Skeleton Knight: Difference between revisions

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m Added location.
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| armor = 446
| armor = 446
| rage = 580
| rage = 580
| effective = Crushing, Fire
| effective = Crushing, Fire, Nature
| ineffective = Poison, Trauma
| vineffective = Poison, Darkness, Trauma
| immune = Darkness
}}
}}
[[Skeleton Knight]]s are strong [[Undead]] warriors sometimes found in dungeons.  An unlucky student of [[Treasure Cartography]] may unwittingly uncover the resting place of one of these creatures.
[[Skeleton Knight]]s are strong [[Undead]] warriors sometimes found in dungeons.  An unlucky student of [[Treasure Cartography]] may unwittingly uncover the resting place of one of these creatures.
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| rage = 580
| rage = 580
}}
}}
 
{{MOB Location
| area = Kur Mountains
| location = Summoned through [[Corpse Talking]] graves.
| health = 509
| armor = 604
| rage = 846
| lootlevel = 40
}}
==Combat Abilities==
==Combat Abilities==
{{:AIP:SkeletonWarrior}}
{{:AIP:SkeletonWarrior}}

Revision as of 21:17, 4 January 2021

Skeleton Knight
File:Skeleton Knight.png
Health378Armor446Rage580
Anatomy:
Effective:
Crushing, Fire, Nature
Very Ineffective:
Poison, Darkness, Trauma


Skeleton Knights are strong Undead warriors sometimes found in dungeons. An unlucky student of Treasure Cartography may unwittingly uncover the resting place of one of these creatures.

Locations

Eltibule
Vitals: Health X Armor X Rage X
Location: Anywhere
Time Conditions: Unearthed through Treasure Cartography.
Goblin Dungeon
Vitals: Health 378 Armor 446 Rage 580
Location: Encountered throughout the dungeon.
Kur Mountains
Vitals: Health 509 Armor 604 Rage 846
Location: Summoned through Corpse Talking graves.
Loot Level: 40

Combat Abilities

AIP:SkeletonWarrior

Miscellaneous

  • Skin: None
  • Meat: None
  • Skull: Random between Impressive Elf/Human/Rakshasa

Reported Loot

  • Strange Dirt
  • Femurs
  • Armor and weapons.