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Created page with "{{ #if: {{{1|}}} | {{ #replace:{{ #switch: {{{1|None}}} | ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse | #default = {{ #if: {{ #pos: {{{1|}}}..."
 
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| ABILITY_AMMOSTICK_DELTA_KNIFE =  Chance for Thrown Knives to Stick in Corpse
| ABILITY_AMMOSTICK_DELTA_KNIFE =  Chance for Thrown Knives to Stick in Corpse
| ABILITY_CONSUMECHANCE_MOD_CARROTPOWER =  Carrot Power Chance To Consume Carrot %
| ABILITY_CONSUMECHANCE_MOD_CHEWCUD =  Chew Cud Chance To Consume Grass %
| ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER =  Heart's Power Chance To Consume Heart(s) %
| ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER =  Spleen's Power Chance To Consume Spleens(s) %
| ABILITY_COST_DELTA =  ABILITY Power Cost
| ABILITY_COST_DELTA_ACID_BOLT =  Acid Bolt Power Cost
| ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE =  Anthem of Avoidance Power Cost
| ABILITY_COST_DELTA_ARCHERY =  Archery ABILITY Power Cost
| ABILITY_COST_DELTA_BARDSONG =  Bard Song Power Cost
| ABILITY_COST_DELTA_BARRAGE =  Barrage Power Cost
| ABILITY_COST_DELTA_BLOODOFTHEPACK =  Blood of the Pack Power Cost
| ABILITY_COST_DELTA_BUNFU =  Bun-Fu Power Cost
| ABILITY_COST_DELTA_CAUSETERROR =  Cause Terror Power Cost
| ABILITY_COST_DELTA_COREATTACK =  Core Attack Power Cost
| ABILITY_COST_DELTA_DISCHARGINGSTRIKE =  Discharging Strike Power Cost
| ABILITY_COST_DELTA_DOUBLECLAW =  Double Claw Power Cost
| ABILITY_COST_DELTA_DOUBLEHIT =  Double Hit Power Cost
| ABILITY_COST_DELTA_ENTRANCINGLULLABY =  Entrancing Lullaby Power Cost
| ABILITY_COST_DELTA_EPICATTACK =  Epic Attack Power Cost
| ABILITY_COST_DELTA_FIERY_BOLT =  Fiery Bolt Power Cost
| ABILITY_COST_DELTA_FINISHIT =  Finish It Power Cost
| ABILITY_COST_DELTA_FIREBOLTS =  Fire Bolts Power Cost
| ABILITY_COST_DELTA_FIREBREATH =  Fire Breath Power Cost
| ABILITY_COST_DELTA_FORESTCHALLENGE =  Forest Challenge Power Cost
| ABILITY_COST_DELTA_HEAVYMULTISHOT =  Heavy Multishot Power Cost
| ABILITY_COST_DELTA_HIPTHROW =  Hip Throw Power Cost
| ABILITY_COST_DELTA_ICESPEAR =  Ice Spear Power Cost
| ABILITY_COST_DELTA_ICEVEINS =  Ice Veins Power Cost
| ABILITY_COST_DELTA_KINGOFTHEFOREST =  King of the Forest Power Cost
| ABILITY_COST_DELTA_KNOCKBACK_BOLT =  Knockback Bolt Power Cost
| ABILITY_COST_DELTA_LIFESTEAL =  Life Steal Power Cost
| ABILITY_COST_DELTA_LONGEAR =  Long Ear Power Cost
| ABILITY_COST_DELTA_MANGLINGSHOT =  Mangling Shot Power Cost
| ABILITY_COST_DELTA_MULTISHOT =  Multishot Power Cost
| ABILITY_COST_DELTA_NICEATTACK =  Nice Attack Power Cost
| ABILITY_COST_DELTA_PAINBUBBLE =  Pain Bubble Power Cost
| ABILITY_COST_DELTA_PARRY =  Parry Power Cost
| ABILITY_COST_DELTA_PHOENIXSTRIKE =  Phoenix Strike Power Cost
| ABILITY_COST_DELTA_PSIWAVE =  All Psi Waves Power Cost
| ABILITY_COST_DELTA_REBUILDUNDEAD =  Rebuild Undead Power Cost
| ABILITY_COST_DELTA_REGROWTH =  Regrowth Power Cost
| ABILITY_COST_DELTA_REINFORCE =  Reinforce Power Cost
| ABILITY_COST_DELTA_REMEDY =  Remedy Power Cost
| ABILITY_COST_DELTA_RIPOSTE =  Riposte Power Cost
| ABILITY_COST_DELTA_SCINTILLATINGFLAME =  Scintillating Flame Power Cost
| ABILITY_COST_DELTA_SCINTILLATINGFROST =  Scintillating Frost Power Cost
| ABILITY_COST_DELTA_SEERED =  See Red Power Cost
| ABILITY_COST_DELTA_SHOOT_CROSSBOW =  Shoot Crossbow Power Cost
| ABILITY_COST_DELTA_SIGNATUREDEBUFF =  Signature Debuff Power Cost
| ABILITY_COST_DELTA_SIGNATURESUPPORT =  Signature Support Power Cost
| ABILITY_COST_DELTA_THUNDEROUSNOTE =  Thunderous Note Power Cost
| ABILITY_COST_DELTA_TOXINBALL =  Toxinball Power Cost
| ABILITY_COST_DELTA_YOUWEREADOPTED =  You Were Adopted Power Cost
| ABILITY_COST_MOD_BARDSONG =  Bard Song Power Cost %
| ABILITY_COST_MOD_CLOUDSIGHT =  Cloud Sight Power Cost %
| ABILITY_COST_MOD_FIREBREATH =  Fire Breath Power Cost %
| ABILITY_COST_MOD_MANYCUTS =  Many Cuts Power Cost %
| ABILITY_COST_MOD_POUNDTOSLAG =  Pound To Slag Power Cost %
| ABILITY_COST_MOD_TRIAGE =  Triage Power Cost %
| ABILITY_DELAYLOOP_DELTA_EXHILARATE =  Exhilarate Channeling Time
| ABILITY_DELAYLOOP_DELTA_INVIGORATE =  Invigorate Channeling Time
| ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM =  Premeditated Doom Channeling Time
| ABILITY_DELAYLOOP_DELTA_TRIAGE =  Triage Channeling Time
| ABILITY_RAGE_DELTA_ACIDARROW =  Acid Arrow Rage Boost
| ABILITY_RAGE_DELTA_BLASTOFDESPAIR =  Blast of Despair Rage
| ABILITY_RAGE_DELTA_BLIZZARD =  Blizzard Rage Boost
| ABILITY_RAGE_DELTA_BODYSLAM =  Bodyslam Rage Boost
| ABILITY_RAGE_DELTA_BUNFUSTRIKE =  Bun-Fu Strike Rage Delta
| ABILITY_RAGE_DELTA_COSMICSTRIKE =  Cosmic Strike Rage Boost
| ABILITY_RAGE_DELTA_DEERKICK =  Deer Kick Rage Boost
| ABILITY_RAGE_DELTA_DELERIUM =  Delerium Rage Boost
| ABILITY_RAGE_DELTA_DISRUPTINGBASH =  Disrupting Bash Rage Boost
| ABILITY_RAGE_DELTA_ELECTRIFY =  Electrify Rage Boost
| ABILITY_RAGE_DELTA_FASTTALK =  Fast Talk Rage Boost
| ABILITY_RAGE_DELTA_FENDINGBLADE =  Fending Blade Rage Boost
| ABILITY_RAGE_DELTA_HACKINGBLADE =  Hacking Blade Rage Boost
| ABILITY_RAGE_DELTA_HEADCRACKER =  Headcracker Rage Boost
| ABILITY_RAGE_DELTA_HIPTHROW =  Hip Throw Rage Boost
| ABILITY_RAGE_DELTA_INFURIATINGBASH =  Infuriating Bash Rage Boost
| ABILITY_RAGE_DELTA_INFURIATINGFIST =  Infuriating Fist Rage Boost
| ABILITY_RAGE_DELTA_PARRY =  Parry Rage Boost
| ABILITY_RAGE_DELTA_PIN =  Pin Rage Boost
| ABILITY_RAGE_DELTA_PRECISIONPIERCE =  Precision Pierce Rage Boost
| ABILITY_RAGE_DELTA_REDIRECT =  Redirect Rage Boost
| ABILITY_RAGE_DELTA_RIPOSTE =  Riposte Rage Boost
| ABILITY_RAGE_DELTA_SHRILLCOMMAND =  Shrill Command Rage Boost
| ABILITY_RAGE_DELTA_SMELLFEAR =  Smell Fear Rage Boost
| ABILITY_RAGE_DELTA_SOOTHE =  Soothe Rage Boost
| ABILITY_RAGE_DELTA_STRATEGICCHOMP =  Strategic Chomp Rage Boost
| ABILITY_RAGE_DELTA_STRIKEANERVE =  Strike a Nerve Rage Boost
| ABILITY_RAGE_DELTA_SUPPRESS =  Suppress Rage Boost
| ABILITY_RAGE_DELTA_SYSTEMSHOCK =  System Shock Rage Boost
| ABILITY_RAGE_MOD_ACIDARROW =  Acid Arrow Rage %
| ABILITY_RAGE_MOD_COSMICSTRIKE =  Cosmic Strike Rage %
| ABILITY_RAGE_MOD_ELECTRIFY =  Electrify Rage %
| ABILITY_RAGE_MOD_HACKINGBLADE =  Hacking Blade Rage Boost %
| ABILITY_RAGE_MOD_HEADCRACKER =  Headcracker Rage %
| ABILITY_RAGE_MOD_INFURIATINGBASH =  Infuriating Bash Rage %
| ABILITY_RAGE_MOD_INFURIATINGFIST =  Infuriating Fist Rage Boost %
| ABILITY_RAGE_MOD_PIN =  Pin Rage %
| ABILITY_RAGE_MOD_REDIRECT =  Redirect Rage %
| ABILITY_RAGE_MOD_STRIKEANERVE =  Strike a Nerve Rage %
| ABILITY_RAGE_MOD_SUPERFIREBALL =  Super Fireball Rage %
| ABILITY_RAGE_MOD_SYSTEMSHOCK =  System Shock Rage %
| ABILITY_RANGE_DELTA_BARDBLAST =  Bard Blast-ABILITY Range
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE =  Thunderous Note Range
| ABILITY_RESETTIME_BASICATTACK_DELTA =  Basic Attack Reuse Timer
| ABILITY_RESETTIME_BLASTOFFURY_DELTA =  Blast of Fury Reuse Timer
| ABILITY_RESETTIME_BODYSLAM_DELTA =  Bodyslam Reuse Timer
| ABILITY_RESETTIME_COSMICSTRIKE_DELTA =  Cosmic Strike Reuse Timer
| ABILITY_RESETTIME_DECAPITATE_DELTA =  Decapitate Reuse Timer
| ABILITY_RESETTIME_DELTA =  ABILITY Reuse Timer
| ABILITY_RESETTIME_DELTA_AGONIZE =  Agonize Reuse Timer
| ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE =  Anthem of Avoidance Reuse Timer
| ABILITY_RESETTIME_DELTA_BARRAGE =  Barrage Reuse Timer
| ABILITY_RESETTIME_DELTA_BOWBASH =  Bow Bash Reuse Timer
| ABILITY_RESETTIME_DELTA_BUNFUBLAST =  Bun-Fu Blast Reuse Timer
| ABILITY_RESETTIME_DELTA_BUNFUSTRIKE =  Bun-Fu Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_CALEFACTION =  Calefaction Reuse Timer
| ABILITY_RESETTIME_DELTA_CARROTPOWER =  Carrot Power Reuse Timer
| ABILITY_RESETTIME_DELTA_CAUSETERROR =  Cause Terror Reuse Timer
| ABILITY_RESETTIME_DELTA_CHILL =  Chill Reuse Timer
| ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE =  Confusing Double Reuse Timer
| ABILITY_RESETTIME_DELTA_CRUSHINGBALL =  Room-Temperature Ball Reuse Timer
| ABILITY_RESETTIME_DELTA_DEADLYEMISSION =  Deadly Emission Reuse Timer
| ABILITY_RESETTIME_DELTA_DEATHGAZE =  Deathgaze Reuse Timer
| ABILITY_RESETTIME_DELTA_DEFENSIVEBURST =  Defensive Burst Reuse Timer
| ABILITY_RESETTIME_DELTA_DEFENSIVECHILL =  Defensive Chill Reuse Timer
| ABILITY_RESETTIME_DELTA_DOUBLECLAW =  Double Claw Reuse Timer
| ABILITY_RESETTIME_DELTA_FIREBOLTS =  Fire Bolts Reuse Timer
| ABILITY_RESETTIME_DELTA_FIREBREATH =  Fire Breath Reuse Timer
| ABILITY_RESETTIME_DELTA_FORESTCHALLENGE =  Forest Challenge Reuse Timer
| ABILITY_RESETTIME_DELTA_FROSTBALL =  Frostball Reuse Timer
| ABILITY_RESETTIME_DELTA_GETITOFFME =  Get It Off Me Reuse Timer
| ABILITY_RESETTIME_DELTA_GUT =  Gut Reuse Timer
| ABILITY_RESETTIME_DELTA_HAREDASH =  Hare Dash Reuse Timer
