Favor: Difference between revisions

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{| border="0" style="background:#efe;border-radius:3px;padding:3px;width:100%;border:1px solid #9C9;margin:0 0 1em;"
|- style="text-align:center;"
|- style="text-align:center;"
| Despised
| style="width:1%;color:#9b9;"|⇐
| Hated
| style="width:1%;color:#9b9;"|⇐
| Disliked
| style="width:1%;color:#9b9;"|⇐
| Tolerated
| Tolerated
| style="width:1%;color:#9b9;"|⇐
| style="width:1%;color:#9b9;"|⇐

Revision as of 03:24, 7 July 2015

Favor represents your relationship-status with NPCs. Favor is raised by giving specific gifts to NPC's, according to their likes and dislikes, and completing quests as well as hanging out with them. Some NPC's favor requests are much harder than others, this is intended.

Raising your favor with any given NPC can earn various benefits:

  • Their money pool increases so that you can sell more items before they run out of gold
  • At the same time, they will pay more for items that they are willing to buy
  • Training in unique abilities and recipes not available elsewhere
  • Consignment - a sales service, somewhat similar to auction houses
  • Storage - 10 slots of storage

Selling prices

Until you reach high favor with a merchant NPC, a small exclamation mark icon (!) next to your items informs you that the NPC will not pay full price for this item.

Generally you'll want to gain high favor with most NPCs, however it is worth noting that some NPCs will buy a great variety of items, or buy items that sell for a good price (such as weapons and armor). The location nearby to a dungeon or a teleportation circles can also make certain NPC merchants much more useful.

Relationship levels

By reaching 100% favor you'll take the relationship to the next stage. Each tier of relationship has diminishing returns. The different stages of relationship you can achieve with an NPC goes as follows:

Despised Hated Disliked Tolerated Neutral (starting) Comfortable Friends Close Friends Best Friends Like Family Soul Mates

Hanging Out

NPCs in Project: Gorgon are a cool bunch and most of them want to "hang out" with you! They will reward you with Favor as well as miscellaneous rewards in theme with the activity you selected.

You don't need to remember to do that every time you log off by the way. You can chose an "Hang Out" activity with any NPC as you play, and the last one you selected will be active once you log out. You also don't have to worry about logging back in sooner (whew), the activity will continue next time you log out.

Favor Guide

Please note that some NPCs do not have favor.

Serbule NPCs

<dpl>

 category   = Serbule NPCs
 include    = #Small Talk
 table      = class="sortable table" style="width:50%",Serbule NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Eltibule NPCs

<dpl>

 category   = Eltibule NPCs
 include    = #Small Talk
 table      = class="sortable table" style="width:50%",Eltibule NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Kur Mountains NPCs

<dpl>

 category   = Kur Mountains NPCs
 include    = #Small Talk
 table      = class="sortable table" style="width:50%",Kur Mountains NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>

Sun Vale NPCs

<dpl>

 category   = Sun Vale NPCs
 include    = #Small Talk
 table      = class="sortable table" style="width:50%",Sun Vale NPC Name,Favor
 tablerow   = style="font-weight:bold"¦%%,

</dpl>