Fire Magic/Treasure Effects:By Slot

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Fire Magic Slot List

<spoiler show="Expand" hide"Hide"> Head

  • Calefaction deals +115% damage
  • Cold Damage Reduction +6 when Fire Magic is active
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
  • Fire Damage Reduction +12 when Fire Magic is active
  • Fire Walls deal +20 damage per hit
  • Fire-Magic Base Damage +35%
  • Flesh to Fuel restores +51 Armor
  • Frostball slows target's movement by 25% and deals +10 damage
  • Ring of Fire deals +124% damage
  • Ring of Fire has a 33% chance to stun all targets and deal +80% damage
  • Room-Temperature Ball deals +100% damage
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage


Chest

  • Fire Walls have +84 Max Health
  • Fireball deals +32% damage
  • Frostball deals +48% damage
  • Ring of Fire deals +124% damage
  • Scintillating Flame and Scintillating Frost deal +70% damage
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
  • Super Fireball causes the target to take +12 damage per tick from fire damage over time
  • You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 20 Armor when using Defensive Burst or Defensive Chill
  • You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill


Legs

  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
  • Defensive Chill deals +75% damage
  • Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
  • Fire Bolts deal +72 armor damage
  • Fire Bolts deals +43% damage
  • Fire Breath and Super Fireball deal +70 damage over 10 seconds
  • Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
  • Flesh to Fuel has a 66% chance to restore 31 Power
  • Flesh to Fuel increases your Sprint speed +6 for 10 seconds
  • Scintillating Flame restores 24 Health
  • Scintillating Frost and Scintillating Flame restore 13 Power
  • Scintillating Frost restores 31 Armor
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds


Hands

  • Calefaction causes 240 additional damage after a 20 second delay
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
  • Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
  • Fire Walls' attacks taunt +130%
  • Flesh to Fuel restores +24 Power
  • Frostball also targets all enemies within 10 meters and deals +12 damage
  • Indirect Fire Damage +60%
  • Ring of Fire has a 33% chance to stun all targets and deal +80% damage
  • Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
  • Super Fireball deals +86% damage


Feet

  • Calefaction deals +115% damage
  • Calefaction restores 46 Health
  • Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
  • Fireball deals +32% damage
  • Flesh to Fuel increases your Sprint speed +6 for 10 seconds
  • Flesh to Fuel restores +24 Power
  • Frostball deals +48% damage
  • Frostball slows target's movement by 25% and deals +10 damage
  • Indirect Fire Damage +60%
  • Scintillating Flame and Scintillating Frost deal +70% damage
  • Super Fireball deals +86% damage


MainHand

  • Calefaction causes 240 additional damage after a 20 second delay
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
  • Defensive Chill deals +75% damage
  • Fire Bolts deal +72 armor damage
  • Fire Bolts deals +43% damage
  • Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
  • Fire-Magic Base Damage +35%
  • Flesh to Fuel restores +51 Armor
  • Frostball deals +78 damage to Arachnids
  • Frostball deals +78 damage to creatures that are inherently on fire.
  • Ring of Fire has a 33% chance to stun all targets and deal +80% damage
  • Room-Temperature Ball deals +100% damage


OffHand

  • Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
  • Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
  • Fire Walls have +84 Max Health
  • Fire-Magic Base Damage +6%
  • Fireball and Frostball have a 50% chance to deal +65% damage
  • Fireball restores 4 Health and 5 Armor to you
  • Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
  • Ring of Fire has a 66% chance to deal +190% damage
  • Scintillating Flame restores 24 Health
  • Scintillating Frost and Scintillating Flame restore 13 Power
  • Scintillating Frost restores 31 Armor
  • Super Fireball causes the target to take +12 damage per tick from fire damage over time


Necklace

  • Calefaction restores 46 Health
  • Fire Breath and Super Fireball deal +70 damage over 10 seconds
  • Fire Breath deals +60% damage
  • Fire Walls deal +20 damage per hit
  • Fire-Magic Base Damage +6%
  • Fireball and Frostball have a 50% chance to deal +65% damage
  • Fireball restores 4 Health and 5 Armor to you
  • Frostball deals +78 damage to Arachnids
  • Frostball deals +78 damage to creatures that are inherently on fire.
  • Ring of Fire has a 66% chance to deal +190% damage
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds


Ring

  • Cold Damage Reduction +6 when Fire Magic is active
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
  • Defensive Chill deals +75% damage
  • Fire Breath deals +60% damage
  • Fire Damage Reduction +12 when Fire Magic is active
  • Fire Walls' attacks taunt +130%
  • Fireball restores 4 Health and 5 Armor to you
  • Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
  • You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 20 Armor when using Defensive Burst or Defensive Chill
  • You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill


</spoiler>