Necromancy/Treasure Effects:By Slot

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Necromancy Slot List

<spoiler show="Expand" hide"Hide"> Head

  • All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
  • All Summoned Skeletons take 12 less damage from Piercing attacks
  • Death's Hold deals +173% damage
  • Death's Hold deals +50 damage while lowering Rage by 250
  • Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
  • Life Steal deals 75 armor damage
  • Necromancy Base Damage +40%
  • Spark of Death has a 50% chance to deal +100 damage
  • Summoned Skeletal Mages deal +26 direct damage with each attack
  • Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Wave of Darkness deals +185% damage
  • Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds


Chest

  • All Summoned Skeletons have a 35% chance to dodge any burst attack
  • Bulk Undead Healing +60
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.
  • Create Shambling Corpse also heals yourself for 120 health
  • Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
  • Life Crush deals +15 damage
  • Life Steal attacks reap 17 additional health
  • Life Steal has a 50% chance to reap an additional 34 health
  • Spark of Death has a 50% chance to deal +100 damage
  • Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage
  • Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat
  • Wave of Darkness heals you for 60 health


Legs

  • Create Shambling Corpse also heals yourself for 120 health
  • Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
  • Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Life Steal attacks reap 17 additional health
  • Raised Zombies deal +16 damage with each attack
  • Raised Zombies taunt as if they did 320% more damage
  • Rebuild Undead heals you for 50 armor
  • Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Wave of Darkness heals you for 60 health


Hands

  • All Summoned Skeletons take 6 less direct damage from each attack
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.
  • Life Steal deals 75 armor damage
  • Life Steal has a 50% chance to reap an additional 34 health
  • Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage
  • Raised Zombies deal +16 damage with each attack
  • Rebuild Undead heals you for 36 health
  • Summoned Skeletal Archers deal +20 direct damage with each attack
  • Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
  • Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
  • Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Wave of Darkness deals +216 damage to sentient creatures


Feet

  • All Summoned Skeletons have +48 health
  • All Summoned Skeletons have +85 armor
  • All Summoned Skeletons take 12 less damage from Crushing attacks
  • Death's Hold deals +50 damage while lowering Rage by 250
  • Life Crush deals +15 damage
  • Raised Zombies move +12 faster
  • Spark of Death deals +79% damage
  • Summoned Skeletal Archers and Mages have +72 health
  • Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
  • Summoned Skeletal Swordsmen have +97 armor
  • Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect
  • Wave of Darkness deals +216 damage to sentient creatures


MainHand

  • Death's Hold deals +173% damage
  • Death's Hold has a 50% chance to deal +200 damage
  • Necromancy Base Damage +40%
  • Spark of Death deals +79% damage
  • Summoned Skeletal Archers and Mages have +72 health
  • Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
  • Summoned Skeletal Mages deal +26 direct damage with each attack
  • Wave of Darkness deals +185% damage


OffHand

  • All Summoned Skeletons have +48 health
  • All Summoned Skeletons have +85 armor
  • All Summoned Skeletons have a 35% chance to dodge any projectile
  • All Summoned Skeletons take 6 less direct damage from each attack
  • Bulk Undead Healing +60
  • Necromancy Base Damage +6%
  • Rebuild Undead heals you for 36 health
  • Summoned Skeletal Swordsmen deal +12 damage with each attack
  • Summoned Skeletal Swordsmen have +97 armor
  • Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds


Necklace

  • All Summoned Skeletons take 12 less damage from Piercing attacks
  • Death's Hold has a 50% chance to deal +200 damage
  • Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Deathgaze deals +60 damage and restores 72 armor to you
  • Necromancy Base Damage +6%
  • Raised Zombies taunt as if they did 320% more damage
  • Rebuild Undead restores 20 power to you
  • Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
  • Summoned Skeletal Swordsmen deal +12 damage with each attack
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage


Ring

  • All Summoned Skeletons take 12 less damage from Crushing attacks
  • Deathgaze deals +60 damage and restores 72 armor to you
  • Rebuild Undead heals you for 50 armor
  • Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage
  • Summoned Skeletal Archers deal +20 direct damage with each attack
  • Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
  • Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat


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