| ABILITY_RESETTIME_DELTA_HEADCRACKER =  Headcracker Reuse Timer
| ABILITY_RESETTIME_DELTA_HEAVYSHOT =  Heavy Shot Reuse Timer
| ABILITY_RESETTIME_DELTA_HURLLIGHTNING =  Hurl Lightning Reuse Timer
| ABILITY_RESETTIME_DELTA_INFINITELEGS =  Infinite Legs Reuse Timer
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS =  Thrown Knife ABILITY Reuse Timer
| ABILITY_RESETTIME_DELTA_LIFESTEAL =  Life Steal Reuse Timer
| ABILITY_RESETTIME_DELTA_LONGEAR =  Long Ear Reuse Timer
| ABILITY_RESETTIME_DELTA_LOVETAP =  Love Tap Reuse Timer
| ABILITY_RESETTIME_DELTA_LUNGE =  Lunge Reuse Timer
| ABILITY_RESETTIME_DELTA_MAMBASTRIKE =  Mamba Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_MANGLINGSHOT =  Mangling Shot Reuse Timer
| ABILITY_RESETTIME_DELTA_MOCK =  Mock Reuse Timer
| ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE =  Moment of Resolve Reuse Timer
| ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE =  Phoenix Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_PLAYDEAD =  Play Dead Reuse Timer
| ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE =  Positive Attitude Reuse Timer
| ABILITY_RESETTIME_DELTA_PRECISIONPIERCE =  Precision Pierce Reuse Timer
| ABILITY_RESETTIME_DELTA_RABBITSFOOT =  Rabbit's Foot Reuse Timer
| ABILITY_RESETTIME_DELTA_REMEDY =  Remedy Reuse Timer
| ABILITY_RESETTIME_DELTA_RESTORATIVEARROW =  Restorative Arrow Reuse Timer
| ABILITY_RESETTIME_DELTA_RINGOFFIRE =  Ring of Fire Reuse Timer
| ABILITY_RESETTIME_DELTA_STRATEGICTHRUST =  Strategic Thrust Reuse Timer
| ABILITY_RESETTIME_DELTA_SUPERFIREBALL =  Super Fireball Reuse Timer
| ABILITY_RESETTIME_DELTA_TERRIFYINGBITE =  Terrifying Bite Reuse Timer
| ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD =  Virtuoso's Ballad Reuse Timer
| ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS =  Wave of Darkness Reuse Timer
| ABILITY_RESETTIME_DELTA_WEREWOLFBITE =  Werewolf Bite Reuse Timer
| ABILITY_RESETTIME_FIRSTAID_DELTA =  First Aid Reuse Timer
| ABILITY_RESETTIME_MAJORHEAL_DELTA =  Major Healing Reuse Timer
| ABILITY_RESETTIME_PEPTALK_DELTA =  Pep Talk Reuse Timer
| ABILITY_RESETTIME_POUNDTOSLAG_DELTA =  Pound To Slag Reuse Timer
| ABILITY_RESETTIME_RECONSTRUCT_DELTA =  Reconstruct Reuse Timer
| ABILITY_RESETTIME_REGROWTH_DELTA =  Regrowth Reuse Timer
| ABILITY_RESETTIME_WEBTRAP_DELTA =  Web Trap Reuse Timer
| ABILITY_TAUNT_DELTA_ACIDARROW =  Acid Arrow Taunt
| ABILITY_TAUNT_DELTA_BLIZZARD =  Blizzard Taunt
| ABILITY_TAUNT_DELTA_BOWBASH =  Bow Bash Taunt +
| ABILITY_TAUNT_DELTA_CLOBBERINGHOOF =  Clobbering Hoof Taunt
| ABILITY_TAUNT_DELTA_COWFRONTKICK =  Cow's Front Kick Taunt
| ABILITY_TAUNT_DELTA_DEADLYEMISSION =  Deadly Emission Taunt
| ABILITY_TAUNT_DELTA_DEERKICK =  Deer Kick Taunt
| ABILITY_TAUNT_DELTA_DELERIUM =  Delerium Taunt
| ABILITY_TAUNT_DELTA_DISCHARGINGSTRIKE =  Discharging Strike Taunt +
| ABILITY_TAUNT_DELTA_DISRUPTINGBASH =  Disrupting Bash Taunt +
| ABILITY_TAUNT_DELTA_FASTTALK =  Fast Talk Taunt
| ABILITY_TAUNT_DELTA_FIGHTMEYOUFOOLS =  Fight Me You Fools Taunt +
| ABILITY_TAUNT_DELTA_FIREARROW =  Fire Arrow Taunt
| ABILITY_TAUNT_DELTA_FORESTCHALLENGE =  Forest Challenge Taunt
| ABILITY_TAUNT_DELTA_HEEDTHESTICK =  Heed The Stick Taunt +
| ABILITY_TAUNT_DELTA_INFURIATINGBASH =  Infuriating Bash Taunt +
| ABILITY_TAUNT_DELTA_INFURIATINGFIST =  Infuriating Fist Taunt +
| ABILITY_TAUNT_DELTA_LOVETAP =  Love Tap Aggro
| ABILITY_TAUNT_DELTA_MINDREAVE =  Mindreave Taunt
| ABILITY_TAUNT_DELTA_MOCK =  Mock Taunt +
| ABILITY_TAUNT_DELTA_PETATTACK =  Animal Handling Pet's Taunt
| ABILITY_TAUNT_DELTA_PET_SPECIALATTACK =  Pet's \Sic 'Em\ Attack Taunt
| ABILITY_TAUNT_DELTA_PET_SPECIALTRICK =  Pet's \Special Trick\ Attack Taunt
| ABILITY_TAUNT_DELTA_PIGBITE =  Pig Bite Taunt
| ABILITY_TAUNT_DELTA_PIGPUNT =  Pig Punt Taunt
| ABILITY_TAUNT_DELTA_PUMMELINGHOOVES =  Pummeling Hooves Taunt
| ABILITY_TAUNT_DELTA_RECKLESSSLAM =  Reckless Slam Taunt +
| ABILITY_TAUNT_DELTA_REDIRECT =  Redirect Taunt
| ABILITY_TAUNT_DELTA_REVERBERATINGSTRIKE =  Reverberating Strike Taunt +
| ABILITY_TAUNT_DELTA_RIDICULE =  Ridicule Taunt +
| ABILITY_TAUNT_DELTA_SKULK =  Skulk Taunt
| ABILITY_TAUNT_DELTA_SMELLFEAR =  Smell Fear Taunt
| ABILITY_TAUNT_DELTA_SPARKOFDEATH =  Spark of Death Taunt
| ABILITY_TAUNT_DELTA_STAMPEDE =  Stampede Taunt
| ABILITY_TAUNT_DELTA_STRATEGICCHOMP =  Strategic Chomp Taunt
| ABILITY_TAUNT_DELTA_TOUGHHOOF =  Tough Hoof Damage
| ABILITY_TAUNT_DELTA_TUNDRASPIKES =  Tundra Spikes Taunt
| ABILITY_TAUNT_MOD_ACIDARROW =  Acid Arrow Taunt %
| ACCURACY_BOOST =  Accuracy Boost %
| ACCURACY_BOOST_BURST =  Burst Accuracy Boost %
| ACCURACY_BOOST_MELEE =  Melee Accuracy Boost %
| ACCURACY_BOOST_PROJECTILE =  Projectile Accuracy Boost %
| ACCURACY_BOOST_RANGED =  Ranged Accuracy Boost %
| ACCURACY_DELTA_BASICATTACK =  Basic Attack Accuracy Boost
| ACCURACY_DELTA_COREATTACK =  Core Attack Accuracy Boost
| ACCURACY_DELTA_EPICATTACK =  Epic Attack Accuracy Boost
| ACCURACY_DELTA_NICEATTACK =  Nice Attack Accuracy Boost
| ACCURACY_DELTA_SIGNATUREDEBUFF =  Signature Debuff Accuracy Boost
| ALCOHOL_LIVER_RECOVERY_MOD =  Alcohol Liver Recovery Rate %
| ANIMALHANDLING_COST_MOD =  Animal Handling ABILITY Power Cost %
| ARCHERY_COST_MOD =  Archery ABILITY Power Cost %
| ARMORPATCHING_COST_MOD =  Armor Patching ABILITY Power Cost %
| ARMOR_MITIGATION_BYPASS_DELTA =  Armor Mitigation
| ATTACK_COST_DELTA =  Attack Power Cost
| AVOID_DEATH_CHANCE =  Chance to Miraculously Avoid Death %
| AVOID_DEATH_RESETTIME =  Seconds Before Death-Avoidance Resets
| BARD_COST_MOD =  Bard ABILITY Power Cost %
| BASICATTACK_COST_DELTA =  Basic-Attack Power Cost
| BATTLECHEMISTRY_COST_MOD =  Battle Chemistry ABILITY Power Cost %
| BODYHEAT_DROP_MOD_IN_COMBAT =  Body Heat Drop Chance Mod When In Combat
| BOOSTLATE_SKILL_HAMMER =  Do Nothing
| BOOSTLATE_SKILL_KNIFE =  Do Nothing
| BOOSTLATE_SKILL_SWORD =  Do Nothing
| BOOST_ABILITYDOT2_FIREARROW =  Fire Arrow Delayed Damage
| BOOST_ABILITYDOT2_HEARTTHORN =  Heart Thorn Damage Over Time (Per Tick)
| BOOST_ABILITYDOT2_SANGUINEFANGS =  Sanguine Fangs Delayed Damage
| BOOST_ABILITYDOT2_SPITACID =  Spit Acid Health Damage over Time (Per Tick)
| BOOST_ABILITYDOT_AGONIZE =  Agonize Damage over Time (Per Tick)
| BOOST_ABILITYDOT_BACKSTAB =  Backstab Damage-over-Time Per Tick
| BOOST_ABILITYDOT_BARRAGE =  Barrage/Headbutt Damage over Time (Per Tick)
| BOOST_ABILITYDOT_BLURCUT =  Blur Cut Damage-over-Time Per Tick
| BOOST_ABILITYDOT_BOMB =  All Bomb Damage over Time (Per Tick)
| BOOST_ABILITYDOT_CALEFACTION =  Calefaction Delayed Damage
| BOOST_ABILITYDOT_CLOBBERINGHOOF =  Clobbering Hoof Damage over Time (Per Tick)
| BOOST_ABILITYDOT_CLOUDSIGHT =  Cloud Sight Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_COWBASH =  Cow Bash Damage over Time (Per Tick)
| BOOST_ABILITYDOT_CUTENESSOVERLOAD =  Cuteness Overload Damage Per Second
| BOOST_ABILITYDOT_DEADLYEMISSION =  Deadly Emission Damage over Time (Per Tick)
| BOOST_ABILITYDOT_DEATHSHOLD =  Death's Hold Damage over Time (Per Tick)
| BOOST_ABILITYDOT_DEBILITATINGBLOW =  Debilitating Blow Damage over Time (Per Tick)
| BOOST_ABILITYDOT_DOUBLEHIT =  Double Hit Damage over Time (Per Tick)
| BOOST_ABILITYDOT_FIERY_BOLT =  Fiery Bolt Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_FIREARROW =  Fire Arrow Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_FIREBREATH =  Fire Breath Damage over Time (Per Tick)
| BOOST_ABILITYDOT_FIRESHIELD =  Fire Shield Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_FLAMESTRIKE =  Flamestrike Damage over Time (Per Tick)
| BOOST_ABILITYDOT_GRAPPLINGWEB =  Grappling Web Damage over Time (Per Tick)
| BOOST_ABILITYDOT_GUT =  Gut Damage-over-Time Per Tick
| BOOST_ABILITYDOT_HACKINGBLADE =  Hacking Blade Damage over Time (Per Tick)
| BOOST_ABILITYDOT_HEARTTHORN =  Heart Thorn Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_INFURIATINGFIST =  Infuriating Fist Damage over Time (Per Tick)
| BOOST_ABILITYDOT_INJECTVENOM =  Inject Venom Poison Damage (Per Tick)
| BOOST_ABILITYDOT_LATENTCHARGE =  Latent Charge Delayed Damage
| BOOST_ABILITYDOT_LIFESTEAL =  Life Steal Damage over Time (Per Tick)
| BOOST_ABILITYDOT_MANGLINGSHOT =  Mangling Shot Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_MOLTENVEINS =  Molten Veins Damage over Time (Per Tick)
| BOOST_ABILITYDOT_PIGREND =  Pig Rend Damage over Time (Per Tick)
| BOOST_ABILITYDOT_POISONARROW =  Poison Arrow Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_PROVOKEUNDEAD =  Provoke Undead Damage over Time (Per Tick)
| BOOST_ABILITYDOT_RIBSHATTER =  Rib Shatter Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_RIGHTEOUSFLAME =  Righteous Flame Damage over Time (Per Tick)
| BOOST_ABILITYDOT_ROTSKIN =  Rotskin Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_SANGUINEFANGS =  Sanguine Fangs Damage over Time (Per Tick)
