Mentalism: Difference between revisions

From Project Gorgon
Jump to navigation Jump to search
Gorgonzola (talk | contribs)
m Transcluding the Abilities table in the main Skill article
Gorgonzola (talk | contribs)
m Structure, consistency
Line 1: Line 1:
==Overview==
[[File:Mentalism (skill).jpg|thumb|right|300px|]]
Mentalism is learned by doing [[Quests]] for [[Echur]] and pertains to the use of Psychic energy to both attack and support.
{{Quote|
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
}}
'''Mentalism''' is a skill that makes use of Psychic energy to both attack and support.


==Trainers==
* [[Echur]] in [[Serbule Keep]] after completing a few errands.
* Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor.


==Abilities==
==Abilities==
<!-- transclusion ... should the abilities be a Template instead of a general page? -->
<!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future -->
{{:Mentalism Abilities}}
{{:Mentalism Abilities}}


[[Category:Skills]][[Category:Combat Skills]]
[[Category:Skills]][[Category:Combat Skills]]

Revision as of 14:43, 18 September 2014

File:Mentalism (skill).jpg

The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.

Mentalism is a skill that makes use of Psychic energy to both attack and support.

Trainers

Abilities

Mentalism Abilities