Level: Difference between revisions
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Created page with "Level On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC foe. ==Not the ..." |
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* the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery) | * the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery) | ||
* the skill the player had acquired in those two combat-types | * the skill the player had acquired in those two combat-types | ||
* the armor items that the player has equiped | |||
: - the buffs to Armor, Health and Power that those armor-items give | |||
: - the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage") | |||
Revision as of 09:34, 19 August 2015
Level
On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC foe.
Not the classic Leveling system
Other MMO's usually have an indication for both the player-character and for NPC foe's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this.
Player level
A player's power is derived from several sources:
- the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery)
- the skill the player had acquired in those two combat-types
- the armor items that the player has equiped
- - the buffs to Armor, Health and Power that those armor-items give
- - the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage")