Psychology
Psychology is primarily a support skill, which deals in psychic manipulation, damage, and healing. It can be learned from Yetta or by doing Riger's quest, Cheer up Riger.
Critical-hit chances
Critical-hit chances to attacks against various humanoid creatures can be gained through Phrenology.
Equipment
Lucky Belt of the Sneak (Unarmed, Psychology)
Lucky Belt of the Medic (Psychology, Mentalism)
Lucky Belt of the Gladiator (Sword, Psychology)
Augments
A list of know augments for this skill:
- Psychology Damage +[5-35]%
- <ability> attacks deal +45 damage
- <ability> attacks also clear Pep Talk timer (so it can be reused immediately)
- Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused
- Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
- But I Love You attacks have a [x-90]% chance to stun the target
- Positive Attitude boosts your sprint speed by 10 for 10 seconds
- Positive Attitude increases your Poison Mitigation +10 for 10 seconds
Advanced
| Ability | Learn From | Req. | Misc. Notes |
|---|---|---|---|
| You Were Adopted | Helena Veilmoor | Comfortable | Reveal something so surprising that the target's heart briefly stops. (Only
works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) |
| Fast Talk | Helena Veilmoor | Comfortable | Explain away minor misunderstandings, causing the target to be less aggressive toward you. Special: Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you. |
| But I Love You | Helena Veilmoor | Comfortable | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Damage: [12/26/41] Psychic. Special: Target's attacks deal -[10/20/25]% damage for 30 seconds. |