| BOOST_ABILITYDOT_SLASHINGSTRIKE =  Slashing Strike Damage over Time (Per Tick)
| BOOST_ABILITYDOT_SLICE =  Slice Damage-over-Time Per Tick
| BOOST_ABILITYDOT_SPARKOFDEATH =  Spark of Death Damage over Time (Per Tick)
| BOOST_ABILITYDOT_SPITACID =  Spit Acid Armor Damage over Time (Per Tick)
| BOOST_ABILITYDOT_SQUEAL =  Squeal Damage over Time (Per Tick)
| BOOST_ABILITYDOT_STUNNINGBASH =  Stunning Bash Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_SURGECUT =  Surge Cut Damage-over-Time Per Tick
| BOOST_ABILITYDOT_SYSTEMSHOCK =  System Shock Damage over Time (Per Tick)
| BOOST_ABILITYDOT_TERRIFYINGBITE =  Terrifying Bite Poison Damage (Per Tick)
| BOOST_ABILITYDOT_THUMP =  Thump Damage over Time (Per Tick)
| BOOST_ABILITYDOT_TOUGHHOOF =  Tough Hoof Reactive Damage
| BOOST_ABILITYDOT_TOXINBALL =  Toxinball Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_VENOMSTRIKE =  Venomstrike Damage-over-Time Per Tick
| BOOST_ABILITYDOT_VIRULENTBITE =  Virulent Bite Damage over Time (Per Tick)
| BOOST_ABILITYDOT_WAVEOFDARKNESS =  Wave of Darkness Damage over Time (Per Tick)
| BOOST_ABILITYDOT_WEREWOLFBLEED =  Werewolf ABILITY Damage over Time (Per Tick)
| BOOST_ABILITY_ACIDARROW =  Acid Arrow Damage
| BOOST_ABILITY_ACIDBOMB =  Acid Bomb Damage
| BOOST_ABILITY_ACID_BOLT =  Acid Bolt Damage
| BOOST_ABILITY_ADMONISH =  Admonish Damage
| BOOST_ABILITY_AGONIZE =  Agonize Damage
| BOOST_ABILITY_AIMEDSHOT =  Aimed Shot Damage
| BOOST_ABILITY_ANTLERSLASH =  Antler Slash Damage
| BOOST_ABILITY_BACKSTAB =  Backstab Damage
| BOOST_ABILITY_BARRAGE =  Barrage Damage
| BOOST_ABILITY_BASICATTACK =  Basic Attack Damage
| BOOST_ABILITY_BASICSHOT =  Basic Shot Damage
| BOOST_ABILITY_BLASTOFDEFIANCE =  Blast of Defiance Damage
| BOOST_ABILITY_BLASTOFDESPAIR =  Blast of Despair Damage
| BOOST_ABILITY_BLASTOFFURY =  Blast of Fury Damage
| BOOST_ABILITY_BLITZSHOT =  Blitz Shot Damage
| BOOST_ABILITY_BLIZZARD =  Blizzard Damage
| BOOST_ABILITY_BLURCUT =  Blur Cut Damage
| BOOST_ABILITY_BODYSLAM =  Bodyslam Damage
| BOOST_ABILITY_BOMB =  All Bomb Damage
| BOOST_ABILITY_BOWBASH =  Bow Bash Damage
| BOOST_ABILITY_BRUISINGBLOW =  Bruising Blow Damage
| BOOST_ABILITY_BUNFUBLAST =  Bun-Fu Blast Damage
| BOOST_ABILITY_BUNFUKICK =  Bun-Fu Blitz Damage
| BOOST_ABILITY_BUNFUKICK_DELAYED =  Bun-Fu Blitz Delayed Trauma Damage
| BOOST_ABILITY_BUNFUSTRIKE =  Bun-Fu Strike Damage
| BOOST_ABILITY_BURST =  Burst Attack Damage
| BOOST_ABILITY_BUTILOVEYOU =  But I Love You Damage
| BOOST_ABILITY_CALEFACTION =  Calefaction Damage
| BOOST_ABILITY_CASTIGATE =  Castigate Damage
| BOOST_ABILITY_CAUSETERROR =  Cause Terror Damage
| BOOST_ABILITY_CHILL =  Chill Damage
| BOOST_ABILITY_CLAWBARRAGE =  Claw Barrage Damage
| BOOST_ABILITY_CLOBBERINGHOOF =  Clobbering Hoof Damage
| BOOST_ABILITY_CLOUDSIGHT =  Cloud Sight Damage
| BOOST_ABILITY_COBRASTRIKE =  Cobra Strike Damage
| BOOST_ABILITY_COREATTACK =  Core Attack Damage
| BOOST_ABILITY_CORRUPTHATE =  Corrupt Hate Damage
| BOOST_ABILITY_COSMICSTRIKE =  Cosmic Strike Damage
| BOOST_ABILITY_COWBASH =  Cow Bash Damage
| BOOST_ABILITY_COWFRONTKICK =  Cow's Front Kick Damage
| BOOST_ABILITY_CRUSHINGBALL =  Room-Temperature Ball Damage
| BOOST_ABILITY_CUTENESSOVERLOAD =  Cuteness Overload Damage
| BOOST_ABILITY_DEADLYEMISSION =  Deadly Emission Damage
| BOOST_ABILITY_DEATHGAZE =  Deathgaze Damage
| BOOST_ABILITY_DEATHSHOLD =  Death's Hold Damage
| BOOST_ABILITY_DEBILITATINGBLOW =  Debilitating Blow Damage
| BOOST_ABILITY_DECAPITATE =  Decapitate Damage
| BOOST_ABILITY_DEERBASH =  Deer Bash Damage
| BOOST_ABILITY_DEERKICK =  Deer Kick Damage
| BOOST_ABILITY_DEFENSIVEBURST =  Defensive Burst Damage
| BOOST_ABILITY_DEFENSIVECHILL =  Defensive Chill Damage
| BOOST_ABILITY_DEFLECTIVESPIN =  Deflective Spin Damage
| BOOST_ABILITY_DELERIUM =  Delerium Damage
| BOOST_ABILITY_DISCHARGINGSTRIKE =  Discharging Strike Damage
| BOOST_ABILITY_DISHARMONY =  Disharmony Damage
| BOOST_ABILITY_DISRUPTINGBASH =  Disrupting Bash Damage
| BOOST_ABILITY_DOUBLECLAW =  Double Claw Damage
| BOOST_ABILITY_DOUBLEHIT =  Double Hit Damage
| BOOST_ABILITY_ELECTRIFY =  Electrify Damage
| BOOST_ABILITY_ENTRANCINGLULLABY =  Entrancing Lullaby Damage
| BOOST_ABILITY_EPICATTACK =  Epic Attack Damage
| BOOST_ABILITY_FANOFBLADES =  Fan of Blades Damage
| BOOST_ABILITY_FENDINGBLADE =  Fending Blade Damage
| BOOST_ABILITY_FIERY_BOLT =  Fiery Bolt Damage
| BOOST_ABILITY_FIGHTMEYOUFOOLS =  Fight Me You Fools Damage
| BOOST_ABILITY_FINISHINGBLOW =  Finishing Blow Damage
| BOOST_ABILITY_FINISHIT =  Finish It Damage
| BOOST_ABILITY_FIREARROW =  Fire Arrow Damage
| BOOST_ABILITY_FIREBALL =  Fireball Damage
| BOOST_ABILITY_FIREBOLTS =  Fire Bolts Damage
| BOOST_ABILITY_FIREBREATH =  Fire Breath Damage
| BOOST_ABILITY_FISHGUT =  Fish Gut Damage
| BOOST_ABILITY_FLAMESTRIKE =  Flamestrike Damage
| BOOST_ABILITY_FLASHINGSTRIKE =  Flashing Strike Damage
| BOOST_ABILITY_FORESTCHALLENGE =  Forest Challenge Damage
| BOOST_ABILITY_FREEZESOLID =  Freeze Solid Damage
| BOOST_ABILITY_FREEZINGMIST =  Freezing Mist Damage
| BOOST_ABILITY_FRONTKICK =  Front Kick Damage
| BOOST_ABILITY_FROSTBALL =  Frostball Damage
| BOOST_ABILITY_FROSTBITE =  Frostbite Damage
| BOOST_ABILITY_GRAPPLINGWEB =  Grappling Web Damage
| BOOST_ABILITY_GRIPJAW =  Gripjaw Damage
| BOOST_ABILITY_GUT =  Gut Damage
| BOOST_ABILITY_HACKINGBLADE =  Hacking Blade Direct Damage
| BOOST_ABILITY_HAMSTRINGTHROW =  Hamstring Throw Damage
| BOOST_ABILITY_HEADBUTT =  Headbutt Damage
| BOOST_ABILITY_HEADCRACKER =  Headcracker Damage
| BOOST_ABILITY_HEARTPIERCER =  Heart Piercer Damage
| BOOST_ABILITY_HEARTTHORN =  Heart Thorn Damage
| BOOST_ABILITY_HEAVYMULTISHOT =  Heavy Multishot Damage
| BOOST_ABILITY_HEAVYSHOT =  Heavy Shot Damage
| BOOST_ABILITY_HEEDTHESTICK =  Heed The Stick Damage
| BOOST_ABILITY_HIPTHROW =  Hip Throw Damage
| BOOST_ABILITY_HOOKSHOT =  Hook Shot Damage
| BOOST_ABILITY_HURLLIGHTNING =  Hurl Lightning Damage
| BOOST_ABILITY_ICELIGHTNING =  Ice Lightning Damage
| BOOST_ABILITY_ICENOVA =  Ice Nova Damage
| BOOST_ABILITY_ICESPEAR =  Ice Spear Damage
| BOOST_ABILITY_INCUBATE =  Incubate Damage
| BOOST_ABILITY_INFINITELEGS =  Infinite Legs Damage
| BOOST_ABILITY_INFURIATINGBASH =  Infuriating Bash Damage
| BOOST_ABILITY_INFURIATINGFIST =  Infuriating Fist Damage
| BOOST_ABILITY_INJECTVENOM =  Inject Venom Damage
| BOOST_ABILITY_JAB =  Jab Damage
| BOOST_ABILITY_KICK =  Kick Damage
| BOOST_ABILITY_KINGOFTHEFOREST =  King of The Forest Damage
| BOOST_ABILITY_KNEEKICK =  Knee Kick Damage
| BOOST_ABILITY_KNOCKBACK_BOLT =  Knockback Bolt Damage
| BOOST_ABILITY_LATENTCHARGE =  Latent Charge Direct Damage
| BOOST_ABILITY_LEAPINGSMASH =  Leaping Smash Damage
| BOOST_ABILITY_LIFECRUSH =  Life Crush Damage
| BOOST_ABILITY_LIFESTEAL =  Life Steal Damage
| BOOST_ABILITY_LONGSHOT =  Long Shot Damage
| BOOST_ABILITY_LOVETAP_DELAYED =  Love Tap Delayed Cold Damage
| BOOST_ABILITY_LUNGE =  Lunge Damage
| BOOST_ABILITY_MAMBASTRIKE =  Mamba Strike Damage
| BOOST_ABILITY_MANGLINGSHOT =  Mangling Shot Damage
| BOOST_ABILITY_MANYCUTS =  Many Cuts Damage
| BOOST_ABILITY_MARKINGCUT =  Marking Cut Damage
| BOOST_ABILITY_MELEE =  Melee Attack Damage
| BOOST_ABILITY_MINDREAVE =  Mindreave Damage
| BOOST_ABILITY_MOCK =  Mock Damage
| BOOST_ABILITY_MULTISHOT =  Multishot Damage
| BOOST_ABILITY_MYCOTOXINBOMB =  Mycotoxin Bomb Damage
| BOOST_ABILITY_NICEATTACK =  Nice Attack Damage
| BOOST_ABILITY_OPENINGTHRUST =  Opening Thrust Damage
| BOOST_ABILITY_PACKATTACK =  Pack Attack Damage
| BOOST_ABILITY_PACKATTACK_BONUS =  Pack-Attack ABILITY Damage
| BOOST_ABILITY_PAINBUBBLE =  Pain Bubble Damage
| BOOST_ABILITY_PANICCHARGE =  Panic Charge Damage
| BOOST_ABILITY_PARRY =  Parry Damage
| BOOST_ABILITY_PARRY_RIPOSTE =  Parry and Riposte Damage
| BOOST_ABILITY_PHOENIXSTRIKE =  Phoenix Strike Damage
| BOOST_ABILITY_PIGBITE =  Pig Bite Damage
| BOOST_ABILITY_PIGPUNT =  Pig Punt Damage
| BOOST_ABILITY_PIGREND =  Pig Rend Damage
| BOOST_ABILITY_PIN =  Pin Damage
| BOOST_ABILITY_POISONARROW =  Poison Arrow Damage
| BOOST_ABILITY_POISONERSCUT =  Poisoner's Cut Damage
| BOOST_ABILITY_POUNCINGRAKE =  Pouncing Rake Damage
| BOOST_ABILITY_POUND =  Pound Damage
| BOOST_ABILITY_POUNDTOSLAG =  Pound To Slag Damage
| BOOST_ABILITY_PRECISIONPIERCE =  Precision Pierce Damage
| BOOST_ABILITY_PROJECTILE =  Projectile Attack Damage
| BOOST_ABILITY_PROVOKEUNDEAD =  Provoke Undead Damage
| BOOST_ABILITY_PSYCHOANALYZE =  Psychoanalyze Damage
| BOOST_ABILITY_PUMMELINGHOOVES =  Pummeling Hooves Damage
| BOOST_ABILITY_PUNCH =  Punch Damage
| BOOST_ABILITY_RABBITSCRATCH =  Rabbit Scratch Damage
| BOOST_ABILITY_RAGEATTACK =  Rage Attack Damage
| BOOST_ABILITY_RANGED =  Ranged Attack Damage
