Necromancy/Abilities

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Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.

Icon Level Name Description Special Effects Stats Source
http://cdn.projectgorgon.com/v332/icons/icon_3427.png  1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  1 Free-Summon Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 15
Range: 3
Cooldown: 20
Training: Sir Arif
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2237.png  3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. Minion Damage: +5 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 16
Range: 20
AoE: 20
Cooldown: 20
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3043.png  4 Life Crush Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3430.png  5 Spark of Death Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 14 Electricity Power Cost: 9
Range: 20
Cooldown: 8
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2196.png  6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 15 Health (or Armor if Health is full) to nearby ally undead Power Cost: 14
Range: 19
AoE: 20
Cooldown: 8
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2201.png  7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2198.png  8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 10 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 12
Range: 20
Cooldown: 10
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2236.png  9 Rebuild Undead Your undead pets are healed. Restore: 50 Health (or Armor if Health is full) to nearby ally undead Power Cost: 17
Range: 20
AoE: 20
Cooldown: 20
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2195.png  10 Raise Zombie Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +5 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +25 for 60 seconds
Existing Zombie is Healed: 25 Health
Power Cost: 26
Range: 3
Cooldown: 60
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2200.png  12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3428.png  13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 29 Darkness Power Cost: 20
Range: 5
Cooldown: 30
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3430.png  14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 22 Electricity Power Cost: 12
Range: 20
Cooldown: 8
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3427.png  15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 29 Darkness Power Cost: 18
Range: 20
Cooldown: 15
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2196.png  16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 25 Health (or Armor if Health is full) to nearby ally undead Power Cost: 18
Range: 19
AoE: 20
Cooldown: 8
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3043.png  17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2236.png  19 Rebuild Undead 2 Your undead pets are healed. Restore: 70 Health (or Armor if Health is full) to nearby ally undead Power Cost: 20
Range: 20
AoE: 20
Cooldown: 20
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2197.png  20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
http://cdn.projectgorgon.com/v332/icons/icon_2195.png  20 Raise Zombie 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +10 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +50 for 60 seconds
Existing Zombie is Healed: 50 Health
Power Cost: 33
Range: 3
Cooldown: 60
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2237.png  21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +9 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 23
Range: 20
AoE: 20
Cooldown: 20
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2201.png  22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2198.png  23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 20 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 18
Range: 20
Cooldown: 10
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3043.png  24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 18 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3429.png  24 Wave of Darkness Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 46 Darkness
Taunt: +100
Power Cost: 22
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
http://cdn.projectgorgon.com/v332/icons/icon_3428.png  25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 58 Darkness Power Cost: 26
Range: 5
Cooldown: 30
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  25 Free-Summon Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 17
Range: 3
Cooldown: 20
Training: Sir Arif
http://cdn.projectgorgon.com/v332/icons/icon_2196.png  26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 40 Health (or Armor if Health is full) to nearby ally undead Power Cost: 22
Range: 19
AoE: 20
Cooldown: 8
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3430.png  27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 45 Electricity Power Cost: 16
Range: 20
Cooldown: 8
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2200.png  28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2236.png  29 Rebuild Undead 3 Your undead pets are healed. Restore: 90 Health (or Armor if Health is full) to nearby ally undead Power Cost: 24
Range: 20
AoE: 20
Cooldown: 20
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2195.png  30 Raise Zombie 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +20 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +75 for 60 seconds
Existing Zombie is Healed: 75 Health
Power Cost: 40
Range: 3
Cooldown: 60
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3065.png  30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power
http://cdn.projectgorgon.com/v332/icons/icon_2237.png  31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +13 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 27
Range: 20
AoE: 20
Cooldown: 20
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3427.png  33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 57 Darkness Power Cost: 25
Range: 20
Cooldown: 15
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3428.png  34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 84 Darkness Power Cost: 31
Range: 5
Cooldown: 30
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3429.png  34 Wave of Darkness 2 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 71 Darkness
Taunt: +150
Power Cost: 26
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
http://cdn.projectgorgon.com/v332/icons/icon_2198.png  35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 32 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 22
Range: 20
Cooldown: 10
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2196.png  36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 55 Health (or Armor if Health is full) to nearby ally undead Power Cost: 25
Range: 19
AoE: 20
Cooldown: 8
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3430.png  37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 68 Electricity Power Cost: 18
Range: 20
Cooldown: 8
Leveling
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2201.png  38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2236.png  39 Rebuild Undead 4 Your undead pets are healed. Restore: 110 Health (or Armor if Health is full) to nearby ally undead Power Cost: 26
Range: 20
AoE: 20
Cooldown: 20
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2195.png  40 Raise Zombie 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +30 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +100 for 60 seconds
Existing Zombie is Healed: 100 Health
Power Cost: 45
Range: 3
Cooldown: 60
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3428.png  41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 115 Darkness Power Cost: 33
Range: 5
Cooldown: 30
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  42 Free-Summon Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Sir Arif
http://cdn.projectgorgon.com/v332/icons/icon_2200.png  42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3427.png  43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 88 Darkness Power Cost: 28
Range: 20
Cooldown: 15
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2237.png  44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +20 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 31
Range: 20
AoE: 20
Cooldown: 20
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3429.png  44 Wave of Darkness 3 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 111 Darkness
Taunt: +300
Power Cost: 28
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
http://cdn.projectgorgon.com/v332/icons/icon_3043.png  45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +27 Power)
Damage: 47 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2196.png  46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 60 Health (or Armor if Health is full) to nearby ally undead Power Cost: 27
Range: 19
AoE: 20
Cooldown: 8
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2236.png  48 Rebuild Undead 5 Your undead pets are healed. Restore: 130 Health (or Armor if Health is full) to nearby ally undead Power Cost: 28
Range: 20
AoE: 20
Cooldown: 20
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2201.png  49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_2198.png  50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 45 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 25
Range: 20
Cooldown: 10
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2195.png  50 Raise Zombie 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +40 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +125 for 60 seconds
Existing Zombie is Healed: 125 Health
Power Cost: 49
Range: 3
Cooldown: 60
Leveling
http://cdn.projectgorgon.com/v332/icons/icon_3427.png  51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 124 Darkness Power Cost: 30
Range: 20
Cooldown: 15
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_3430.png  51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 124 Electricity Power Cost: 20
Range: 20
Cooldown: 8
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  52 Free-Summon Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Sir Arif
http://cdn.projectgorgon.com/v332/icons/icon_2237.png  53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +35 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 33
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2200.png  53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_3429.png  54 Wave of Darkness 4 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 164 Darkness
Taunt: +450
Power Cost: 31
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
http://cdn.projectgorgon.com/v332/icons/icon_3428.png  55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 200 Darkness Power Cost: 37
Range: 5
Cooldown: 30
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_3043.png  55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +29 Power)
Damage: 68 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2196.png  56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 75 Health (or Armor if Health is full) to nearby ally undead Power Cost: 29
Range: 19
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2201.png  58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2236.png  58 Rebuild Undead 6 Your undead pets are healed. Restore: 150 Health (or Armor if Health is full) to nearby ally undead Power Cost: 31
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2197.png  60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
http://cdn.projectgorgon.com/v332/icons/icon_2198.png  60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 60 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 28
Range: 20
Cooldown: 10
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2195.png  60 Raise Zombie 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +50 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +150 for 60 seconds
Existing Zombie is Healed: 150 Health
Power Cost: 55
Range: 3
Cooldown: 60
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_3065.png  60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power 2
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  63 Free-Summon Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Sir Arif
http://cdn.projectgorgon.com/v332/icons/icon_3427.png  64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 180 Darkness Power Cost: 35
Range: 20
Cooldown: 15
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2200.png  64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_3756.png  64 Raise Skeletal Ratkin Mage 5 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bogaku
http://cdn.projectgorgon.com/v332/icons/icon_3429.png  64 Wave of Darkness 5 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 216 Darkness
Taunt: +700
Power Cost: 35
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
http://cdn.projectgorgon.com/v332/icons/icon_3043.png  65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +31 Power)
Damage: 89 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2237.png  65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +50 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 38
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_3430.png  65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 185 Electricity Power Cost: 24
Range: 20
Cooldown: 8
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_3428.png  66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 268 Darkness Power Cost: 42
Range: 5
Cooldown: 30
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2196.png  66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 90 Health (or Armor if Health is full) to nearby ally undead Power Cost: 32
Range: 19
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2236.png  69 Rebuild Undead 7 Your undead pets are healed. Restore: 170 Health (or Armor if Health is full) to nearby ally undead Power Cost: 34
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2198.png  70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 70 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 31
Range: 20
Cooldown: 10
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2201.png  70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2195.png  70 Raise Zombie 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +60 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +175 for 60 seconds
Existing Zombie is Healed: 175 Health
Power Cost: 61
Range: 3
Cooldown: 60
Training: Daniel Murderdark
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  73 Free-Summon Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_3429.png  74 Wave of Darkness 6 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 275 Darkness
Taunt: +700
Power Cost: 38
Range: 10
AoE: 10
Cooldown: 18
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_3043.png  75 Life Crush 7 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power)
Damage: 113 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_2237.png  75 Provoke Undead 7 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +65 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 42
Range: 20
AoE: 20
Cooldown: 20
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_2200.png  75 Raise Skeletal Battle Mage 6 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_3427.png  76 Death's Hold 7 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 240 Darkness Power Cost: 39
Range: 20
Cooldown: 15
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_2196.png  76 Heal Undead 8 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 105 Health (or Armor if Health is full) to nearby ally undead Power Cost: 36
Range: 19
AoE: 20
Cooldown: 8
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_3428.png  77 Deathgaze 7 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 346 Darkness Power Cost: 48
Range: 5
Cooldown: 30
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_3430.png  77 Spark of Death 7 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 245 Electricity Power Cost: 27
Range: 20
Cooldown: 8
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_3756.png  78 Raise Skeletal Ratkin Mage 6 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_2236.png  78 Rebuild Undead 8 Your undead pets are healed. Restore: 190 Health (or Armor if Health is full) to nearby ally undead Power Cost: 38
Range: 20
AoE: 20
Cooldown: 20
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_2199.png  79 Raise Skeletal Archer 7 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_2198.png  80 Life Steal 7 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 80 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 34
Range: 20
Cooldown: 10
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_2195.png  80 Raise Zombie 8 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +70 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +200 for 60 seconds
Existing Zombie is Healed: 200 Health
Power Cost: 68
Range: 3
Cooldown: 60
Training: Bendith the Banished
http://cdn.projectgorgon.com/v332/icons/icon_2201.png  81 Raise Skeletal Swordsman 7 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished