Template:Attribute label: Difference between revisions

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Tamiq (talk | contribs)
m Added two new attributes
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| BOOST_EXHILARATE_RECEIVER =Healing From Exhilarate
| BOOST_EXHILARATE_RECEIVER =Healing From Exhilarate
| BOOST_EXHILARATE_SENDER =Exhilarate Healing
| BOOST_EXHILARATE_SENDER =Exhilarate Healing
| BOOST_FAEHOT_ARMOR_SENDER =Cell Matrix Repair Armor/Sec
| BOOST_FIRE =Fire Damage (Direct&Per-Tick)
| BOOST_FIRE =Fire Damage (Direct&Per-Tick)
| BOOST_FIREWALL_SENDER =Healing When Near Firewall (per sec)
| BOOST_FIREWALL_SENDER =Healing When Near Firewall (per sec)
Line 1,298: Line 1,299:
| MOD_SKILL_SHIELD =Shield Mastery Base Damage %
| MOD_SKILL_SHIELD =Shield Mastery Base Damage %
| MOD_SKILL_SPIDER =Spider Skill Base Damage %
| MOD_SKILL_SPIDER =Spider Skill Base Damage %
| MOD_SKILL_SPIRITFOX =Spirit Fox Damage %
| MOD_SKILL_STAFF =Staff Base Damage %
| MOD_SKILL_STAFF =Staff Base Damage %
| MOD_SKILL_SWORD =Sword Base Damage %
| MOD_SKILL_SWORD =Sword Base Damage %

Revision as of 22:47, 11 September 2020

Description

This accepts an Attribute name as input and returns the in-game label.

Syntax

{{Attribute label|<name>}}

Parameters

<name>
The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.

Examples

Basic Use

{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}

{{ #replace:Chance for Thrown Knives to Stick in Corpse| http://cdn.projectgorgon.com/v335/icons/icon_Error: Attribute not found.png | \mError: Attribute not found }}