| BOOST_ABILITY_RECKLESSSLAM =  Reckless Slam Damage
| BOOST_ABILITY_REDIRECT =  Redirect Damage
| BOOST_ABILITY_REFLECT_BRAMBLESKIN =  Brambleskin Response Damage
| BOOST_ABILITY_REFLECT_FIRESHIELD =  Fire Shield Damage Response
| BOOST_ABILITY_REFLECT_MOLTENVEINS =  Molten Veins Response Damage
| BOOST_ABILITY_REVERBERATINGSTRIKE =  Reverberating Strike Damage
| BOOST_ABILITY_RIBSHATTER =  Rib Shatter Damage
| BOOST_ABILITY_RIDICULE =  Ridicule Damage
| BOOST_ABILITY_RIGHTEOUSFLAME =  Righteous Flame Direct Damage
| BOOST_ABILITY_RINGOFFIRE =  Ring of Fire Damage
| BOOST_ABILITY_RIP =  Rip Damage
| BOOST_ABILITY_RIPOSTE =  Riposte Damage
| BOOST_ABILITY_ROTSKIN =  Rotskin Armor Damage
| BOOST_ABILITY_SANGUINEFANGS =  Sanguine Fangs Damage
| BOOST_ABILITY_SCINTILLATINGFLAME =  Scintillating Flame Damage
| BOOST_ABILITY_SCINTILLATINGFROST =  Scintillating Frost Damage
| BOOST_ABILITY_SCREECH =  Screech Damage
| BOOST_ABILITY_SEERED =  See Red Damage
| BOOST_ABILITY_SEISMICIMPACT =  Seismic Impact Damage
| BOOST_ABILITY_SHARDBLAST =  Shardblast Damage
| BOOST_ABILITY_SHIELDBASH =  All Shield Bash Abilities Damage
| BOOST_ABILITY_SHILLELAGH =  Shillelagh Damage
| BOOST_ABILITY_SHOOT_CROSSBOW =  Shoot Crossbow Damage
| BOOST_ABILITY_SHRILLCOMMAND =  Shrill Command Damage
| BOOST_ABILITY_SIGNATUREDEBUFF =  Signature Debuff Damage
| BOOST_ABILITY_SLASHINGSTRIKE =  Slashing Strike Damage
| BOOST_ABILITY_SLICE =  Slice Damage
| BOOST_ABILITY_SMELLFEAR =  Smell Fear Damage
| BOOST_ABILITY_SMOULDERINGGAZE =  Smouldering Gaze Damage
| BOOST_ABILITY_SNAREARROW =  Snare Arrow Damage
| BOOST_ABILITY_SONGOFDISCORD =  Song of Discord Damage
| BOOST_ABILITY_SONICBURST =  Sonic Burst Damage
| BOOST_ABILITY_SOOTHE =  Soothe Damage
| BOOST_ABILITY_SPARKOFDEATH =  Spark of Death Damage
| BOOST_ABILITY_SPIDERBITE =  Spider Bite Damage
| BOOST_ABILITY_SPITACID =  Spit Acid Damage
| BOOST_ABILITY_SPOREBOMB =  Spore Bomb Damage
| BOOST_ABILITY_SQUEAL =  Squeal Damage
| BOOST_ABILITY_STAFFSMASH =  Smash Damage
| BOOST_ABILITY_STAKETHEHEART =  Stake The Heart Damage
| BOOST_ABILITY_STAMPEDE =  Stampede Damage
| BOOST_ABILITY_STRATEGICCHOMP =  Strategic Chomp Damage
| BOOST_ABILITY_STRATEGICTHRUST =  Strategic Thrust Damage
| BOOST_ABILITY_STRIKEANERVE =  Strike a Nerve Damage
| BOOST_ABILITY_STUNNINGBASH =  Stunning Bash Damage
| BOOST_ABILITY_SUPERFIREBALL =  Super Fireball Damage
| BOOST_ABILITY_SUPPRESS =  Suppress Damage
| BOOST_ABILITY_SURGECUT =  Surge Cut Damage
| BOOST_ABILITY_SURPRISETHROW =  Surprise Throw Damage
| BOOST_ABILITY_SWORDSLASH =  Sword Slash and Thrusting Blade Damage
| BOOST_ABILITY_SYSTEMSHOCK =  System Shock Damage
| BOOST_ABILITY_TEAR =  Tear Damage
| BOOST_ABILITY_TELLMEABOUTYOURMOTHER =  Tell Me About Your Mother Damage
| BOOST_ABILITY_TERRIFYINGBITE =  Terrifying Bite Damage
| BOOST_ABILITY_THRUSTINGBLADE =  Thrusting Blade Damage
| BOOST_ABILITY_THUMP =  Thump Damage
| BOOST_ABILITY_THUNDEROUSNOTE =  Thunderous Note Damage
| BOOST_ABILITY_THUNDERSTRIKE =  Thunderstrike Damage
| BOOST_ABILITY_TOUGHHOOF =  Tough Hoof Damage
| BOOST_ABILITY_TOXINBALL =  Toxinball Damage
| BOOST_ABILITY_TOXINBOMB =  Toxin Bomb Damage
| BOOST_ABILITY_TUNDRASPIKES =  Tundra Spikes Damage
| BOOST_ABILITY_VENOMSTRIKE =  Venomstrike Damage
| BOOST_ABILITY_VIRULENTBITE =  Virulent Bite Damage
| BOOST_ABILITY_WAVEOFDARKNESS =  Wave of Darkness Damage
| BOOST_ABILITY_WEREWOLFBITE =  Werewolf Bite Damage
| BOOST_ABILITY_WEREWOLFCLAW =  Werewolf Claw Damage
| BOOST_ABILITY_WINDSTRIKE =  Windstrike Damage
| BOOST_ABILITY_WINGVORTEX =  Wing Vortex Damage
| BOOST_ABILITY_YOUWEREADOPTED =  You Were Adopted Damage
| BOOST_ACID =  Acid Damage (Direct&Per-Tick)
| BOOST_ACID_DIRECT =  Direct Acid Damage
| BOOST_ACID_INDIRECT =  Indirect Acid Damage (Per Tick)
| BOOST_ADMONISH_POWER_SENDER =  Admonish Max Power Recovered
| BOOST_ARMORREPAIR_RECEIVER =  Armor Received from Patch Armor
| BOOST_ARMORREPAIR_SENDER =  Patch Armor Healing
| BOOST_ARMORWAVE_SENDER =  Psi Armor Wave Healing
| BOOST_AURAHEAL_RECEIVER =  Healing from Sigils
| BOOST_BATTLECHEMISTRYGOLEMHEAL1_SENDER =  Battle Chemistry Golem Healing
| BOOST_BATTLECHEMISTRYGOLEMHEAL2_SENDER =  Battle Chemistry Golem Healing
| BOOST_BATTLECHEMISTRYGOLEMHEAL3_SENDER =  Battle Chemistry Golem Healing
| BOOST_BATTLECHEMISTRYGOLEMHEAL4_SENDER =  Battle Chemistry Golem Healing
| BOOST_BATTLECHEMISTRYGOLEMHEAL5_SENDER =  Battle Chemistry Golem Healing
| BOOST_BATTLECHEMISTRYHEAL_SENDER =  Battle Chemistry Healing
| BOOST_BLOODOFTHEPACK_SENDER =  Blood of the Pack Healing Boost
| BOOST_BUFF_MOOOFDETERMINATION_DAMAGE =  Moo of Determination Damage Buff
| BOOST_BUFF_PROVOKEUNDEAD_DAMAGE =  Provoke Undead Damage Boost
| BOOST_BUFF_PROVOKEUNDEAD_DAMAGEMOD =  Provoke Undead Damage Boost %
| BOOST_BUFF_SUPERZOMBIE_DAMAGEMOD =  Raise Zombie Existing-Zombie Damage Buff %
| BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE =  Raise Zombie Existing-Zombie Damage Buff
| BOOST_BUFF_SUPERZOMBIE_MAXHEALTH =  Raise Zombie Existing-Zombie Max-Health Buff
| BOOST_BUNFUBLAST_POWER_SENDER =  Bun-Fu Blast Delayed Power Restoration
| BOOST_CARROTPOWER_SENDER =  Carrot Power Healing
| BOOST_CHEWCUD_SENDER =  Chew Cud Healing
| BOOST_COLD =  Cold Damage (Direct&Per-Tick)
| BOOST_COLD_DIRECT =  Direct Cold Damage
| BOOST_COLD_INDIRECT =  Indirect Cold Damage (Per Tick)
| BOOST_CRUSHING =  Crushing Damage
| BOOST_CRUSHING_DIRECT =  Direct Crushing Damage
| BOOST_CRUSHING_INDIRECT =  Indirect Crushing Damage (Per Tick)
| BOOST_DARKNESS =  Darkness Damage (Direct&Per-Tick)
| BOOST_DARKNESS_DIRECT =  Direct Darkness Damage
| BOOST_DARKNESS_INDIRECT =  Indirect Darkness Damage (Per Tick)
| BOOST_DEMONIC =  Demonic Damage (Direct&Per-Tick)
| BOOST_DEMONIC_DIRECT =  Direct Demonic Damage
| BOOST_DEMONIC_INDIRECT =  Indirect Demonic Damage (Per Tick)
| BOOST_DIGDEEP_SENDER =  Dig Deep Power Restoration
| BOOST_DIVINE =  Divine Damage (Direct&Per-Tick)
| BOOST_DIVINE_DIRECT =  Direct Divine Damage
| BOOST_DIVINE_INDIRECT =  Indirect Divine Damage (Per Tick)
| BOOST_DRUIDAURAHEAL_ARMOR_SENDER =  Healing Sanctuary Armor Heal
| BOOST_DRUIDAURAHEAL_POWER_SENDER =  Healing Sanctuary Power Heal
| BOOST_DRUIDAURAHEAL_SENDER =  Healing Sanctuary Boost
| BOOST_DRUIDHEAL_SENDER =  Regrowth Healing
| BOOST_ELECTRICITY =  Electricity Damage (Direct&Per-Tick)
| BOOST_ELECTRICITY_DIRECT =  Direct Electricity Damage
| BOOST_ELECTRICITY_INDIRECT =  Indirect Electricity Damage (Per Tick)
| BOOST_ENERGIZE_SENDER =  Energize Healing
| BOOST_EXHILARATE_RECEIVER =  Healing From Exhilarate
| BOOST_EXHILARATE_SENDER =  Exhilarate Healing
| BOOST_FIRE =  Fire Damage (Direct&Per-Tick)
| BOOST_FIREWALL_SENDER =  Healing When Near Firewall (per sec)
| BOOST_FIRE_DIRECT =  Direct Fire Damage
| BOOST_FIRE_INDIRECT =  Indirect Fire Damage (Per Tick)
| BOOST_FIRSTAID_RECEIVER =  Healing Received From First Aid
| BOOST_FIRSTAID_SENDER =  Your First Aid Healing
| BOOST_FLESHTOFUEL_SENDER =  Flesh To Fuel Power Restoration
| BOOST_FORESTCHALLENGE_SENDER =  Forest Challenge Healing
| BOOST_FUNGUS =  Fungus Damage (Direct&Per-Tick)
| BOOST_FUNGUS_DIRECT =  Direct Fungus Damage
| BOOST_FUNGUS_INDIRECT =  Indirect Fungus Damage (Per Tick)
| BOOST_GIVEWARMTH_SENDER =  Give Warmth Healing
| BOOST_HEALFIREWALL_SENDER =  Molten Veins Heals Fire Wall
| BOOST_HEALINGINJECTION_SENDER =  Healing Injection Healing
| BOOST_HEALTHWAVE_SENDER =  Psi Health Wave Healing
| BOOST_ICEVEINS_SENDER =  Ice Veins Healing
| BOOST_INSPIRECONFIDENCE_SENDER =  Inspire Confidence / Positive Attitude Healing
| BOOST_INVIGORATE_ARMOR_SENDER =  Invigorate Armor Healing
| BOOST_INVIGORATE_POWER_SENDER =  Invigorate Power Restoration
| BOOST_INVIGORATE_SENDER =  Invigorate Healing
| BOOST_LOOKATMYHAMMER_ARMOR_SENDER =  Look At My Hammer Armor Restoration
| BOOST_LOOKATMYHAMMER_POWER_SENDER =  Look At My Hammer Power Restoration
| BOOST_LOOKATMYHAMMER_SENDER =  Look At My Hammer Healing
| BOOST_MAJORHEAL_RECEIVER =  Healing Received from Major Healing Abilities
| BOOST_MAJORHEAL_SENDER =  Healing of your Major Healing Abilities
| BOOST_MENDFLESH_ARMOR_SENDER =  Mend Flesh Armor Healing
| BOOST_MENDFLESH_SENDER =  Mend Flesh Healing
| BOOST_MINORHEAL_RECEIVER =  Healing Received From Minor Healing abilities
| BOOST_MINORHEAL_SENDER =  Healing of your Minor Healing Abilities
| BOOST_MISCPLAYERHEAL_RECEIVER =  Healing from Misc. Player Abilities
| BOOST_MOMENTOFRESOLVE_SENDER =  Moment of Resolve Armor Restoration
| BOOST_NATURE =  Nature Damage (Direct&Per-Tick)
| BOOST_NATURE_DIRECT =  Direct Nature Damage
| BOOST_NATURE_INDIRECT =  Indirect Nature Damage (Per Tick)
| BOOST_PEPTALK_SENDER =  Pep Talk Healing
| BOOST_PIERCING =  Piercing Damage
| BOOST_PIERCING_DIRECT =  Direct Piercing Damage
| BOOST_PIERCING_INDIRECT =  Indirect Piercing Damage (Per Tick)
| BOOST_PIGHEAL_SENDER =  Mudbath Healing
| BOOST_POISON =  Poison Damage (Direct&Per-Tick)
| BOOST_POISON_DIRECT =  Direct Poison Damage
| BOOST_POISON_INDIRECT =  Indirect Poison Damage (Per Tick)
| BOOST_POWERWAVE_SENDER =  Psi Power Wave Healing
| BOOST_PREMEDITATEDDOOM_ARMOR_SENDER =  Premeditated Doom Delayed Armor Healing
| BOOST_PREMEDITATEDDOOM_HEALTH_SENDER =  Premeditated Doom Delayed Healing
| BOOST_PRIESTSLOWHEALS_SENDER =  Exhilarate
| BOOST_PSYCHIC =  Psychic Damage (Direct&Per-Tick)
| BOOST_PSYCHIC_DIRECT =  Direct Psychic Damage
| BOOST_PSYCHIC_INDIRECT =  Indirect Psychic Damage (Per Tick)
| BOOST_PULSEOFLIFE_SENDER =  Pulse of Life Healing
| BOOST_RALLY_SENDER =  Rally Healing
| BOOST_RECONSTRUCT_SENDER =  Reconstruct Healing
| BOOST_REINFORCE_SENDER =  Reinforce Armor Restoration
| BOOST_RELENTLESSHOPE_ARMOR_SENDER =  Relentless Hope Armor Healing
| BOOST_RELENTLESSHOPE_POWER_SENDER =  Relentless Hope Power Restoration
| BOOST_RELENTLESSHOPE_SENDER =  Relentless Hope Healing
| BOOST_REMEDY_ARMOR_SENDER =  Remedy Armor Healing
| BOOST_RESTORATIVEARROW_SENDER =  Restorative Arrow Healing
| BOOST_REVERBERATINGSTRIKE_SENDER =  Reverberating Strike Delayed Armor
| BOOST_REVITALIZE_SENDER =  Revitalize Healing
| BOOST_RIBSHATTER_SENDER =  Rib Shatter Healing
| BOOST_SEAFOOD =  Seafood Damage (Direct&Per-Tick)
| BOOST_SEAFOOD_DIRECT =  Direct Seafood Damage
| BOOST_SEAFOOD_INDIRECT =  Indirect Seafood Damage (Per Tick)
| BOOST_SHIELDTEAM_SENDER =  Shield Team Armor Restoration
| BOOST_SKILL_ARCHERY =  Archery Damage
| BOOST_SKILL_BARD =  Bard Damage
| BOOST_SKILL_BATTLECHEMISTRY =  Battle Chemistry Damage
| BOOST_SKILL_COW =  Cow Skill Damage
| BOOST_SKILL_CROSSBOW =  Crossbow Damage
| BOOST_SKILL_DEER =  Deer Skill Damage
| BOOST_SKILL_DRUID =  Druid Skill Damage
| BOOST_SKILL_FIREMAGIC =  Fire Magic Damage
| BOOST_SKILL_GIANTBAT =  Giant Bat Damage
| BOOST_SKILL_HAMMER =  Hammer Damage
| BOOST_SKILL_ICEMAGIC =  Ice Magic Damage
| BOOST_SKILL_KNIFE =  Knife Damage
| BOOST_SKILL_MENTALISM =  Mentalism Damage
| BOOST_SKILL_MISCANIMAL =  Misc Animal Skill Damage
| BOOST_SKILL_NECROMANCY =  Necromancy Damage
| BOOST_SKILL_PIG =  Pig Skill Damage
| BOOST_SKILL_PRIEST =  Priest Damage
| BOOST_SKILL_PSYCHOLOGY =  Psychology Damage
| BOOST_SKILL_RABBIT =  Rabbit Damage
| BOOST_SKILL_SHIELD =  Shield Skill Damage
| BOOST_SKILL_SPIDER =  Spider Skill Damage
| BOOST_SKILL_STAFF =  Staff Damage
| BOOST_SKILL_SWORD =  Sword Damage
| BOOST_SKILL_UNARMED =  Unarmed Damage
| BOOST_SKILL_WEREWOLF =  Lycanthropy Damage
| BOOST_SLASHING =  Slashing Damage
| BOOST_SLASHING_DIRECT =  Direct Slashing Damage
| BOOST_SLASHING_INDIRECT =  Indirect Slashing Damage (Per Tick)
| BOOST_SONGOFRESURGENCE_SENDER =  Song Of Resurgence Healing
| BOOST_SONIC =  Sonic Damage (Direct&Per-Tick)
| BOOST_SONIC_DIRECT =  Direct Sonic Damage
| BOOST_SONIC_INDIRECT =  Indirect Sonic Damage (Per Tick)
| BOOST_STABLEDPETHEAL_SENDER =  Animal Handling Healing
| BOOST_SUPERZOMBIE_RECEIVER =  Raise Zombie Existing-Zombie Heal
| BOOST_TOUGHHOOF_RECEIVER =  Tough Hoof Activation Healing
| BOOST_TRAUMA =  Trauma Damage (Direct&Per-Tick)
| BOOST_TRAUMA_DIRECT =  Direct Trauma Damage
| BOOST_TRAUMA_INDIRECT =  Indirect Trauma Damage (Per Tick)
| BOOST_TRIAGE_SENDER =  Triage Healing
| BOOST_ULTIMATEPROTECTION_SENDER =  Healing of your Ultimate Protection Abilities
| BOOST_UNDEADHEALALL_SENDER =  Heal Undead Healing
| BOOST_UNDEADHEAL_SENDER =  Rebuild Undead Healing
| BOOST_UNIVERSAL =  All Damage (Direct&Per-Tick)
| BOOST_UNIVERSAL_DIRECT =  All Direct Damage
| BOOST_UNIVERSAL_INDIRECT =  All Indirect Damage (Per Tick)
| BOOST_WEBTRAP_POWER_SENDER =  Power Recovery When Near Web Trap (per sec)
| BOOST_WEBTRAP_SENDER =  Healing When Near Web Trap (per sec)
| BOOST_WEREWOLFMETABOLISM_ARMORREGEN =  Corpse-Eating Armor Regeneration
| BOOST_WEREWOLFMETABOLISM_HEALTHREGEN =  Corpse-Eating Health Regeneration
| BOOST_WEREWOLFMETABOLISM_POWERREGEN =  Corpse-Eating Power Regeneration
| BREATH_COST_PER_SEC =  Breath Reduction Underwater
| BREATH_RESTORED_IN_WATER =  Breath Recovered In Partial Water
| BREATH_RESTORED_ON_LAND =  Breath Recovered Out of Water
| BUFF_DELTA_DRUIDAURAHEAL_ACCURACY =  Healing Sanctuary Accuracy Boost
| BUFF_DELTA_ROTSKIN =  Rotskin Mitigation Debuff
| CHEESE_DURATION_BONUS =  Bonus Cheese Duration (secs)
| COMBAT_REFRESH_ARMOR_DELTA =  Armor from Combat Refresh Abilities
| COMBAT_REFRESH_HEALTH_DELTA =  Health from Combat Refresh Abilities
| COMBAT_REFRESH_METABOLISM_DELTA =  Metabolism from Combat Refresh Abilities
| COMBAT_REFRESH_POWER_DELTA =  Power from Combat Refresh Abilities
| COMBAT_REGEN_ARMOR_DELTA =  Armor Regen (In-Combat)
| COMBAT_REGEN_ARMOR_MOD =  Armor Regen (In-Combat) %
| COMBAT_REGEN_HEALTH_DELTA =  Health Regen (In-Combat)
| COMBAT_REGEN_HEALTH_MOD =  Health Regen (In-Combat) %
| COMBAT_REGEN_METABOLISM_DELTA =  Metabolism Regen (In-Combat)
| COMBAT_REGEN_METABOLISM_MOD =  Metabolism Regen (In-Combat) %
| COMBAT_REGEN_POWER_DELTA =  Power Regen (In-Combat)
| COMBAT_REGEN_POWER_MOD =  Power Regen (In-Combat) %
| COMBAT_WISDOM_EARNED_MOD =  Combat Wisdom Earned Rate %
| COMBAT_XP_EARNED_MOD =  Combat XP Boost %
| COW_COST_MOD =  Cow ABILITY Power Cost %
| CRAFTING_XP_EARNED_MOD =  Crafting XP Boost %
| CROSSBOW_COST_MOD =  Crossbow ABILITY Power Cost %
| CURSE_RANDOM_DIRECTION =  Chance of Changing Direction When Disoriented %
| CUR_ARMOR =  Current Armor
| CUR_BODYHEAT =  Current Body Heat Points
| CUR_BREATH =  Current Underwater Held Breath
| CUR_CLEANLINESS =  Current Cleanliness
| CUR_COMBAT_WISDOM =  Current Combat Wisdom Points
| CUR_COMMUNITY =  Current Community
| CUR_FATIGUE =  Fatigue
| CUR_HEALTH =  Current Health
| CUR_METABOLISM =  Current Metabolism
| CUR_PEACEABLENESS =  Current Peaceableness
| CUR_POWER =  Current Power
| CUR_RADIATION =  Radiation Level
| CUR_RAGE =  Current Rage
| DANCE_APPRECIATION_BOOST =  Dance Appreciation Boost
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA =  Dance Appreciation Extra-Effect Chance Boost %
| DEER_COST_MOD =  Deer ABILITY Power Cost %
| DRUID_COST_MOD =  Druid ABILITY Power Cost %
| EVASION_CHANCE =  Chance to Evade Attacks %
| EVASION_CHANCE_BURST =  Chance to Evade Bursts %
| EVASION_CHANCE_MELEE =  Chance to Evade Melee %
| EVASION_CHANCE_PROJECTILE =  Chance to Evade Projectiles %
| EVASION_CHANCE_RANGED =  Chance to Evade Ranged %
| FALLING_DAMAGE_MOD =  Falling Damage %
| FIREMAGIC_COST_DELTA =  Fire Magic ABILITY Power Cost
| FIREMAGIC_COST_MOD =  Fire Magic ABILITY Power Cost %
| FIRSTAID_COST_MOD =  First Aid ABILITY Power Cost %
| FLY_COST_PER_SEC =  Flying Cost (Per Second)
| FLY_FASTSPEED_BOOST =  Fast-Flying Speed
| FLY_FASTSPEED_COST_PER_SEC =  Fast-Flying Cost (Per Second)
| FLY_INCOMBAT_COST_PER_SEC =  Flying Cost (Per Second In Combat)
| GIANTBAT_COST_MOD =  Giant Bat ABILITY Power Cost %
| GRAVITY =  Falling Speed
| HAMMER_COST_DELTA =  Hammer ABILITY Power Cost
| HAMMER_COST_MOD =  Hammer ABILITY Power Cost %
| HIGH_CLEANLINESS_XP_EARNED_MOD =  Bonus XP When Feeling Clean %
| HIGH_COMMUNITY_XP_EARNED_MOD =  XP Bonus When Feeling Community-Minded %
| HIGH_PEACEABLENESS_XP_EARNED_MOD =  Bonus XP When Feeling Peaceable %
| HOTFIX_TEMPATTR_1 =  Temp Hotfix Var 1
| HOTFIX_TEMPATTR_10 =  Temp Hotfix Var 10
| HOTFIX_TEMPATTR_11 =  Temp Hotfix Var 11
| HOTFIX_TEMPATTR_12 =  Temp Hotfix Var 12
| HOTFIX_TEMPATTR_13 =  Temp Hotfix Var 13
| HOTFIX_TEMPATTR_14 =  Temp Hotfix Var 14
| HOTFIX_TEMPATTR_15 =  Temp Hotfix Var 15
| HOTFIX_TEMPATTR_16 =  Temp Hotfix Var 16
| HOTFIX_TEMPATTR_17 =  Temp Hotfix Var 17
| HOTFIX_TEMPATTR_18 =  Temp Hotfix Var 18
| HOTFIX_TEMPATTR_19 =  Temp Hotfix Var 19
| HOTFIX_TEMPATTR_2 =  Temp Hotfix Var 2
| HOTFIX_TEMPATTR_20 =  Temp Hotfix Var 20
| HOTFIX_TEMPATTR_3 =  Temp Hotfix Var 3
| HOTFIX_TEMPATTR_4 =  Temp Hotfix Var 4
| HOTFIX_TEMPATTR_5 =  Temp Hotfix Var 5
| HOTFIX_TEMPATTR_6 =  Temp Hotfix Var 6
| HOTFIX_TEMPATTR_7 =  Temp Hotfix Var 7
| HOTFIX_TEMPATTR_8 =  Temp Hotfix Var 8
| HOTFIX_TEMPATTR_9 =  Temp Hotfix Var 9
| HOWL_COMPETENCE =  Howl Skill
| HYDRATION_DROP_CHANCE =  Dehydration Rate %
| HYGIENE_BONUS =  Hygiene
| ICEMAGIC_COST_DELTA =  Ice Magic ABILITY Power Cost
| ICEMAGIC_COST_MOD =  Ice Magic ABILITY Power Cost %
| IGNORE_CHANCE_FEAR =  Chance to Ignore Fear Effects %
| IGNORE_CHANCE_KNOCKBACK =  Chance to Ignore Knockbacks %
| IGNORE_CHANCE_MEZ =  Chance to Ignore Mesmerizing Effects %
| IGNORE_CHANCE_SLOW =  Chance to Ignore Slowing Effects %
| IGNORE_CHANCE_STUN =  Chance to Ignore Stuns %
| INDEPENDENCE_BONUS =  Independence
| INTERPRETIVE_DANCE_COMPETENCE =  Interpretive Dance Skill
| IS_COMBATREFRESH_READY =  Combat-Refresh Ready?
| JUMP_BURST =  Jump Power
| JUMP_BURST_DURATION =  Jump Duration
| KNIFE_COST_MOD =  Knife ABILITY Power Cost %
| LOOT_CHANCE_BONUS_GARDENING =  Chance for Garden Bonus %
| LOOT_CHANCE_EXTRA_BASICWOOD =  Chance to Chop Extra Wood %
| LOOT_CHANCE_EXTRA_FISH =  Chance to Catch Bonus Fish %
| LOOT_CHANCE_EXTRA_FRUIT =  Chance to Forage Extra Fruit %
| LOOT_CHANCE_EXTRA_GEMS =  Chance for Extra Gems from Surveys %
| LOOT_CHANCE_EXTRA_MINING =  Chance for Extra Minerals from Surveys %
| LOOT_CHANCE_EXTRA_MUSHROOMS =  Chance to Forage Extra Mushrooms %
| LOOT_CHANCE_EXTRA_PERFECTWOOD =  Chance to Chop Extra Perfect Wood %
| LOOT_CHANCE_EXTRA_SEEDS =  Chance to Forage Extra Herbs/Seeds %
| LOW_CLEANLINESS_XP_EARNED_MOD =  XP Penalty When Feeling Dirty %
| LOW_COMMUNITY_XP_EARNED_MOD =  XP Penalty When Feeling Lonely %
| LOW_PEACEABLENESS_XP_EARNED_MOD =  XP Penalty When Not Feeling Peaceable %
| MAIL_SHOP_COSTMOD =  Cost to Send Shop Note %
| MAIL_SHOP_NUMFREE =  Number of Free Shop-Notes Weekly
| MAX_ACTIVE_WORKORDERS =  Maximum Active Work Orders
| MAX_ARMOR =  Max Armor
| MAX_BODYHEAT =  Max Body Heat Points (In Cold Environments)
| MAX_BREATH =  Max Underwater Held Breath
| MAX_CASINO_VAULT_SIZE =  Casino Storage
| MAX_CLEANLINESS =  Max Cleanliness
| MAX_COMMUNITY =  Max Community
| MAX_HEALTH =  Max Health
| MAX_HYDRATION =  Max Hydration
| MAX_INVENTORY_SIZE =  Inventory Slots
| MAX_MAP_PINS_PER_AREA =  Max Map Pins (per map)
| MAX_MAP_PIN_ICON=NS =  Available Map Pin ICON=ns
| MAX_METABOLISM =  Max Metabolism
| MAX_PEACEABLENESS =  Max Peaceableness
| MAX_PERSONAL_VAULT_SIZE =  Global Vault Slots
| MAX_POWER =  Max Power
| MAX_RAGE =  Max Rage
| MAX_SIDEBAR_SLOTS =  Sidebar Slots
| MAX_STABLE_SLOTS =  Stable Slots
| MEAL_DURATION_BONUS =  Bonus Meal Duration (secs)
| MELEEATTACK_COST_DELTA =  Melee Attack Power Cost
| MENTALISM_COST_MOD =  Mentalism ABILITY Power Cost %
| MISS_CHANCE =  Chance for Your Attacks to Miss %
| MISS_CHANCE_BURST =  Chance to Miss With Bursts %
| MISS_CHANCE_MELEE =  Chance to Miss With Melee Attacks %
| MISS_CHANCE_PROJECTILE =  Chance to Miss With Projectiles %
| MISS_CHANCE_RANGED =  Chance to Miss With Ranged Attacks %
| MITIGATION_ACID =  Acid Damage Reduction
| MITIGATION_ACID_DIRECT =  Direct Acid Damage Reduction
| MITIGATION_ACID_INDIRECT =  Indirect Acid Damage Reduction
| MITIGATION_COLD =  Cold Damage Reduction
| MITIGATION_COLD_DIRECT =  Direct Cold Damage Reduction
| MITIGATION_COLD_INDIRECT =  Indirect Cold Damage Reduction
| MITIGATION_CRUSHING =  Crushing Damage Reduction
| MITIGATION_CRUSHING_DIRECT =  Direct Crushing Damage Reduction
| MITIGATION_CRUSHING_INDIRECT =  Indirect Crushing Damage Reduction
| MITIGATION_DARKNESS =  Darkness Damage Reduction
| MITIGATION_DARKNESS_DIRECT =  Direct Darkness Damage Reduction
| MITIGATION_DARKNESS_INDIRECT =  Indirect Darkness Damage Reduction
| MITIGATION_DEMONIC =  Demonic Damage Reduction
| MITIGATION_DEMONIC_DIRECT =  Direct Demonic Damage Reduction
| MITIGATION_DEMONIC_INDIRECT =  Indirect Demonic Damage Reduction
| MITIGATION_DIVINE =  Divine Damage Reduction
| MITIGATION_DIVINE_DIRECT =  Direct Divine Damage Reduction
| MITIGATION_DIVINE_INDIRECT =  Indirect Divine Damage Reduction
| MITIGATION_ELECTRICITY =  Electricity Damage Reduction
| MITIGATION_ELECTRICITY_DIRECT =  Direct Electricity Damage Reduction
| MITIGATION_ELECTRICITY_INDIRECT =  Indirect Electricity Damage Reduction
| MITIGATION_FIRE =  Fire Damage Reduction
| MITIGATION_FIRE_DIRECT =  Direct Fire Damage Reduction
| MITIGATION_FIRE_INDIRECT =  Indirect Fire Damage Reduction
| MITIGATION_FUNGUS =  Fungus Damage Reduction
| MITIGATION_FUNGUS_DIRECT =  Direct Fungus Damage Reduction
| MITIGATION_FUNGUS_INDIRECT =  Indirect Fungus Damage Reduction
| MITIGATION_NATURE =  Nature Damage Reduction
| MITIGATION_NATURE_DIRECT =  Direct Nature Damage Reduction
| MITIGATION_NATURE_INDIRECT =  Indirect Nature Damage Reduction
| MITIGATION_PIERCING =  Piercing Damage Reduction
| MITIGATION_PIERCING_DIRECT =  Direct Piercing Damage Reduction
| MITIGATION_PIERCING_INDIRECT =  Indirect Piercing Damage Reduction
| MITIGATION_POISON =  Poison Damage Reduction
| MITIGATION_POISON_DIRECT =  Direct Poison Damage Reduction
| MITIGATION_POISON_INDIRECT =  Indirect Poison Damage Reduction
| MITIGATION_PSYCHIC =  Psychic Damage Reduction
| MITIGATION_PSYCHIC_DIRECT =  Direct Psychic Damage Reduction
| MITIGATION_PSYCHIC_INDIRECT =  Indirect Psychic Damage Reduction
| MITIGATION_SEAFOOD =  Seafood Damage Reduction
| MITIGATION_SEAFOOD_DIRECT =  Direct Seafood Damage Reduction
| MITIGATION_SEAFOOD_INDIRECT =  Indirect Seafood Damage Reduction
| MITIGATION_SLASHING =  Slashing Damage Reduction
| MITIGATION_SLASHING_DIRECT =  Direct Slashing Damage Reduction
| MITIGATION_SLASHING_INDIRECT =  Indirect Slashing Damage Reduction
| MITIGATION_SONIC =  Sonic Damage Reduction
| MITIGATION_SONIC_DIRECT =  Direct Sonic Damage Reduction
| MITIGATION_SONIC_INDIRECT =  Indirect Sonic Damage Reduction
| MITIGATION_TRAUMA =  Trauma Damage Reduction
| MITIGATION_TRAUMA_DIRECT =  Direct Trauma Damage Reduction
| MITIGATION_TRAUMA_INDIRECT =  Indirect Trauma Damage Reduction
| MITIGATION_UNIVERSAL =  Universal Damage Reduction
| MITIGATION_UNIVERSAL_DIRECT =  Direct Damage Reduction
| MITIGATION_UNIVERSAL_INDIRECT =  Indirect Damage Reduction
| MOD_ABILITYDOT_GUT =  Gut Damage-over-Time Per Tick %
| MOD_ABILITY_ACIDARROW =  Acid Arrow Damage %
| MOD_ABILITY_ACIDBOMB =  Acid Bomb Damage %
| MOD_ABILITY_ACID_BOLT =  Acid Bolt Damage %
| MOD_ABILITY_ADMONISH =  Admonish Damage %
| MOD_ABILITY_AGONIZE =  Agonize Damage %
| MOD_ABILITY_AIMEDSHOT =  Aimed Shot Damage %
| MOD_ABILITY_ALL_HAMMER =  Hammer Damage %
| MOD_ABILITY_ANTLERSLASH =  Antler Slash Damage %
| MOD_ABILITY_BACKSTAB =  Backstab Damage %
| MOD_ABILITY_BARRAGE =  Barrage Damage %
| MOD_ABILITY_BASICATTACK =  Basic Attack Damage %
| MOD_ABILITY_BASICSHOT =  Basic Shot Damage %
| MOD_ABILITY_BLASTOFDEFIANCE =  Blast of Defiance Damage %
| MOD_ABILITY_BLASTOFDESPAIR =  Blast of Despair Damage %
| MOD_ABILITY_BLASTOFFURY =  Blast of Fury Damage %
| MOD_ABILITY_BLITZSHOT =  Blitz Shot Damage %
| MOD_ABILITY_BLIZZARD =  Blizzard Damage %
| MOD_ABILITY_BLURCUT =  Blur Cut Damage %
| MOD_ABILITY_BODYSLAM =  Bodyslam Damage %
| MOD_ABILITY_BOMB =  All Bomb Damage %
| MOD_ABILITY_BOWBASH =  Bow Bash Damage %
| MOD_ABILITY_BRUISINGBLOW =  Bruising Blow Damage %
| MOD_ABILITY_BUNFUBLAST =  Bun-Fu Blast Damage %
| MOD_ABILITY_BUNFUKICK =  Bun-Fu Blitz Damage %
| MOD_ABILITY_BUNFUSTRIKE =  Bun-Fu Strike Damage %
| MOD_ABILITY_BURST =  Burst Attack Damage %
| MOD_ABILITY_BUTILOVEYOU =  But I Love You Damage %
| MOD_ABILITY_CALEFACTION =  Calefaction Damage %
| MOD_ABILITY_CASTIGATE =  Castigate Damage %
| MOD_ABILITY_CAUSETERROR =  Cause Terror Damage %
| MOD_ABILITY_CHILL =  Chill Damage %
| MOD_ABILITY_CLAWBARRAGE =  Claw Barrage Damage %
| MOD_ABILITY_CLOBBERINGHOOF =  Clobbering Hoof Damage %
| MOD_ABILITY_CLOUDSIGHT =  Cloud Sight Damage %
| MOD_ABILITY_COBRASTRIKE =  Cobra Strike Damage %
| MOD_ABILITY_COREATTACK =  Core Attack Damage %
| MOD_ABILITY_CORRUPTHATE =  Corrupt Hate Damage %
| MOD_ABILITY_COSMICSTRIKE =  Cosmic Strike Damage %
| MOD_ABILITY_COWBASH =  Cow Bash Damage %
| MOD_ABILITY_COWFRONTKICK =  Cow's Front Kick Damage %
| MOD_ABILITY_CRUSHINGBALL =  Room-Temperature Ball Damage %
| MOD_ABILITY_CUTENESSOVERLOAD =  Cuteness Overload Damage %
| MOD_ABILITY_DEADLYEMISSION =  Deadly Emission Damage %
| MOD_ABILITY_DEATHGAZE =  Deathgaze Damage %
| MOD_ABILITY_DEATHSHOLD =  Death's Hold Damage %
| MOD_ABILITY_DEBILITATINGBLOW =  Debilitating Blow Damage %
| MOD_ABILITY_DECAPITATE =  Decapitate Damage %
| MOD_ABILITY_DEERBASH =  Deer Bash Damage %
| MOD_ABILITY_DEERKICK =  Deer Kick Damage %
| MOD_ABILITY_DEFENSIVEBURST =  Defensive Burst Damage %
| MOD_ABILITY_DEFENSIVECHILL =  Defensive Chill Damage %
| MOD_ABILITY_DEFLECTIVESPIN =  Deflective Spin Damage %
| MOD_ABILITY_DELERIUM =  Delerium Damage %
| MOD_ABILITY_DISCHARGINGSTRIKE =  Discharging Strike Damage %
| MOD_ABILITY_DISHARMONY =  Disharmony Damage %
| MOD_ABILITY_DISRUPTINGBASH =  Disrupting Bash Damage %
| MOD_ABILITY_DOUBLECLAW =  Double Claw Damage %
| MOD_ABILITY_DOUBLEHIT =  Double Hit Damage %
| MOD_ABILITY_ELECTRIFY =  Electrify Damage %
| MOD_ABILITY_ENTRANCINGLULLABY =  Entrancing Lullaby Damage %
| MOD_ABILITY_EPICATTACK =  Epic Attack Damage %
| MOD_ABILITY_FANOFBLADES =  Fan of Blades Damage %
| MOD_ABILITY_FENDINGBLADE =  Fending Blade Damage %
| MOD_ABILITY_FIERY_BOLT =  Fiery Bolt Damage %
| MOD_ABILITY_FIGHTMEYOUFOOLS =  Fight Me You Fools Damage %
| MOD_ABILITY_FINISHINGBLOW =  Finishing Blow Damage %
| MOD_ABILITY_FINISHIT =  Finish It Damage %
| MOD_ABILITY_FIREARROW =  Fire Arrow Damage %
| MOD_ABILITY_FIREBALL =  Fireball Damage %
| MOD_ABILITY_FIREBOLTS =  Fire Bolts Damage %
| MOD_ABILITY_FIREBREATH =  Fire Breath Damage %
| MOD_ABILITY_FISHGUT =  Fish Gut Damage %
| MOD_ABILITY_FLAMESTRIKE =  Flamestrike Damage %
| MOD_ABILITY_FLASHINGSTRIKE =  Flashing Strike Damage %
| MOD_ABILITY_FORESTCHALLENGE =  Forest Challenge Damage %
| MOD_ABILITY_FREEZESOLID =  Freeze Solid Damage %
| MOD_ABILITY_FREEZINGMIST =  Freezing Mist Damage %
| MOD_ABILITY_FRONTKICK =  Front Kick Damage %
| MOD_ABILITY_FROSTBALL =  Frostball Damage %
| MOD_ABILITY_FROSTBITE =  Frostbite Damage %
| MOD_ABILITY_GRAPPLINGWEB =  Grappling Web Damage %
| MOD_ABILITY_GRIPJAW =  Gripjaw Damage %
| MOD_ABILITY_GUT =  Gut Damage %
| MOD_ABILITY_HACKINGBLADE =  Hacking Blade Direct Damage %
| MOD_ABILITY_HAMSTRINGTHROW =  Hamstring Throw Damage %
| MOD_ABILITY_HEADBUTT =  Headbutt Damage %
| MOD_ABILITY_HEADCRACKER =  Headcracker Damage %
| MOD_ABILITY_HEARTPIERCER =  Heart Piercer Damage %
