043.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  4 Life Crush Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3430.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  5 Spark of Death Blast the target with electricity.
This is a Core Attack.
Deals 0 Psychic 6 times over 12 seconds. Damage: 14 Electricity Power Cost: 9
Range: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2196.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 15 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 14
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2201.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2198.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 10 Health.
Deals 0 Psychic 5 times over 10 seconds.
Power Cost: 12
Range: 20
Cooldown: 10
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2236.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  9 Rebuild Undead Your undead pets are healed. Restore 50 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 17
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2195.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  10 Raise Zombie Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 5 for 60 seconds.
Existing Zombie's Direct Damage 0 for 5 minutes.
Existing Zombie's Damage Boosted 0 for 60 seconds.
Existing Zombie's Max Health 25 for 60 seconds.
Existing Zombie is Healed 25 Health.
Power Cost: 26
Range: 3
Cooldown: 60
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2200.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3428.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 29 Darkness Power Cost: 20
Range: 5
Cooldown: 30
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3430.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack.
Deals 0 Psychic 6 times over 12 seconds. Damage: 22 Electricity Power Cost: 12
Range: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3427.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
Deals 0 Fire 6 times over 12 seconds.
Damage: 29 Darkness Power Cost: 18
Range: 20
Cooldown: 15
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2196.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 25 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 18
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3043.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2199.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2236.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  19 Rebuild Undead 2 Your undead pets are healed. Restore 70 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 20
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2197.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2195.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  20 Raise Zombie 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 10 for 60 seconds.
Existing Zombie's Direct Damage 0 for 5 minutes.
Existing Zombie's Damage Boosted 0 for 60 seconds.
Existing Zombie's Max Health 50 for 60 seconds.
Existing Zombie is Healed 50 Health.
Power Cost: 33
Range: 3
Cooldown: 60
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2237.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. Minion Damage 9 for 10 seconds.
Minion Damage Boost 0 for 10 seconds.
Deals 0 Smiting 5 times over 10 seconds.
Power Cost: 23
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2201.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2198.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 20 Health.
Deals 0 Psychic 5 times over 10 seconds.
Power Cost: 18
Range: 20
Cooldown: 10
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3043.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 18 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3429.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  24 Wave of Darkness Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. Deals 0 Psychic 6 times over 12 seconds. Damage: 46 Darkness
Taunt: +100
Power Cost: 22
Range: 10
AoE: 10
Cooldown: 18
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3428.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 58 Darkness Power Cost: 26
Range: 5
Cooldown: 30
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  25 Free-Summon Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 17
Range: 3
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2196.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 40 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 22
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3430.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack.
Deals 0 Psychic 6 times over 12 seconds. Damage: 45 Electricity Power Cost: 16
Range: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2200.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2236.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  29 Rebuild Undead 3 Your undead pets are healed. Restore 90 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 24
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2195.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  30 Raise Zombie 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 20 for 60 seconds.
Existing Zombie's Direct Damage 0 for 5 minutes.
Existing Zombie's Damage Boosted 0 for 60 seconds.
Existing Zombie's Max Health 75 for 60 seconds.
Existing Zombie is Healed 75 Health.
Power Cost: 40
Range: 3
Cooldown: 60
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3065.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2237.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. Minion Damage 13 for 10 seconds.
Minion Damage Boost 0 for 10 seconds.
Deals 0 Smiting 5 times over 10 seconds.
Power Cost: 27
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2199.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3427.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
Deals 0 Fire 6 times over 12 seconds.
Damage: 57 Darkness Power Cost: 25
Range: 20
Cooldown: 15
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3428.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 84 Darkness Power Cost: 31
Range: 5
Cooldown: 30
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3429.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  34 Wave of Darkness 2 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. Deals 0 Psychic 6 times over 12 seconds. Damage: 71 Darkness
Taunt: +150
Power Cost: 26
Range: 10
AoE: 10
Cooldown: 18
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2198.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 32 Health.
Deals 0 Psychic 5 times over 10 seconds.
Power Cost: 22
Range: 20
Cooldown: 10
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2196.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 55 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 25
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3430.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack.
Deals 0 Psychic 6 times over 12 seconds. Damage: 68 Electricity Power Cost: 18
Range: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2201.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2236.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  39 Rebuild Undead 4 Your undead pets are healed. Restore 110 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 26
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2195.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  40 Raise Zombie 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 30 for 60 seconds.
Existing Zombie's Direct Damage 0 for 5 minutes.
Existing Zombie's Damage Boosted 0 for 60 seconds.
Existing Zombie's Max Health 100 for 60 seconds.
Existing Zombie is Healed 100 Health.
Power Cost: 45
Range: 3
Cooldown: 60
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3428.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 115 Darkness Power Cost: 33
Range: 5
Cooldown: 30
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  42 Free-Summon Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2200.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3427.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
Deals 0 Fire 6 times over 12 seconds.
Damage: 88 Darkness Power Cost: 28
Range: 20
Cooldown: 15
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2237.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. Minion Damage 20 for 10 seconds.
Minion Damage Boost 0 for 10 seconds.
Deals 0 Smiting 5 times over 10 seconds.
Power Cost: 31
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3429.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  44 Wave of Darkness 3 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. Deals 0 Psychic 6 times over 12 seconds. Damage: 111 Darkness
Taunt: +300
Power Cost: 28
Range: 10
AoE: 10
Cooldown: 18
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3043.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 47 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2196.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 60 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 27
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2199.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2236.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  48 Rebuild Undead 5 Your undead pets are healed. Restore 130 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2201.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2198.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 45 Health.
Deals 0 Psychic 5 times over 10 seconds.
Power Cost: 24
Range: 20
Cooldown: 10
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2195.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  50 Raise Zombie 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 40 for 60 seconds.
Existing Zombie's Direct Damage 0 for 5 minutes.
Existing Zombie's Damage Boosted 0 for 60 seconds.
Existing Zombie's Max Health 125 for 60 seconds.
Existing Zombie is Healed 125 Health.
Power Cost: 48
Range: 3
Cooldown: 60
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3427.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
Deals 0 Fire 6 times over 12 seconds.
Damage: 124 Darkness Power Cost: 29
Range: 20
Cooldown: 15
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3430.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack.
Deals 0 Psychic 6 times over 12 seconds. Damage: 124 Electricity Power Cost: 20
Range: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  52 Free-Summon Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2237.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. Minion Damage 35 for 10 seconds.
Minion Damage Boost 0 for 10 seconds.
Deals 0 Smiting 5 times over 10 seconds.
Power Cost: 33
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2200.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3429.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  54 Wave of Darkness 4 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. Deals 0 Psychic 6 times over 12 seconds. Damage: 164 Darkness
Taunt: +450
Power Cost: 30
Range: 10
AoE: 10
Cooldown: 18
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3428.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 200 Darkness Power Cost: 36
Range: 5
Cooldown: 30
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3043.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 68 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2199.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2196.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 75 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2201.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2236.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  58 Rebuild Undead 6 Your undead pets are healed. Restore 150 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 30
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2197.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2198.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 60 Health.
Deals 0 Psychic 5 times over 10 seconds.
Power Cost: 26
Range: 20
Cooldown: 10
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2195.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  60 Raise Zombie 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 50 for 60 seconds.
Existing Zombie's Direct Damage 0 for 5 minutes.
Existing Zombie's Damage Boosted 0 for 60 seconds.
Existing Zombie's Max Health 150 for 60 seconds.
Existing Zombie is Healed 150 Health.
Power Cost: 52
Range: 3
Cooldown: 60
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3065.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  63 Free-Summon Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3427.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
Deals 0 Fire 6 times over 12 seconds.
Damage: 180 Darkness Power Cost: 32
Range: 20
Cooldown: 15
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2200.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3429.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  64 Wave of Darkness 5 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. Deals 0 Psychic 6 times over 12 seconds. Damage: 216 Darkness
Taunt: +700
Power Cost: 32
Range: 10
AoE: 10
Cooldown: 18
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3043.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 89 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2237.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. Minion Damage 50 for 10 seconds.
Minion Damage Boost 0 for 10 seconds.
Deals 0 Smiting 5 times over 10 seconds.
Power Cost: 35
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3430.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack.
Deals 0 Psychic 6 times over 12 seconds. Damage: 185 Electricity Power Cost: 22
Range: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_3428.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 268 Darkness Power Cost: 39
Range: 5
Cooldown: 30
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2196.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 90 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 30
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2199.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2236.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  69 Rebuild Undead 7 Your undead pets are healed. Restore 170 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 32
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2198.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 70 Health.
Deals 0 Psychic 5 times over 10 seconds.
Power Cost: 28
Range: 20
Cooldown: 10
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2201.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
{{ #replace: http://cdn.projectgorgon.com/v456/icons/icon_2195.png http://cdn.projectgorgon.com/v456/icons/icon_.png Error: Ability not found }}  70 Raise Zombie 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage 60 for 60 seconds.
Existing Zombie's Direct Damage 0 for 5 minutes.
Existing Zombie's Damage Boosted 0 for 60 seconds.
Existing Zombie's Max Health 175 for 60 seconds.
Existing Zombie is Healed 175 Health.
Power Cost: 55
Range: 3
Cooldown: 60
NecromancyGem