Unarmed/Treasure Effects:By Slot

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Unarmed Slot List

<spoiler show="Expand" hide"Hide"> Head

  • Barrage restores 55 Armor to you
  • Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active
  • Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300
  • Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active
  • Slashing Strike generates -200 Rage
  • Slashing Strike has a 70% chance to deal double slashing damage
  • Unarmed Damage +35%
  • Unarmed attacks deal +13 Armor damage
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).


Chest

  • Cobra Strike and Mamba Strike deal +48% damage
  • Cobra Strike and Mamba Strike have a 54% chance to deal double damage
  • Cobra Strike and Mamba Strike restore 17 Armor to you
  • Punch and Jab attacks deal +18 damage
  • Punch and Jab attacks deal +24 armor damage
  • You regain 35 Armor whenever you use a kick (from any skill!)
  • You regain 8 health whenever you use Punch or Jab


Legs

  • 60% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • All kick attacks (even animal kicks!) deal +33 damage
  • Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
  • Barrage and Headbutt deal +36% damage
  • Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
  • Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • Bruising Blow restores 25 health
  • Headbutt deals +76 armor damage
  • Hip Throw and Bodyslam deal +111% damage
  • Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300
  • Unarmed attacks deal +40% damage when you have 33% or less of your Armor left
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.


Hands

  • Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%
  • Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage
  • Cobra Strike and Mamba Strike have a 54% chance to deal double damage
  • Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
  • Hip Throw and Bodyslam deal +132 armor damage
  • Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters
  • Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.


Feet

  • 60% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%
  • Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds
  • Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Cobra Strike and Mamba Strike deal +48% damage
  • Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
  • Hip Throw and Bodyslam deal +111% damage
  • Hip Throw and Bodyslam deal +132 armor damage
  • Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Punch and Jab attacks deal +18 damage
  • Punch and Jab attacks deal +24 armor damage
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.


MainHand

  • All kick attacks (even animal kicks!) deal +33 damage
  • Bodyslam deals +100% damage and slows target's movement speed by 45%
  • Bodyslam deals +190% damage
  • Bodyslam deals +350 damage to Snails
  • Bruising Blow deals +85% damage
  • Unarmed Damage +35%
  • Unarmed attacks deal +13 Armor damage
  • Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).


OffHand

  • Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%
  • Barrage restores 55 Armor to you
  • Bodyslam heals you for 100 health
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Slashing Strike deals +70% damage
  • Slashing Strike generates -200 Rage
  • Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds
  • Slashing Strike has a 70% chance to deal double slashing damage
  • Unarmed Damage +6%
  • You regain 8 health whenever you use Punch or Jab


Necklace

  • Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
  • Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Bodyslam deals +350 damage to Snails
  • Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds
  • Bruising Blow restores 25 health
  • Slashing Strike deals +70% damage
  • Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds
  • Unarmed Damage +6%
  • Unarmed attacks deal +40% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)


Ring

  • All kick attacks (even animal kicks!) deal +33 damage
  • Barrage and Headbutt deal +36% damage
  • Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
  • Bodyslam deals +100% damage and slows target's movement speed by 45%
  • Bodyslam deals +190% damage
  • Bodyslam heals you for 100 health
  • Bruising Blow deals +85% damage
  • Cobra Strike and Mamba Strike restore 17 Armor to you
  • Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active
  • Headbutt deals +76 armor damage
  • Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active
  • You regain 35 Armor whenever you use a kick (from any skill!)
  • You regain 8 health whenever you use Punch or Jab


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