| MOD_ABILITY_HEARTTHORN =  Heart Thorn Damage %
| MOD_ABILITY_HEAVYMULTISHOT =  Heavy Multishot Damage %
| MOD_ABILITY_HEAVYSHOT =  Heavy Shot Damage %
| MOD_ABILITY_HEEDTHESTICK =  Heed The Stick Damage %
| MOD_ABILITY_HIPTHROW =  Hip Throw Damage %
| MOD_ABILITY_HOOKSHOT =  Hook Shot Damage %
| MOD_ABILITY_HURLLIGHTNING =  Hurl Lightning Damage %
| MOD_ABILITY_ICELIGHTNING =  Ice Lightning Damage %
| MOD_ABILITY_ICENOVA =  Ice Nova Damage %
| MOD_ABILITY_ICESPEAR =  Ice Spear Damage %
| MOD_ABILITY_INCUBATE =  Incubate Damage %
| MOD_ABILITY_INFINITELEGS =  Infinite Legs Damage %
| MOD_ABILITY_INFURIATINGBASH =  Infuriating Bash Damage %
| MOD_ABILITY_INFURIATINGFIST =  Infuriating Fist Damage %
| MOD_ABILITY_INJECTVENOM =  Inject Venom Damage %
| MOD_ABILITY_JAB =  Jab Damage %
| MOD_ABILITY_KICK =  Kick Damage %
| MOD_ABILITY_KINGOFTHEFOREST =  King of The Forest Damage %
| MOD_ABILITY_KNEEKICK =  Knee Kick Damage %
| MOD_ABILITY_KNIFE_THROWS =  Thrown Knife Damage %
| MOD_ABILITY_KNOCKBACK_BOLT =  Knockback Bolt Damage %
| MOD_ABILITY_LATENTCHARGE =  Latent Charge Direct Damage %
| MOD_ABILITY_LEAPINGSMASH =  Leaping Smash Damage %
| MOD_ABILITY_LIFECRUSH =  Life Crush Damage %
| MOD_ABILITY_LONGSHOT =  Long Shot Damage %
| MOD_ABILITY_LUNGE =  Lunge Damage %
| MOD_ABILITY_MAMBASTRIKE =  Mamba Strike Damage %
| MOD_ABILITY_MANGLINGSHOT =  Mangling Shot Damage %
| MOD_ABILITY_MANYCUTS =  Many Cuts Damage %
| MOD_ABILITY_MARKINGCUT =  Marking Cut Damage %
| MOD_ABILITY_MELEE =  Melee Attack Damage %
| MOD_ABILITY_MINDREAVE =  Mindreave Damage %
| MOD_ABILITY_MOCK =  Mock Damage %
| MOD_ABILITY_MULTISHOT =  Multishot Damage %
| MOD_ABILITY_MYCOTOXINBOMB =  Mycotoxin Formula Damage %
| MOD_ABILITY_NICEATTACK =  Nice Attack Damage %
| MOD_ABILITY_OPENINGTHRUST =  Opening Thrust Damage %
| MOD_ABILITY_PACKATTACK =  Pack Attack Damage %
| MOD_ABILITY_PAINBUBBLE =  Pain Bubble Damage %
| MOD_ABILITY_PANICCHARGE =  Panic Charge Damage %
| MOD_ABILITY_PARRY =  Parry Damage %
| MOD_ABILITY_PARRY_RIPOSTE =  Parry and Riposte Damage %
| MOD_ABILITY_PHOENIXSTRIKE =  Phoenix Strike Damage %
| MOD_ABILITY_PIGBITE =  Pig Bite Damage %
| MOD_ABILITY_PIGPUNT =  Pig Punt Damage %
| MOD_ABILITY_PIGREND =  Pig Rend Damage %
| MOD_ABILITY_PIN =  Pin Damage %
| MOD_ABILITY_POISONARROW =  Poison Arrow Damage %
| MOD_ABILITY_POISONERSCUT =  Poisoner's Cut Damage %
| MOD_ABILITY_POUNCINGRAKE =  Pouncing Rake Damage %
| MOD_ABILITY_POUND =  Pound Damage %
| MOD_ABILITY_POUNDTOSLAG =  Pound To Slag Damage %
| MOD_ABILITY_PRECISIONPIERCE =  Precision Pierce Damage %
| MOD_ABILITY_PROJECTILE =  Projectile Attack Damage %
| MOD_ABILITY_PSYCHOANALYZE =  Psychoanalyze Damage %
| MOD_ABILITY_PUMMELINGHOOVES =  Pummeling Hooves Damage %
| MOD_ABILITY_PUNCH =  Punch Damage %
| MOD_ABILITY_RABBITSCRATCH =  Rabbit Scratch Damage %
| MOD_ABILITY_RAGEATTACK =  Rage Attack Damage %
| MOD_ABILITY_RANGED =  Ranged Attack Damage %
| MOD_ABILITY_RECKLESSSLAM =  Reckless Slam Damage %
| MOD_ABILITY_REDIRECT =  Redirect Damage %
| MOD_ABILITY_REFLECT_BRAMBLESKIN =  Brambleskin Response Damage %
| MOD_ABILITY_REFLECT_MOLTENVEINS =  Molten Veins Response Damage %
| MOD_ABILITY_REVERBERATINGSTRIKE =  Reverberating Strike Damage %
| MOD_ABILITY_RIBSHATTER =  Rib Shatter Damage %
| MOD_ABILITY_RIDICULE =  Ridicule Damage %
| MOD_ABILITY_RIGHTEOUSFLAME =  Righteous Flame Direct Damage %
| MOD_ABILITY_RINGOFFIRE =  Ring of Fire Damage %
| MOD_ABILITY_RIP =  Rip Damage %
| MOD_ABILITY_RIPOSTE =  Riposte Damage %
| MOD_ABILITY_ROTSKIN =  Rotskin Armor Damage %
| MOD_ABILITY_SANGUINEFANGS =  Sanguine Fangs Damage %
| MOD_ABILITY_SCINTILLATINGFLAME =  Scintillating Flame Damage %
| MOD_ABILITY_SCINTILLATINGFROST =  Scintillating Frost Damage %
| MOD_ABILITY_SCREECH =  Screech Damage %
| MOD_ABILITY_SEERED =  Seed Red Damage %
| MOD_ABILITY_SEISMICIMPACT =  Seismic Impact Damage %
| MOD_ABILITY_SHARDBLAST =  Shardblast Damage %
| MOD_ABILITY_SHIELDBASH =  All Shield Bash Abilities Damage %
| MOD_ABILITY_SHILLELAGH =  Shillelagh Damage %
| MOD_ABILITY_SHOOT_CROSSBOW =  Shoot Crossbow Damage %
| MOD_ABILITY_SHRILLCOMMAND =  Shrill Command Damage %
| MOD_ABILITY_SIGNATUREDEBUFF =  Signature Debuff Damage %
| MOD_ABILITY_SLASHINGSTRIKE =  Slashing Strike Damage %
| MOD_ABILITY_SLICE =  Slice Damage %
| MOD_ABILITY_SMELLFEAR =  Smell Fear Damage %
| MOD_ABILITY_SMOULDERINGGAZE =  Smouldering Gaze Damage %
| MOD_ABILITY_SNAREARROW =  Snare Arrow Damage %
| MOD_ABILITY_SONGOFDISCORD =  Song of Discord Damage %
| MOD_ABILITY_SONICBURST =  Sonic Burst Damage %
| MOD_ABILITY_SOOTHE =  Soothe Damage %
| MOD_ABILITY_SPARKOFDEATH =  Spark of Death Damage %
| MOD_ABILITY_SPIDERBITE =  Spider Bite Damage %
| MOD_ABILITY_SPITACID =  Spit Acid Damage %
| MOD_ABILITY_SPOREBOMB =  Spore Bomb Damage %
| MOD_ABILITY_SQUEAL =  Squeal Damage %
| MOD_ABILITY_STAFFSMASH =  Smash Damage %
| MOD_ABILITY_STAKETHEHEART =  Stake The Heart Damage %
| MOD_ABILITY_STAMPEDE =  Stampede Damage %
| MOD_ABILITY_STRATEGICCHOMP =  Strategic Chomp Damage %
| MOD_ABILITY_STRATEGICTHRUST =  Strategic Thrust Damage %
| MOD_ABILITY_STRIKEANERVE =  Strike a Nerve Damage %
| MOD_ABILITY_STUNNINGBASH =  Stunning Bash Damage %
| MOD_ABILITY_SUPERFIREBALL =  Super Fireball Damage %
| MOD_ABILITY_SUPPRESS =  Suppress Damage %
| MOD_ABILITY_SURGECUT =  Surge Cut Damage %
| MOD_ABILITY_SURPRISETHROW =  Surprise Throw Damage %
| MOD_ABILITY_SWORDSLASH =  Sword Slash and Thrusting Blade Damage %
| MOD_ABILITY_SYSTEMSHOCK =  System Shock Damage %
| MOD_ABILITY_TEAR =  Tear Damage %
| MOD_ABILITY_TELLMEABOUTYOURMOTHER =  Tell Me About Your Mother Damage %
| MOD_ABILITY_TERRIFYINGBITE =  Terrifying Bite Damage %
| MOD_ABILITY_THRUSTINGBLADE =  Thrusting Blade Damage %
| MOD_ABILITY_THUMP =  Thump Damage %
| MOD_ABILITY_THUNDEROUSNOTE =  Thunderous Note Damage %
| MOD_ABILITY_THUNDERSTRIKE =  Thunderstrike Damage %
| MOD_ABILITY_TOUGHHOOF =  Tough Hoof Damage %
| MOD_ABILITY_TOXINBALL =  Toxinball Damage %
| MOD_ABILITY_TOXINBOMB =  Toxin Bomb Damage %
| MOD_ABILITY_TUNDRASPIKES =  Tundra Spikes Damage %
| MOD_ABILITY_VENOMSTRIKE =  Venomstrike Damage %
| MOD_ABILITY_VIRULENTBITE =  Virulent Bite Damage %
| MOD_ABILITY_WAVEOFDARKNESS =  Wave of Darkness Damage %
| MOD_ABILITY_WEREWOLFBITE =  Werewolf Bite Damage %
| MOD_ABILITY_WEREWOLFCLAW =  Werewolf Claw Damage %
| MOD_ABILITY_WINDSTRIKE =  Windstrike Damage %
| MOD_ABILITY_WINGVORTEX =  Wing Vortex Damage %
| MOD_ABILITY_YOUWEREADOPTED =  You Were Adopted Damage %
| MOD_ACID =  Acid Damage (Direct & Per-Tick) %
| MOD_ACID_DIRECT =  Direct Acid Damage %
| MOD_ACID_INDIRECT =  Indirect Acid Damage %
| MOD_CALLIGRAPHY_DURATION =  Calligraphy Effect Duration %
| MOD_COLD =  Cold Damage (Direct & Per-Tick) %
| MOD_COLD_DIRECT =  Direct Cold Damage %
| MOD_COLD_INDIRECT =  Indirect Cold Damage %
| MOD_CRITICAL_HIT_DAMAGE =  Psychology/Mentalism Critical Hit Damage %
| MOD_CRITICAL_HIT_DAMAGE_RAGEATTACK =  Rage Attack Critical Hit Damage %
| MOD_CRUSHING =  Crushing Damage %
| MOD_CRUSHING_DIRECT =  Direct Crushing Damage %
| MOD_CRUSHING_INDIRECT =  Indirect Crushing Damage %
| MOD_DARKNESS =  Darkness Damage (Direct & Per-Tick) %
| MOD_DARKNESS_DIRECT =  Direct Darkness Damage %
| MOD_DARKNESS_INDIRECT =  Indirect Darkness Damage %
| MOD_DEMONIC =  Demonic Damage (Direct & Per-Tick) %
| MOD_DEMONIC_DIRECT =  Direct Demonic Damage %
| MOD_DEMONIC_INDIRECT =  Indirect Demonic Damage %
| MOD_DIVINE =  Divine Damage (Direct & Per-Tick) %
| MOD_DIVINE_DIRECT =  Direct Divine Damage %
| MOD_DIVINE_INDIRECT =  Indirect Divine Damage %
| MOD_DRUIDHEAL_SENDER =  Regrowth Healing %
| MOD_ELECTRICITY =  Electricity Damage (Direct & Per-Tick) %
| MOD_ELECTRICITY_DIRECT =  Direct Electricity Damage %
| MOD_ELECTRICITY_INDIRECT =  Indirect Electricity Damage %
| MOD_FIRE =  Fire Damage (Direct & Per-Tick) %
| MOD_FIRE_DIRECT =  Direct Fire Damage %
| MOD_FIRE_INDIRECT =  Indirect Fire Damage %
| MOD_FUNGUS =  Fungus Damage (Direct & Per-Tick) %
| MOD_FUNGUS_DIRECT =  Direct Fungus Damage %
| MOD_FUNGUS_INDIRECT =  Indirect Fungus Damage %
| MOD_MAJORHEAL_RECEIVER =  Healing Received From Major Healing abilities %
| MOD_MEDITATION_DURATION =  Meditation Effect Duration %
| MOD_MINORHEAL_RECEIVER =  Healing Received From Minor Healing abilities %
| MOD_NATURE =  Nature Damage (Direct & Per-Tick) %
| MOD_NATURE_DIRECT =  Direct Nature Damage %
| MOD_NATURE_INDIRECT =  Indirect Nature Damage %
| MOD_PIERCING =  Piercing Damage %
| MOD_PIERCING_DIRECT =  Direct Piercing Damage %
| MOD_PIERCING_INDIRECT =  Indirect Piercing Damage %
| MOD_POISON =  Poison Damage (Direct & Per-Tick) %
| MOD_POISON_DIRECT =  Direct Poison Damage %
| MOD_POISON_INDIRECT =  Indirect Poison Damage %
| MOD_PSYCHIC =  Psychic Damage (Direct & Per-Tick) %
| MOD_PSYCHIC_DIRECT =  Direct Psychic Damage %
| MOD_PSYCHIC_INDIRECT =  Indirect Psychic Damage %
| MOD_PULSEOFLIFE_SENDER =  Pulse of Life Healing %
| MOD_SEAFOOD =  Seafood Damage (Direct & Per-Tick) %
| MOD_SEAFOOD_DIRECT =  Direct Seafood Damage %
| MOD_SEAFOOD_INDIRECT =  Indirect Seafood Damage %
| MOD_SKILL_ANIMALHANDLING =  Animal Handling Base Damage %
| MOD_SKILL_ARCHERY =  Archery Base Damage %
| MOD_SKILL_BARD =  Bard Base Damage %
| MOD_SKILL_BATTLECHEMISTRY =  Battle Chemistry Base Damage %
| MOD_SKILL_COW =  Cow Skill Base Damage %
| MOD_SKILL_CROSSBOW =  Crossbow Base Damage %
| MOD_SKILL_DEER =  Deer Skill Base Damage %
| MOD_SKILL_DRUID =  Druid Skill Base Damage %
| MOD_SKILL_FIREMAGIC =  Fire Magic Base Damage %
| MOD_SKILL_GIANTBAT =  Giant Bat Base Damage %
| MOD_SKILL_HAMMER =  Hammer Base Damage %
| MOD_SKILL_ICEMAGIC =  Ice Magic Base Damage %
| MOD_SKILL_KNIFE =  Knife Base Damage %
| MOD_SKILL_MENTALISM =  Mentalism Base Damage %
| MOD_SKILL_MISCANIMAL =  Misc Animal Skill Base Damage %
| MOD_SKILL_NECROMANCY =  Necromancy Base Damage %
| MOD_SKILL_PIG =  Pig Skill Base Damage %
| MOD_SKILL_PRIEST =  Priest Base Damage %
| MOD_SKILL_PSYCHOLOGY =  Psychology Base Damage %
| MOD_SKILL_RABBIT =  Rabbit Base Damage %
| MOD_SKILL_SHIELD =  Shield Mastery Base Damage %
| MOD_SKILL_SPIDER =  Spider Skill Base Damage %
| MOD_SKILL_STAFF =  Staff Base Damage %
| MOD_SKILL_SWORD =  Sword Base Damage %
| MOD_SKILL_UNARMED =  Unarmed Base Damage %
| MOD_SKILL_WEREWOLF =  Lycanthropy Base Damage %
| MOD_SLASHING =  Slashing Damage %
| MOD_SLASHING_DIRECT =  Direct Slashing Damage %
| MOD_SLASHING_INDIRECT =  Indirect Slashing Damage %
| MOD_SONIC =  Sonic Damage (Direct & Per-Tick) %
| MOD_SONIC_DIRECT =  Direct Sonic Damage %
| MOD_SONIC_INDIRECT =  Indirect Sonic Damage %
| MOD_TRAUMA =  Trauma Damage (Direct & Per-Tick) %
| MOD_TRAUMA_DIRECT =  Direct Trauma Damage %
| MOD_TRAUMA_INDIRECT =  Indirect Trauma Damage %
| MOD_UNIVERSAL =  All Damage %
| MOD_UNIVERSAL_DIRECT =  All Direct Damage %
| MOD_UNIVERSAL_INDIRECT =  All Indirect Damage %
| MONSTER_CRIT_CHANCE =  Chance to Critically-Hit %
| MOVEMENT_SPEED =  Movement Speed
| NECROMANCY_COST_DELTA =  Necromancy ABILITY Power Cost
| NECROMANCY_COST_MOD =  Necromancy ABILITY Power Cost %
| NONCOMBAT_REGEN_ARMOR_DELTA =  Armor Regen (Non-Combat)
| NONCOMBAT_REGEN_ARMOR_MOD =  Armor Regen (Non-Combat) %
| NONCOMBAT_REGEN_HEALTH_DELTA =  Health Regen (Non-Combat)
| NONCOMBAT_REGEN_HEALTH_MOD =  Health Regen (Non-Combat) %
| NONCOMBAT_REGEN_METABOLISM_DELTA =  Metabolism Regen (Out-of-Combat)
| NONCOMBAT_REGEN_METABOLISM_MOD =  Metabolism Regen (Out-of-Combat) %
| NONCOMBAT_REGEN_POWER_DELTA =  Power Regen (Non-Combat)
| NONCOMBAT_REGEN_POWER_MOD =  Power Regen (Non-Combat) %
| NONCOMBAT_SPRINT_BOOST =  Sprint Boost (Out of Combat)
| NPC_MOD_FAVORFROMGIFTS =  Favor Earned From Gifts %
| NPC_MOD_FAVORFROMHANGOUTS =  Favor Earned From Hanging Out %
| NPC_MOD_MAXSALESVALUE =  NPC Max Purchase Caps %
| NPC_MOD_TRAININGCOST =  Cost of NPC Training %
| NUM_INVENTORY_FOLDERS =  Number of Inventory Folders
| PERCUSSION_INSTRUMENT_COMPETENCE =  Percussion Instrument Skill
| PET_SPECIALATTACK_COST_DELTA =  Pet's \Sic 'Em\ Attack Power Cost
| PET_SPECIALTRICK_COST_DELTA =  Pet's \Special Trick\ Power Cost
| PIG_COST_MOD =  Pig ABILITY Power Cost %
| PLAYER_ORDERS_MAX_ACTIVE =  Max Active Item Orders
| PLAYER_ORDERS_SERVICE_FEE_MOD =  Item Order Order Service Fee %
| PRIEST_COST_MOD =  Priest ABILITY Power Cost %
| PSYCHOLOGY_COST_MOD =  Psychology ABILITY Power Cost %
| RABBIT_COST_MOD =  Rabbit ABILITY Power Cost %
| RADIATION_PROTECTION =  Radiation Protection
| RAGE_INFLICT_MOD =  Monster Rage Boost %
| RAGE_MOD_SKILL_HAMMER =  Hammer Rage Boost %
| REAP_CAP_DELTA_ARMOR_BLASTOFDEFIANCE =  Blast of Defiance Max Armor Reaped Cap
| REAP_CAP_DELTA_BLASTOFDEFIANCE =  Blast of Defiance Max Health Reaped Cap
| REAP_PCT_DELTA_ARMOR_BLASTOFDEFIANCE =  Blast of Defiance Armor Reaped %
| REAP_PCT_DELTA_BLASTOFDEFIANCE =  Blast of Defiance Health Reaped %
| RECIPE_CHANCE_EXTRA_FISHSCALES =  Chance to Scrape Extra Fish Scales %
| RECIPE_CHANCE_EXTRA_PERFECTCOTTON =  Chance to Card Extra Perfect Cotton %
| RIGHTEOUSNESS_BONUS =  Righteousness
| SCREEN_FX_FLAGS =  OBSOLETE
| SHIELD_COST_MOD =  Shield ABILITY Power Cost %
| SHOP_HIRING_COSTMOD =  Shopkeeper Hiring Cost %
| SHOP_HIRING_MAX_PREPAY_DAYS =  Max Pre-Paid Shop Days
| SHOP_HIRING_NUMFREE =  Free Shopkeeper Days per Month
| SHOP_INVENTORY_SIZE_DELTA =  Shop Inventory Size
| SHOP_LOG_DAYSKEPT =  Days of Shop Logs Retained
| SHOW_BODYHEAT_INDICATORS =  Is It Cold?
| SKILL_COST_DELTA_CROSSBOW =  Crossbow Attack Power Cost
| SKILL_RESETTIME_DELTA_CROSSBOW =  Crossbow Reuse Timer
| SNACK_DURATION_BONUS =  Bonus Snack Duration (secs)
| SPAWN_VIEW_ABERRATIONS =  Spawn Premonition (Aberrations)
| SPAWN_VIEW_ALL =  Spawn Premonition (General)
| SPAWN_VIEW_ARTHROPODS =  Spawn Premonition (Arthropods)
| SPAWN_VIEW_BEARS =  Spawn Premonition (Bears)
| SPAWN_VIEW_CANINES =  Spawn Premonition (Canines)
| SPAWN_VIEW_CATS =  Spawn Premonition (Cats)
| SPAWN_VIEW_CONSTRUCTS =  Spawn Premonition (Constructs)
| SPAWN_VIEW_CRONES =  Spawn Premonition (Crones)
| SPAWN_VIEW_DEMONS =  Spawn Premonition (Demons)
| SPAWN_VIEW_DINOSAURS =  Spawn Premonition (Dinosaurs)
| SPAWN_VIEW_DWARVES =  Spawn Premonition (Dwarves)
| SPAWN_VIEW_ELEMENTALS =  Spawn Premonition (Elementals)
| SPAWN_VIEW_ELVES =  Spawn Premonition (Elves)
| SPAWN_VIEW_FEY =  Spawn Premonition (Fey)
| SPAWN_VIEW_FISH =  Spawn Premonition (Fish)
| SPAWN_VIEW_FUNGOIDS =  Spawn Premonition (Fungoids)
| SPAWN_VIEW_GIANTS =  Spawn Premonition (Giants)
| SPAWN_VIEW_GOBLINS =  Spawn Premonition (Goblins)
| SPAWN_VIEW_HUMANS =  Spawn Premonition (Humans)
| SPAWN_VIEW_INCORPOREAL =  Spawn Premonition (Incorporeal)
| SPAWN_VIEW_ORCS =  Spawn Premonition (Orcs)
| SPAWN_VIEW_PLANTS =  Spawn Premonition (Plants)
| SPAWN_VIEW_RAKSHASA =  Spawn Premonition (Rakshasa)
| SPAWN_VIEW_REPTILES =  Spawn Premonition (Reptiles)
| SPAWN_VIEW_RODENTS =  Spawn Premonition (Rodents)
| SPAWN_VIEW_RUMINANTS =  Spawn Premonition (Ruminants)
| SPAWN_VIEW_UNDEAD =  Spawn Premonition (Undead)
| SPAWN_VIEW_UNGULATES =  Spawn Premonition (Ungulates)
| SPIDER_COST_MOD =  Spider ABILITY Power Cost %
| SPRINT_BOOST =  Sprint Speed Boost
| SPRINT_COST_PER_SEC =  Sprint Cost (Per Second)
| STAFF_ARMOR_AUTOHEAL =  Staff Armor-Heal Amount
| STAFF_COST_MOD =  Staff ABILITY Power Cost %
| STRINGED_INSTRUMENT_COMPETENCE =  Stringed Instrument Skill
| SWIM_FASTSPEED_BOOST =  Sprint-Swimming Speed Boost
| SWIM_SPEED_MOD =  Swimming Speed %
| SWORD_COST_MOD =  Sword ABILITY Power Cost %
| TAUNT_MOD =  Taunt From Attack Damage %
| UNARMED_COST_MOD =  Unarmed ABILITY Power Cost %
| UNDERWATER_GRAVITY =  Sinking Speed Underwater
| VULN_ACID =  VulnerABILITY to Acid %
| VULN_ACID_DIRECT =  VulnerABILITY to Direct Acid %
| VULN_ACID_INDIRECT =  VulnerABILITY to Indirect Acid %
| VULN_BURST =  Burst Attack VulnerABILITY %
| VULN_COLD =  VulnerABILITY to Cold %
| VULN_COLD_DIRECT =  VulnerABILITY to Direct Cold %
| VULN_COLD_INDIRECT =  VulnerABILITY to Indirect Cold %
| VULN_CRUSHING =  VulnerABILITY to Crushing %
| VULN_CRUSHING_DIRECT =  VulnerABILITY to Direct Crushing %
| VULN_CRUSHING_INDIRECT =  VulnerABILITY to Indirect Crushing %
| VULN_DARKNESS =  VulnerABILITY to Darkness %
| VULN_DARKNESS_DIRECT =  VulnerABILITY to Direct Darkness %
| VULN_DARKNESS_INDIRECT =  VulnerABILITY to Indirect Darkness %
| VULN_DEMONIC =  VulnerABILITY to Demonic %
| VULN_DEMONIC_DIRECT =  VulnerABILITY to Direct Demonic %
| VULN_DEMONIC_INDIRECT =  VulnerABILITY to Indirect Demonic %
| VULN_DIVINE =  VulnerABILITY to Divine %
| VULN_DIVINE_DIRECT =  VulnerABILITY to Direct Divine %
| VULN_DIVINE_INDIRECT =  VulnerABILITY to Indirect Divine %
| VULN_ELECTRICITY =  VulnerABILITY to Electricity %
| VULN_ELECTRICITY_DIRECT =  VulnerABILITY to Direct Electricity %
| VULN_ELECTRICITY_INDIRECT =  VulnerABILITY to Indirect Electricity %
| VULN_FIRE =  VulnerABILITY to Fire %
| VULN_FIRE_DIRECT =  VulnerABILITY to Direct Fire %
| VULN_FIRE_INDIRECT =  VulnerABILITY to Indirect Fire %
| VULN_FUNGUS =  VulnerABILITY to Fungus %
| VULN_FUNGUS_DIRECT =  VulnerABILITY to Direct Fungus %
| VULN_FUNGUS_INDIRECT =  VulnerABILITY to Indirect Fungus %
| VULN_MELEE =  Melee Attack VulnerABILITY %
| VULN_NATURE =  VulnerABILITY to Nature %
| VULN_NATURE_DIRECT =  VulnerABILITY to Direct Nature %
| VULN_NATURE_INDIRECT =  VulnerABILITY to Indirect Nature %
| VULN_PIERCING =  VulnerABILITY to Piercing %
| VULN_PIERCING_DIRECT =  VulnerABILITY to Direct Piercing %
| VULN_PIERCING_INDIRECT =  VulnerABILITY to Indirect Piercing %
| VULN_POISON =  VulnerABILITY to Poison %
| VULN_POISON_DIRECT =  VulnerABILITY to Direct Poison %
| VULN_POISON_INDIRECT =  VulnerABILITY to Indirect Poison %
| VULN_PROJECTILE =  Projectile Attack VulnerABILITY %
| VULN_PSYCHIC =  VulnerABILITY to Psychic %
| VULN_PSYCHIC_DIRECT =  VulnerABILITY to Direct Psychic %
| VULN_PSYCHIC_INDIRECT =  VulnerABILITY to Indirect Psychic %
| VULN_RANGED =  Ranged Attack VulnerABILITY %
| VULN_SEAFOOD =  VulnerABILITY to Seafood %
| VULN_SEAFOOD_DIRECT =  VulnerABILITY to Direct Seafood %
| VULN_SEAFOOD_INDIRECT =  VulnerABILITY to Indirect Seafood %
| VULN_SLASHING =  VulnerABILITY to Slashing %
| VULN_SLASHING_DIRECT =  VulnerABILITY to Direct Slashing %
| VULN_SLASHING_INDIRECT =  VulnerABILITY to Indirect Slashing %
| VULN_SONIC =  VulnerABILITY to Sonic %
| VULN_SONIC_DIRECT =  VulnerABILITY to Direct Sonic %
| VULN_SONIC_INDIRECT =  VulnerABILITY to Indirect Sonic %
| VULN_TRAUMA =  VulnerABILITY to Trauma %
| VULN_TRAUMA_DIRECT =  VulnerABILITY to Direct Trauma %
| VULN_TRAUMA_INDIRECT =  VulnerABILITY to Indirect Trauma %
| VULN_UNIVERSAL_DIRECT =  VulnerABILITY to Direct Damage %
| VULN_UNIVERSAL_INDIRECT =  VulnerABILITY to Indirect Damage %
| WEREWOLF_COST_DELTA =  Lycanthropy ABILITY Power Cost
| WEREWOLF_COST_MOD =  Lycanthropy ABILITY Power Cost %
| WIND_INSTRUMENT_COMPETENCE =  Brass/Wind Instrument Skill
| WORKORDER_COIN_REWARD_MOD =  Cash Payout From Work Orders %


| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}

Revision as of 16:51, 7 August 2019

Description

This accepts an Attribute name as input and returns the in-game label.

Syntax

{{Attribute label|<name>}}

Parameters

<name>
The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.

Examples

Basic Use

{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}

{{ #replace:Chance for Thrown Knives to Stick in Corpse| http://cdn.projectgorgon.com/v321/icons/icon_Error: Attribute not found.png | Error: Attribute not found }}