Oritania: Difference between revisions
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Updated infobox to template. |
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|image = [[File:Oritania.png|300px]] | |image = [[File:Oritania.png|300px]] | ||
|caption = You can tell she's important. Or thinks she is. | |caption = You can tell she's important. Or thinks she is. | ||
|zone = | |zone = Eltibule | ||
|location = The white tent | |town = Eltibule Keep | ||
| | |location = The white tent. | ||
| | |anatomy = Elven | ||
| | |species = Elf | ||
|beastspeak = No | |||
}} | }} | ||
{{Quote| Leave me be I must find a way to cure my grief. Perhaps magic. . .}} | {{Quote| Leave me be I must find a way to cure my grief. Perhaps magic. . .}} | ||
[[Oritania]] is an Elven woman who's daughter was killed by goblins and struggles to overcome her grief. | |||
==Location== | ==Location== | ||
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{{Spoiler|An alternative approach to continued slaughter...|If the player instead questions why Oritania would want them to kill 30 goblins, they will have the opportunity to learn more about Oritania's past and potentially avoid the slaughter of innocent goblins. This results in +1000 Exp in [[Psychology]])}} | {{Spoiler|An alternative approach to continued slaughter...|If the player instead questions why Oritania would want them to kill 30 goblins, they will have the opportunity to learn more about Oritania's past and potentially avoid the slaughter of innocent goblins. This results in +1000 Exp in [[Psychology]])}} | ||
[[Category:NPCs]] | |||
Revision as of 15:00, 17 March 2020
| Oritania
| |
|---|---|
You can tell she's important. Or thinks she is.
| |
| Region: | |
| Town: | |
| Location: | The white tent.
|
| Anatomy: | |
| Species: | Elf
|
| Beast Speak: | No
|
“Leave me be I must find a way to cure my grief. Perhaps magic. . .
Oritania is an Elven woman who's daughter was killed by goblins and struggles to overcome her grief.
Location
- Eltibule
- In the white tent in Eltibule Keep next to the teleport.
Quests
<dpl> category = Quests/Oritania mode = unordered columns = 1 include = #Prerequisites,#Requirements </dpl>
An alternative approach to continued slaughter...
If the player instead questions why Oritania would want them to kill 30 goblins, they will have the opportunity to learn more about Oritania's past and potentially avoid the slaughter of innocent goblins. This results in +1000 Exp in Psychology)