Bosses
Bosses are a category of enemy NPCs which are identifiable by their unique names. Bosses are usually stronger than the other creatures in their area, have the potential to spread Curses, and often drop unique loot.
First Kill Mechanic
Bosses generally use a First Kill mechanic which impacts the loot they drop. When you defeat a boss, a personal three-hour timer starts to count down. If the same boss is defeated again during those three hours the timer will not extend, but the quality and quantity of loot received is decreased. Many Bosses have specific items they can only drop during their First Kill, and not during repeated kills until their timer resets.
First Kill Details
If an item is listed in the Unique Item column, that item can only drop during a First Kill. Items listed are not always guaranteed to appear, although some are guaranteed.
- The three bosses in Kur Tower/Necromancer's Courtyard each have an 8% chance for a
| http://cdn.projectgorgon.com/v456/icons/icon_.png
| Error: Item not found }}
to appear during a First Kill.
| http://cdn.projectgorgon.com/v456/icons/icon_.png
| Error: Item not found }}
has a 100% chance to appear during a First Kill.
<dpl>
category = Bosses
reset = categories
include = {MOB First Kill}:firstitem,{MOB First Kill}:fktext,{MOB First Kill}:rktext
columns = 1
allowcachedresults=true
table = class="sortable wikitable" style="width:100%", Boss, Unique Item, First Kill Loot, Repeat Kill Loot
</dpl> This information is sourced mostly from Game updates/2016-05-23
Complete Boss List
<dpl> category = Bosses mode = unordered columns = 3 </dpl>